Software:Vancouver 2010 (video game)

From HandWiki
Vancouver 2010
European cover art
Developer(s)Eurocom
GameHouse (iOS)
Publisher(s)Sega
GameHouse (iOS)
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360, iOS
ReleasePlayStation 3, Xbox 360
  • NA: January 12, 2010
  • EU: January 15, 2010
  • AU: February 4, 2010
Microsoft Windows
  • AU: January 2010
  • NA: January 15, 2010
  • EU: January 15, 2010
iOS
February 16, 2010
Genre(s)Sports (Olympic)
Mode(s)Single-player, multiplayer

Vancouver 2010 is the official Olympic video game of the 2010 Winter Olympics held in Vancouver, British Columbia, Canada. It was developed by Eurocom (who had worked on previous Olympic games in 2004 and 2008), and published by Sega.

Gameplay

Vancouver 2010 is a video game based on the Vancouver 2010 Winter Olympic Games. Many of the events in the real-world Olympics are playable.

Disciplines

The following events are in the game:

  • Alpine skiing
    • Giant slalom (women only)
    • Slalom (women only)
    • Downhill (men only)
    • Super-G (men only)
  • Sledding
    • Two-Man Bobsleigh (men only)
    • Luge Singles (men only)
    • Skeleton (men only)
  • Freestyle skiing
    • Aerials (women only)
    • Ski Cross (women only)
  • Snowboarding
    • Parallel giant slalom (men only)
    • Snowboard Cross (men only)
  • Ski Jumping
    • Individual Large Hill (men only)
  • Speed Skating
    • 500 m Short track speed skating (women only)
    • 1,500 m Short track speed skating (women only)

In addition, the game includes 30 different challenges spread over all the events which can be unlocked on a one-by-one basis as the user completes the tasks (For example, the 'Landing Zone' challenge forces the individual to land a ski jump with 10m of 90m and another successive jump within 10m of 120m).[1]

Playable nations

Playable countries

There is a total of 24 playable countries in the game. They are:


Reception

Reception
Review scores
PublicationScore
iOSPCPS3Xbox 360
EurogamerN/AN/AN/A3/10[2]
GameProN/AN/AStarStarHalf star[3]N/A
GameRevolutionN/AN/AC−[4]N/A
GameSpotN/AN/A5.5/10[5]5.5/10[5]
GameZoneN/AN/AN/A6/10[6]
IGN6/10[7]N/A7.3/10[8]7.3/10[8]
OXM (US)N/AN/AN/A5.5/10[9]
PC Gamer (UK)N/A58%[10]N/AN/A
PSMN/AN/AStarStarStar[11]N/A
VideoGamer.comN/AN/A4/10[12]4/10[12]
The Guardian N/AStarStarStar[13]StarStarStar[13]StarStarStar[13]
Teletext GameCentralN/AN/A4/10[14]N/A
Aggregate scores
GameRankings60%[15]57%[16]56%[17]55%[18]
MetacriticN/A57/100[19]56/100[20]54/100[21]

Vancouver 2010 received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[19][20][21] IGN said of the PlayStation 3 and Xbox 360 versions: "If only this game had some semblance of a career mode or anything that felt slightly like the real Olympics, then perhaps SEGA would have had a real winner on its hands".[8] GameSpot said of the same console versions: "The limited selection of events leaves these Olympic Games out in the cold".[5]

See also

  • Olympic video games
  • 2010 Winter Olympics
  • Mario & Sonic at the Olympic Winter Games

