Software:Vampire: The Masquerade – Bloodlines 2
| Vampire: The Masquerade – Bloodlines 2 | |
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| Series | Vampire: The Masquerade |
| Engine | Unreal Engine 5[1][2] |
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| Release | 21 October 2025 |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player |
Vampire: The Masquerade – Bloodlines 2 is a 2025 action role-playing video game published by Paradox Interactive. A sequel to Software:Vampire: The Masquerade – Bloodlines (2004), the game is part of the World of Darkness series and based on the tabletop role-playing game Vampire: The Masquerade. The game was initially developed by Hardsuit Labs, but by 2021 had been moved to The Chinese Room.
The player takes the role of an elder vampire in 21st-century Seattle, and chooses one of several vampire clans to belong to, determining their vampiric abilities. To sustain the player character and their abilities, they feed on human characters' blood while trying to avoid being discovered as a vampire, breaking the masquerade – the conspiracy within vampire society to hide their existence from mortals.
Vampire: The Masquerade – Bloodlines 2 was released for PlayStation 5, Windows, and Xbox Series X/S on 21 October 2025. Upon release, the game received mixed reviews from critics.
Gameplay
Vampire: The Masquerade – Bloodlines 2 is an action role-playing video game presented mainly from the first-person perspective, with third-person used for some actions and conversations.[3][4] The game takes place in a fictional version of Seattle spread across five districts: Uptown, Financial, Downtown, Chinatown, and Industrial. The districts are presented as a seamless open world, requiring no loading to move between them.[5]
Players primarily control the Elder vampire Phyre throughout the game. Phyre's gender, hair, clan, and outfits can be customized.[6][3][7] The player must assign Phyre to one of six clans: the Brujah, who focus on aggressive, close-range melee combat; the Tremere, who specialize in long-range blood sorcery to manipulate their own, or others', blood; the Banu Haqim, who favor stealth approaches; the Ventrue who rely on mental manipulation;[8] the Toreador, who rely on seduction; and the Lasombra, who wield the shadows as a weapon.[9][10] During specific sections of the narrative, the player can control the Malkavian vampire Fabien.[11]
Phyre can access the Disciplines (abilities) from other clans by forming alliances with and feeding on other vampires. These Disciplines vary in cost depending on how closely they align with the player's own clan's skillset. For example, a Brujah vampire—focused on strength, speed, and presence through the Disciplines of Celerity, Potence, and Presence—will find it cheaper to acquire similar powers than unrelated ones such as the stealth Discipline Obfuscate. Players can accumulate and stack multiple clan perks, offering a wide range of customisation and power. However, each clan retains a unique passive ability exclusive to them.[12] Each clan has a variety of thematically fitting outfits that are unlocked based on the different Disciplines that have been earned.[13] Phyre possesses supernatural strength, speed, and durability, greater than those of average vampires, and telekinetic abilities.[14] They also have supernatural senses, giving Phyre abilities including being able to detect beating hearts through walls.[15][16]
Combat in Bloodlines 2 combines basic physical attacks with vampiric powers, including telekinesis.[14] Phyre can also use well-timed dodges to stun opponents.[17] As the player upgrades Phyre, they unlock abilities such as Blood Curse, which manipulates an enemy's blood to make them explode; Possession, which allows the player to control a target; Recall, which allows Phyre to teleport to a set location; and mass Hypnosis, which can affect multiple enemies or compel them to commit suicide.[14][18] Powers can also be combined—for example, forcing enemies to drop their weapons through mind control and then using telekinesis to steal the weapon, or manipulating an exploding enemy into a larger group to maximize damage.[14] Enemies include humans, ghouls, and other vampires, who possess their own supernatural abilities to counter Phyre.[14]
Phyre's dialog options and character reactions are influenced by their customizable backstory, clan, reputation, and appearance. Reputation is shaped by relationships with individual characters and factions, who respond differently based on previous interactions. For instance, if Phyre was previously rude to a character and later attempts to be friendly, the character may interpret the behavior as sarcastic or insincere. Dialogue choices made in group conversations can affect each character's opinion of Phyre individually.[14] As a centuries-old vampire, Phyre has a detailed background and legend, but players are able to further define this through their choices, such as confirming or denying details when talking to others.[6][3][15]
Blood is Phyre's main source of healing and required to use their powers—for instance, Blood Curse costs three blood points. Blood points are replenished by feeding on characters in the environment or weakened enemies during combat, though feeding leaves the player vulnerable to attacks from others. Blood can have "resonances" based on the emotions of the target.[14][16] Feeding targets are typically in one of three potential blood resonances: Melancholic (anxious or afraid), Sanguine (feeling aroused), and Choleric (annoyed or angry). The targets must be converted to full resonance by manipulation through conversations. Fully resonated targets can also be found by chance. Once enough resonances are collected, certain vampires from different clans can allow Phyre to feed on them, awakening their connection to that clan's respective abilities.[19] In addition to blood, Phyre can use elixirs to restore health and blood, boost attack damage, and reduce damage.[18]
Feeding on humans, or using certain vampiric abilities in their view, constitutes a masquerade violation—exposing the existence of vampires. Too many violations can result in Phyre being pursued by vampire hunters, the police, or other vampires.[14] There are progressive stages of masquerade violations: "Upheld" caused by minor infractions such as being seen running supernaturally fast; "Caution" is triggered by multiple minor infractions or more obvious acts such as being caught feeding; and "Engaged/Broken", where the police actively hunt the player. If the player progresses beyond this, the Camarilla will step in to put a permanent end to Phyre.[5] Non-player characters (NPC) can interact with each other: for example, if a police officer sees a character attacking Phyre without cause, they may attack the human in response.[14]
Synopsis
Setting
Set in the World of Darkness, Vampire: The Masquerade – Bloodlines 2 depicts a world in which vampires, werewolves, demons, and other creatures shape human history.[20][21] The vampires are bound by a code—the Masquerade—to maintain their secrecy and avoid unnecessary killing, which helps preserve their last shreds of humanity.[22][23] They are divided into various clans, each with distinctive traits and abilities: The Toreador are passionate and the closest to humanity; the Ventrue are noble, powerful leaders; the Brujah are rebellious fighters; the Malkavians are cursed with insanity but blessed with insight; the Gangrel are loners who are in sync with their animalistic nature; the secretive and untrustworthy Tremere wield blood magic; the Nosferatu are condemned to a life in the shadows due to their monstrous appearance;[24] the Banu Haqim strictly adhere to a personal moral code, punishing those who defy it;[8] and the Lasombra are known for being cruel and power-hungry.[10] The clans are loosely governed by the Camarilla, a cabal that enforces the vampire code. The Camarilla is opposed by two main factions: the Sabbat, vampires who embrace their bestial nature, and the Anarchs, an idealistic group that opposes the Camarilla's oligarchic political structure, believing all vampires should share power.[24] Thinbloods are a rapidly growing, weaker strain of vampires who are typically shunned by full vampires.[25][26][27][14]
Bloodlines 2 takes place in early 21st-century Seattle at Christmastime, during a historic snowstorm.[26][27][28] Since the events of Bloodlines, the Vatican has launched a second inquisition—a mass purge of supernatural creatures.[28] The city's long-ruling Camarilla has been weakened by an attempted coup and the assassination of its prince, while the Anarchs seize the opportunity to expand their influence.[11][14]
Characters

The player controls a 400-year-old Elder vampire known only as "Phyre" or "Nomad" (voiced by Hara Yannas [female] and Tommy Sim'aan [male])—though neither is their true name—who is infamous among kindred for their presence at pivotal historical events. A century ago, Phyre vanished in Tunis, only to awaken from a long torpor in modern-day Seattle.[8][14][7][29] Phyre soon discovers that their powers are restrained by a mysterious magical brand, and they are haunted by the disembodied voice of Fabien Laguna (Ronan Summers), a Malkavian and private investigator. Fabien's detective persona is a coping mechanism for his clan's curse, allowing him to navigate the world and maintain a fragile sense of stability.[8][30][29]
Other characters include the influential former Seattle prince, Lou Graham (Jane Perry),[14][29] acting prince Ryong Choi (Kae Alexander),[9][29] Safia Ulusoy (Amrita Acharia), Michael "Tolly" Tolliver (David Menkin), Katsumi Ishizaka (Elizabeth Chan), Ysabella Moore (Joan Iyiola), and Gideon Hall (Alec Newman).[29] Phyre's journey brings them into contact with Kindred including Fletcher (Rufus Wright), Amelia Thorn (Bethan Dixon Bate), Simeon "Silky" Ladock (Alan Turkington), Niko Angelov (Martin Razpopov), Patience Boswell (Billy Peck), Onda Cardoso (Jamilya Ocasio), Max Webber (Osy Ikhile), Willem Axel (Richard Brake), and Benny Muldoon (Patrick O'Kane).[29]
Human characters include Latoya Baker—leader of the Information and Awareness Office (IAO), the government's hi-tech paramilitary vampire-hunting unit[3]—and Santiago, an ancient hunter tied to the feared Society of Leopold.[31] Amanda Huddleston voices Bet of Night, a late-night radio host.[29]
Plot
In the 1920s, Seattle's vampire elite is ruled by Princes Lou Graham and Rosalind Emmerson. The city is haunted by the "Rebar Killer", a murderer who preys on both humans and Kindred. The killings claim Rosalind and several members of Lou's court, and Fabien leads the investigation, until the murders abruptly stop following the disappearance of his sire, Gideon Hall.
