Software:Yesterday (video game)

From HandWiki
Yesterday
British cover artwork
Developer(s)Pendulo Studios
Publisher(s)Focus Home Interactive, FX Interactive (Spain)
Platform(s)Microsoft Windows, iOS, Android
ReleaseWindows
22 March 2012
iOS
21 June 2012
Android
5 December 2012
Genre(s)Adventure
Mode(s)Single-player

Yesterday is a 2012 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. It follows the story of John Yesterday, a man hired to investigate the murder of homeless people in New York City .

Yesterday's computer release received "mixed or average" reviews, according to Metacritic, and was a commercial disappointment. The iOS port saw more success both commercially and critically. Nevertheless, Yesterday's sales performance was part of a downward trend for Pendulo; after its release, the company struggled to find funding for new projects. Pendulo was revitalized in late 2014 by a contract with Microids to develop the Yesterday follow-up Yesterday Origins (2016), a prequel and sequel to the first game.

Gameplay

Yesterday is a graphic adventure game controlled with a point-and-click interface.

Plot

Yesterday begins in New York City , where a serial killer has been burning homeless people to death. The wealthy college student Henry White and his friend Samuel Cooper volunteer for the Children of Don Quixote charity, which seeks to help the city's homeless. The pair drive to an abandoned subway station; Henry enters while Cooper remains in their van. Inside, Henry is taken prisoner by a homeless man named Boris, who has been driven insane by past trauma. Boris follows the orders of another denizen of the subway, Choke, an unhinged cult leader who considers himself ruler of the area. Choke and Boris are the cult's only members; the rest of Choke's congregation consists of mannequins. Choke demands that Henry solve a series of chess problems as punishment for trespassing, but then refuses to release him and sentences him to die in a pit of rats. Henry secretly radios Cooper, who sneaks into the station, locates a gun and—while experiencing flashbacks to his childhood—kills Choke and subdues Boris. The pair learn that Choke's ceremony was a ruse; Henry had never been in danger. This enrages Henry, revealed to be the serial killer. Choke and Boris are loaded into the van. As it drives off, Choke miraculously stands up as Boris looks on and laughs.

Following a timeskip, Henry has inherited his father's company, White Enterprises. He meets with a man named John Yesterday, an amnesiac under Henry's care, with whom Henry claims to be old friends.

Development

Pendulo Studios conceived Yesterday around 2009, during the development of Runaway.[1] Its early working title was Runaway Noire.[2] Due to economic turbulence in Spain, Yesterday was developed on a tight budget. Felipe Gomez Pinilla noted that it was created with "one-quarter of the budget that we made Runaway".[3] Josué Monchan of Pendulo compared the game's central conceit to that of Planescape, but adapted to an adventure game rather than a role-playing game format.[4] In response to market demands, Pendulo intentionally made the game easier than its past titles, as part of a yearslong trend at the company.[5]

Release

Yesterday was released under multiple titles worldwide. According to Josué Monchan, the changes were made to tailor the game's marketing to each region, in an effort to increase sales. He noted that the Spanish title New York Crimes was selected by FX Interactive to "emphasize the thriller angle and comic aesthetic". The German title, The Case of John Yesterday, was designed to capitalize on the popularity of investigative games in that market, while the Russian title of Yesterday: Mark of Lucifer tried to appeal to Russia's interest in satanic subject matter. Monchan said that the game was entitled Yesterday: A Pendulo Studios Game in the English- and French-speaking world to lean on the company's brand.[6] It was also released on iOS, Pendulo's first-ever attempt at the platform. Rafael Latiegui said that Pendulo "started from scratch, diving head-first into the uncharted waters".[7]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[8]
Review scores
PublicationScore
4Players75/100[9]
Destructoid8/10[10]
GameSpot6/10[11]
GameSpyStarHalf star[12]
GameStar78/100[14]
JoystiqStarStarStarStar[13]
PC Games77%[15]
Micromanía90/100[16]
Marca Player8.7/10[17]
GameblogStarStarStarStar[18]
MeriStation8/10[19]

The game received "mixed or average" reviews, according to the review aggregation website Metacritic.[8]

