Software:Warpath (video game)

From HandWiki
Warpath
Developer(s)Digital Extremes
Publisher(s)Groove Games
Designer(s)James Schmalz
EngineUnreal Engine 2.5
Platform(s)Microsoft Windows, Xbox
ReleaseWindows
  • NA: July 18, 2006
  • UK: March 2, 2007
  • EU: May 2, 2007
Xbox
  • NA: July 24, 2006
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Warpath is a first-person shooter video game developed by Digital Extremes. The game was originally being developed as a sequel to Pariah, but since Pariah was a commercial flop, Warpath continued development as a whole new game. However, the similarities between the gameplay of both games are very apparent.

Technology

The game utilizes Unreal Engine 2 with optimizations and additions of the 2.5 Build (the same used for Unreal Championship 2 and Pariah) and the Havok physics engine.[citation needed]

Demo

A demo for the PC version of Warpath was released on March 1, 2006. The demo included two maps: Breach for Deathmatch and Team Deathmatch, and Rush for Capture The Flag. The Front Line Assault mode was not included. This demo is available on the disc included with April 2006 issue of PC Gamer.

A demo for the Xbox version of Warpath is available on the disc included with the June 2006 issue of Official Xbox Magazine. It was basically the same as the PC demo, though the Deathmatch/Team Deathmatch map that was included was SubZero instead of Breach.

Reception

Reception
Review scores
PublicationScore
PCXbox
1Up.comN/AD+[3]
EGMN/A4.83/10[4]
Game Informer7.25/10[5]7.25/10[5]
GameSpot5.7/10[6]5.7/10[6]
GameSpyN/AStarStarHalf star[7]
GameTrailers6.4/10[8]6.4/10[8]
GameZone7.2/10[9]6/10[10]
IGN5.7/10[11]5.3/10[12]
OXM (US)N/A3/10[13]
PC Gamer (US)70%[14]N/A
Aggregate score
Metacritic57/100[1]53/100[2]

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[1][2] It was delayed multiple times from its original March 21, 2006, release date, and started to get better reactions from the press during its development, but it still continued to get mixed reviews. People who played the game or demo thought it was a top-notch fast-paced shooter. In the words of IGN:

"While WarPath doesn't do anything blatantly wrong, it fails to do anything new. Charging through the repetitive metallic halls of each level will feel very familiar to anyone who's played a lot of first person shooters. Even the bots on the hardest difficult suffer from noticeable A.I. issues, so if this one's to be played at all it should be online. After numerous hours of play some weapon balance issues will become apparent, especially with the Vibro Blade during close range battles. Vehicles are included, but they're generally useless as the stages are so small. A larger variety of game modes more interesting maps would have helped out, but ultimately WarPath does little too differentiate itself from the rest of the shooters out there. The upgradeable weapons are a good feature, but nothing that'll hold players' interest beyond a few hours."[11][12]

References

  1. 1.0 1.1 "Warpath for PC Reviews". Red Ventures. https://www.metacritic.com/game/warpath/critic-reviews/?platform=pc. Retrieved December 26, 2019. 
  2. 2.0 2.1 "Warpath for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/warpath/critic-reviews/?platform=xbox. Retrieved December 26, 2019. 
  3. Sharkey, Scott (August 17, 2006). "Warpath (XBOX)". Ziff Davis. Archived from the original on July 19, 2012. https://web.archive.org/web/20120719215836/http://www.1up.com/reviews/warpath. Retrieved December 26, 2019. 
  4. EGM staff (May 2006). "Warpath". Electronic Gaming Monthly (Ziff Davis) (203): 104. 
  5. 5.0 5.1 Biessener, Adam (May 2006). "Warpath". Game Informer (GameStop) (157): 98. Archived from the original on August 12, 2007. https://web.archive.org/web/20070812042226/http://www.gameinformer.com/NR/exeres/8A7B6FA0-B51E-4887-A5EA-3442176485A2.htm. Retrieved December 26, 2019. 
  6. 6.0 6.1 Navarro, Alex (July 27, 2006). "Warpath Review". Red Ventures. https://www.gamespot.com/reviews/warpath-review/1900-6154800/. Retrieved December 26, 2019. 
  7. VanOrd, Kevin (August 3, 2006). "GameSpy: WarPath (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/warpath/723300p1.html. Retrieved December 26, 2019. 
  8. 8.0 8.1 "WarPath Review". Viacom. July 28, 2006. Archived from the original on October 20, 2006. https://web.archive.org/web/20061020002812/http://www.gametrailers.com/gamepage.php?id=2435. Retrieved December 26, 2019. 
  9. Giacobbi, Kevin "BIFF" (August 1, 2006). "Warpath - PC - Review". Archived from the original on October 4, 2008. https://web.archive.org/web/20081004233343/http://pc.gamezone.com/gzreviews/r28301.htm. Retrieved December 26, 2019. 
  10. Valentino, Nick (July 26, 2006). "Warpath - XB - Review". Archived from the original on July 18, 2008. https://web.archive.org/web/20080718120047/http://xbox.gamezone.com/gzreviews/r28301.htm. Retrieved December 26, 2019. 
  11. 11.0 11.1 Onyett, Charles (July 25, 2006). "WarPath Review (PC)". Ziff Davis. Archived from the original on May 2, 2007. https://web.archive.org/web/20070502174253/https://pc.ign.com/articles/720/720962p1.html. Retrieved December 26, 2019. 
  12. 12.0 12.1 Onyett, Charles (July 25, 2006). "Warpath Review (Xbox)". Ziff Davis. https://www.ign.com/articles/2006/07/25/warpath-review. Retrieved December 26, 2019. 
  13. "Warpath". Official Xbox Magazine (Future US): 77. May 2006. 
  14. "Warpath". PC Gamer (Future US) 13 (6): 50. June 2006. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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