In 2024, Phyre awakens from a century-long torpor. Blood-starved, their predatory instincts take over, and they rampage through the city, violating the Masquerade in the process. When Phyre regains control, they discover a strange power-suppressing brand etched into their flesh and Fabien's voice in their mind.
Seattle is now fractured: its prince, JJ Campbell, has been murdered, and the city's factions are scrambling for control. Lou abdicated long ago after being plagued by visions, though she still exerts influence through Campbell's successor, Prince Ryong Choi. To atone for their Masquerade breach, Choi orders Phyre to stop Sheriff Benny Muldoon, who has been slaughtering Thinbloods connected to the Anarchs. Phyre succeeds, and Choi names them the new Sheriff. Accepting the role to investigate their mysterious brand, Phyre turns to Kindred researcher Safia Ulusoy for help. In their uneasy sleep, Phyre shares dreamlike visions with Fabien of sunlit fields of sunflowers and the cryptic words of a "Gardener".
Phyre next confronts Toreador Primogen Ysabella Moore, who has been killing dozens of mortals and collecting their blood. Before her destruction, Ysabella reveals she serves the Sabbat. Phyre then seeks out Willem, the court's archivist. He tries to enthrall Phyre but fails, and his Sabbat masters remotely detonate the explosive vest he is wearing, killing him. Later, Safia urges Phyre to retrieve forbidden Sabbat texts that might explain the brand's origins.
Fearing a Sabbat resurgence, Choi sends Phyre into Seattle's buried ruins to investigate a string of disappearances. In the depths, Phyre encounters monstrous vampire-like creatures known as the Unbirthed, and experiences another vision in which they meet the Gardener: a torpor-stricken Gideon. Gideon begs Phyre to consume him; instead, they kill him. When Phyre awakens, Gideon's rebar-impaled body lies destroyed, but the brand remains. Returning to the Camarilla's base in Weaver Tower, Phyre learns Lou's visions have ceased and she has reclaimed her seat of power. Fabien deduces that Lou and Campbell were the Rebar Killer, eliminating her enemies, including Gideon, and erasing Fabien's memories each time he uncovered the truth.
Safia later claims she has deciphered the brand's secret and asks to meet at the park conservatory. There, Phyre discovers a vast underground lab—where they were experimented on in their torpor and branded—alongside Safia's corpse and hordes of Unbirthed fed on the blood collected by Ysabella. Lou uses Safia's death to justify sending Phyre after the Anarch leader, Katsumi Ishikazi, believing them to be Sabbat. Katsumi denies this, and the Anarch Damsel warns Phyre that the true Sabbat implicated the Anarchs as a distraction.
Phyre races back to Weaver Tower but is ambushed by Safia, who faked her death. After killing Choi with sunlight, Safia reveals that she leads the Sabbat, seeking vengeance against Lou for murdering her lover, Gideon. Safia explains that Phyre was meant to awaken and consume Gideon, allowing his consciousness to overwrite their own through the brand. However, Campbell and Fabien discovered Phyre's coffin first. Fabien deliberately awakened Phyre, knowing they would kill him and Campbell, thereby avenging Gideon but inadvertently binding Fabien's mind within Phyre instead. Safia discloses that she will use the Unbirthed to destroy the city and the Masquerade.
Desperate, Fabien convinces Phyre to escape into the sunlight, sacrificing himself to keep them safe. After recovering, Phyre fights through Sabbat and Unbirthed-infested streets, storms Weaver Tower, and kills Safia by drinking her blood; the brand then disappears.
Depending on the player's choices, the game ends with various characters reigning as the Prince, including Lou, the Anarchs, or Phyre, who can alternatively leave the city behind. The IAO can also purge the city of vampires.