Alasdair Duncan of Destructoid wrote in his review that, "Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash."[10] Chris Watters of GameSpot wrote, "Yesterday's unsteady narrative is disappointingly brief, though solid puzzles and nice visuals make it a pleasant diversion."[11] Richard Cobbett of GameSpy wrote, "Even with its cliches, Yesterday probably looked good on paper. It's a comic-book-style thriller about a mysterious amnesiac (take a shot), which takes the graphical charm of the Runaway games and pushes them into the service of a much darker story full of mystery, murder, torture, and ancient conspiracies. All good stuff. In another life, it might even have worked. Unfortunately, in this one, the real dark secret has nothing to do with our hero John Yesterday's past. It's that his game is really, really stupid."[12]

iOS port

Reception
Aggregate score
AggregatorScore
Metacritic77/100[20]
Review scores
PublicationScore
4Players75% (iPad)
74% (Android)[23]
Pocket Gamer4/10[24]
TouchArcadeStarStarStarStarHalf star[22]
Slide to PlayStarStarStarStar[21]
Vandal8.0/10[25]

The iOS port received "generally favorable reviews", according to Metacritic.[20] HobbyConsolas reported that Yesterday's iOS version remained one of the highest-rated Spanish games on Metacritic by 2017.[26]

Sales

According to Josué Monchan of Pendulo Studios, Yesterday's computer release was a commercial disappointment. He attributed the game's failure to its blend of casual gameplay with "hardcore storytelling", to its publisher's limited support and to Pendulo's lack of interaction with players and the press.[27] However, the game's iOS port saw greater success: Rafael Latiegui noted that it had "sold many more copies" than the computer version by August 2012.[7] In 2014, Josué Monchan called it a "moderate hit" on the platform and said that it had out-earned the computer version.[27]

Aftermath and sequel

With the launch of its original computer version, Yesterday joined a list of commercial failures for Pendulo Studios, including The Next Big Thing and the console port of Runaway. Following Yesterday, the 2012 hidden object game Hidden Runaway flopped as well. These failures eroded publisher trust in Pendulo.[27] The team was unable to find backing for a new game and resorted to crowdfunding for its title Day One,[7] but its campaign did not reach its goal. With no way of funding a new title, the team began to port its back catalog to iOS in an effort to survive. Monchan compared the strategy to one previously used by Revolution Software.[27]

A sequel/prequel called Yesterday Origins was developed by Pendulo Studios and released by Microïds on 29 September 2016. It was released on Nintendo Switch on May 31, 2018.[28] The game focuses on both the events that occurred centuries ago when John became an immortal and the present timeline after the first game.

Yesterday Origins was the first 3D game developed by Pendulo.[29][30][5]

