Software:Zero Tolerance (video game)
| Zero Tolerance | |
|---|---|
Brazilian cover art | |
| Developer(s) | Technopop |
| Publisher(s) | Accolade |
| Director(s) | Scott Haile |
| Producer(s) | Randel B. Reiss |
| Designer(s) |
|
| Programmer(s) |
|
| Artist(s) |
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| Composer(s) | Dezso Molnar |
| Platform(s) | Mega Drive/Genesis Nintendo Switch PlayStation 4 |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Zero Tolerance is a 1994 video game developed by Technopop and published by Accolade exclusively for the Mega Drive/Genesis. It was one of the very few first-person shooters for the console, along with Bloodshot, Duke Nukem 3D and Corporation.
Plot
The game takes place in a future where mankind has made great advances in interstellar travel and subsequently colonized the Solar System. There are extrasolar settlements, research outposts, mines, commercial colonies, and spacecraft and space stations throughout the Solar System protected by an interstellar military conglomerate named the Planet Defense Corps.
When Europa-1, the flagship of the Planet Defense Corps, is attacked by an unknown yet lethal aggressor of extraterrestrial nature, the Planet Defense Corps call in Zero Tolerance, an elite strike squad containing five specialty-trained commandos. A recording of Europa-1's last transmission shows that there was a lot of fire damage to the warship, that almost everyone on board died, and that strange creatures were looking for the few people who managed to escape the attack. Additionally, the nuclear cooling system of Europa-1 has been damaged by a small arms fire, and a core breach caused by overheating will destroy the starship in a matter of hours.
During the crisis briefing, the player character is told to sneak into Europa-1 before it blows up as a member of the Zero Tolerance squad. Their mission is to eliminate the mysterious alien aggressor from within and the transformed humans of Europa-1 that have been "infected" in the next few hours to erase all evidence of the attack and the alien intruders.
Gameplay

Zero Tolerance has 40 levels spread out over three different areas: the space warship Europa-1, an abandoned merchant freighter, the Planet Defense Corps' heavily fortified central command building, and the sub-basement areas of that building. The objective of the game is to kill all of the enemies on a level and then proceed to the exit, which is either a staircase or elevator leading down to the next level.
However, nothing prevents the player from heading straight toward the exit without killing all of the enemies. If this is done, the player is simply not given any passwords until the entire area is finished.
When a character is killed, he or she is marked as "deceased" and is no longer playable. The player can choose from a total of five different characters; once they are all deceased, the game is over.
For multiplayer mode, the game supported connecting two Genesis or Mega Drives using a special link cable and the second joypad port. The cable was originally supposed to be shipped as a pack-in with the game.[1] However, this was changed in a last-minute decision, and a coupon for ordering a free cable was added instead.[2]
Reception
GamePro gave the game a mostly positive review, commenting that "first-person games like Zero Tolerance put pressure on a system's processor, but Accolade has done a good job here: The anxiety caused by an adversary careening around a corner or the twitching body of a gunned-down spider is severe."[1][3] They additionally praised the large and labyrinthine levels, cooperative multiplayer ability, and limited but effective sound effects, though they criticized a few elements, such as how slowly the player character turns.[1] The four reviewers of Electronic Gaming Monthly had varying reactions to Zero Tolerance but generally agreed that it was an effective substitute for Wolfenstein 3D and Doom on the Genesis. They received a 7.5 out of 10 rating.[4] Game Informer rated it 8 out of 10.[5] Power Unlimited gave the game a score of 70 out of 100 praising the 2-player mode and commented that "Apart from the flamethrower, it offers nothing new."[6]
Legacy
A sequel, called Beyond Zero Tolerance (or Zero Tolerance 2)[7] was in development by Technopop for the Sega Mega Drive/Genesis, but its production was cancelled.[8] A letter-writing campaign for Accolade to release the game was started and did not succeed.[9] The ROMs of the game and its sequel were offered by the owner for free download later.[10] In Beyond Zero Tolerance, the player character has to go to the alien motherland and kill every living thing there.[11]
In October 2005, Eidos Interactive announced a game titled Zero Tolerance: City Under Fire for PS2 and Xbox. Technopop's former president and owner of its assets, Randel B. Reiss, made a statement in which he held the trademark for the title Zero Tolerance, and also announced that he was working on an updated version of the classic Zero Tolerance under the same title which was developed for the PSP; the statement alleged trademark infringement on Reiss' trademark and sent a cease and desist notice to Eidos Interactive in using the title Zero Tolerance.[12] Eidos later renamed their game Urban Chaos.[13]
On 21 April 2022, Piko Interactive and Strictly Limited Games announced the Zero Tolerance Collection being developed by Qubyte Interactive. The Zero Tolerance Collection contains the original game, now called Zero Tolerance Origins,[14][verification needed] its previously unreleased sequel, Zero Tolerance Underground, and the prototype for Beyond Zero Tolerance. Zero Tolerance Collection is planned to be released on Nintendo Switch and PlayStation 4 with Zero Tolerance Origins also being re-released on Sega Genesis/Mega Drive as a limited physical run.[14] Zero Tolerance Collection was released on 7 July 2022.
See also
- List of commercial games released as freeware
References
- ↑ 1.0 1.1 1.2 "ProReview: Zero Tolerance". GamePro (IDG) (74): 84. November 1994.
- ↑ "Zero Tolerance" (in en). https://www.extralifegaming.net/product-page/zero-tolerance.
- ↑ "Accolade, Inc. (Company)" (in en). https://www.giantbomb.com/accolade-inc/3010-395/.
- ↑ "Review Crew: Zero Tolerance". Electronic Gaming Monthly (Sendai Publishing) (62): 32. September 1994.
- ↑ "Legacy Review Archives". Game Informer. https://www.gameinformer.com/legacyreviews. Retrieved 3 October 2021.
- ↑ "Power Unlimited Game Database" (in nl). November 1994. Archived from the original on October 22, 2003. https://web.archive.org/web/20031022114925/http://www.powerweb.nl:80/database/img/index.php?page=database&&query%5border%5d=naam&ending=DESC. Retrieved January 9, 2023.
- ↑ Merritt, Steve (March 1995). "CES News". Mean Machines Sega (EMAP) (29): 15–18. https://archive.org/stream/mean-machines-sega-magazine-29#page/n14/mode/1up.
- ↑ Squideo, Captain (April 1996). "The State of the 16-Bit World: Cancelled Games". GamePro (IDG) (91): 44. https://archive.org/stream/GamePro_Issue_081_April_1996#page/n45/mode/1up.
- ↑ Martin, Jr., Robert L.; Buzz, Bro' (September 1996). "Head 2 Head: Power of the Pen". GamePro (IDG) (96): 16. https://archive.org/stream/GamePro_Issue_086_September_1996#page/n17/mode/1up.
- ↑ Reiss, Randel (2020). "Zero Tolerance". Technopop. http://www.technopop.net/.
- ↑ "Way Beyond Tolerance". Electronic Gaming Monthly (Sendai Publishing) (73): 88. August 1995.
- ↑ Ellie Gibson (16 November 2005). "Eidos comes under fire from developer over trademark issue". gamesindustry.biz. http://www.gamesindustry.biz/articles/eidos-comes-under-fire-from-developer-over-trademark-issue.
- ↑ Surette, Tim (7 February 2006). "Zero Tolerance overtaken by Urban Chaos". GameSpot UK. http://uk.gamespot.com/news/6143736.html.
- ↑ 14.0 14.1 AdornThemes. "Zero Tolerance Origins (Genesis Game)". https://www.strictlylimitedgames.com/products/zero-tolerance-origins-genesis-game.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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