Development
Background
The 2004 release of Vampire: The Masquerade – Bloodlines had been a relative failure, selling fewer than 100,000 copies when it was launched in competition against Half-Life 2, Halo 2, and Software:Metal Gear Solid 3: Snake Eater.[32][33] Bloodlines was the last in a line of games developed by Troika Games that was critically well received but marred by technical issues and low sales, and Troika was shuttered shortly after its release, preventing them from developing a sequel.[32][34][35] In 2004, then-director Leonard Boyarsky said that although the team would like to pursue a Bloodlines sequel, the decision belonged to then-publisher Activision.[36] In the years following Bloodlines's release, the game became considered a cult classic.[37][38][39]
Video game publisher Paradox Interactive purchased White Wolf in October 2015, obtaining the World of Darkness intellectual property, including Bloodlines.[40][41] Following the purchase, Paradox CEO Fredrik Wester confirmed that a sequel was possible, stating "when the time is right I guess a sequel will find its place in the market."[41]
Development under Hardsuit Labs
Shortly after Paradox Interactive's acquisition of White Wolf, Seattle-based developer Hardsuit Labs' creative director Ka'ai Cluney convinced co-founder Andy Kipling to pitch a Bloodlines sequel to Paradox, while Cluney made contact with Bloodlines writer Brian Mitsoda. A meeting was arranged soon after, and Mitsoda joined the sequel as narrative lead, bringing in Cara Ellison as senior writer.[26] Producer Christian Schlütter said: "When we as Paradox acquired the IP, we saw Bloodlines as the crown jewel... then [Hardsuit Labs] come along and have the perfect pitch, with the original writer on-board too. It all happened far faster than we expected."[27] The project's internal code name was "Project Frasier", a reference to the Seattle-based sitcom Frasier (1993–2004).[32]
Under Hardsuit Labs, Bloodlines 2 was inspired by Seattle's identity crisis, caught between its cultural past and a corporate-driven future. Mitsoda and Ellison envisioned the game's factions as reflections of this tension, and aimed to move away from the original's "male power fantasy" by focusing on the emotional journey of becoming a vampire and the loss of one's former life.[26][27] The story followed a fledgling thinblood turned during a rogue vampire attack, set around Christmas.[27] Seattle was divided among five factions: the old-guard Pioneers, led by Prince Lou Grand;[42] the elite and business-savvy Camarilla, led by Prince Alec Cross;[43] the criminal underworld faction known as the Baron;[44] the Tremere-led Newcomers, headed by Viktor Goga;[45] and the secretive Nosferatu-exclusive Unseen, who relied on hackers and outcasts for intelligence.[46]
Gameplay improvements included more meaningful skill use, correcting underutilised abilities like "Investigation" from the original, and reworked combat.[47] Rather than relying on chance, attacks would always land but scale with player proficiency in melee or ranged combat.[27] The game was set entirely at night, as a tested day-night cycle with sunlight hazards proved unfun.[48] Hardsuit Labs also dropped third-person elements, opting for a first-person-only system inspired by the responsive combat in the action-adventure game Dishonored (2012).[49] Development occurred alongside the fifth edition of the tabletop game, and shared mechanics like Resonances enhancing abilities.[47]
Coinciding with the game's second publicly announced delay in July 2020, Mitsoda and Cluney were both terminated from their positions by the leaderships at Hardsuit Labs and Paradox Interactive; no explanation was given, although Mitsoda later described it as a "shock".[50][24] Mitsoda said the situation as unexpected and disappointing, after working on the game for five years. Following this, Alexandre Mandryka took over the role of creative director.[50] In October 2020, Paradox confirmed that Ellison had also left the project.[51] Game designer Chris Avellone was initially involved as a writer for the game; however, after allegations surfaced in June 2020, which were later retracted, Paradox Interactive removed his contributions.[52][53]
In February 2021, Paradox Interactive announced that Hardsuit Labs no longer was working on the game, and that Paradox Interactive was collaborating with another developer to finish the production.[54] Hardsuit Labs made their narrative team staff redundant shortly afterward.[55] Paradox Interactive had prior to this considered cancelling the project, but received a pitch from The Chinese Room that convinced them to continue development.[56]
Development under The Chinese Room
The Chinese Room (TCR) took over development shortly after the removal of Hardsuit Labs, although their involvement was not announced until September 2023.[28][57] Paradox Interactive's deputy CEO Mattias Lilja explained that the drastic decision to change developers was the only way to save the project. Hardsuit Labs struggled with the game's scale, while TCR brought stability, confidence, and experience in delivering narrative-focused games with tight stories and settings.[4]
TCR inherited the core vision from Hardsuit Labs but reshaped the project to fit their strengths.[28][4] They retained the Seattle-during-Christmas setting—adding a severe snowstorm to the proceedings—and reusing much of Hardsuit Labs' art and level design. However, the game was rebuilt with a new codebase, as well as different gameplay mechanics and RPG systems.[28] The number of available clans for the player to choose was also reduced from five (Tremere, Toreador, Ventrue, Malkavian, and Brujah) to four.[8] TCR developed a design rule for non-combat gameplay, definining that it should involve things only a vampire can do, such as using enhanced senses for puzzle solving.[3]
TCR initially explored summarised dialogue options for Bloodlines 2 to clarify player choices, but found this approach too reductive, as it removed the subtlety and nuance essential to characterisation and roleplay. Sarah Longthorne, Senior Narrative Designer, explained that the team ultimately adopted paraphrased speech, blending the strategic choice design of Bloodlines with more morally complex, layered dialogue. This meant that players would navigate conversations by selecting dialogue that reflects their intent—be it leveraging their power as an Elder vampire, flattering others, or provoking responses—without rigidly categorising options by tone or alignment. This system allows for varied and subjective interpretations of intent, leaving moral and strategic choices open-ended for players to define through their character's actions and words.[3]
In 2025, Paradox revived its White Wolf brand to serve as the licensing and publishing company for its intellectual properties, including Vampire: The Masquerade. As a result, White Wolf also became co-publisher of Bloodlines 2 with Paradox.[58] Despite the change in developer, the game was still subject to multiple delays. In August 2024, the game's release date was shifted to early 2025, ostensibly to add more endings to reflect more player agency, as well as adjusting certain characters, and implementing feedback from the Bloodlines community.[59] In March 2025, TCR announced the game would be further delayed to October 2025, stating that development was complete, but they were working on its performance, stability, and technical fixes.[60]
Writing
With TCR as developer, Hardsuit Labs' plot was fundamentally re-written. The mass embrace and thinblood protagonist was replaced by an Elder vampire who is awoken from centuries of slumber. Creative director Alex Skidmore said the aim was not to simply repeat Bloodlines' as a weaker and subservient character, but give players the opportunity to roleplay as a powerful, established vampire.[28]
Narrative designer Arone Le Bray drew on experience from working on the role-playing games Mass Effect (2007) and Software:Dragon Age: Origins (2009), as well as classic and contemporary RPGs. The creative team studied titles such as Baldur's Gate 3 (2023) to explore innovative narrative design, focusing on player agency, meaningful choices, and immersive storytelling. Le Bray emphasized the importance of making players feel ownership over their decisions, ensuring outcomes are clear but morally complex—encouraging debates over the "right" choice without misleading the player. TCR also reviewed the Vampire: The Masquerade tabletop game. Le Bray highlighted the tabletop game's moral framework, where players embody literal monsters—vampires wrestling with their humanity and the ever-present pull of the Beast. This struggle is reflected in Phyre, whose human past is so significantly distant from their present that it creates a sense of detachment and moral ambiguity.[61]
