Software:Vietcong (video game)

From HandWiki
Vietcong
Developer(s)Pterodon
Illusion Softworks
Coyote Games (PS2, Xbox)
Publisher(s)Gathering
Platform(s)Windows, PlayStation 2, Xbox
ReleaseWindows
  • NA: March 26, 2003
  • EU: April 17, 2003
PlayStation 2, Xbox
  • NA: September 15, 2004
  • PAL: October 22, 2004
Genre(s)Tactical first-person shooter
Mode(s)Single-player, multiplayer

Vietcong is a 2003 tactical first-person shooter video game developed by Pterodon in cooperation with Illusion Softworks and published by Gathering for Microsoft Windows. It is set during the Vietnam War in 1967.

The expansion pack Vietcong: Fist Alpha was released in January 2004 and was bundled with Vietcong as Vietcong: Purple Haze for the PC. Vietcong: Purple Haze was also released in September 2004 for the PlayStation 2 and Xbox, ported by Coyote Games. Another official add-on titled Red Dawn was released as a free downloadable content.[1] A sequel to the game, Vietcong 2, was released in 2005.

Plot

The player takes on the role of Sergeant First Class Steve R. Hawkins, assigned to the United States Special Forces ("Green Berets") camp at a strategic location of Nui Pek in South Vietnam near the Cambodian border. Hawkins and his A-Team carry out a series of various missions against the Viet Cong and North Vietnamese forces. The game ends in a massive North Vietnamese attack on the team's base camp which is ultimately abandoned by all American forces.

The ground assault on Nui Pek is a recreation of the ground assault that happened at Special Forces Camp Lang Vei.

Expansion

Fist Alpha is a prequel to Vietcong, occurring three months before the events of that game. The main character is Sergeant First Class Douglas Warren. All the members of the team from the original Vietcong are present initially except for Le Duy Nhut (Nick). The team's pointman and translator is Vietnamese Sergeant Nham Nguyen. He is killed in action during the attack on the Nui Pek base camp on 15 May 1966 and he is replaced by Nhut.

Gameplay

Vietcong has the player take part in military operations against the Viet Cong and later also the North Vietnamese Army. Some levels are highly linear, while others take place in more open outdoor environments, allowing for more tactical freedom. Missions typically require the player to sabotage weapons caches or simply clear areas of enemies - usually not all objectives need to be achieved in order to complete a mission. Gameplay mostly revolves around open combat in the jungle, tunnels and other locations typical for the setting but the player occasionally also has to traverse longer passages without encountering enemies during which punji pits and other traps pose the main threat.

Vietcong aims for a high level of authenticity and realism. AI characters make frequent use of cover but change the latter often, making it difficult for the player to anticipate enemies' specific locations and encouraging a tactical approach.[2] All weapons' aim sights can be used to increase aim but a sway is present which simulates a shooter's shaking hands. The latter can be reduced by entering a crouching or prone stance. While aiming the gun is raised, which allows the player to shoot over cover without fully exposing himself. The game avoids the use of health packs and rather has the player use bandages, which briefly exposes him, or have a medic treat his wounds. The game features a variety of authentic weapons from the era such as the M-16 and AK-47 assault rifles. The player is able to choose the weapons he wants to go on a mission with in advance but can also replace them with weapons found on missions, giving him access to weapons used by the enemies. In some missions airstrikes can be ordered to bombard specific areas of the map.

Typically for tactical shooters the player is usually accompanied by AI controlled comrades. Each of the fellow soldiers is a unique character who is not allowed to die and serves a specific role in the team. For instance the point man can safely lead the team towards the objective, avoiding any traps and warning the player of enemies in advance, while a combat engineer carries an infinite supply of ammo for the player. By default the team simply follows the player character and engages at will but general orders such as to attack the enemy or retreat can be given. The fellow soldiers can also be called individually to the player character's location.

Quick fight

In addition to the main campaign a "quick fight" mode is available. The latter allows the player to simply engage in a fight on one of several arena-like maps with the sole objective of eliminating all enemies. The player can choose whether he wishes to be accompanied by a team, how many and what kind of enemies to engage, and what equipment he wishes to go on the mission with. In this mode the player is also able to assume the role of a Viet Cong combatant and engage American soldiers. By default only a single map and few weapons are available but more become available as the player makes progress in the game's main campaign.

