Software:Zatch Bell! Mamodo Fury

From HandWiki
Short description: 2004 video game
Zatch Bell! Mamodo Fury
North American PS2 cover art
Developer(s)Mechanic Arms
Publisher(s)
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2
  • JP: December 2, 2004
  • NA: September 19, 2006[1]
GameCube
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Zatch Bell! Mamodo Fury (金色のガッシュベル!! 激闘!最強の魔物達, Konjiki no Gash Bell!! Gekitou! Saikyou no mamonotachi; lit. Golden Gash Bell!! Clash! Strongest Demons) is a fighting game released on the PlayStation 2.[3] The original Japanese version was published by Bandai at the end of 2004, after merging with Namco but before the formation of Namco Bandai Games. The subsequent international releases and the GameCube versions were published under Namco Bandai Games.[4] The game is based on the Zatch Bell! franchise.[3]

Plot

Every 1,000 years, 100 mamodo children are sent to earth. Each mamodo child comes with a spellbook, which will unleash strong powers when read by a human partner. The mamodo and human will then battle other mamodo for the title of the next "Mamodo King". If the spellbook is destroyed in battle, a mamodo will lose all chance of becoming King, and will return to the Mamodo World forever. The last one standing without their book burned will be crowned the King.

Kiyo Takamine is a 14-year-old Japanese boy genius who is bullied at school for his intellect. As a result, he is socially inept and has trouble making friends. Concerned, Kiyo's father, a professor teaching in England sends a young boy named Zatch Bell to help him. Kiyo's father found Zatch dying in a nearby forest, where he had lost all of his memory except for his name, and also with the young boy, a mysterious book. It is soon discovered that Zatch is one of the mamodo competing for King, and after seeing a kindhearted mamodo named Kolulu fight against her will, he vows to become a benevolent Mamodo King and stop the fighting.

A few months later, the number of mamodo left on earth is down to 40 as an evil mamodo named Zofis rises. He had recently discovered that many mamodo from the previous battle a millennia ago were turned to stone along with their spellbooks by the legendary Goren of the Stone, also from the previous battle. Zofis revives the Ancient Mamodo with he mysterious "stone of moonlight" and brainwashes humans into reading their spellbooks, creating a whole new army of minions, planned to be sent out to defeat the remaining mamodo in order to become King. Zatch and Kiyo learn about his plan and battle their way through his army and finally confront Zofis.

Right after Zofis is sent back to the Mamodo World by the once again victorious Zatch Bell, a mysterious figure appears. The figure is a mamodo child who looks like Zatch, named Zeno, who claims to hate Zatch more than anything. The doppelgänger and his partner, Dufort prove to be tough for Kiyo and Zatch, and finally, Zeno declares that he will leave them alone for now, stating that he wants Zatch to "suffer" another "living nightmare" before finally defeating him. Zeno and Dufort leave, and although Zatch is initially worried about the "nightmare" his lookalike mentioned, Kiyo encourages him to become strong and that they will never give up. Zatch agrees, and the two proceed on, prepared for another adventure.

Game modes

Story Mode: Play is done over the course of 40 levels consisting of different opponents. Often special conditions will need to be met, such as defeating an opponent with Bao Zakeruga. Note that this does not necessarily mean that the opponent be at minimum health. In addition to the regular Story Mode there is a series of mini games which are consolidated into "Zatch's Diary". These follow every day situations in Zatch's life. Previously played levels can be reselected either to improve rating or on higher difficulties.

Arcade Mode: Choose a character and fight against eight opponents. Once completed, a special cut-scene for the chosen character will play that contains dialogue between the mamodo and his or her partner. After the scene concludes you will see the statistics of all eight matches. These statistics determine the chance of the mamodo becoming King. To receive a 100% rating, all matches must be won with an "A" rating.

VS. Mode: This is a traditional one-on-one battle. Choose any character and stage and begin fighting immediately. Play can either be against CPU opponents or other people via two controllers. A ranking up system is also available. Stats for individual characters can be upgraded by the obtaining of "Mamodo Points", which are distributed after the conclusion of a match. The number of points given is based on the aforementioned ranking system, with "A" being the best and "E" being the worst.

4P Battle: Meant as more of a party mode, the 4P battles are in the form of mini games. These include "Burn the Spell Book", which has each player try to kick another's spell book into a small campfire, among others.

Mini-Games: This game mode contains seven mini games where certain goals must be completed. One level requires you to find 30 lollipops and give them to Kanchome within 80 seconds.

Gallery: The Gallery is split into several subtypes: the Model Gallery, which shows all the character models used in the game along with a short description of each; Visual Gallery, which has all the cut scenes from the Story Mode; Stage Gallery, which lets the player control Suzy Mizuno and roam freely along the multiplayer stages; and the Sound Gallery, which contains all the music from the game.