Phyre is written as a vampire legend, present for various historic events. This idea emerged in the writing process, believing it was important to take advantage of the character's long life and status compared to the new vampire protagonist of Bloodlines. Senior Narrative Designer and Writer Sarah Longthorne said that Phyre is not a passive observer, they're a force that leaves a mark on history, and their reputation reflects that. In Seattle, different characters believe different things about Phyre. These stories do not change the world directly, but they influence how Phyre is treated. Unlike Bloodlines, Phyre cannot be defined at the start of the game, but is gradually shaped through choices made during the story, some more important than others, such as if they were a warrior, traveler, or a survivor during these historic periods. Similarly, when defining the background of Phyre's alternate name, the Nomad, did they travel the world out of curiosity, ambition, or to hide from something. Longthorne described shaping Phyre's history as reflecting the character's psychology, motivations, and adding emotional weight to determine if they will repeat old mistakes or break free the cycle.[7]
Phyre is also fully voiced, where Bloodlines' protagonist uses unvoiced text options. Le Bray described the change as an effort to create a more immersive, focused experience—since Phyre has a more established background and status—instead of trying to cover all possible variations of a less defined character. He continued that instead of writing extensive text to convey the character's emotions, the voice actor can convey that feeling in their performance.[62]
The character Fabien is written as an unreliable narrator; while he sincerely believes his statements, they may not always be accurate, leading players to question the trustworthiness of his guidance. The game's narrative team, led by Alex Skidmore and Ian Thomas, aimed to portray Malkavian perspectives as prophetic or insightful rather than fragmented, offering a more coherent and grounded viewpoint than that of the Malkavian protagonist in the original Bloodlines.[30]
Design
The design team's goal was to create a version of Seattle that feels authentic to The World of Darkness—a city shaped by vampires, not humans. Rather than an exact replica, the game presents iconic locales of Seattle, condensing key landmarks like Pioneer Square and Volunteer Park. To present the city from a vampiric perspective, buildings were made taller, lights more intense, and shadows deeper, to create a heightened, predatory atmosphere. Fictional locations like Weaver Tower and seemingly mundane places, such as an all-night coffee shop, serve as hidden vampire hubs, reinforcing the Masquerade theme of vampires existing unseen within human society.[63]
Seattle's districts are stylized through a heightened, vampiric lens, with exaggerated architecture and gritty environments echoing the noir feel of Bloodlines. Areas like Pioneer Square and Chinatown featuring unique lighting, mood, and environmental storytelling. Using a hybrid development workflow, the team combined modular kits and procedural tools to craft storytelling "dioramas" in each block, aiming to create an overall sense of distinct atmospheres in each segment. To encourage players to explore the city, the streets and alleys allow for unique encounters and feeding opportunities, while the rooftops allow the use of vampiric abilities without breaking the masquerade, but they are patrolled by Anarchs, adding a different danger. NPCs have different routines and interactions with each other independent of the player.[64]
The design team crafted each clan's outfits to reflect their visual themes and complementary styles. For the Brujah, the designs draw on punk and rock culture inspired by their rebellious anti-establishment nature, based on durable materials like denim and leather, adorned with anarchic logos. The Tremere, with their roots in arcane magic, wear outfits that reflect a more antiquated, ritualistic style, blended with modern elements for practicality. Their garments are designed to allow freedom of movement for dramatic, magical gestures, while deep reds in clothing and jewelry evoke their mastery over blood magic. For the Banu Haqim, the design team leaned into stealth and subtlety with hoods, scarves, and multiple layers, creating sleek, shadowy outfits that allow them to blend into the night. The Ventrue, embodying wealth and authority, wear clothing that reflects their high status and refined tastes. Their outfits are opulent and regal, adorned with expensive jewelry and tailored to project confidence, power, and dominance.[13]
Beyond style, the outfits were designed to appear practical, and the designers reviewed materials such as leather, fur, denim, silk, and cashmere, in creating the right aesthetic and realistic touch. The sound team additionally matched sound effects to each clan's outfit theme, so Banu Haqim movements sound quieter while Brujah make more noise.[13]
The design of the introduction and ending sequences was inspired by the opening titles of television series True Detective (2014). "Moody" images of Seattle were combined with recognizable shapes and in-game elements to create a striking visual. Narrative director Ian Thomas and his team mapped out the nearly 40 possible endings for the concept team to storyboard and identify images that reflected the key themes and events of each ending. The pre-planning allowed them to identify common elements, allowing the reuse of images where applicable to save time. Associate art director Ben Matthews directed the concept team in creating a visual transition resembling blood undulating through water, prominently using red and black, with additional effects of snow, smoke, and blinking lights for visual depth. The final animation work was done by Atomhawk Design Ltd.[7]
Music
Bloodlines composer Rik Schaffer returned to compose Bloodlines 2 under Hardsuit Labs.[65] Once development moved to The Chinese Room, Schaffer was replaced by Craig Stuart Garfinkle and Eímear Noone. Schaffers compositions were not discarded, however, and were integrated into the score for Bloodlines 2, as a complement to Garfinkle's and Noone's original score; Schaffer's work appears in combat encounters, narrative moments, and exploration segments.[66]
Garfinkle's and Noone's score was written to evoke a sense of timelessness and melancholy, while also highlighting contrasts and enhancing the game's nocturnal, moody atmosphere. As well as Schaffer's new compositions, they took inspiration from the original game as well as film soundtracks like Only Lovers Left Alive, Under the Skin (both 2013), the works of the Coen brothers, jazz music, and Gregorian chant.[66]
The soundtrack of Bloodlines 2 combines modern and historical influences to reflect its contemporary setting and the ancient, complex lives of its vampire characters. The score draws heavily from film noir's harmonic language, using manipulated organic instruments such as guitars and cellos to create an unsettling, distorted soundscape. Various individual characters and factions also received distinct themes, incorporating elements such as Middle Eastern scales for Phyre, Balkan fiddle-inspired cello techniques, and industrial percussive sounds like shovels for specific enemy types. The use of slow, sensual rhythms, minor tonalities, and atmospheric vocals is designed to convey the seductive yet predatory nature of the vampires. Diegetic music also plays a role in Bloodlines 2, with in-world music systems implemented in locations such as the Glacier Hotel lobby, Makom Bar, and Atrium nightclub, where sound spatialisation reacts naturally to the game's environment. An original aria recorded with Irish soprano Celine Byrne also features in the game.[66]
The official Bloodlines 2 theme song, "Midnight", is written by Michel Zitron, Paulina Palmgren, and Jarly.[67]
Sound
The sound design was designed to adapt to the different environments, such as rooftops, alleys, streets, by dynamically analyzing geometry and context. Ambient sounds like wind, traffic, and reverb change based on the player's surroundings, supported by positional emitters such as creaking trees or voices from windows. Using Unreal's MassEntity framework, the game handles thousands of audio sources efficiently, with a system of "drivers and reactions" ensuring sound plays contextually based on proximity and object interaction. Footstep audio is dynamic, changing based on surface type, snow build-up, decals (like blood or leaves), water exposure, and terrain slopes.[68]
Mixing focuses on contrast: quiet exploration is given ethereal audio treatment, while combat prioritizes impactful sounds like punches or gunfire, layered carefully to avoid overwhelming repetition. Voices are similarly positioned spatially, for example, Phyre's voice originates from a different spatial position than Fabian's.[68]
Release
Abandoned release plans
Bloodlines 2 was first teased in February 2019 with the release of a fake dating app, "Tender", created by Paradox and Alice & Smith. The app offered to use a "soulmate algorithm", matching them with sick people nearby based on the user's blood type. A Twitch livestream, and Paradox's official Twitter account also displayed a memo from fictional Tender CEO Malcolm Chandler noting the need to be prepared for 21 March 2019 in San Francisco, the date the game was publicly revealed.[32][69][70] Initially scheduled for release in March 2020, the game was pushed back to an unspecified 2020 release date,[71] and later delayed again to an unspecified 2021 release date.[72]
Release under The Chinese Room
