Software:Vigilante 8: 2nd Offense
| Vigilante 8: 2nd Offense | |
|---|---|
| Developer(s) | Luxoflux |
| Publisher(s) | Activision |
| Composer(s) | Christian A. Salyer, Eric Klein, Howard Drossin (Dreamcast/PlayStation) Alexander Brandon, Dan Gardopee (N64) |
| Platform(s) | PlayStation, Dreamcast, Nintendo 64 |
| Release | PlayStation Dreamcast Nintendo 64 |
| Genre(s) | Vehicular combat |
| Mode(s) | Single-player, multiplayer |
Vigilante 8: 2nd Offense is a 1999 vehicular combat game developed by Luxoflux and published by Activision for PlayStation, Dreamcast and Nintendo 64. It is the sequel to Vigilante 8.
Gameplay
As in Vigilante 8, players control a vehicle and eliminate all other vehicles in the arena with the use of weapons and upgrades. The player can choose to play through a story mode, Quest Mode, or play with an assorted number of bots in Arcade mode. The game also offers a new two-player cooperative mode and a Grand Melee Deathmatch mode, wherein the player endures attacks by multiple AI opponents. 2nd Offense introduced the "Salvage Points" system, which allows the player to upgrade their vehicle by collecting Salvage Points from destroyed opponents, improving the vehicle's offense, defense, speed, and targeting abilities. The vehicle's external appearance is altered with more Salvage Points and turns into a completely different design when it is fully upgraded. Special icons scattered over the game zone allows the player to improve mobility over certain environments, such as hover pods, skis, and outboard motors.[4] The original game's five standard weapons – mines, rockets, autocannons, homing missiles, and mortars – are now joined by flamethrowers, with each weapon now capable of performing three special attacks using movements on the control pad. The Totaling and Whammy combat modes from the first game are also retained, as is the concept of stages with interactive features.
Completing secondary objectives in Quest Mode would also help unlock secret characters. Aside from being able to play music CDs, the player can also access the Vigilante 8 levels for multiplayer matches by inserting the game disc.
Plot
The game is set in September 1977, two years after the events of Vigilante 8. The southwestern United States has become peaceful in the wake of the Coyotes' defeat, but the Oil Monopoly Alliance Regime (OMAR) continues to dominate most of the world's petroleum market, well into the 21st century. With new Coyotes leader Slick Clyde leading OMAR during the twilight of his life by 2017, Clyde thinks that a failure to conquer America (which has adopted nuclear and clean energy) would be his biggest mistake. He plans to change history by stealing prototype time machines from Stanford University's quantum physics lab, travel back to the 1970s, and eliminate the Vigilantes to ensure OMAR's supremacy.
Characters
Many of the characters who previously appeared in Vigilante 8 return in the game, and are joined by a cast of new characters. However, not all playable characters have their own Quest Mode campaign.
The game's protagonists are the Vigilantes, which had been all but disbanded following the events of the first game. Their leader, Convoy, has married ex-Coyote Houston and now runs a trucking business, but is apparently killed in an ambush on September 17, 1977, presumably by the Coyotes. Also returning from the first game as members of the Vigilantes are gambler-turned-bounty hunter John Torque and Convoy's niece Sheila. The Vigilantes are joined by the Flying All-Star Trio (Team FAST), black stunt performers in search of their missing sister, and Dave's Cultsmen, a trio of hippie followers idolizing Vigilante 8 character Dave.
The game's main antagonist is ex-Vigilante Slick Clyde, who has become the Coyotes' new leader after finding Houston's old mind-control armband. His underlings are Japanese orphan Obake, whose real name is Keiko Uzumi, and cyborg Dallas 13, who is in fact Uzumi's close friend Darius, who disappeared after a mistake during the Stanford University heist. Sid Burn's former lover, arms smuggler Nina Loco, is a new addition to the Coyotes, having safeguarded most of the advanced weapons they stole in the first game. Boogie and Molo are the only returning Coyotes from the first game; Nina breaks Boogie out of jail, while Clyde frees Molo, who is being transported to a correctional center by a prison bus, giving him the bus as his personal vehicle.
