Software:Urban Chaos: Riot Response
| Urban Chaos: Riot Response | |
|---|---|
| Developer(s) | Rocksteady Studios |
| Publisher(s) | Eidos Interactive |
| Designer(s) | Paul Crocker |
| Programmer(s) | Jon Forshaw Anthony Lloyd |
| Artist(s) | John Southgate |
| Engine | Havok[1] |
| Platform(s) | PlayStation 2, Xbox |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Urban Chaos: Riot Response is a first-person shooter video game developed by British games developer Rocksteady Studios and published by Eidos Interactive for the PlayStation 2 and Xbox. The game was released in May 2006 in Europe and June 2006 in North America. It is Rocksteady Studios' debut game and, as of 2025, the only game by the developer to not be based on a DC Comics property as well as their only title to not receive a PC release.
Plot
The player controls Nick Mason, a member of the newly formed "T-Zero" riot control squad, in an unnamed modern American city that has been overtaken by a gang known as the Burners, who are armed with cleavers, molotov bombs and firearms used to attack civilians, paramedics, firefighters and police officers. The player can defeat the gang members with various firearms to protect the city, capture gang leaders and rescue injured civilians throughout the game.
Development and release
Urban Chaos: Riot Response was known by three different names during development.[2] The game was announced by SCi Entertainment in September 2004 as Roll Call, a first-person shooter set in a run-down city in the near future, with Argonaut Games as the developer; it was planned for the PlayStation 2 and Xbox with a release in late 2005.[3][4] After Argonaut underwent liquidation the following month, development shifted to Rocksteady Studios, a studio formed by ex-Argonaut employees with SCi backing, with the release pushed back to 2006;[5][6] Argonaut founder Jez San would later claim in a 2022 interview that SCi intentionally misled its leadership about supporting the company during restructuring in order to poach its employees.[7] The game was showcased at E3 2005 by SCi, whose acquisition of Eidos Interactive was finalized at the same time.[8][9]
In October 2005, Eidos announced the project had become Zero Tolerance: City Under Fire, a first-person shooter following a member of an elite anti-gang unit who must defend a city under siege; a release on PC was also revealed.[2] Technopop's former president and owner of its assets, Randel B. Reiss, made a statement in which he held the copyright for the title Zero Tolerance, and also announced that he was working on an updated version of the 1994 Zero Tolerance under the same title which was being developed for the PlayStation Portable; the statement alleged trademark infringement on Reiss' trademark and sent a "cease and desist" notice to Eidos Interactive in using the title Zero Tolerance.[10] Eidos later renamed their game Urban Chaos: Riot Response.[11]
The game was developed using the Havok physics engine for in-game physics effects.[1] ReplicaNet was used to supply the software in the game's online and LAN multiplayer modes.[12] Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.[13]
The game was released for the PlayStation 2 and Xbox in Europe on May 19, 2006,[14] Australia on May 26, 2006,[15] North America on June 13, 2006,[16] and in Japan by publisher Spike on June 28, 2007.[17]
The Xbox version of the game features online multiplayer. While Xbox Live for the original Xbox was shut down in 2010, Urban Chaos: Riot Response is now playable online using the replacement Xbox Live servers called Insignia.[18][19]
Reception
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Urban Chaos: Riot Response received "average" reviews on both platforms, according to the review aggregation website Metacritic.[36][37] In Japan, where the PlayStation 2 version was ported for release as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). and published by Spike on June 28, 2007,[38] Famitsu gave it a score of three 8s and one 7 for a total score of 31 out of 40.[23]
Notes
References
- ↑ 1.0 1.1 Dobson, Jason (May 15, 2006). "Product: Havok Supports Wii, Next-Gen At E3". UBM plc. https://www.gamedeveloper.com/game-platforms/product-havok-supports-wii-next-gen-at-e3.
- ↑ 2.0 2.1 Surette, Tim (February 6, 2006). "Zero Tolerance overtaken by Urban Chaos". CBS Interactive. https://www.gamespot.com/articles/zero-tolerance-overtaken-by-urban-chaos/1100-6143736/.
- ↑ Adams, David (September 2, 2004). "Time to Take a Roll Call" (in en). IGN. https://www.ign.com/articles/2004/09/02/time-to-take-a-roll-call.
- ↑ Sulic, Ivan (October 14, 2004). "Roll Call!" (in en). https://www.ign.com/articles/2004/10/14/roll-call.
- ↑ Jenkins, David (November 2, 2004). "Remaining Argonaut Development Staff Laid Off" (in en). Gamasutra. https://www.gamedeveloper.com/game-platforms/remaining-argonaut-development-staff-laid-off.
- ↑ Fahey, Rob (January 17, 2005). "Roll Call back on track as SCi funds new development studio". GamesIndustry.biz. https://www.gamesindustry.biz/roll-call-back-on-track-as-sci-funds-new-development-studiohttps://www.gamesindustry.biz/roll-call-back-on-track-as-sci-funds-new-development-studio.
- ↑ San, Jez (September 13, 2022). "Jez San On Argonaut, Star Fox And Working With Nintendo". Time Extension (Interview). Interviewed by Damien McFerran. Archived from the original on November 9, 2024. Retrieved May 9, 2024.
- ↑ Sulic, Ivan (May 20, 2005). "E3 2005: Roll Call" (in en). IGN. https://www.ign.com/articles/2005/05/20/e3-2005-roll-call.
