Software:Yu-Gi-Oh! Nightmare Troubadour

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Short description: 2005 video game

Yu-Gi-Oh! Nightmare Troubadour
Developer(s)Konami Computer Entertainment Japan
Publisher(s)Konami
Director(s)Masakuni Nakazawa
Producer(s)Motoyuki Yoshioka (executive)
Atsushi Horigami
Hirotaka Reizei
Takeshi Kameta
Designer(s)Kazuki Takahashi
Masakuni Nakazawa
Programmer(s)Yukihiro Hojo
Hidehito Uchida
Tsuyoshi Shimizu
Hideyuki Takahashi
Writer(s)Arthur Murakami (translation)
Composer(s)Tsutomu Watanabe
Maki Kirioka
Toshihisa Furusawa
Naomitsu Ariyama (ARY)
SeriesYu-Gi-Oh!
Platform(s)Nintendo DS
Release
Genre(s)Digital collectible card game
Mode(s)Single-player, Multiplayer

Script error: The function "nihongo_foot" does not exist. (also Yu-Gi-Oh! Duel Monsters Nightmare Troubadour) is a 2005 video game developed and published by Konami for the Nintendo DS. It is the first game based on the Yu-Gi-Oh! trading card game and franchise released on the system.

Gameplay

Duels

The bottom screen of the DS features a top-down view of the game board. Players can use the system's buttons or touchscreen to select and play cards, view card details, activate card effects, and change the phase of their turn. The top screen features a 3D "arena", where monsters are displayed as pre-rendered sprites on top of the game board, similar to the holographic projections in the anime and manga. Certain monsters feature 3D animations when summoned.[4]

Story mode

The main plot borrows elements from the first three seasons of the anime and manga, with the player dueling various characters from the series as they progress through a tournament.

Multiplayer

The game allows up to two players to duel and trade cards with one another using the system's wireless LAN capabilities.[4]

Reception

Yu-Gi-Oh! Nightmare Troubadour
Aggregate score
AggregatorScore
Metacritic73[5]
Review scores
PublicationScore
1Up.comB+[6]
G4StarStarStar[7]
GameSpot68[8]
GameSpyStarStarStarHalf star[9]
IGN7[1]
Nintendo Power8.0[10]
PALGN7.5[11]

Nightmare Troubadour received "mixed or average reviews" according to review aggregator site Metacritic.[5]

It was generally praised as an improvement over past releases in the series for its presentation and interface, noted for making use of the system's unique hardware. It was also lauded for introducing newcomers to the card game's rules through in-game tutorials.[6][8][9] However, critics felt that the detail of the sprite and 3D animations did not push what the new system was capable of.[9][10][11]

The game was re-released in Japan on June 29, 2006, under Konami's "Konami The Best Edition" branding but without the promotion cards.[2]

References

Notes

Citations

  1. ↑ 1.0 1.1 Harris, Craig (2005-08-29). "Yu-Gi-Oh: Nightmare Troubadour" (in en). https://www.ign.com/articles/2005/08/29/yu-gi-oh-nightmare-troubadour. 
  2. ↑ 2.0 2.1 "遊戯王デュエルモンスターズ NIGHTMARE TROUBADOUR" (in ja). https://www.konami.com/games/jp/ja/products/yugioh_nt_ds/. 
  3. ↑ Konami. "Yu-Gi-Oh! Nightmare Troubadour" (in en-GB). https://www.nintendo.com/en-gb/Games/Nintendo-DS/Yu-Gi-Oh-Nightmare-Troubadour-273652.html. 
  4. ↑ 4.0 4.1 "デュエルフィールド" (in ja-JP). http://www.konami.jp/gs/game/yugioh_nt/index.html. "実際にスクリーンに触って操作できるため、モンスターの召喚などもカードに触れて決めることができる。 まるでオフィシャルカードゲーム(OCG)をプレイしているような感覚で楽しめるのだ!もちろん、友だちと無線通信対戦も可能だ!!" 
  5. ↑ 5.0 5.1 "Yu-Gi-Oh! Nightmare Troubadour Reviews" (in en). https://www.metacritic.com/game/yu-gi-oh-nightmare-troubadour/. 
  6. ↑ 6.0 6.1 Beaudoin, David (2005-09-06). "Yu-Gi-Oh! Nightmare Troubador". http://www.1up.com/reviews/yu-gi-oh-nightmare. 
  7. ↑ Manuel, Rob (2005-10-14). "Yu-Gi-Oh! Nightmare Troubadour Review". http://www.g4tv.com/xplay/features/52807/YuGiOh_Nightmare_Troubadour_Review.html. 
  8. ↑ 8.0 8.1 Davis, Ryan. "Yu-Gi-Oh! Nightmare Troubadour Review". https://www.gamespot.com/reviews/yu-gi-oh-nightmare-troubadour-review/1900-6134179/. 
  9. ↑ 9.0 9.1 9.2 Chapman, David (2005-09-30). "Yu-Gi-Oh: Nightmare Troubadour Review". http://gba.gamespy.com/nintendo-ds/yu-gi-oh-nightmare-troubadour/647656p1.html. 
  10. ↑ 10.0 10.1 G., Steven (October 2005). "Yu-Gi-Oh!: Nightmare Troubadour". Nintendo Power (196). https://archive.org/details/nintendo-power-issue-196-october-2005/page/n105/mode/1up. Retrieved 2024-11-09. "Trading card games have always been awful in video games. Portable versions have crammed copious detail onto a small screen; bigger-screened console versions lose the "have deck, will travel" spirit. YGO's DS debut makes history. Dual screens let players split their focus, studying card minutiae while scrutinizing the field; touch control takes card handling and deck building out of menu drudgery and closer to the tactile ease of TCG. One flaw: Monsters spring to life from cards (a dream come true for fans), then merely sway (a letdown, given the cartoon's hyperactive clashes). In addition to a 2P wireless mode (both people need a DS card to battle and trade), the game has a robust solo mode that smartly challenges the player to rethink his approach as he battles against a diverse collection of card-slingin' strategists.". 
  11. ↑ 11.0 11.1 Jastrzab, Jeremy (2006-01-21). "Yu-Gi-Oh! Nightmare Troubadour Review". http://palgn.com.au/article.php?id=3549&sid=db4860ae00a801886db55b13d016a243. 
  • Konami (2005). 遊☆戯☆王デュエルモンスターズ NIGHTMARE TROUBADOUR [Yu-Gi-Oh Duel Monsters NIGHTMARE TROUBADOUR] (Television commercial) (in 日本語). Retrieved November 10, 2024 – via Internet Archive.
  • Yu-Gi-Oh! Nightmare Troubadour at MobyGames

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