Following the announcement of The Chinese Room taking over the project, the release of Bloodlines 2 was delayed beyond 2021, and experienced several further delays into 2025.[1][73][74][75] Vampire: The Masquerade – Bloodlines 2 was released for PlayStation 5, Windows, and Xbox Series X/S on 21 October 2025.[11]
Bloodlines 2 was released with a base game and separate "Deluxe" and "Premium" editions that include additional content. The Deluxe Edition includes the "Santa Monica Memories" cosmetic pack, which features items inspired by the original Vampire: The Masquerade – Bloodlines. The Premium Edition initially included this pack as well as the "Shadows & Silk" add-on, which contained two additional playable clans: Lasombra and Toreador.[76][77] The announcement that the two clans would be locked behind additional cost was met with criticism from both gaming publications and the fan community, an issue compounded by the game's multiple development delays.[76][77] Fans expressed frustration that the Toreador clan, a significant part of the series' lore, was not included in the standard edition.[78][79]
In response to the controversy, a representative from Paradox Interactive stated that the decision was a business-related one. They explained that adding the "highly sought after" clans required significant development time and resources, and that offering them as day-one DLC was a way to give fans immediate access rather than making them wait for a later update. Ian Thomas confirmed that the clans were added in response to fan feedback, and that incorporating them contributed to the game's delayed release.[78] GamesRadar+ and PC Gamer noted a key difference between this DLC and Paradox's typical expansion model for their sandbox games like Software:Cities: Skylines (2015) and Crusader Kings (2020). While new content for those games can be added at any time, clans in Bloodlines 2 function as character classes chosen at the beginning of the game and affect gameplay throughout, making the decision to purchase the additional content feel more immediate and essential for a single-player RPG that many players may only play through once or twice.[79][80][10] Following the backlash, it was announced that the Lasombra and Toreador clans would be included in the base game rather than sold as DLC. The game's executive producer Marco Behrmann credited community feedback for the reversal. In addition, two post-launch story packs "Loose Cannon" and "The Flower & the Flame" were revealed. These focus on Sheriff Benny Muldoon and Primogen Ysabella Moore, respectively, and are scheduled for release in 2026 as part of the Premium Edition, or as separate purchases.[81][82]
Reception
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Vampire: The Masquerade – Bloodlines 2 received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[83][84][85] Fellow review aggregator OpenCritic assessed that the game received weak approval, being recommended by only 27% of critics.[86]
Robert Purchese from Eurogamer said that "The Chinese Room has managed to make something from a box of inherited parts, but this action RPG feels hollow and functional, and is only redeemed by some stellar performances from the characters and cast."[87] Game Informer's Charles Harte concluded that the game "is a let-down, but not irredeemable. Despite a sparse open world and a story that's inflexible until the later hours, there's fun to be had here. Action and stealth gameplay help fulfill the vampire fantasy, and strong performances from the voice cast make the noir narrative one that I didn't mind revisiting each session."[88] Writing for GameSpot, Jessica Cogswell praised the game's fun and compelling narrative that has full of drama and twists alongside an interesting and fully-realized main cast of characters but criticized it for its limited gameplay, narrow scope and the lack of customization, choice and consequence typically associated with RPGs alongside the many crashes, bizarre NPC behaviour and various technical issues that impacted a sense of polish during the overall gameplay experience.[89] Awarding the game 1.5 stars out of 5, Jasmine Gould-Wilson wrote on GamesRadar that "Vampire: The Masquerade – Bloodlines 2 is the definition of a crying shame. Clumsy writing and flat, repetitive world design expose a handful of good ideas that never take root, while its poor technical quality and unstable performance will render it unplayable for some. The result is a half-baked, blunt-toothed action-mystery hybrid that disappoints at almost every turn, struggling to leave even the ghost of a good impression."[90] "Vampire: The Masquerade - Bloodlines 2 takes another flawed but unique and remarkable bite at the jugular, with plenty to love and loathe alike, but I certainly enjoyed my time as an elder vampire at the very least." was the conclusion of Leana Hafer's review for IGN.[91] Fraser Brown's review on PC Gamer was "A gripping story full of intrigue and murder that struggles to find its footing as an RPG sequel."[92] Lauren Bergin for PCGamesN review summary was "Vampire: The Masquerade - Bloodlines 2 fails to recapture the original's magic, instead magnifying the worst parts of Troika's classic, with janky combat and occasionally woeful performance issues. Long-time VTM fans may enjoy haunting Seattle's snowy streets, getting to know its well-written cast, and testing each clan's unique playstyle, but it's a far cry from what it could have been."[93] Robert Ramsey's conclusion on Push Square was "Vampire: The Masquerade - Bloodlines 2 is a shambles. Its best qualities are always short-lived, buried deep beneath the frustrations of non-existent RPG elements, extreme padding, and diabolical technical issues. Beyond the promise of its opening hours, this is a tragic misfire of a game."[94] Cat Bussell, writer for VideoGamer.com, said that "Despite well-written central characters that, at their best, radiate charm and intrigue, Vampire The Masquerade - Bloodlines 2 is an overstretched affair darkened by the shadows of its own limitations. Those looking for a well-realized vampire fantasy will find part of what they're looking for here. However, should they stray from the central story or look too closely at The Chinese Room's Seattle-by-night or the systems that underpin it, they will find themselves disappointed."[95]
References
- ↑ 1.0 1.1 Franzese, Tomas (September 2, 2023). "Vampire: The Masquerade – Bloodlines 2 has new developer, fall 2024 release date". https://www.digitaltrends.com/gaming/vampire-the-masquerade-bloodlines-2-new-developer-interview/.
- ↑ Sinha, Ravi. "Vampire: The Masquerade – Bloodlines 2 Gameplay Trailer and Deep Dive Coming January 31st". https://gamingbolt.com/vampire-the-masquerade-bloodlines-2-gameplay-trailer-and-deep-dive-coming-january-31st.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Gould-Wilson, Jasmine (May 8, 2025). "Vampire: The Masquerade – Bloodlines 2: Everything We Know So Far". https://www.gamesradar.com/vampire-the-masquerade-bloodlines-2-guide/.
- ↑ 4.0 4.1 4.2 Dealessandri, Marie (October 8, 2024). "Paradox On Bloodlines 2: "We Had A Game We Could Do, But Maybe Not With The Team We Had"". https://www.gamesindustry.biz/paradox-on-bloodlines-2-we-had-a-game-we-could-do-but-maybe-not-with-the-team-we-had.
- ↑ 5.0 5.1 "Dev Diary #26: The Masquerade of Seattle". February 12, 2025. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-the-masquerade-of-seattle.
- ↑ 6.0 6.1 Bankhurst, Adam (October 31, 2023). "Vampire: The Masquerade - Bloodlines 2 Reveals Its Main Character - Phyre the Elder Kindred". https://www.ign.com/articles/vampire-the-masquerade-bloodlines-2-reveals-its-main-character-phyre-the-elder-kindred.
- ↑ 7.0 7.1 7.2 7.3 "Dev Diary #24: Legend of the Nomad". January 16, 2025. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-legend-of-the-nomad.
- ↑ 8.0 8.1 8.2 8.3 8.4 Morton, Lauren; Carpenter, Lincoln (May 2, 2025). "Vampire: The Masquerade - Bloodlines 2: Everything we know". https://www.pcgamer.com/everything-we-know-about-vampire-the-masqueradebloodlines-2/.
- ↑ 9.0 9.1 Birgin, Lauren (August 19, 2025). "Bloodlines 2 Is The Killer Vampire The Masquerade Game We've Waited 21 Years For". https://www.pcgamesn.com/vampire-the-masquerade-bloodlines-2/preview.
- ↑ 10.0 10.1 10.2 Brown, Fraser (August 22, 2025). "I've Played Vampire: The Masquerade – Bloodlines 2'S DLC Clans, Lasombra And Toreador, And They Absolutely Should Have Been In The Base Game". https://www.pcgamer.com/games/rpg/ive-played-vampire-the-masquerade-bloodlines-2s-dlc-clans-lasombra-and-toreador-and-they-absolutely-should-have-been-in-the-base-game/.
- ↑ 11.0 11.1 11.2 Hafer, Leana (August 19, 2025). "Vampire: The Masquerade – Bloodlines 2 - We Finally Played It". https://www.ign.com/articles/vampire-the-masquerade-bloodlines-2-we-finally-played-it.
- ↑ Brown, Fraser (March 6, 2024). "Vampire: The Masquerade – Bloodlines 2 Will Let You Become A Super Vampire By Drinking Vamp Blood, Taking Their Abilities And Combining Them 'In Hundreds Of Different Ways'". https://www.pcgamer.com/games/rpg/vampire-the-masquerade-bloodlines-2-will-let-you-become-a-super-vampire-by-drinking-vamp-blood-taking-their-abilities-and-combining-them-in-hundreds-of-different-ways/.
