Software:Wallace & Gromit in Project Zoo

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Wallace & Gromit in Project Zoo
North American Xbox cover art
Developer(s)Frontier Developments
Publisher(s)BAM! Entertainment
Platform(s)GameCube, PlayStation 2, Xbox, Microsoft Windows
ReleaseGameCube, PlayStation 2, Xbox
  • EU: 3 October 2003
  • NA: 8 October 2003 (PS2)[1]
  • NA: 16 October 2003 (GC, Xbox)[2]
Microsoft Windows
  • EU: 31 October 2003
Genre(s)Platform
Mode(s)Single-player

Wallace & Gromit in Project Zoo is a platform video game developed by Frontier Developments and published by BAM! Entertainment (European distribution being handled by Acclaim Entertainment) for the GameCube, PlayStation 2, Xbox and Microsoft Windows. It is the first console game to feature Aardman Animations' characters Wallace and Gromit and also features the voice of Wallace, Peter Sallis reprising his role.

Gameplay

As Gromit, the player must use Wallace's bizarre inventions - including the Porridge Gun, Turnip Launcher, Springy Boots, and Gyrocopter - to battle Feathers McGraw's robotic minions and rescue the baby animals in typical platform game style.

Plot

Wallace and Gromit have adopted Archie, a baby polar bear at the local zoo. When they go to the zoo to celebrate his birthday, they find the zoo padlocked and supposedly under new management. They soon discover that Feathers McGraw (the villain from The Wrong Trousers) is now running the zoo and has kidnapped Archie. Back at home, Wallace and Gromit design a giant wooden penguin (a parody of the Trojan Horse) which gets them inside the zoo. Entering the jungle house, they find that Feathers has captured baby elephants to force their parents to work for him. To help Gromit, Wallace fashions a telescope into a banana gun as the first weapon of the game. Upon rescuing the first baby elephant, the parents push down a set of doors allowing them access to the next area. Upon making their way to the temple, the duo are almost flattened by a rolling boulder trap, but it is able to smash a way out for them. In the Temple, Gromit also gains a new tool of a torch, allowing him to illuminate areas or light fuses. After repairing a panel damaged by the boulder, Wallace finds an entrance to a mine where Gromit must battle a mole machine in the first boss fight of the game with the aid of Wallace's Go-Higher Springy Boots. After the mole machine is destroyed, Feathers escapes underground. Wallace sees a poster nearby denoting a countdown to D-Day, which he finds odd.

Travelling underground, Wallace and Gromit are briefly separated, forcing Gromit to navigate mining machinery and mine cart tracks. It also turns out Feathers has imprisoned baby beavers to force their parents to work. Upon Gromit freeing the first baby beaver, Wallace finds himself trapped on a bridge, so Gromit must detonate explosives to free him. Upon doing this, Wallace repairs the lift leading them to a large cave where Gromit must free two other beavers, in the process gaining a new weapon of a Porridge gun. Wallace discovers drainage, along with Feathers flying a helicopter so quickly engineers a Gyro-Copter, allowing them to give chase to the Volcanic sector. Upon being cornered by the duo, Feathers drops them through a trapdoor into a flooded room where they are nearly crushed before Gromit unlocks the door. After obtaining the new tool of a fire extinguisher, the duo are briefly get separated again, with Gromit needing to navigate around lava, fire and enemies before they are reunited and find imprisoned baby gorillas who Gromit is soon able to free. In appreciation, the gorillas open up the lift, allowing them further access. Eventually, after freeing all three gorillas, Wallace and Gromit find their way back to the Gyro-Copter, where they see Feathers activating some machinery.

Using the Gyro-copter and the porridge gun, they gum up the machinery and Feathers uses an escape pod to flee, which they follow, eventually crash landing in a warehouse. Inside the warehouse, they find Feathers has captured baby pandas and must deal with enemies, machinery and goons to free them. In the process, Wallace also builds the last main weapon of the game; a high velocity turnip launcher. After eventually finding Feathers and Archie, Feathers cuts the lights, allowing him to escape to the Polar exhibit, where he has captured 3 baby polar bears, with one of them having to be rescued by activating 3 steam valves to produce hot water needed to melt the ice. Eventually, Wallace soups up a pedlo boat with a turnip launcher. After obtaining Feathers' remote control, Wallace accidentally activates Feathers' submarine, forcing Gromit to destroy it and icebergs.

Wallace and Gromit then enter the last set of levels in the game, finding Feathers has created a Diamond-O-Matic to create diamonds, reminding Wallace of the D-Day poster. Archie accidentally gets sent into the machine, and Gromit must enter the machine, using weapons and tools collected from throughout the game and protect Archie from various threats such as fire and ice, whilst also freeing 3 baby zebras. They are able to rescue Archie and go to confront Feathers. In the final boss fight of the game, Wallace is imprisoned in a cell and Gromit must battle Feathers in a giant robot suit, avoiding attacks and then shooting the robot in either the bottom or the eyes with a turnip launcher when vulnerable. Upon the robot being defeated, Wallace is freed from his cell and Feathers activates a rocket pack to escape. However, upon reaching the zoo entrance, Feathers is confronted by the parent beavers, pandas, polar bears and zebras before being caged by the elephants and dropping his diamond, which is swiftly picked up by Gromit. Wallace then notes how Feathers won't be troubling them again in a hurry, with the penguin being back in his cell from the end of the Wrong Trousers.

