Software:Vietcong: Fist Alpha
| Vietcong: Fist Alpha | |
|---|---|
| Developer(s) | Pterodon Illusion Softworks Coyote Developments (consoles) |
| Publisher(s) | Gathering |
| Engine | Ptero-Engine II |
| Platform(s) | Microsoft Windows, PlayStation 2, Xbox |
| Release | Windows PlayStation 2 & Xbox |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer |
Vietcong: Fist Alpha is an expansion pack for the video game Vietcong. It was bundled with the game as Vietcong: Purple Haze for Microsoft Windows. Vietcong: Purple Haze was also released in 2004 for the PlayStation 2 and Xbox, ported by Coyote Games.
It is a prequel to Vietcong, occurring three months before the events of that game. In Fist Alpha, the main character is Sergeant First Class Douglas Warren. All the members of the team from the original Vietcong are present initially except for Le Duy Nhut (Nick). The team's pointman and translator is Vietnamese Sergeant Nham Nguyen. He is killed in action during the attack on the Nui Pek base camp on 15 May 1966 and he is replaced by Nhut.
Multiplayer
In addition to the linear campaign, the game features several stand-alone single player maps and network and online multiplay.
Reception
Fist Alpha
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The Fist Alpha expansion pack received "average" reviews according to the review aggregation website Metacritic.[1]
Purple Haze
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The PC version of Purple Haze received "generally favorable reviews", and the Xbox version received "mixed" reviews, while the PlayStation 2 version received "generally unfavorable reviews", according to Metacritic.[24][25][26]
References
- ↑ 1.0 1.1 "Vietcong: Fist Alpha for PC Reviews". CBS Interactive. https://www.metacritic.com/game/pc/vietcong-fist-alpha.
- ↑ "Review: Vietcong: Fist Alpha". Computer Games Magazine (theGlobe.com) (162): 59. May 2004.
- ↑ Reed, Kristan (January 29, 2004). "Vietcong: Fist Alpha". Gamer Network. https://www.eurogamer.net/articles/r_vietcongfistalpha_pc.
- ↑ Kasavin, Greg (February 9, 2004). "Vietcong: Fist Alpha Review". CBS Interactive. https://www.gamespot.com/reviews/vietcong-fist-alpha-review/1900-6089125/.
- ↑ McMaster, Jason (April 23, 2004). "GameSpy: Vietcong: Fist Alpha". Ziff Davis. http://pc.gamespy.com/pc/vietcong-fist-alpha/507447p1.html.
- ↑ Adams, Dan (February 26, 2004). "Vietcong: Fist Alpha Review". Ziff Davis. https://www.ign.com/articles/2004/02/27/vietcong-fist-alpha-review.
- ↑ Dinowan (February 3, 2004). "Test: Vietcong: Fist Alpha" (in fr). Webedia. http://www.jeuxvideo.com/articles/0000/00003929_test.htm.
- ↑ "Vietcong: Fist Alpha". PC Format (Future plc) (158). February 2004.
- ↑ PC Gamer UK staff (February 2004). "Vietcong Fist Alpha review". PC Gamer UK (Future plc). https://www.gamesradar.com/vietcong-review/. Retrieved April 18, 2018.
- ↑ PC Zone staff (March 2004). "PC Review: Vietcong Fist Alpha". PC Zone (Future plc). http://www.computerandvideogames.com/article.php?id=101213. Retrieved April 18, 2018.
- ↑ Liberatore, Raphael (May 2004). "Vietcong: Purple Haze". Computer Gaming World (Ziff Davis) (238): 82. http://www.cgwmuseum.org/galleries/issues/cgw_238.pdf. Retrieved April 18, 2018.
- ↑ Reed, Kristan (October 7, 2004). "Vietcong: Purple Haze (Xbox)". Gamer Network. https://www.eurogamer.net/articles/r_vietcongpurplehaze_x.
- ↑ 13.0 13.1 "Vietcong: Purple Haze (PS2, Xbox)". Game Informer (GameStop) (140): 168. December 2004.
- ↑ Wolpaw, Erik (September 24, 2004). "Vietcong: Purple Haze Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/vietcong-purple-haze-review/1900-6108541/.
- ↑ Wolpaw, Erik (September 20, 2004). "Vietcong: Purple Haze Review (Xbox)". CBS Interactive. https://www.gamespot.com/reviews/vietcong-purple-haze-review/1900-6107940/.
- ↑ Chapman, David (September 27, 2004). "GameSpy: Vietcong: Purple Haze (Xbox)". Ziff Davis. http://xbox.gamespy.com/xbox/vietcong-purple-haze/551668p1.html.
- ↑ Wrentmore, John (February 15, 2004). "Vietcong: Purple Haze - PC - Review". https://www.gamezone.com/reviews/vietcong_purple_haze_pc_review/.
- ↑ Surette, Tim (September 28, 2004). "Vietcong: Purple Haze - XB - Review". https://www.gamezone.com/reviews/vietcong_purple_haze_xb_review/.
- ↑ Perry, Douglass C. (October 1, 2004). "VietCong: Purple Haze (PS2)". Ziff Davis. https://www.ign.com/articles/2004/10/01/vietcong-purple-haze.
- ↑ Perry, Douglass C. (September 17, 2004). "VietCong: Purple Haze (Xbox)". Ziff Davis. https://www.ign.com/articles/2004/09/17/vietcong-purple-haze-2.
- ↑ "Vietcong: Purple Haze". Official U.S. PlayStation Magazine (Ziff Davis): 118. January 2005.
- ↑ "Vietcong: Purple Haze". Official Xbox Magazine UK (Future plc). October 2004.
- ↑ Bemis, Greg (October 27, 2004). "Vietcong: Purple Haze Review (Xbox)". G4techTV. http://www.g4techtv.com/xplay/features/50132/Vietcong_Purple_Haze_Review.html.
- ↑ 24.0 24.1 "Vietcong: Purple Haze for PC Reviews". CBS Interactive. https://www.metacritic.com/game/pc/vietcong-purple-haze.
- ↑ 25.0 25.1 "Vietcong: Purple Haze for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/playstation-2/vietcong-purple-haze.
- ↑ 26.0 26.1 "Vietcong: Purple Haze for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/xbox/vietcong-purple-haze.
External links
- Pterodon and Vietcong official site
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