The game also introduces a third faction, the Drifters: individuals who somehow get caught in the Vigilante–Coyote war, but are not affiliated with either faction. They include Chrono Police (ChronoPol) agent R. Chase, who is investigating Clyde and OMAR's activities; former FBI agent Chassey Blue, whose Hollywood career is in shambles following a scandal the Bureau engineered to put her back on the job; former NASA astronaut Bob O; Native American shaman Dusty Earth; doomsday preacher Padre Destino; and The Garbage Man.
Ending
As with the previous game, each playable character with a Quest Mode campaign has their own endings, and each of these endings is connected to tell the whole story.
Dallas 13 captures Houston, who fights back and kills him. Using Dallas 13's time-machine, Houston goes back to stop Convoy from driving off a cliff as the Coyotes attack. Convoy activates special cannons in his truck and goes into battle. The Team FAST siblings reunite with their sister Houston, whom they have never seen since 1973, when she was abducted from a gymnastics class (presumably by OMAR agents).
Later, Agent R. Chase corners a defiant Slick Clyde. The Coyote leader fights back and is on the verge of killing him until Obake incapacitates Clyde and leaves with him through the time warp. Now back in 2017, Slick wakes up in his car with Obake on the wheel. Having discovered the truth about Dallas 13's real identity and how Clyde killed her parents, she maneuvers the bomb-laden car on a collision course with OMAR headquarters, where Slick dies in the explosion. OMAR's collapse prompts Uzumi to step up and unveil her father's clean energy technology to the world. Sulking over his failure to arrest Clyde, Chase smashes his ChronoPol badge and finally meets his childhood crush, Chassey Blue (who also threw away her FBI ID). Since his ChronoPol badge is destroyed, Chase is declared AWOL, and he drives off with Chassey as other ChronoPol agents go after them.
Sheila enters the FBI Academy with Chassey's blessing and graduates. Her first assignment is to take down Molo, who thought Chassey was chasing him.
Under the guise of a road accident victim, the Garbage Man runs off with Bob O's lunar rover. The Garbage Man is revealed to be Vigilante 8 secret character Y The Alien, who then cannibalizes the rover to get parts for his spaceship. Bob O, revealed to be a NASA lab chimp, joins Y and jumps into the spaceship as it is about to launch.
Padre Destino is vaporized when a portal appears in the course of his prayers and shoots a blast of flame at him.
With the second defeat of the Coyotes, Nina decides to give the remaining Site 4 heavy weapons to a Mexican gang and rendezvous with them for the payoff. However, the shipment is actually a bomb that destroys the gang's limousine. Expecting to get away, Nina stops when she encounters John Torque, who has blocked the road and is about to capture her. After stashing Nina in the trunk of his car, Torque goes to the nearest jail to collect his bounty. He later changes his mind and heads to an island paradise for a vacation, where Convoy and Houston join the two.
