Software:White Gold: War in Paradise

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White Gold: War in Paradise
Developer(s)Deep Shadows
Publisher(s)CIS: Russobit-M
EngineVital Engine 3
Platform(s)Microsoft Windows
Release24 October 2008 (Russia)
21 December 2010 (GamersGate)
23 November 2016 (Steam)
Genre(s)First-person shooter, Role playing game
Mode(s)Single player

White Gold: War in Paradise (Xenus II: Белое золото, Xenus II: White Gold) is the sequel or possibly prequel to the 2005 video game Boiling Point. White Gold was developed by Ukrainian game studio Deep Shadows. The Microsoft Windows version was released in CIS territories by Russobit-M on October 24, 2008. The game runs on the Vital Engine 3, which also powers The Precursors.

Setting

The game's events take place in water-separated islands in the Caribbean, in contrast to the single land mass called Realia from Boiling Point. The hero arrives on the islands to investigate a series of mysterious events connected to poisonous cocaine. He finds himself in the middle of a socially unstable and politically volatile environment, with 7 different factions including Civilians, Government, Mafia, Guerrillas, Bandits, Natives and CIA operatives.

Plot

The main character is Saul Myers, a retired veteran of a special military squad that fought in the Caribbean region. During one fateful mission, many of the main character's squad members were killed, leaving only him and one friend alive. While the friend gradually lost his mind, the main character succumbed to drinking heavily.

Some time later, a new drug surfaces in Europe and America. It is indistinguishable from cocaine, but it has an incredibly high mortality rate. The Government is shocked regarding how many young people are now dying, or are in danger. The drug-mafias are under heavy fire from dead relatives of drug users, who blame them for the drugs release. The Special Services sends men out, only to receive them back in body bags.

The government then remembers the main character, and recruits his help because his old squad friend is involved too. Consequently, the main character finds himself on one of the Caribbean islands, where he starts his investigation.

After much investigation, Saul learns the poisoned cocaine is being produced by an indigenous cult known as The Resurrection of the Gods, who believe the war with the conquistadors was lost because the Christian God put the native gods to sleep, and that those gods must be reawakened to retake the world from the white man. Saul also learns that a faction of the CIA is secretly distributing the poisoned cocaine in the West, in order to create a crisis to increase their budget as well as cull undesirable elements from society. After being captured by the corrupt CIA members, Saul breaks loose and kills all of them. He then travels to the cult's headquarters in an ancient native island city, where he confronts and kills the cult's leader, afterwards reflecting on the cycle of revenge that dominates the region and humanity in general.

History

In December 2010, an English version was made available via digital distribution on GamersGate. The game was also made available for purchase via online retailer Beamdog.[1] On November 23, 2016 a Steam re-release followed.[2]

After the end of official support by Deep Shadows, remaining bugs and issues, were fixed by the game community via unofficial patches which also form the base of and are included in the current English digital distribution versions of the game.[3]

Gameplay

The game features a free-roaming world, with vast open areas, diverse weapons and a multitude of land, air and water vehicles. Hand-to-hand combat was also implemented. The character development system has been extensively altered and improved upon to provide more flexibility than previous versions. One of the major overhauls being the new perk system.

See also

References

  1. english-precursors-and-xenus-2-released on bluesnews.com
  2. Xenus 2. White Gold. on Steam (November 23, 2016)
  3. "Wesp5's Patches And Kickstarter - Updated". Blue's News. 2013-04-05. http://www.bluesnews.com/s/140527/wesp5_s-patches-and-kickstarter-updated. Retrieved 2014-09-20. "Here's a flurry of news from Wesp5, who has released several of his unofficial patches for unsupported games [...] a new version 1.7 patch is available on Mod DB and The Patches Scrolls for White Gold: War in Paradise." 
  • Official website of Deep Shadows
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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