Multiplayer

The game also features a local and online multiplayer mode which supports up to 64 players per match. The online lobby servers were hosted by the now-defunct GameSpy Arcade.

Several gameplay modes typical for shooter games are available: Free for all deathmatch, team deathmatch, capture the flag and last man standing. Additionally a team mode is available where, similarly to Counter-Strike, players remain dead for the remainder of the current round and teams only score a point if the opposite team has been completely annihilated.

Reception

Sales

In the United Kingdom, Vietcong sold roughly 20,000 units during the first half of 2003. Kristan Reed of GamesIndustry.biz wrote that these were "not figures that spell H.I.T."[3] Its sales in the region rose to around 50,000 units by year's end.[4] In the German market, Vietcong was the top-selling full-price computer game of April 2003, according to Media Control.[5] It remained in the top 10 through August,[6][7][8] and placed 15th in September.[9]

As of November 2007, Vietcong had sold more than 1 million copies worldwide.[10]

Reviews and awards

Reception
Aggregate score
AggregatorScore
Metacritic74/100 (PC)[11]
Review scores
PublicationScore
CGWStarStarStarHalf star[12]
Edge5/10[13]
Eurogamer7/10[14]
GameRevolutionC+[15]
GameSpot7.9/10[2]
GameSpyStarStar[16]
GameZone8/10[17]
IGN7/10[18]
PC Format87%[19]
PC Gamer (US)70%[20]
Maxim8/10[21]

The game received "average" reviews according to the review aggregation website Metacritic.[11]

In the Czech Republic, the game's country of origin, the game is highly popular. Vietcong was voted the 3rd best video game developed in the Czech Republic and Slovakia in a survey by Czech web provider BonusWeb when it received 1393 votes out of 13,143 as every reader could choose for three games to vote for.[22]

GameSpot gave it the award of the Game of the Month for April 2003.[23]

Vietcong was named the eighth-best computer game of 2003 by Computer Games Magazine. The editors wrote that "the interface feels more like shooting a gun and interacting with the environment than any other first-person shooter ever".[24]

Fist Alpha and Purple Haze reception

Vietcong: Fist Alpha
Aggregate score
AggregatorScore
Metacritic73/100[25]
Review scores
PublicationScore
CGMStarStarStarHalf star[26]
Eurogamer6/10[27]
GameSpot7.4/10[28]
GameSpyStarStarStar[29]
IGN7.7/10[30]
Jeuxvideo.com14/20[31]
PC Format72%[32]
PC Gamer (UK)68%[33]
PC Zone70%[34]
Vietcong: Purple Haze
Review scores
PublicationScore
PCPS2Xbox
CGWStarStarStarStar[35]N/AN/A
EurogamerN/AN/A5/10[36]
Game InformerN/A5/10[37]5/10[37]
GameSpotN/A4.8/10[38]5.3/10[39]
GameSpyN/AN/AStarStarStar[40]
GameZone7.6/10[41]N/A5/10[42]
IGNN/A5/10[43]5.5/10[44]
OPM (US)N/AStarHalf star[45]N/A
OXM (UK)N/AN/A7.7/10[46]
X-PlayN/AN/AStarStar[47]
Aggregate score
Metacritic77/100[48]48/100[49]57/100[50]

The Fist Alpha expansion pack received "average" reviews according to the review aggregation website Metacritic.[25]

The PC version of Purple Haze received "generally favorable reviews", and the Xbox version received "mixed" reviews, while the PlayStation 2 version received "generally unfavorable reviews", according to Metacritic.[48][49][50]