References

  1. philsites (December 24, 2009). "Vancouver 2010 demo hands-on". http://www.thesportsgamer.com/?p=700. 
  2. Whitehead, Dan (January 18, 2010). "Vancouver 2010 (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/vancouver-2010-review. 
  3. Sweeney, Kevin (February 12, 2010). "Vancouver 2010 (PS3)". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/214010/vancouver-2010/. Retrieved August 28, 2018. 
  4. Schaller, Kevin (March 2, 2010). "Vancouver 2010 - the Official Video Game of the Winter Olympic Games Review (PS3)". CraveOnline. https://www.gamerevolution.com/review/45359-vancouver-2010-the-official-video-game-of-the-olympic-winter-games-review. 
  5. 5.0 5.1 5.2 McShea, Tom (January 14, 2010). "Vancouver 2010 - The Official Video Game of the Olympic Winter Games Review (PS3, X360)". CBS Interactive. https://www.gamespot.com/reviews/vancouver-2010-the-official-video-game-of-the-olym/1900-6246433/. 
  6. Folkers, Brandon (February 9, 2010). "Vancouver 2010: The Official Video Game of the Winter Olympic Games - 360 - Review". https://www.gamezone.com/reviews/vancouver_2010_the_official_video_game_of_the_winter_olympic_games_36010/. 
  7. Buchanan, Levi (February 17, 2010). "Vancouver 2010 Review (iPhone)". Ziff Davis. http://www.ign.com/articles/2010/02/18/vancouver-2010-review. 
  8. 8.0 8.1 8.2 Ahearn, Nate (January 15, 2010). "Vancouver 2010 Review (PS3, X360)". Ziff Davis. http://www.ign.com/articles/2010/01/15/vancouver-2010-review-2. 
  9. "Vancouver 2010". Official Xbox Magazine (Future US): 81. March 2010. 
  10. "Vancouver 2010". PC Gamer UK (Future plc): 79. July 2010. 
  11. "Review: Vancouver 2010". PlayStation: The Official Magazine (Future plc) (30): 72. March 2010. 
  12. 12.0 12.1 Orry, Tom (January 26, 2010). "Vancouver 2010 - The Official Video Game of the Winter Olympic Games Review (PS3, X360)". Resero Network. https://www.videogamer.com/reviews/vancouver-2010-the-official-video-game-of-the-olympic-winter-games-review. 
  13. 13.0 13.1 13.2 Boxer, Steve (January 19, 2010). "Vancouver 2010". The Guardian. https://www.theguardian.com/technology/gamesblog/2010/jan/19/vancouver-2010-olympics-game-review. 
  14. Mr. Pinkerton (January 2010). "Vancouver 2010 (PS3)". Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/f27564b062dcdf869e76a0eff06ba570/Vancouver+2010+(PS3).aspx. 
  15. "Vancouver 2010 - Official Game of the Olympic Winter Games for iOS". CBS Interactive. http://www.gamerankings.com/iphone/994623-/index.html. 
  16. "Vancouver 2010 – The Official Video Game of the Olympic Winter Games for PC". CBS Interactive. http://www.gamerankings.com/pc/958779-/index.html. 
  17. "Vancouver 2010 - The Official Video Game of the Olympic Winter Games for PlayStation 3". CBS Interactive. http://www.gamerankings.com/ps3/958778-vancouver-2010-the-official-video-game-of-the-olympic-winter-games/index.html. 
  18. "Vancouver 2010 - The Official Video Game of the Olympic Winter Games for Xbox 360". CBS Interactive. http://www.gamerankings.com/xbox360/958777-vancouver-2010-the-official-video-game-of-the-olympic-winter-games/index.html. 
  19. 19.0 19.1 "Vancouver 2010 – The Official Video Game of the Olympic Winter Games for PC Reviews". CBS Interactive. https://www.metacritic.com/game/vancouver-2010-the-official-video-game-of-the/critic-reviews/?platform=pc. 
  20. 20.0 20.1 "Vancouver 2010 – The Official Video Game of the Olympic Winter Games for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/vancouver-2010-the-official-video-game-of-the/critic-reviews/?platform=playstation-3. 
  21. 21.0 21.1 "Vancouver 2010 – The Official Video Game of the Olympic Winter Games for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/vancouver-2010-the-official-video-game-of-the/critic-reviews/?platform=xbox-360. 
  • Olympic Video games microsite
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.