Development
Vigilante 8: 2nd Offense was announced in 1998, initially with the title Vigilante 12, referring to the game's additional four characters compared to eight characters in its predecessor.[5] A school bus was featured in the game during development, but Activision expected to replace it with a prison bus because of "sensitivity to violence".[6] The Nintendo 64 version had production issues in its development, moving the release date to January, then February 2000.[1]
Printed media
Reception
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The PlayStation and Dreamcast versions received "favorable" reviews, while the Nintendo 64 version received "average" reviews, according to the review aggregation website GameRankings.[7][8][9] IGN said that the PlayStation version has improved in terms of car and environment variety, the physics engine, and gameplay, but the missions seem trite, adding that the game also bested Twisted Metal 4.[36] Joe Fielder of GameSpot lauded the same console version's upgrade system and the variety of songs in the game soundtrack, but was not as approving of the "aggravated" physics model and the graphics, which are just the same as the first game.[32] GameSpot and Game Informer gave the Nintendo 64 version positive reviews while it was still in development.[22][31] However, Greg Orlando of NextGen summed up the review of the Dreamcast version in just three words: "We take offense."[38] In Japan, where the PlayStation version was localized and published by Syscom under the name Vigilante 8: 2nd Battle (ヴィジランテ8 〜セカンドバトル〜, Vijirante 8 〜Sekando Batoru〜) on February 24, 2000, followed by the Dreamcast version on March 23, Famitsu gave it a score of 29 out of 40 for the former,[20] and 25 out of 40 for the latter.[19]
Four-Eyed Dragon of GamePro said, "As the first of its kind in the vehicle combat genre on the Dreamcast, Vigilante 8: 2nd Offense tears up the road with extreme and fun automobile mayhem. Don't miss this game—it's the car battle of champions."[40][lower-alpha 3] In one review, Dan Elektro said of the Nintendo 64 version, "When it comes to fast driving and faster shooting, Vigilante 8: 2nd Offense succeeds like no other N64 game. It's well worth the ride."[41][lower-alpha 4] In another review, The Freshman said of the same console version, "The first V8 was revolutionary, and the DC version of 2nd Offense looks very nice, but this particular incarnation could use a little work. If you must have every car-combat game out there, get this one, but most gamers will find other games that better satisfy their urge to destroy."[42][lower-alpha 5] In one review, Dan Elektro said of the PlayStation version, "With a mix of old and new characters, wild new levels, and the advantage of hindsight, Vigilante 8: 2nd Offense pours on the power. This year, it's enough to take the car combat crown."[43][lower-alpha 6] In another review, iBot said of the same console version, "In the battle of vehicular combat games, Vigilante 8: 2nd Offense puts up some stiff competition to Twisted Metal 4, and V8's superior controls and futuristic extras will keep you coming for seconds."[44][lower-alpha 7]
Despite positive reviews, Vigilante 8: 2nd Offense failed to sell well against its competitor, Twisted Metal 4. In October 2000, Activision declined to comment on a report that it had no plans to continue the series on the PlayStation 2 or any other new consoles.[45]
Notes
- ↑ In Electronic Gaming Monthly's review of the Dreamcast version, one critic gave it 8.5/10, two others gave it each a score of 8/10, and another gave it 7/10.
- ↑ In GameFan's viewpoint of the Nintendo 64 version, three critics gave it each a score of 78, 71, and 74.
- ↑ GamePro gave the Dreamcast version 4.5/5 for graphics, and three 5/5 scores for sound, control, and fun factor.
- ↑ GamePro gave the Nintendo 64 version three 4/5 scores for graphics, sound, and control, and 4.5/5 for fun factor in one review.
- ↑ GamePro gave the Nintendo 64 version two 4.5/5 scores for graphics and sound, 3/5 for control, and 3.5/5 for fun factor in another review.
- ↑ GamePro gave the PlayStation version 4/5 for graphics, 5/5 for sound, and two 4.5/5 scores for control and fun factor in one review.
- ↑ GamePro gave the PlayStation version 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor in another review.
References
- ↑ 1.0 1.1 1.2 1.3 "Our latest news headlines". http://www.luxoflux.com/frames.htm.
- ↑ "Activision Ready to Ship Vigilante 8: 2nd Offense". December 1, 1999. http://www.psxnation.com/news/120199c.shtml.
- ↑ "Vigilante 8: 2nd Offense". https://www.ign.com/games/vigilante-8-2nd-offense.
- ↑ Bickham, Jes (February 2000). "Vigilante 8: 2nd Offence [sic]". Official UK PlayStation Magazine (Future Publishing) (55).
- ↑ IGN staff (November 20, 1998). "Off the Record". Ziff Davis. https://www.ign.com/articles/1998/11/21/off-the-record-97.