References

  1. "Vietcong Red Dawn". http://www.pterodon.com/?id=72. 
  2. 2.0 2.1 Kasavin, Greg (April 2, 2003). "Vietcong Review". CBS Interactive. https://www.gamespot.com/reviews/vietcong-review/1900-6024325/. 
  3. Reed, Kristan (June 11, 2003). "UK Charts 2003: Summer Report". GamesIndustry.biz. https://www.gamesindustry.biz/content_page.php?section_name=ret&aid=1780. 
  4. Reed, Kristan (March 1, 2004). "UK Charts: 2003 Annual Report Round Up". Eurogamer. https://www.eurogamer.net/articles/ukcharts_annual2003_part1. 
  5. "PC-Games-Charts: Vietcong kämpft sich an die Spitze" (in de). GamesMarkt. May 6, 2003. Archived from the original on June 7, 2022. https://web.archive.org/web/20220607151021/https://beta.gamesmarkt.de/details/133227. 
  6. "Zeitraum: Mai 2003" (in de). Verband der Unterhaltungssoftware Deutschland. Archived from the original on June 18, 2003. https://web.archive.org/web/20030618034543/http://www.vud.de:80/charts/pcg55.php3. 
  7. "Zeitraum: Juni 2003" (in de). Verband der Unterhaltungssoftware Deutschland. Archived from the original on August 1, 2003. https://web.archive.org/web/20030801141129/http://www.vud.de:80/charts/pcg55.php3. 
  8. "Zeitraum: August 2003" (in de). Verband der Unterhaltungssoftware Deutschland. Archived from the original on September 8, 2003. https://web.archive.org/web/20030908110130/http://www.vud.de/infoservice/pcueber28.php. 
  9. "Zeitraum: September 2003" (in de). Verband der Unterhaltungssoftware Deutschland. Archived from the original on October 9, 2003. https://web.archive.org/web/20031009025337/http://www.vud.de/infoservice/pcueber28.php. 
  10. Kim, Tom (November 14, 2007). "The Strange History Of Gamecock's Mike Wilson". UBM plc. https://www.gamasutra.com/view/feature/2131/the_strange_history_of_gamecocks_.php. 
  11. 11.0 11.1 "Vietcong for PC Reviews". CBS Interactive. https://www.metacritic.com/game/vietcong-2003/critic-reviews/?platform=pc. 
  12. McDonald, Thomas L. (July 2003). "Vietcong". Computer Gaming World (Ziff Davis) (228): 76. http://www.cgwmuseum.org/galleries/issues/cgw_228.pdf. Retrieved April 18, 2018. 
  13. "Vietcong". Edge (Future plc) (124): 102. June 2003. 
  14. Reed, Kristan (April 30, 2003). "Vietcong". Gamer Network. https://www.eurogamer.net/articles/r_vietcong_pc. 
  15. Sanders, Shawn (April 2003). "Vietcong Review". CraveOnline. http://www.gamerevolution.com/review/32867-r-i-p-edwin-starr-review. 
  16. Osborne, Scott (April 5, 2003). "GameSpy: Vietcong". Ziff Davis. http://pc.gamespy.com/pc/vietcong/5745p1.html. 
  17. Ovaldog (April 8, 2003). "Vietcong - PC - Review". https://www.gamezone.com/reviews/vietcong_pc_review/. 
  18. Adams, Dan (March 31, 2003). "Vietcong". Ziff Davis. http://www.ign.com/articles/2003/03/31/vietcong. 
  19. Ricketts, Ed (April 2003). "Vietcong". PC Format (Future plc) (147). http://www.pcformat.co.uk/reviews/default.asp?pagetypeid=2&articleid=17655&subsectionid=680&subsubsectionid=0. Retrieved April 18, 2018. 
  20. Chan, Norman (June 2003). "Vietcong". PC Gamer (Future US): 70. http://www.pcgamer.com/archives/2005/06/vietcong.html. Retrieved April 18, 2018. 
  21. Boyce, Ryan (March 28, 2003). "Vietcong". Biglari Holdings. http://www.maximonline.com/entertainment/reviews/review_games_5047.html. 
  22. "Nejlepší česko-slovenská hra? Že neuhádnete, kdo na plné čáře vyhrál". December 4, 2014. https://bonusweb.idnes.cz/nejlepsi-cesko-slovenska-hra-vyhlaseni-ankety-fqo-/Magazin.aspx?c=A141203_154335_bw-magazin_anb. 
  23. "GameSpot's Month in Review: April 2003". GameSpot. May 3, 2003. http://www.gamespot.com/gamespot/features/all/gotm/050303/index.html. 
  24. "Best of 2003: The 13th Annual Awards". Computer Games Magazine (160): 58–62. March 2004. 