Photos shown during the credits show Archie celebrating his birthday with his mother at Wallace and Gromit's house.

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
EGM5.83/10[3]5.83/10[3]5.83/10[3]
Game InformerN/A7.5/10[4]N/A
GameSpot6.5/10[5]6.5/10[6]6.5/10[6]
GameZone7/10[7]7.4/10[8]N/A
IGN6.7/10[9]6.7/10[9]6.7/10[9]
NGC Magazine70%[10]N/AN/A
Nintendo Power3.3/5[11]N/AN/A
OPM (US)N/AStarStarStar[12]N/A
OXM (US)N/AN/A7.5/10[13]
TeamXboxN/AN/A6.5/10[14]
Aggregate score
Metacritic66/100[15]67/100[16]63/100[17]

Wallace & Gromit in Project Zoo received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[15][16][17]

References

  1. "Wallace and Gromit arrive on Xbox - XboxAddict News" (in en). https://xboxaddict.com/news/3875/Wallace-and-Gromit-arrive-on-Xbox.html. 
  2. Scott, Jonathan (2003-10-17). "Wallace and Gromit Released" (in en). https://www.ign.com/articles/2003/10/17/wallace-and-gromit-released. 
  3. 3.0 3.1 3.2 EGM staff (November 2003). "Wallace & Gromit in Project Zoo". Electronic Gaming Monthly (172): 176. 
  4. "Wallace & Gromit in Project Zoo (PS2)". Game Informer (126): 118. October 2003. 
  5. Davis, Ryan (October 29, 2003). "Wallace & Gromit in Project Zoo Review (GC)". GameSpot. http://www.gamespot.com/reviews/wallace-and-gromit-in-project-zoo-review/1900-6077571/. Retrieved June 26, 2014. 
  6. 6.0 6.1 Davis, Ryan (October 21, 2003). "Wallace & Gromit in Project Zoo Review". GameSpot. http://www.gamespot.com/reviews/wallace-and-gromit-in-project-zoo-review/1900-6077100/. Retrieved June 26, 2014. 
  7. Hollingshead, Anise (October 29, 2003). "Wallace & Gromit in Project Zoo - GC - Review". GameZone. Archived from the original on March 10, 2009. https://web.archive.org/web/20090310180000/http://gamecube.gamezone.com/gzreviews/r21530.htm. Retrieved June 27, 2014. 
  8. Lafferty, Michael (October 9, 2003). "Wallace & Gromit in Project Zoo - PS2 - Review". GameZone. Archived from the original on May 15, 2008. https://web.archive.org/web/20080515151154/http://ps2.gamezone.com/gzreviews/r21530.htm. Retrieved June 27, 2014. 
  9. 9.0 9.1 9.2 Perry, Douglass C. (October 7, 2003). "Wallace and Gromit in Project Zoo". IGN. http://www.ign.com/articles/2003/10/07/wallace-and-gromit-in-project-zoo. Retrieved June 26, 2014. 
  10. "Wallace & Gromit in Project Zoo". NGC Magazine. December 2003. 
  11. "Wallace & Gromit in Project Zoo". Nintendo Power 174: 146. December 2003. 
  12. Nguyen, Thierry (November 2003). "Wallace & Gromit [in Project Zoo"]. Official U.S. PlayStation Magazine: 147. Archived from the original on June 4, 2004. https://web.archive.org/web/20040604071304/http://www.playstationmagazine.com/article2/0,2053,1492380,00.asp. Retrieved June 27, 2014. 
  13. "Wallace & Gromit in Project Zoo". Official Xbox Magazine: 154. December 2003. 
  14. Semsey, Rob (November 3, 2003). "Wallace & Gromit in Project Zoo Review (Xbox)". TeamXbox. Archived from the original on January 12, 2011. https://web.archive.org/web/20110112174908/http://reviews.teamxbox.com/xbox/617/Wallace-Gromit-in-Project-Zoo/p1/. Retrieved June 27, 2014. 
  15. 15.0 15.1 "Wallace & Gromit in Project Zoo for GameCube Reviews". Metacritic. https://www.metacritic.com/game/wallace-and-gromit-in-project-zoo/critic-reviews/?platform=gamecube. Retrieved June 26, 2014. 
  16. 16.0 16.1 "Wallace & Gromit in Project Zoo for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/wallace-and-gromit-in-project-zoo/critic-reviews/?platform=playstation-2. Retrieved February 7, 2013. 
  17. 17.0 17.1 "Wallace & Gromit in Project Zoo for Xbox Reviews". Metacritic. https://www.metacritic.com/game/wallace-and-gromit-in-project-zoo/critic-reviews/?platform=xbox. Retrieved February 7, 2013. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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