- ↑ Perry, Douglass C. (October 1, 1999). "Vigilante 8: 2nd Offense (Preview)". Ziff Davis. https://www.ign.com/articles/1999/10/02/vigilante-8-second-offense-5.
- ↑ 7.0 7.1 "Vigilante 8: 2nd Offense for Dreamcast". CBS Interactive. https://www.gamerankings.com/dreamcast/199194-vigilante-8-2nd-offense/index.html.
- ↑ 8.0 8.1 "Vigilante 8: 2nd Offense for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/199195-vigilante-8-2nd-offense/index.html.
- ↑ 9.0 9.1 "Vigilante 8: 2nd Offense for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/199196-vigilante-8-2nd-offense/index.html.
- ↑ Miller, Skyler. "Vigilante 8: 2nd Offense (DC) - Review". All Media Network. http://www.allgame.com/game.php?id=18938&tab=review.
- ↑ Scoleri III, Joseph. "Vigilante 8: 2nd Offense (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19910&tab=review.
- ↑ Ottoson, Joe. "Vigilante 8: 2nd Offense (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=19641&tab=review.
- ↑ Marrin, John (January 7, 2000). "Vigilante 8: 2nd Offense (DC)". CNET. http://gamecenter.com/Consoles/Dreamcast/Vigilante82nd/.
- ↑ Mahood, Andy (March 17, 2000). "Vigilante 8: 2nd Offense (N64)". CNET. http://gamecenter.com/Consoles/Nintendo/Vigilante82nd/.
- ↑ Marrin, John (December 23, 1999). "Vigilante 8: 2nd Offense (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Vigilante82nd/.
- ↑ Hsu, Dan; Boyer, Crispin; Hager, Dean; Smith, Shawn (February 2000). "Vigilante 8: 2nd Offense (DC)". Electronic Gaming Monthly (Ziff Davis) (127): 175. https://retrocdn.net/images/3/37/EGM_US_127.pdf. Retrieved September 22, 2023.
- ↑ 17.0 17.1 Hudak, Chris (January 21, 2000). "Vigilante 8: 2nd Offense (DC, PSX)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=1899&full=1#mr_toppy.
- ↑ Conlin, Shaun (February 25, 2000). "Vigilante 8: 2nd Offense (N64)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=2117&full=1#mr_toppy.
- ↑ 19.0 19.1 "ヴィジランテ8 〜セカンドバトル〜 [ドリームキャスト"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12748&redirect=no. Retrieved September 22, 2023.
- ↑ 20.0 20.1 "ヴィジランテ8 〜セカンドバトル〜 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4624&redirect=no. Retrieved September 22, 2023.
- ↑ Reppen, Erik (March 2000). "Vigilante 8: 2nd Offense (DC)". Game Informer (FuncoLand) (83). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3375. Retrieved May 9, 2017.
- ↑ 22.0 22.1 "Vigilante 8: 2nd Offense (N64)". Game Informer (FuncoLand) (81). January 2000.
- ↑ "Vigilante 8: 2nd Offense (PS)". Game Informer (FuncoLand) (81). January 2000.
- ↑ Mosquera, Fernando (December 22, 1999). "Review for Vigilante 8: 2nd Offense (DC)". GameFan (Shinno Media). http://www.gamefan.com/repre.asp?g=1368&t=r. Retrieved May 9, 2017.
- ↑ Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (February 2000). "Vigilante 8: 2nd Offense (N64)". GameFan (Shinno Media) 8 (2): 13. https://archive.org/details/Gamefan_Vol_8_Issue_02/page/n13/mode/2up. Retrieved November 11, 2020.
- ↑ Weitzner, Jason "Fury" (February 2000). "Vigilante 2: 2nd Offense (N64)". GameFan (Shinno Media) 8 (2): 38. https://archive.org/details/Gamefan_Vol_8_Issue_02/page/n39/mode/2up. Retrieved November 11, 2020.
