Software:World Series Baseball '98
| World Series Baseball '98 | |
|---|---|
![]() North American Sega Saturn cover art featuring Chipper Jones. | |
| Developer(s) | Sega BlueSky Software (Genesis) |
| Publisher(s) | Sega |
| Producer(s) | David Perkinson Scott Rohde |
| Series | World Series Baseball |
| Platform(s) | Sega Genesis, Sega Saturn |
| Release | Saturn Genesis |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
World Series Baseball '98 is a traditional baseball simulation video game by Sega, released in North America and South Korea for the Sega Saturn and Sega Genesis as a sequel to World Series Baseball II.
The game was first released in Japan under the title Pro Yakyū GREATEST NINE '97 (プロ野球 グレイテストナイン'97 Puro Yakyū Gureitesuto Nain '97) which used the Nippon Professional Baseball license.
Gameplay

Development and release
Reception
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The Saturn version of World Series Baseball '98 received mostly positive reviews. The series' transition to polygonal graphics was generally approved of, particularly since the game still runs as fast as its predecessors,[4][10] though multiple reviewers criticized that the bats are grossly out-of-proportion, saying they look like two-by-four lumber planks.[4][10] Most also commented on the inability to trade players.[9][10] However, the batting/pitching quadrant system was highly praised.[9][10] Next Generation, in particular, argued that in conjunction with the deep fielding controls and management strategies, the quadrant system makes World Series Baseball '98 a genre-redefining game comparable to the likes of Doom and NFL GameDay 97. The reviewer stated, "Clearly, this is the new standard for baseball games, and there are no current games that even come close. Saturn may not have much, but it's got baseball."[9] Other critics were more moderate, though still positive. GamePro concluded that the fast, fun nature of the game overrides its issues with graphics and sounds, and compared it favorably to contemporary baseball games on the Saturn such as Grand Slam.[lower-alpha 2][10] Kraig Kujawa and Dean Hager both said that it is inferior to MLB '98, but still very good, and Hager added, "I'll say for sure it's the best baseball game for the Saturn."[4]
The Genesis version was released at the end of the console's lifespan and was largely ignored by the press. A brief review in GamePro criticized that the only improvements over World Series Baseball '96 are updated rosters and interleague play, making it only worth buying for those who do not yet have a baseball game for the Genesis.[lower-alpha 3][11]
During the inaugural Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated the Saturn version for "Console Sports Game of the Year",[12] which was ultimately awarded to International Superstar Soccer 64.[13]
Notes
- ↑ In GameFan's viewpoint of the Saturn version, one critic gave it 77, and the other 90.
- ↑ GamePro gave the Saturn version 4.0/5 for graphics, 4.0/5 for sound, 4.0/5 for control, and 4.5/5 for fun factor.
- ↑ GamePro gave the Genesis version 3.5/5 for graphics, 3.0/5 for sound, 3.0/5 for control, and 3.5/5 for fun factor.
References
- ↑ 1.0 1.1 "PLAY BALL! SEGA SPORTS PUTS OTHER BASEBALL GAMES ON THE BENCH WITH RELEASE OF WORLD SERIES BASEBALL '98 [month mislabeled as "June""]. Sega of America. July 22, 1997. http://www.sega.com/central/press_releases/july97/wsb98.html.
- ↑ Marriott, Scott Alan. "World Series Baseball 98 (Genesis) - Review". All Media Network. Archived from the original on November 17, 2014. https://web.archive.org/web/20141117083625/http://www.allgame.com/game.php?id=7612&tab=review. Retrieved January 2, 2021.
- ↑ Brumley, Doug (November 7, 1997). "World Series Baseball '98 (Saturn)". CNET. Archived from the original on August 19, 2000. https://web.archive.org/web/20000819211832/http://www.gamecenter.com/Consoles/Sega/World98/. Retrieved November 4, 2021.
- ↑ 4.0 4.1 4.2 4.3 Kujawa, Kraig; Hager, Dean (September 1997). "Team EGM Sports: World Series Baseball '98". Electronic Gaming Monthly (Ziff Davis) (98): 129.
- ↑ "プロ野球 グレイテストナイン'97 [セガサターン"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14687&redirect=no. Retrieved January 2, 2021.
- ↑ "World Series Baseball '98 (Saturn)". Game Informer (FuncoLand) (53). September 1997.
- ↑ Joe Kidd; Jacques Strap (September 1997). "World Series Baseball '98 (Saturn)". GameFan (Metropolis Media) 5 (9): 98. https://retrocdn.net/images/e/e1/GameFan_US_0509.pdf. Retrieved January 2, 2021.
- ↑ Tennenbaum, Jon (September 1997). "World Series Baseball '98 Review (Saturn)". CraveOnline. Archived from the original on June 13, 1998. https://web.archive.org/web/19980613230020/http://www.game-revolution.com/games/saturn/baseball98.htm. Retrieved January 2, 2021.
- ↑ 9.0 9.1 9.2 9.3 "Out of the Park". Next Generation (Imagine Media) (34): 172. October 1997. https://archive.org/details/NEXT_Generation_34/page/n175/mode/2up. Retrieved January 2, 2021.
- ↑ 10.0 10.1 10.2 10.3 10.4 The Rookie (September 1997). "Sega Swings into 3D with Its Best World Series Title". GamePro (IDG) (108): 106.
- ↑ Air Hendrix (October 1997). "World Series Baseball '98". GamePro (IDG) (109): 156.
- ↑ "The Award - Updates". Archived from the original on June 15, 1998. https://web.archive.org/web/19980615090128/http://www.interactive.org/html/award/awardupdate.htm. Retrieved November 4, 2021.
- ↑ "The Award - Winners". Archived from the original on June 15, 1998. https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm. Retrieved November 4, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
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