See also

References

  1. Squires, Jim (March 9, 2012). "Pendulo Studios tries out the darker side of storytelling with Yesterday [interview"]. Gamezebo. https://www.gamezebo.com/news/pendulo-studios-tries-out-the-darker-side-of-storytelling-with-yesterday-interview/. 
  2. Marchante, Angela (April 11, 2012). "Entrevista a Péndulo Studios" (in es). GuiltyBit. http://www.guiltybit.com/reportajes/entrevista-a-pendulo-studios/. 
  3. Conditt, Jessica (April 2, 2012). "'Brunchstorming' is Spanish for 'work,' if you're Pendulo Studios". Joystiq. http://www.joystiq.com/2012/04/02/brunchstorming-is-spanish-for-work-if-youre-pendulo-studio. 
  4. Mena, Manuel Luis (May 25, 2018). Revogamers Radio 4x31: Yesterday Origins y la nube de Nintendo Switch. Revogamers Radio (in español). Event occurs at 14:42. Archived from the original on July 12, 2019.
  5. 5.0 5.1 ZeroAdmin (December 5, 2016). "Especial Yesterday Origins: entrevista a Pendulo Studios" (in es). ZeroPlayers. https://zeroplayers.com/especial-yesterday-origins-entrevista-pendulo-studios/. 
  6. García, Albert (March 15, 2012). "Pendulo Studios: "Hacía mucho tiempo que soñábamos con aparcar la comedia"" (in es). Eurogamer Spain. https://www.eurogamer.es/articles/entrevista-josue-monchan-pendulo-studios-new-york-crimes. 
  7. 7.0 7.1 7.2 Allin, Jack (August 15, 2012). "Day One - Pendulo Studios Interview". Adventure Gamers. https://adventuregamers.com/articles/view/22157. 
  8. 8.0 8.1 "Yesterday for PC Reviews". CBS Interactive. https://www.metacritic.com/game/yesterday/critic-reviews/?platform=pc. 
  9. Wöbbeking, Jan (April 24, 2012). "Test: Der Fall John Yesterday" (in de). 4Players. http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/28077/75757/0/Der_Fall_John_Yesterday_.html. 
  10. 10.0 10.1 Duncan, Alasdair (March 27, 2012). "Review: Yesterday". Destructoid. https://www.destructoid.com/review-yesterday-224511.phtml. 
  11. 11.0 11.1 Watters, Chris (March 29, 2012). "Yesterday". GameSpot. http://www.gamespot.com/yesterday-2012/reviews/yesterday-review-6368998/. 
  12. 12.0 12.1 Cobbett, Richard (3 April 2012). "Yesterday Review". IGN Entertainment. http://pc.gamespy.com/pc/yesterday/1222205p1.html. 
  13. Conditt, Jessica (March 29, 2012). "Yesterday review: Hit me baby one more day". Joystiq. http://www.joystiq.com/2012/03/29/yesterday-review-hit-me-baby-one-more-time. 
  14. Schmitz, Petra (April 30, 2012). "Gesterntag, als der Trubel noch so ferne lag" (in de). GameStar. http://www.gamestar.de/spiele/der-fall-john-yesterday/test/der_fall_john_yesterday,47230,2567234.html. 
  15. Brehme, Marc (May 8, 2012). "Der Fall John Yesterday im Test: Nett, aber keine Weiterentwicklung" (in de). PC Games. http://www.pcgames.de/Der-Fall-John-Yesterday-PC-238733/Tests/Der-Fall-John-Yesterday-im-Test-Nett-aber-keine-Weiterentwicklung-882285/. 
  16. Delgado, Francisco (July 2012). "Review; New York Crimes" (in es). Micromanía (208): 36–39. 
  17. Castillo, Juanma (May 2012). "Señor Yesterday, yo le ayudaré a recordar" (in es). Marca Player (44): 72, 73. 
  18. Trazom (April 6, 2012). "Yesterday, le test sur PC" (in fr). Gameblog. http://www.gameblog.fr/test_1261_yesterday-pc. 
  19. Otero, César (April 23, 2012). "New York Crimes Análisis" (in es). MeriStation. https://as.com/meristation/2012/03/28/analisis/1332885600_101537.html. 
  20. 20.0 20.1 "Yesterday for iPhone/iPad Reviews". CBS Interactive. https://www.metacritic.com/game/yesterday/critic-reviews/?platform=ios-iphoneipad. 
  21. Frost, Riordan (June 21, 2012). "Yesterday Review". Slide to Play. http://www.slidetoplay.com/story/yesterday-review. 
  22. Bennett, Colette (July 24, 2012). "Yesterday Review - Point and Click Your Way Through A Noirish New York". TouchArcade. http://toucharcade.com/2012/07/24/yesterday-review. 
  23. Wöbbeking, Jan (March 8, 2013). "Test: Yesterday" (in de). 4Players. http://www.4players.de/4players.php/dispbericht/iPad/Test/34535/79537/0/Yesterday.html. 
  24. Brown, Mark (June 21, 2012). "Better forgotten". Pocket Gamer. http://www.pocketgamer.co.uk/r/Multiformat/Yesterday/review.asp?c=42175. 
  25. Fontanet-Bel, Fernando (July 12, 2012). "Análisis de Yesterday (iPhone)" (in es). Vandal. https://vandal.elespanol.com/analisis/iphone/yesterday/16262#p-53. 
  26. Huertos, Alejandro Alcolea (March 30, 2017). "Los mejores juegos españoles según las notas de Metacritic" (in es). HobbyConsolas. https://www.hobbyconsolas.com/reportajes/mejores-juegos-espanoles-segun-notas-metacritic-93834. 
  27. 27.0 27.1 27.2 27.3 Monchan, Josué (December 6, 2014). "Trial, Success, Error, Restart: Twenty Years of Pendulo Studios". AdventureX. London. https://archive.org/details/josuemonchan2014. Retrieved October 3, 2019. 
  28. "Yesterday Origins Gets A Physical Switch Release In May". 3 April 2018. https://www.nintendolife.com/news/2018/04/yesterday_origins_gets_a_physical_switch_release_in_may. 
  29. "Adventure Game 'Yesterday Origins' Release Date Announced - Hardcore Gamer". 30 April 2016. https://www.hardcoregamer.com/2016/04/30/adventure-game-yesterday-origins-release-date-announced/204874/. Retrieved 2021-09-17. 
  30. "Yesterday Origins". http://www.yesterdayorigins.com/. Retrieved 2021-09-17. 
  • Official game site
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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