Squirrel (programming language)
Paradigm | Multi-paradigm: scripting, imperative, functional, object-oriented |
---|---|
Designed by | Alberto Demichelis |
First appeared | September 6, 2003 |
Typing discipline | Dynamic |
OS | Cross-platform |
License | MIT license |
Filename extensions | .nut |
Website | {{{1}}} |
Influenced by | |
C++, JavaScript, Lua, Python | |
Influenced | |
MiniD |
Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.
MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by Code for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King.[2][3] It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.[4]
Language features
- Dynamic typing
- Delegation
- Classes, inheritance
- Higher order functions
- Generators
- Cooperative threads (coroutines)
- Tail recursion
- Exception handling
- Automatic memory management (mainly reference counting with backup garbage collector)
- Weak references
- Both compiler and virtual machine fit together in about 7k lines of C++ code
- Optional 16-bit character strings
Syntax
Squirrel uses a C-like syntax.
- Factorial in Squirrel
function factorial(x) { if (x <= 1) { return 1; } else { return x * factorial(x-1); } }
- Generators
function not_a_random_number_generator(max) { local last = 42; local IM = 139968; local IA = 3877; local IC = 29573; for(;;) { // loops forever yield (max * (last = (last * IA + IC) % IM) / IM); } } local randtor = not_a_random_number_generator(100); for(local i = 0; i < 10; i += 1) print(">"+resume randtor+"\n");
- Classes and inheritance
class BaseVector { constructor(...) { if(vargv.len() >= 3) { x = vargv[0]; y = vargv[1]; z = vargv[2]; } } x = 0; y = 0; z = 0; } class Vector3 extends BaseVector { function _add(other) { if(other instanceof ::Vector3) return ::Vector3(x+other.x,y+other.y,z+other.z); else throw "wrong parameter"; } function Print() { ::print(x+","+y+","+z+"\n"); } } local v0 = Vector3(1,2,3) local v1 = Vector3(11,12,13) local v2 = v0 + v1; v2.Print();
Applications
Applications using Squirrel
- Code, integrated development environment
- Enduro/X, cluster application server
- Electric Imp, an end-to-end IoT platform[5]
Games using Squirrel
- Alien Swarm[6]
- Antinomy of Common Flowers[7]
- Apex Legends[8]
- Battle Brothers
- Contagion[6]
- Counter Strike: Global Offensive[6]
- CRSED
- Final Fantasy Crystal Chronicles: My Life as a King[2]
- GTA IV's IV-MP[9]
- Left 4 Dead 2[6]
- Liberty Unleashed[10]
- Mafia II's M2-Multiplayer[11]
- Nuclear Dawn[6]
- OpenTTD[12]
- Portal 2[6]
- Shadow Warrior
- Simutrans[13]
- Sonic Unleashed (PS2/Wii)[14]
- SuperTux
- Team Fortress 2[6]
- Thimbleweed Park[15]
- Thief II (unofficial NewDark engine update)[16]
- Titanfall[6]
- Vice City Multiplayer,[17] a mod for Grand Theft Auto[18]
- War Thunder
- Zero no Tsukaima - Maigo no Period to Ikusen no Symphony (PS2)
- Zero no Tsukaima - Muma ga Tsumugu Yokaze no Nocturne (PS2)
- Zero no Tsukaima - Shou-akuma to Harukaze no Concerto (PS2)
History
The language was made public in 2003 under the zlib/libpng license.[19] In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code.[20][21] It is developed and maintained by Alberto Demichelis.
See also
References
- ↑ MirthKit Developer Wiki
- ↑ 2.0 2.1 Brandon Boyer (21 February 2008). "Gamasutra - GDC 2008 Event Coverage". gamasutra.com. Gamasutra. http://www.gamasutra.com/view/news/17560/GDC_Tsuchida_Shiraishi_Talk_Square_Enixs_New_WiiWare_Choices.php.
- ↑ "Exclusive: Behind The Scenes of Final Fantasy's WiiWare Debut". gamasutra.com. Gamasutra. 23 June 2008. http://www.gamasutra.com/view/news/19143/Exclusive_Behind_The_Scenes_of_Final_Fantasys_WiiWare_Debut.php.
- ↑ "L4D2 Vscripts - Valve Developer Community" (in en). http://developer.valvesoftware.com/wiki/L4D2_Vscripts.
- ↑ "Electric Imp programming guide". https://developer.electricimp.com/squirrel/squirrel-guide/introduction.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 "VScript". 2014-08-20. https://developer.valvesoftware.com/wiki/VScript.
- ↑ "th155-decomp". https://github.com/mathfreak231/th155-decomp/tree/v1.10d.
- ↑ "WHAT in the hell, is consumable nut? Please help this is an error code I got, have any of you got this before?". 2019-03-24. https://www.reddit.com/r/apexlegends/comments/b4ohol/what_in_the_hell_is_consumable_nut_please_help/.
- ↑ "iv-multiplayer.com". http://wiki.iv-multiplayer.com/wiki/index.php?title=FAQ.
- ↑ "Liberty Unleashed". http://liberty-unleashed.co.uk.
- ↑ "m2-multiplayer.com" (in en). http://www.m2-multiplayer.com/.
- ↑ "AI:Main Page - OpenTTD" (in en). http://wiki.openttd.org/?title=AI:Main_Page&oldid=76593.
- ↑ "Simutrans-Squirrel-API: Main Page". https://dwachs.github.io/simutrans-sqapi-doc/.
- ↑ "The VG Resource Wiki". https://wiki.vg-resource.com/Sonic_Unleashed_(SD).
- ↑ "Thimbleweed Park Blog- Engine". http://blog.thimbleweedpark.com/engine.
- ↑ "NewDark 1.25: Squirrel script?". 2017-03-20. https://www.ttlg.com/forums/showthread.php?t=147690.
- ↑ Vice City Multiplayer
- ↑ "Welcome To VC-MP website!". https://vc-mp.org/.
- ↑ "The Squirrel programming language" (in en). http://sourceforge.net/projects/squirrel/.
- ↑ "Moving to code.google.com and MIT License - The Language - Squirrel - The Programming Language". http://forum.squirrel-lang.org/default.aspx?g=posts&m=4152.
- ↑ "Google Code Archive - Long-term storage for Google Code Project Hosting." (in en). https://code.google.com/p/squirrel/.
External links
Original source: https://en.wikipedia.org/wiki/Squirrel (programming language).
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