  25. 25.0 25.1 "Vietcong: Fist Alpha for PC Reviews". CBS Interactive. https://www.metacritic.com/game/vietcong-fist-alpha/critic-reviews/?platform=pc. 
  26. "Review: Vietcong: Fist Alpha". Computer Games Magazine (theGlobe.com) (162): 59. May 2004. 
  27. Reed, Kristan (January 29, 2004). "Vietcong: Fist Alpha". Gamer Network. https://www.eurogamer.net/articles/r_vietcongfistalpha_pc. 
  28. Kasavin, Greg (February 9, 2004). "Vietcong: Fist Alpha Review". CBS Interactive. https://www.gamespot.com/reviews/vietcong-fist-alpha-review/1900-6089125/. 
  29. McMaster, Jason (April 23, 2004). "GameSpy: Vietcong: Fist Alpha". Ziff Davis. http://pc.gamespy.com/pc/vietcong-fist-alpha/507447p1.html. 
  30. Adams, Dan (February 26, 2004). "Vietcong: Fist Alpha Review". Ziff Davis. https://www.ign.com/articles/2004/02/27/vietcong-fist-alpha-review. 
  31. Dinowan (February 3, 2004). "Test: Vietcong: Fist Alpha" (in fr). Webedia. http://www.jeuxvideo.com/articles/0000/00003929_test.htm. 
  32. "Vietcong: Fist Alpha". PC Format (Future plc) (158). February 2004. 
  33. "Vietcong Fist Alpha review". PC Gamer UK (Future plc). February 2004. https://www.gamesradar.com/vietcong-review/. Retrieved April 18, 2018. 
  34. "PC Review: Vietcong Fist Alpha". PC Zone (Future plc). March 2004. http://www.computerandvideogames.com/article.php?id=101213. Retrieved April 18, 2018. 
  35. Liberatore, Raphael (May 2004). "Vietcong: Purple Haze". Computer Gaming World (Ziff Davis) (238): 82. http://www.cgwmuseum.org/galleries/issues/cgw_238.pdf. Retrieved April 18, 2018. 
  36. Reed, Kristan (October 7, 2004). "Vietcong: Purple Haze (Xbox)". Gamer Network. https://www.eurogamer.net/articles/r_vietcongpurplehaze_x. 
  37. 37.0 37.1 "Vietcong: Purple Haze (PS2, Xbox)". Game Informer (GameStop) (140): 168. December 2004. 
  38. Wolpaw, Erik (September 24, 2004). "Vietcong: Purple Haze Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/vietcong-purple-haze-review/1900-6108541/. 
  39. Wolpaw, Erik (September 20, 2004). "Vietcong: Purple Haze Review (Xbox)". CBS Interactive. https://www.gamespot.com/reviews/vietcong-purple-haze-review/1900-6107940/. 
  40. Chapman, David (September 27, 2004). "GameSpy: Vietcong: Purple Haze (Xbox)". Ziff Davis. http://xbox.gamespy.com/xbox/vietcong-purple-haze/551668p1.html. 
  41. Wrentmore, John (February 15, 2004). "Vietcong: Purple Haze - PC - Review". https://www.gamezone.com/reviews/vietcong_purple_haze_pc_review/. 
  42. Surette, Tim (September 28, 2004). "Vietcong: Purple Haze - XB - Review". https://www.gamezone.com/reviews/vietcong_purple_haze_xb_review/. 
  43. Perry, Douglass C. (October 1, 2004). "VietCong: Purple Haze (PS2)". Ziff Davis. https://www.ign.com/articles/2004/10/01/vietcong-purple-haze. 
  44. Perry, Douglass C. (September 17, 2004). "VietCong: Purple Haze (Xbox)". Ziff Davis. https://www.ign.com/articles/2004/09/17/vietcong-purple-haze-2. 
  45. "Vietcong: Purple Haze". Official U.S. PlayStation Magazine (Ziff Davis): 118. January 2005. 
  46. "Vietcong: Purple Haze". Official Xbox Magazine UK (Future plc). October 2004. 
  47. Bemis, Greg (October 27, 2004). "Vietcong: Purple Haze Review (Xbox)". G4techTV. http://www.g4techtv.com/xplay/features/50132/Vietcong_Purple_Haze_Review.html. 
  48. 48.0 48.1 "Vietcong: Purple Haze for PC Reviews". CBS Interactive. https://www.metacritic.com/game/vietcong-purple-haze/critic-reviews/?platform=pc. 
  49. 49.0 49.1 "Vietcong: Purple Haze for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/vietcong-purple-haze/critic-reviews/?platform=playstation-2. 
  50. 50.0 50.1 "Vietcong: Purple Haze for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/vietcong-purple-haze/critic-reviews/?platform=xbox. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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