- ↑ 13.0 13.1 13.2 "Dev Diary #21: Fashion Matters". November 6, 2024. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-fashion-matters.
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 Brown, Fraser (March 25, 2025). "Playing A Few Hours Of Vampire: The Masquerade – Bloodlines 2 Has Put A Lot Of My Worries To Rest". https://www.pcgamer.com/games/rpg/vampire-the-masquerade-bloodlines-2-first-hands-on-a-gory-undead-power-fantasy-that-im-desperate-to-play-again/.
- ↑ 15.0 15.1 Brown, Fraser (January 31, 2024). "Extended Vampire: The Masquerade – Bloodlines 2 Reveal Is Illuminating But Disorientating". https://www.pcgamer.com/extended-vampire-the-masquerade-bloodlines-2-reveal-is-illuminating-but-disorientating/.
- ↑ 16.0 16.1 "Dev Diary #19: Hunting and Feeding". October 9, 2024. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-hunting-and-feeding.
- ↑ MacGregor, Jody (January 29, 2024). "Vampire: The Masquerade – Bloodlines 2 Creative Director Outlines Its 'Visceral Immersive Combat'". https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-creative-director-outlines-its-visceral-immersive-combat/.
- ↑ 18.0 18.1 "Dev Diary #25: Advanced Combat and Weapons". January 29, 2025. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-advanced-combat-and-weapons.
- ↑ "Dev Diary #20: Blood Resonance". October 23, 2024. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-blood-resonance.
- ↑ McNamara, Tom (November 17, 2004). "Vampire: The Masquerade - Bloodlines Review". http://uk.ign.com/articles/2004/11/17/vampire-the-masquerade-bloodlines-review-2.
- ↑ Cavalli, Earnest (July 9, 2014). "10 Years, 10 Great Games: Earnest's picks". http://www.joystiq.com/2014/07/08/10-years-10-great-games-earnests-picks/.
- ↑ Gillen, Kieron (November 24, 2004). "Vampire: The Masquerade - Bloodlines". http://www.eurogamer.net/articles/r_vampirebloodlines_pc.
- ↑ Reed, Kristan (August 13, 2003). "Vampire: The Masquerade - Bloodlines". http://www.eurogamer.net/articles/p_vtmbloodlines_pc.
- ↑ 24.0 24.1 24.2 "Vampire: The Masquerade - Bloodlines Character System Interview (Page 2)". April 30, 2004. http://uk.ign.com/articles/2004/05/01/vampire-the-masquerade-bloodlines-character-system-interview?page=2.
- ↑ Plante, Chris (April 24, 2019). "Vampire: The Masquerade – Bloodlines 2 lore video introduces you to Thinbloods and their disciplines". https://www.vg247.com/2019/04/24/vampire-the-masquerade-bloodlines-2-thinbloods/.
- ↑ 26.0 26.1 26.2 26.3 Tarason, Dominic (March 22, 2019). "Vampire: The Masquerade - Bloodlines 2 is happening! It's real!". https://www.rockpapershotgun.com/2019/03/22/vampire-the-masquerade-bloodlines-2-preview/#more-662251.
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 Robinson, Martin (March 22, 2019). "Vampire: The Masquerade - Bloodlines 2 is a darkly fascinating immersive sim". https://www.eurogamer.net/articles/2019-03-22-vampire-the-masquerade-bloodlines-2-is-a-darkly-fascinating-immersive-sim.
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 Litchfield, Ted (September 2, 2023). "Vampire: The Masquerade - Bloodlines 2 Has Been Quietly Rebuilt By Dear Esther Developer The Chinese Room With 'Different Gameplay Mechanics And RPG Systems'". https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-has-been-quietly-rebuilt-by-dear-esther-developer-the-chinese-room-with-different-gameplay-mechanics-and-rpg-systems/.
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Purchese, Robert (October 1, 2025). "Vampire: The Masquerade - Bloodlines 2 Voice Cast Revealed, Includes Returnal's Jane Perry And Still Wakes The Deep's Alec Newman". https://www.eurogamer.net/vampire-the-masquerade-bloodlines-2-voice-cast-revealed-includes-returnals-jane-perry-and-still-wakes-the-deeps-alec-newman.
- ↑ 30.0 30.1 Brown, Fraser (April 24, 2025). "I've Got Some Great News For Malkavian Fans: Bloodlines 2 Is Going To Put One Right In Your Brain". https://www.pcgamer.com/games/rpg/ive-got-some-great-news-for-malkavian-fans-bloodlines-2-is-going-to-put-one-right-in-your-brain/.
- ↑ "Dev Diary #28: Hunters". March 12, 2025. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-hunters.
- ↑ 32.0 32.1 32.2 32.3 Plante, Chris (March 22, 2019). "Vampire: The Masquerade - Bloodlines 2 has the original's lead writer and vibe". https://www.polygon.com/2019/3/21/18273692/vampire-the-masquerade-bloodlines-2-trailer-pc-ps4-xbox-one.
- ↑ Rossignol, Jim (April 6, 2009). "Interview Without A Vampire: Bloodlines' B Mitsoda". http://www.rockpapershotgun.com/2009/04/06/interview-without-a-vampire-bloodlines-b-mitsoda/.
- ↑ Keefer, John (February 25, 2005). "Boyarsky Discusses Troika's Closure". GameSpy. http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/590958p1.html.
- ↑ Blancato, Joe (December 26, 2006). "The Rise and Fall of Troika (page 3)". http://www.escapistmagazine.com/articles/view/video-games/issues/issue_77/440-The-Rise-and-Fall-of-Troika.3.
- ↑ Birnbaum, Jon (November 30, 2004). "Vampire: The Masquerade - Bloodlines Interview". http://www.gamebanshee.com/interviews/28341-vampire-the-masquerade-bloodlines-interview-v15-28341.html.
- ↑ Westbrook, Logan (March 9, 2010). "The Last Masquerade (page 3)". http://www.escapistmagazine.com/articles/view/video-games/issues/issue_244/7258-The-Last-Masquerade.3.
- ↑ Reparaz, Mikel (March 19, 2012). "The Top 7 ... Watchable TVs". http://www.gamesradar.com/top-7-watchable-tvs/.
- ↑ Barrett, Ben (December 15, 2017). "The path of Leonard Boyarsky - Vampire, Diablo, and what's next for Obsidian". https://www.pcgamesn.com/leonard-boyarsky-new-obsidian-game-vampire-making-of-diablo-3-story.
- ↑ Nelius, Joanna (October 29, 2015). "Paradox buys White Wolf, World of Darkness, Vampire: The Masquerade from CCP". https://www.pcgamer.com/uk/paradox-buys-white-wolf-world-of-darkness-vampire-the-masquerade-from-ccp/.
- ↑ 41.0 41.1 Scott-Jones, Richard (May 16, 2017). "Paradox know "people want a Bloodlines sequel," will make one "when the time is right"". https://www.pcgamesn.com/vampire-the-masquerade-bloodlines/vampire-the-masquerade-bloodlines-sequel.
- ↑ Wood, Austin (August 28, 2019). "Meet the Pioneers, the first confirmed faction in Vampire: The Masquerade - Bloodlines 2". https://www.gamesradar.com/meet-the-pioneers-the-first-confirmed-faction-in-vampire-the-masquerade-bloodlines-2/.
- ↑ Sheehan, Gavin (September 4, 2019). ""Vampire: The Masquerade – Bloodlines 2" Reveals The Camarilla". https://www.bleedingcool.com/2019/09/04/vampire-the-masquerade-bloodlines-2-reveals-the-camarilla/.