- ↑ Brian (January 2000). "Vigilante 8: 2nd Offense Review (DC)". CraveOnline. https://www.gamerevolution.com/review/32255-vigilante-8-2nd-offense-review.
- ↑ Amsbury, Robert (March 2000). "Vigilante 8: 2nd Offense Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32611-vigilante-8-second-offense-review.
- ↑ Brian (December 1999). "Vigilante 8: 2nd Offense - PlayStation Review". CraveOnline. http://www.game-revolution.com/games/sony/action/vigilante_8_2nd_offense.htm.
- ↑ Fielder, Joe (January 5, 2000). "Vigilante 8: 2nd Offense Review (DC)". Fandom. https://www.gamespot.com/reviews/vigilante-8-second-offense-review/1900-2540066/.
- ↑ 31.0 31.1 Fielder, Joe (November 19, 1999). "Vigilante 8: 2nd Offense Review (N64)". Fandom. https://www.gamespot.com/reviews/vigilante-8-second-offense-review/1900-2543720/.
- ↑ 32.0 32.1 Fielder, Joe (November 19, 1999). "Vigilante 8: 2nd Offense Review (PS)". Fandom. https://www.gamespot.com/reviews/vigilante-8-second-offense-review/1900-2546101/.
- ↑ Subskin (February 2, 2000). "Vigilante 8: 2nd Offense". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/vigilante8/.
- ↑ White, Matt (December 23, 1999). "Vigilante 8: 2nd Offense (DC)". Ziff Davis. https://www.ign.com/articles/1999/12/24/vigilante-8-second-offense.
- ↑ Nix, Marc (February 1, 2000). "Vigilante 8: 2nd Offense (N64)". Ziff Davis. https://www.ign.com/articles/2000/02/02/vigilante-8-second-offense-4.
- ↑ 36.0 36.1 Nix, Marc (December 15, 1999). "Vigilante 8: 2nd Offense (PS)". Ziff Davis. http://www.ign.com/articles/1999/12/16/vigilante-8-second-offense-2.
- ↑ Bickham, Jes (April 2000). "Vigilante 8: 2nd Offence [sic]". N64 Magazine (Future Publishing) (40): 70–71.
- ↑ 38.0 38.1 Orlando, Greg (March 2000). "Vigilante 8: 2nd Offense (DC)". NextGen (Imagine Media) (63): 88. https://archive.org/details/NextGen63Mar2000/page/n89/mode/2up. Retrieved November 9, 2020.
- ↑ Kujawa, Kraig (February 2000). "Vigilante 8: 2nd Offense". Official U.S. PlayStation Magazine (Ziff Davis) 3 (5): 88. https://archive.org/details/Official_U.S._Playstation_Magazine_Issue_29_February_2000/page/n87/mode/2up. Retrieved November 10, 2020.
- ↑ Four-Eyed Dragon (February 2000). "Vigilante 8: 2nd Offense (DC)". GamePro (IDG) (137): 110. https://retrocdn.net/images/b/bc/GamePro_US_137.pdf. Retrieved September 22, 2023.
- ↑ Dan Elektro (February 2000). "Vigilante 8: 2nd Offense (N64)". GamePro (IDG) (127): 98.
- ↑ The Freshman (February 3, 2000). "Vigilante 8: 2nd Offense Review for N64 on GamePro.com". GamePro (IDG). http://www.gamepro.com/nintendo/n64/games/reviews/4568.shtml. Retrieved September 22, 2023.
- ↑ Dan Elektro (February 2000). "Vigilante 8: 2nd Offense (PS)". GamePro (IDG) (127): 88.
- ↑ iBot (2000). "Vigilante 8: 2nd Offense Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/sony/psx/games/reviews/3649.shtml. Retrieved September 22, 2023.
- ↑ IGN staff (October 11, 2000). "Vigilante 8 May Die". Ziff Davis. https://www.ign.com/articles/2000/10/12/vigilante-8-may-die.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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