Changes to the US version

A picture showing the changes to the HUD from the Japanese to the U.S. version.
  • There are a few cosmetic changes to the HUD. The icons of the mamodo in the English version are removed, the indicators merely showing the character names instead. Also, in Story Mode of the Japanese version, character reactions are visible in both up-right and down-left corners of the screen while battling. However, in the U.S. version, they don't appear, although some of the dialogue remains.
  • Certain story mode levels have been given different objectives. Near the end of the United States version, the player is usually given different objectives besides fighting, such as knocking out the opponent's spell book, trying to survive until the time runs out, etc. In the Japanese version, the player is to just fight them instead.
  • The two versions also have graphical differences. The character models are given thick outlinings and slightly brighter coloration in the Japanese version. There are also few differences on how certain spells look, although they are minor differences. Minor differences can also be seen on certain characters' strongest spells, usually graphical differences, but sometimes audio differences as well.
  • The voices in the Japanese version are of much higher sound quality. The United States version's voices are quite low quality and sound grainy.
  • The lip syncing does not match the character's voices in the United States version. While the voices were replaced, the lip syncing was not changed whatsoever in the United States port, which is why it's inaccurate.
  • The Japanese version has three exclusive songs (Intro song, credits song, and one of the battle themes). The United States version replaces two of them with its own exclusive songs (The intro song and credits song), however, the said exclusive battle theme song is replaced with an already existing song. The one missing song can be heard in the "Meadows" stage of the Japanese version. Strangely enough, the missing song was put back in on the GameCube port. The Japanese version seems to also have the United States version's credits songs within the game's files, although it is left unused and can only be heard in the Audio Gallery (The Audio Gallery is an unlockable feature where you can listen to the game's soundtrack)
  • The Japanese version has a few moments where certain characters say lines that don't seem to be in the United States version (Ex: Zatch yelling "No!" at the end of the first battle against Robnos). One of these lines, though, were added back in the GameCube port (the line where Zatch yells "No!" at the battle against Robnos).
  • The battle against Victoream is much more difficult in the United States version. Victoream has two times more defense in the United States version as opposed to the Japanese version. Victoream's battle is the only battle to have a character's stats modified between the two versions. Victoream's Artificial intelligence also seems to be slightly different in the Japanese version, as it uses a larger variety of spells.

Reception

Reception
Review scores
PublicationScore
GCPS2
FamitsuN/A26/40[7]
GameSpot4.8/10[8]4.8/10[9]
GameZone4.3/10[10]N/A
IGNN/A3/10[11]
OPM (US)N/A2/10[12]
PSMN/A4/10[13]
Aggregate score
Metacritic44/100[5]40/100[6]

The game received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[5][6] In Japan, Famitsu gave the PlayStation 2 version a score of 26 out of 40.[7] GamePro said of the same console version, "a good license doesn't always add up to a good game and Mamodo Fury just doesn't have enough going for it to justify a purchase. Unless you eat your morning cereal out of a Zatch Bell bowl, wear Zatch Bell clothes and sleep atop Zatch Bell sheets, you should give this one a pass."[14][lower-alpha 1]

Notes

  1. GamePro gave the PlayStation 2 version 3/5 for graphics, two 2.5/5 scores for sound and control, and 2/5 for fun factor.

References

  1. Sinclair, Brendan (September 18, 2006). "Shippin' Out: 9/18-9/22: Okami, Pokemon, Godfathers, Xbox Vision camera". Fandom. https://www.gamespot.com/articles/shippin-out-9-18-9-22-okami-pokemon-godfathers-xbox-vision-camera/1100-6157822/. 
  2. Thorsen, Tor (December 4, 2006). "Shippin' Out December 4-8: Full Auto 2, MGS: Portable Ops". Fandom. https://www.gamespot.com/articles/shippin-out-december-4-8-full-auto-2-mgs-portable-ops/1100-6162679/. 
  3. 3.0 3.1 Lo, Jaczie Tan (June 2006). "Preview: Zatch Bell! Mamodo Fury". GameAxis Unwired (34): 12. https://books.google.com/books?id=DOkDAAAAMBAJ&pg=PA12. Retrieved December 29, 2017. 
  4. GamesIndustry.biz staff (September 20, 2006). "NAMCO BANDAI'S ZATCHBELL!(TM) MAMODO FURY(TM) SLAMS INTO RETAIL". Gamer Network. https://www.gamesindustry.biz/namco-bandais-zatchbelltm-mamodo-furytm-slams-into-retail. 
  5. 5.0 5.1 "Zatch Bell! Mamodo Fury critic reviews (GC)". Fandom. https://www.metacritic.com/game/zatch-bell-mamodo-fury/critic-reviews/?platform=gamecube. 
  6. 6.0 6.1 "Zatch Bell! Mamodo Fury critic reviews (PS2)". Fandom. https://www.metacritic.com/game/zatch-bell-mamodo-fury/critic-reviews/?platform=playstation-2. 
  7. 7.0 7.1 "November 25, 2004". November 25, 2004. http://the-magicbox.com/game20041125.shtml. 
  8. Mueller, Greg (December 7, 2006). "Zatch Bell! Mamodo Fury Review (GC)". Fandom. https://www.gamespot.com/reviews/zatch-bell-mamodo-fury-review/1900-6162878/. 
  9. Mueller, Greg (October 4, 2006). "Zatch Bell! Mamodo Fury Review (PS2)". Fandom. https://www.gamespot.com/reviews/zatch-bell-mamodo-fury-review/1900-6159312/. 
  10. David, Mike (February 1, 2007). "Zatch Bell! Mamodo Fury - GC - Review". https://gamezone.com/reviews/zatch_bell_mamodo_fury_gc_review/. 
  11. Bozon, Mark (November 8, 2006). "Zatch Bell! Mamodo Fury (PS2)". Ziff Davis. https://www.ign.com/articles/2006/11/09/zatch-bell-mamodo-fury. 
  12. Kohler, Chris (October 2006). "Zatch Bell! Mamodo Fury". Official U.S. PlayStation Magazine (Ziff Davis) (109): 83. https://archive.org/details/official-us-playstation-magazine-issue-109-october-2006/page/n83/mode/2up. Retrieved January 26, 2025. 
  13. Holoien, Tom (November 2006). "Zatch Bell! Mamodo Fury". PSM (Future US) (116): 81. https://archive.org/details/psm-issue-116-november-2006/page/n83/mode/2up. Retrieved January 26, 2025. 
  14. Kim, Tae K. (December 2006). "Zatch Bell! Mamodo Fury (PS2)". GamePro (IDG) (219). http://www.gamepro.com/sony/ps2/games/reviews/81958.shtml. Retrieved January 26, 2025. 
  • Japanese Website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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