- ↑ Brown, Fraser (September 18, 2019). "Bloodlines 2's third faction is run by an undead criminal kingpin". https://www.pcgamer.com/bloodlines-2s-third-faction-is-run-by-an-undead-criminal-kingpin/.
- ↑ Nunnely, Stephany (October 2, 2019). "The mysterious Newcomers are the latest Vampire: The Masquerade – Bloodlines 2 faction reveal". https://www.vg247.com/2019/10/02/newcomers-vampire-masquerade-bloodlines-2/.
- ↑ Brown, Fraser (October 9, 2019). "Bloodlines 2's final faction is the Nosferatu-exclusive Unseen". https://www.pcgamer.com/bloodlines-2s-final-faction-is-the-nosferatu-exclusive-unseen/.
- ↑ 47.0 47.1 Brown, Fraser (June 25, 2019). "How Baldur's Gate 3 and Bloodlines 2 are rewriting the rules of the tabletop games they're adapting". https://www.pcgamer.com/how-baldurs-gate-3-and-bloodlines-2-are-rewriting-the-rules-of-the-tabletop-games-theyre-adapting/.
- ↑ Tarason, Dominic (April 24, 2019). "Vampire: The Masquerade - Bloodlines 2 explains (un)life as a Thinblood". https://www.rockpapershotgun.com/2019/04/24/vampire-bloodlines-2-explains-thinbloods-and-their-powers/.
- ↑ Birnbaum, Jon (November 26, 2019). "Reworking the combat system in Vampire: The Masquerade Bloodlines 2". https://www.gamasutra.com/view/news/354759/Reworking_the_combat_system_in_Vampire_The_Masquerade_Bloodlines_2.php.
- ↑ 50.0 50.1 Smith, Graham (August 19, 2020). "Brian Mitsoda has been fired as narrative lead on Bloodlines 2". https://www.rockpapershotgun.com/2020/08/19/brian-mitsoda-has-been-fired-as-narrative-lead-on-bloodlines-2/.
- ↑ Chalk, Andy (October 30, 2020). "Bloodlines 2 senior narrative designer Cara Ellison has left the project". https://www.pcgamer.com/bloodlines-2-senior-narrative-designer-cara-ellison-has-left-the-project/.
- ↑ Brown, Fraser (March 22, 2019). "Vampire: The Masquerade—Bloodlines 2 has bitten Chris Avellone". https://www.pcgamer.com/uk/chris-avellone-writing-for-bloodlines-2/.
- ↑ Kerr, Chris (June 22, 2020). "Dying Light 2 writer Chris Avellone accused of sexual assault and harassment". https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php.
- ↑ Plunkett, Luke (February 23, 2021). "Vampire: The Masquerade Bloodlines 2 Delayed Past 2021, Developers Removed From Project, Preorders Halted". https://kotaku.com/vampire-the-masquerade-bloodlines-2-delayed-past-2021-1846333086.
- ↑ Nelius, Joanna (March 2, 2021). "Layoffs Hit Former Vampire: The Masquerade – Bloodlines 2 Developer Hardsuit Labs". https://www.pcgamer.com/layoffs-hit-former-vampire-the-masquerade-bloodlines-2-developer-hardsuit-labs/.
- ↑ Wales, Matt (October 14, 2021). "Paradox Says It Almost Cancelled Vampire: The Masquerade - Bloodlines 2 Earlier This Year". https://www.eurogamer.net/paradox-says-it-almost-cancelled-vampire-the-masquerade-bloodlines-2-earlier-this-year.
- ↑ Bankhurst, Adam (September 2, 2023). "Vampire: The Masquerade - Bloodlines 2 Is Back With a New Developer and Release Window". https://www.ign.com/articles/vampire-the-masquerade-bloodlines-2-is-back-with-a-new-developer-and-release-window.
- ↑ Chalk, Andy (May 23, 2025). "Paradox Is Bringing Back White Wolf For Tabletop Rpgs And At Least One Videogame". https://www.pcgamer.com/games/rpg/paradox-is-bringing-back-white-wolf-for-tabletop-rpgs-and-at-least-one-videogame/.
- ↑ Brown, Fraser (August 20, 2024). "Vampire: The Masquerade – Bloodlines 2 Has Been Delayed Again, This Time To 'Add More Endings To The Game' Along With Some Extra Polish". https://www.pcgamer.com/games/rpg/vampire-the-masquerade-bloodlines-2-has-been-delayed-again-this-time-to-add-more-endings-to-the-game-along-with-some-extra-polish/.
- ↑ Brown, Fraser (March 25, 2025). "Vampire: The Masquerade – Bloodlines 2 Has Been Delayed Again, But I'm Not Too Worried—I've Played It, And It's Looking Great". https://www.pcgamer.com/games/rpg/vampire-the-masquerade-bloodlines-2-has-been-delayed-again-but-im-not-too-worried-ive-played-it-and-its-looking-great/.
- ↑ Randall, Harvey (November 1, 2023). "Vampire: The Masquerade – Bloodlines 2 Seeks To Take Inspiration From Baldur's Gate 3's Narrative Design, As Well As Its Tabletop Roots". https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-seeks-to-take-inspiration-from-baldurs-gate-3s-narrative-design-as-well-as-its-tabletop-roots/.
- ↑ Randall, Harvey (September 2, 2023). "Vampire: The Masquerade - Bloodlines 2 Will Have A Voiced Main Character: 'It Draws The Player In That Much More', Says The Game's Ex-bioware Narrative Quality Designer". https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-will-have-a-voiced-main-character-it-draws-the-player-in-that-much-more-says-the-games-ex-bioware-narrative-designer/.
- ↑ "Dev Diary #8: Explore the World of Darkness". February 7, 2024. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/explore-the-world-of-darkness.
- ↑ "Dev Diary #18: Building Our Seattle". September 25, 2024. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-building-our-seattle.
- ↑ Nelius, Joanna (April 24, 2019). "Everything we know about Vampire: The Masquerade—Bloodlines 2". https://www.pcgamer.com/everything-we-know-about-vampire-the-masqueradebloodlines-2/.
- ↑ 66.0 66.1 66.2 "Dev Diary #22: Music of Seattle". November 20, 2024. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-music-of-seattle.
- ↑ Chalk, Andy (October 23, 2023). "The Official Bloodlines 2 Theme Song Is Giving Me A Minor Existential Crisis Over How Old The First Game Is, And How Much Older I Am Now". https://www.pcgamer.com/the-official-bloodlines-2-theme-song-is-giving-me-a-minor-existential-crisis-over-how-old-the-first-game-is-and-how-much-older-i-am-now/.
- ↑ 68.0 68.1 "Dev Diary #23 - Sounds of Seattle". December 4, 2024. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-sounds-of-seattle.
- ↑ Saed, Sharif (February 25, 2019). "Paradox could be teasing a new Vampire: The Masquerade". https://www.vg247.com/2019/02/25/vampire-the-masquerade-tender-paradox-tease-arg/.
- ↑ Horti, Samuel (February 24, 2019). "Paradox ARG hints at Vampire: The Masquerade-related announcement in March". https://www.pcgamer.com/uk/paradox-continues-vampire-the-masquerade-teases-in-dating-app-arg/.
- ↑ Yin-Poole, Wesley (October 16, 2019). "Vampire: The Masquerade - Bloodlines 2 delayed to avoid repeating the mistakes of the first game". https://www.eurogamer.net/articles/2019-10-16-vampire-the-masquerade-bloodlines-2-delayed-to-avoid-repeating-the-mistakes-of-the-first-game.
