Software:Way of the Samurai 3

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Short description: 2008 video game
Way of the Samurai 3
North American box art
Developer(s)Acquire
Publisher(s)
Director(s)Kojiro Endo
Producer(s)Takuma Endo
Designer(s)
  • Koushi Nakanishi
  • Keisuke Kanayama
Programmer(s)Satoru Koyama
Artist(s)Toshio Koike
Composer(s)Noriyuki Asakura
SeriesWay of the Samurai
EngineGamebryo
Platform(s)
ReleasePlayStation 3
  • JP: November 13, 2008
  • NA: October 13, 2009
  • EU: March 12, 2010
Plus
  • JP: October 29, 2009
Xbox 360
  • JP: February 26, 2009
  • NA: October 13, 2009
  • EU: March 12, 2010
Windows
  • WW: March 23, 2016
Genre(s)Action-adventure, action role-playing
Mode(s)Single player

Way of the Samurai 3 (Japanese: 侍道3, Hepburn: Samurai Dou 3) is a video game made by Acquire, released by Spike on November 13, 2008, in Japan. It was released for PlayStation 3, and later ported to the Xbox 360.[1] It is the sequel of the PlayStation 2 games Way of the Samurai and Way of the Samurai 2. A sequel, Way of the Samurai 4, was released for the PlayStation 3 in 2011.

The English version of the game was released in North America by publishers Agetec (PS3) and UFO Interactive Games (Xbox 360) on October 13, 2009, and in Europe by Rising Star Games on March 12, 2010. It was released for Windows by Ghostlight on March 23, 2016.[2]

Story

The time is the Sengoku period. The story takes place in Amana, a fictional land ruled by a rising feudal lord, Fujimori Shuzen, who had overthrown his former superior, Lord Sakurai, and became the new ruler. The Fujimori clan is an emerging force in Amana and has many enemies within its territory. In order to protect their domain, they force farmers and villagers to overwork and impose heavy taxes on them to strengthen their armed force. Because of this, people in Amana are beginning to feel discontent toward the Fujimori clan.

There are three main factions in Amana: Fujimori clan, Ouka clan, and Takatane villagers. The Ouka clan consists of vassals of the Sakurai clan and outcasts who desire power. They want to overthrow the Fujimori clan. The Takatane villagers are harmonious people only wishing for peace.

Gameplay

Players have direct involvement in the plot by choosing dialogues and actions in the game. A new feature in the game is that players can draw their weapon any time during cutscenes.[3]

There are 22 endings. After completing the game, players will retain the weapons, items, parts they obtained, money, as well as physical stats, learned skills and techniques for future replays.

Based on what they did in the game, players will receive an end-game title and Samurai Points. There are 50 different titles, ranging from "Nobody" to "Samurai 4EvR!". The total Samurai Points are used to unlock secrets, heads, clothes, and abilities.

The game encourages players to be honourable, because they will lose their total Samurai Points for doing villainous acts, and will not be able to unlock secrets.

Movement and time

Players can either walk from place to place, or travel instantly between areas by using the map.[4] If you use the map, time will wind forward. There are eight areas in Amana: Kuchihagahara, Guard Gate, Posting Station, Takatane Village, Omiki Town, Castle Amana, Castle Minori, and The Road. Areas which have events will be marked with an Inkling "!" to allow players to follow the storyline easily.

Time is displayed by a clock on the top right corner of the screen. One minute in the game is equal to one second in real life. Time progresses as the day advances; morning, noon, evening, night, midnight, and dawn. Certain events only occur at a certain time of the day. Unlike previous games, there is no day limit in this game.

The "safe house" first introduced in Way of the Samurai 2 returns, but this time you can actually walk around. A bed, weapon safe, money safe, item box, closet, and part box can be found inside the house.

Combat

Way of the Samurai 3 focuses on sword combat. There are over 100 weapons in the game,[5] including swords, spears,[5] and even some joke weapons like sticks, green onion, tuna, brooms, and hoes. Players can kneel down and beg for mercy[6] if they are losing the fight. NPCs can also do this.

The "parry" technique introduced in the last game was scrapped. Now the "push and pull" system like in the first game is used, as well as a new "instant kill" (hit-satsu) technique called "glimpse of death", which is activated after a successful awase. After an instant kill, it is possible to perform a chain kill (ren-satsu) just by approaching opponents and hitting the right buttons.

With Blunt Attack mode ON the samurai will use the blunt side of the blade, and as the result, enemies will be knocked out instead. When using blunt attack, instant kill is disabled.

Weapons will gain experience and level up. New skills can be learned by levelling up weapons. At maximum level (50), the weapon will have infinite durability and become unbreakable. You can learn unarmed fighting and dual ninja sword techniques by reading scrolls.[7] Learned skills are now recorded with the main character and later can be assigned to newly created weapons. Once you have learned all skills for a sword stance (like middle stance), a stance mastery trophy will be unlocked.

Swords and spears

The player can enhance your swords' statistics and values by visiting the blacksmiths. In addition to that, Way of the Samurai 3 is the first in the series to allow players to build their own katana or spears by collecting parts like blades (scabbards included), guards, grips, pommels, and bringing them to the blacksmiths. Players then can set a stance and assign moves to it, and can even name their new weapon.[5] According to the official blog, there are around 200 original parts and more than 750 skills to choose from.

The swords are still divided into seven types: middle stance (chūdan-no-kamae), upper stance (jōdan-no-kamae), lower stance (gedan-no-kamae), side stance (waki-gamae), single stance (one-handed), draw stance (fencing/battōjutsu), and ninja stance. The player can obtain the "dual wielding" ability after earning a certain number of Samurai Points.

A new stat for weapons is "weight", ranging from 0 (light) to 8 (unmovable). Heavyweight weapons are very slow.

Partners

Another notable new feature is the "partner" system. There are non-player characters in Amana who can follow the player.[8] There are 14 partners (18 in the Plus version), from a spear-wielding widow to the ghost of a murdered woman to a cat girl called "Nya-Nya" (meow meow). Each of them has different abilities, from assisting in combat to holding weapons/items/parts. The maximum relationship point of each partner is 7.14%. To have 100%, player must raise relationship with all available partners.

Jobs and minigames

Players can do jobs for any of the three sides. Working for one side will increase the main character's popularity with that side, and terrorising them will make them hate him instead. Some of these jobs include babysitting a dog, finding runaway kids, punishing food thieves, rescuing kidnapped babies, or just killing someone.

In addition to various normal "jobs" provided by four different brokers, there are some minigames like "ring the bell", "cut vegetables", "dismantle the giant tuna", and "make mochi (sticky rice cakes)".

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPS3: 58/100[9]
X360: 55/100[10]
Review score
PublicationScore
Play16%[11]

Famitsū gave the game a 31/40 (8-7-8-8) score.[12] It sold 80,000 copies in the first three days in Japan.[13]

GamesRadar gave "7 reasons you should care about Way of the Samurai 3".[14] Chris Roper from IGN wrote a review, giving it a 6.5 overall for having "PS2 games" graphics, "meh" combat, and "not enough of a sandbox to really build a castle". On November 30, 2009, GameSpot posted a review for this game, with a 5.5/10 score.

"Plus" version

A new version of the game was released for PlayStation 3 in Japan as Way of the Samurai 3 Plus on October 29, 2009.[15] It features additional content, including four more companions (Osei, Itsuse, Araragihime, and Sensei). The English version of the game, which was released close to Plus, does not include this content. However, it features additions of the earlier Xbox 360 port.[16]

References

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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