- ↑ "SCi seals Eidos deal". GameSpot. May 19, 2005. https://www.gamespot.com/articles/sci-seals-eidos-deal/1100-6125871/.
- ↑ Ellie Gibson (16 November 2005). "Eidos comes under fire from developer over trademark issue". gamesindustry.biz. http://www.gamesindustry.biz/articles/eidos-comes-under-fire-from-developer-over-trademark-issue.
- ↑ Tim Surette (7 February 2006). "Zero Tolerance overtaken by Urban Chaos". GameSpot UK. http://uk.gamespot.com/news/6143736.html.
- ↑ Carless, Simon (May 31, 2006). "Product: ReplicaNet Debuts 5.5, Urban Chaos Licensing". UBM plc. https://www.gamasutra.com/php-bin/news_index.php?story=9524.
- ↑ Gamasutra staff (June 30, 2009). "Product: Rocksteady, Perforce Team For Urban Chaos". UBM plc. https://www.gamasutra.com/php-bin/news_index.php?story=9778.
- ↑ "Urban Chaos: Riot Response Set to wreak havoc on the streets from May 19th". April 21, 2006. https://www.gamesindustry.biz/urban-chaos-riot-response-set-to-wreak-havoc-on-the-streets-from-may-19th.
- ↑ "Urban Chaos". http://atari.com.au/games/overview.do?id=488.
- ↑ Hatfield, Daemon (April 21, 2006). "Riot Planned For June". https://ign.com/articles/2006/04/21/riot-planned-for-june.
- ↑ "Urban Chaos". http://www.spike.co.jp/game/details.php?id=94&view=platform&gid=ps2.
- ↑ "Insignia - Urban Chaos: Riot Response" (in en). https://insignia.live/games/534300f7.
- ↑ Xbox, Pure (2022-12-21). "Xbox Live 1.0 Replacement Adds More Supported Titles, 40 Games Now Playable" (in en-GB). https://www.purexbox.com/news/2022/12/xbox-live-1-0-replacement-adds-more-supported-titles-40-games-now-playable.
- ↑ 20.0 20.1 Edge staff (June 2006). "Urban Chaos: Riot Response". Edge (Future plc) (163): 93.
- ↑ 21.0 21.1 EGM staff (July 2006). "Urban Chaos: Riot Response". Electronic Gaming Monthly (Ziff Davis) (205): 92.
- ↑ Reed, Kristan (May 31, 2006). "Urban Chaos: Riot Response (PS2)". Gamer Network. https://www.eurogamer.net/articles/r_urbanchaos_ps2.
- ↑ 23.0 23.1 "- Japan Time! The Official Phantom Hourglass (JP) Thread (Page 6)". NeoGaf LLC. June 20, 2007. https://www.neogaf.com/threads/japan-time-the-official-phantom-hourglass-jp-thread.163270/page-6.
- ↑ 24.0 24.1 "Urban Chaos: Riot Response". Game Informer (GameStop) (157): 105. July 2006.
- ↑ 25.0 25.1 Johnny K. (July 2006). "Review: Urban Chaos: Riot Response". GamePro (IDG Entertainment): 78. http://www.gamepro.com/sony/ps2/games/reviews/66328.shtml. Retrieved July 18, 2015.
- ↑ 26.0 26.1 Mueller, Greg (June 14, 2006). "Urban Chaos: Riot Response Review". CBS Interactive. https://www.gamespot.com/reviews/urban-chaos-riot-response-review/1900-6152766/.
- ↑ 27.0 27.1 Villoria, Gerald (June 15, 2006). "GameSpy: Urban Chaos: Riot Response". Ziff Davis. http://ps2.gamespy.com/playstation-2/roll-call/712939p1.html.
- ↑ 28.0 28.1 "Urban Chaos: Riot Response Review". Viacom. June 14, 2006. http://www.gametrailers.com/game/2468.html.
- ↑ Bedigian, Louis (July 5, 2006). "Urban Chaos: Riot Response - PS2 - Review". https://www.gamezone.com/reviews/urban_chaos_riot_response_ps2_review.
- ↑ Valentino, Nick (June 28, 2006). "Urban Chaos: Riot Response - XB - Review". https://www.gamezone.com/reviews/urban_chaos_riot_response_xb_review.
- ↑ 31.0 31.1 Perry, Douglass C. (June 12, 2006). "Urban Chaos: Riot Response". Ziff Davis. http://www.ign.com/articles/2006/06/13/urban-chaos-riot-response.
- ↑ "Urban Chaos: Riot Response". Official U.S. PlayStation Magazine (Ziff Davis): 76. July 2006.
- ↑ "Urban Chaos: Riot Response". Official Xbox Magazine (Future US): 85. July 2006.
- ↑ 34.0 34.1 Dahlen, Chris (June 28, 2006). "Urban Chaos: Riot Response". The Onion. https://www.avclub.com/urban-chaos-riot-response-1798209481.
- ↑ 35.0 35.1 Tang, Joanne (July 15, 2006). "Urban Chaos: Riot Response". Detroit Free Press (USA Today) (Gannett Company).
- ↑ 36.0 36.1 "Urban Chaos: Riot Response for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/urban-chaos-riot-response/critic-reviews/?platform=playstation-2.
- ↑ 37.0 37.1 "Urban Chaos: Riot Response for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/urban-chaos-riot-response/critic-reviews/?platform=xbox.
- ↑ https://game.watch.impress.co.jp/docs/20070416/uc.htm
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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