- ↑ Batchelor, James (August 11, 2020). "Vampire: The Masquerade - Bloodlines 2 delayed to 2021". https://www.gamesindustry.biz/articles/2020-08-11-vampire-the-masquerade-bloodlines-2-delayed-to-2021.
- ↑ Romano, Sal (May 8, 2020). "Vampire: The Masquerade – Bloodlines 2 adds PS5 version". https://www.gematsu.com/2020/05/vampire-the-masquerade-bloodlines-2-adds-ps5-version.
- ↑ "Vampire: The Masquerade – Bloodlines 2 delayed to first half of 2025" (in en-US). 2024-08-20. https://www.gematsu.com/2024/08/vampire-the-masquerade-bloodlines-2-delayed-to-first-half-of-2025.
- ↑ Wales, Matt (March 25, 2025). "Paradox's troubled Vampire: The Masquerade — Bloodlines 2 gets another delay". https://www.eurogamer.net/paradoxs-troubled-vampire-the-masquerade-bloodlines-2-gets-another-delay.
- ↑ 76.0 76.1 Yin-Poole, Wesley (August 21, 2025). "21 Years After the Original, Vampire: The Masquerade – Bloodlines 2 Finally Has a Release Date". https://www.ign.com/articles/21-years-after-the-original-vampire-the-masquerade-bloodlines-2-finally-has-a-release-date.
- ↑ 77.0 77.1 Purchese, Robert (August 19, 2025). "This Sucks: You'll Have To Pay For Two Clans In Vampire: The Masquerade - Bloodlines 2". https://www.eurogamer.net/this-sucks-youll-have-to-pay-for-two-clans-in-vampire-the-masquerade-bloodlines-2.
- ↑ 78.0 78.1 Stedman, Alex (August 22, 2025). "Vampire: The Masquerade - Bloodlines 2 Has Two Clans Locked Behind DLC 'Because of Business'". https://www.ign.com/articles/vampire-the-masquerade-bloodlines-2-has-two-clans-locked-behind-dlc-because-of-business.
- ↑ 79.0 79.1 Jones, Ali (August 22, 2025). "Vampire: The Masquerade - Bloodlines 2 has been through 'a lot,' Paradox says, as fans revolt against day one DLC which is 'a way to get additional players in that have been asking for that content'". https://www.gamesradar.com/games/rpg/vampire-the-masquerade-bloodlines-2-has-been-through-a-lot-paradox-says-as-fans-revolt-against-day-one-dlc-which-is-a-way-to-get-additional-players-in-that-have-been-asking-for-that-content/.
- ↑ Jones, Ali (August 21, 2025). "Under The Shadow Of The $80 Game Controversy, Vampire: The Masquerade - Bloodlines 2 Is Technically Only $60 - It'll Cost You $90 For A Premium Edition With Two More Playable Classes". https://www.gamesradar.com/games/rpg/under-the-shadow-of-the-usd80-game-controversy-vampire-the-masquerade-bloodlines-2-is-technically-only-usd60-itll-cost-you-usd90-for-a-premium-edition-with-two-more-playable-classes/.
- ↑ Cripe, Michael (September 17, 2025). "Vampire: The Masquerade – Bloodlines 2 Adds Clans to Base Game After Fan Outcry Over Launch DLC". https://www.ign.com/articles/vampire-the-masquerade-bloodlines-2-adds-clans-to-base-game-after-fan-outcry-over-launch-dlc.
- ↑ Orry, Tom (September 17, 2025). "Lasombra And Toreador Clans Added To Vampire: The Masquerade – Bloodlines 2 Base Game Following Fan Backlash To Original Premium DLC Plans". https://www.eurogamer.net/lasombra-and-toreador-clans-added-to-vampire-the-masquerade-bloodlines-2-base-game-following-fan-backlash-to-original-premium-dlc-plans.
- ↑ 83.0 83.1 "Vampire: The Masquerade – Bloodlines 2 for PC Reviews". https://www.metacritic.com/game/vampire-the-masquerade-bloodlines-2/critic-reviews/?platform=pc. Retrieved 26 October 2025.
- ↑ 84.0 84.1 "Vampire: The Masquerade – Bloodlines 2 for PlayStation 5 Reviews". https://www.metacritic.com/game/vampire-the-masquerade-bloodlines-2/critic-reviews/?platform=playstation-5. Retrieved 17 October 2025.
- ↑ 85.0 85.1 "Vampire: The Masquerade – Bloodlines 2 for Xbox Series X/S Reviews". https://www.metacritic.com/game/vampire-the-masquerade-bloodlines-2/critic-reviews/?platform=xbox-series-x. Retrieved 17 October 2025.
- ↑ 86.0 86.1 "Vampire: The Masquerade - Bloodlines 2". OpenCritic. https://opencritic.com/game/19138/vampire-the-masquerade-bloodlines-2.
- ↑ 87.0 87.1 Purchese, Robert (17 October 2025). "Vampire: The Masquerade Bloodlines 2 review - a reimagining that hasn't really worked". https://www.eurogamer.net/vampire-the-masquerade-bloodlines-2-review. Retrieved 17 October 2025.
- ↑ 88.0 88.1 Harte, Charles (17 October 2025). "Vampire: The Masquerade – Bloodlines 2 Review - Lukewarm-Blooded". https://gameinformer.com/review/vampire-the-masquerade-bloodlines-2/lukewarm-blooded. Retrieved 17 October 2025.
- ↑ 89.0 89.1 Cogswell, Jessica (17 October 2025). "Vampire: The Masquerade Bloodlines 2 Review - Aged, But Still A Fine Wine". https://www.gamespot.com/reviews/vampire-the-masquerade-bloodlines-2-review-aged-but-still-a-fine-wine/1900-6418425/. Retrieved 17 October 2025.
- ↑ 90.0 90.1 Gould-Wilson, Jasmine (17 October 2025). "Vampire: The Masquerade – Bloodlines 2 review: "My dream vampire RPG has been staked – this blunt-toothed sequel is just a boring, linear action brawler instead"". https://www.gamesradar.com/games/rpg/vampire-the-masquerade-bloodlines-2-review/. Retrieved 17 October 2025.
- ↑ 91.0 91.1 Hafer, Leana (17 October 2025). "Vampire: The Masquerade - Bloodlines 2 Review". https://www.ign.com/articles/vampire-the-masquerade-bloodlines-2-review. Retrieved 17 October 2025.
- ↑ 92.0 92.1 Brown, Fraser (17 October 2025). "Vampire: The Masquerade – Bloodlines 2 review". https://www.pcgamer.com/games/rpg/vampire-the-masquerade-bloodlines-2-review/. Retrieved 17 October 2025.
- ↑ 93.0 93.1 Bergin, Lauren (17 October 2025). "Vampire The Masquerade Bloodlines 2 review - weary is this wanderer". https://www.pcgamesn.com/vampire-the-masquerade-bloodlines-2/review. Retrieved 17 October 2025.
- ↑ 94.0 94.1 Ramsey, Robert (17 October 2025). "Vampire: The Masquerade - Bloodlines 2 Review (PS5)". https://www.pushsquare.com/reviews/ps5/vampire-the-masquerade-bloodlines-2. Retrieved 17 October 2025.
- ↑ 95.0 95.1 Bussell, Cat (17 October 2025). "Vampire The Masquerade – Bloodlines 2 review – Thin blooded". https://www.videogamer.com/reviews/vampire-the-masquerade-bloodlines-2/. Retrieved 17 October 2025.
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