Software:Ultimate Muscle: Legends vs. New Generation

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Short description: 2002 video game
Ultimate Muscle:
Legends vs. New Generation
North American GameCube cover art
Developer(s)AKI Corporation
Publisher(s)Bandai
Platform(s)GameCube
Release
  • JP: November 22, 2002
  • NA: June 5, 2003
Genre(s)Fighting
Mode(s)Single-player and multiplayer

Ultimate Muscle: Legends vs. New Generation, known in Japan as Kinnikuman Nisei New Generation vs. Legends (キン肉マンII世 新世代超人VS伝説超人), is a wrestling video game based on the anime and manga, Ultimate Muscle. It was developed in Japan by AKI Corporation and released in Japan (in 2002) and North America (in 2003) only on the GameCube. It spawned two new expansions: Galactic Wrestling: Featuring Ultimate Muscle, released only on PlayStation 2 in 2004, and Kinnikuman Muscle Generations (キン肉マン マッスルジェネレーションズ), released in Japan on February 2, 2006 for the PlayStation Portable. This article contains explanations on the PlayStation 2 and PSP versions as well. In this game, the Choujins from the Kinnikuman (Legends) reappear via 3D Polygon and compete against the Nisei Choujins (New Generation) in their younger bodies.[citation needed]

Series

Kinnikuman Nisei: New Generation vs. Legends / Ultimate Muscle: Legends vs. New Generation (GameCube; November 22, 2002 (Japan), June 5, 2003 (U.S.); Bandai)

The first in the series. The characters are presented with cel-shaded animation, looking almost identical to their manga counterparts.

Kinnikuman Generations / Galactic Wrestling: Featuring Ultimate Muscle (PlayStation 2; April 22, 2004 (Japan), June 30, 2004 (U.S.); Bandai)

An expansion of "Ultimate Muscle: Legends vs. New Generation", it was released on the 25th anniversary of Kinnikuman. The Story Mode and Choujin Creation Mode from the first game are removed. The game features tag matches and additional characters. The slow loading time and Toshio Furukawa's portrayal of Kinnikuman (replacing Akira Kamiya from the first game) caused the game to be a disappointment for many fans.
Advertising Slogan: Stand Up! Kinnikuman Generations!! (立ち上がれ!キン肉マン世代(ジェネレーションズ)よ!!, Tachiagare! Kinnikuman Jenereeshonzu yo!!)

Kinnikuman Muscle Generations (PlayStation Portable; February 23, 2006; Bandai)

An expansion of "Galactic Wrestling", it contains more characters and Story Modes. Akira Kamiya returns as the voice of Kinnikuman. Tag Team names from the Ultimate Choujin Tag Arc are used.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic77/100[1]
Review scores
PublicationScore
EGM7.83/10[2]
Famitsu27/40[3]
Game Informer7.5/10[4]
GameProStarStarStarStar[5]
GameSpot8/10[6]
GameSpyStarStarStar[7]
GameZone8.1/10[8]
IGN7.8/10[9]
Nintendo Power3.2/5[10]
X-PlayStarStarStarStar[11]
Maxim4/10[12]
The Village Voice8/10[13]

The game received "generally favorable reviews" according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of 27 out of 40.[3]

The editors of GameSpot named Ultimate Muscle the best GameCube game of June 2003,[14] and nominated the title for their 2003 "Best Game No One Played" award, which ultimately went to Amplitude.[15]

References

  1. 1.0 1.1 "Ultimate Muscle: Legends vs New Generation for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/ultimate-muscle-legends-vs-new-generation/critic-reviews/?platform=gamecube. 
  2. EGM staff (July 2003). "Ultimate Muscle: Legends vs. New Generation". Electronic Gaming Monthly (Ziff Davis) (168): 112. http://www.egmmag.com/article2/0,4364,1257782,00.asp. Retrieved February 24, 2016. 
  3. 3.0 3.1 "キン肉マンII世 新世代超人VS伝説超人 [ゲームキューブ"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9920&redirect=no. Retrieved February 23, 2020. 
  4. Leeper, Justin (July 2003). "Ultimate Muscle: Legends vs. New Generation". Game Informer (GameStop) (123): 110. http://www.gameinformer.com/Games/Review/200307/R03.0807.1704.03601.htm. Retrieved February 24, 2016. 
  5. Star Dingo (June 4, 2003). "Ultimate Muscle: Legends vs. New Generation Review for GameCube on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/nintendo/gamecube/games/reviews/29623.shtml. Retrieved February 24, 2016. 
  6. Navarro, Alex (June 2, 2003). "Ultimate Muscle: Legends vs. New Generation Review". CBS Interactive. https://www.gamespot.com/reviews/ultimate-muscle-legends-vs-new-generation-review/1900-6029319/. 
  7. Padilla, Raymond (June 20, 2003). "GameSpy: Ultimate Muscle: Legends vs. New Generation". IGN Entertainment. http://cube.gamespy.com/gamecube/ultimate-muscle-legends-vs-new-generation/5889p1.html. 
  8. McElfish, Carlos (June 17, 2003). "Ultimate Muscle: The Kinnikuman – Legends vs. New Generation [sic – GC – Review"]. https://www.gamezone.com/reviews/ultimate_muscle_the_kinnikuman_legends_vs_new_generation_gc_review_gc_review. 
  9. Casamassina, Matt (June 5, 2003). "Ultimate Muscle: Legends vs. New Generation". Ziff Davis. https://www.ign.com/articles/2003/06/06/ultimate-muscle-legends-vs-new-generation. 
  10. "Ultimate Muscle: Legends vs. New Generation". Nintendo Power (Nintendo of America) 170: 145. July–August 2003. 
  11. Speer, Justin (August 19, 2003). "'Ultimate Muscle: Legends vs. New Generation' (GCN) Review". TechTV. http://www.techtv.com/xplay/reviews/story/0,24330,3494398,00.html. 
  12. Steinberg, Scott (June 4, 2003). "Ultimate Muscle: Legends vs. New Generation". Maxim (Biglari Holdings). http://www.maximonline.com/entertainment/reviews/review_games_5844.html. Retrieved February 24, 2016. 
  13. Catucci, Nick (June 17, 2003). "Macho Men". The Village Voice (Village Voice, LLC). https://www.villagevoice.com/2003/06/17/macho-men/. 
  14. ((The Editors of GameSpot)) (July 2, 2003). "GameSpot's Month in Review: June 2003". GameSpot. http://www.gamespot.com/gamespot/features/all/gotm/070203/index.html. 
  15. GameSpot staff. "Best and Worst of 2003: Best Game No One Played". CNET. http://www.gamespot.com/gamespot/features/all/bestof2003/day3_15.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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