Company:Working Designs: Difference between revisions

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{{Short description|American video game publisher}}
{{Infobox company
{{Infobox company
| name = Working Designs
| name = Working Designs
| logo = [[File:Wdlogo.png|The Working Designs logo.]]
| logo = The Working Designs logo.
| type = Defunct
| type = Defunct
| successor = [[Company:Gaijinworks|Gaijinworks]]
| successor = [[Company:Gaijinworks|Gaijinworks]]
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| location = 18135 Clear Creek Road, Redding, CA 96001
| location = 18135 Clear Creek Road, Redding, CA 96001
| key_people = Victor Ireland, Todd Mark, Sylvia Schmitt
| key_people = Victor Ireland, Todd Mark, Sylvia Schmitt
| industry = Video games
| industry = [[Video game industry|Video games]]
| products =  
| products =  
| revenue =  
| revenue =  
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| homepage = http://www.workingdesigns.com/
| homepage = http://www.workingdesigns.com/
}}
}}
'''Working Designs''' was an American [[Company:Video game publisher|video game publisher]] that specialized in the localization of {{wipe|Japan}}ese [[Software:Role-playing video game|role-playing video game]]s, [[Software:Strategy video game|strategy video game]]s and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the ''Lunar'' series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the [[CD-ROM]] format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games.
'''Working Designs''' was an American [[Software:Video game publisher|video game publisher]] that specialized in the localization of [[Earth:Japan|Japan]]ese [[Software:Role-playing video game|role-playing video game]]s, [[Software:Strategy video game|strategy video game]]s and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the ''Lunar'' series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the [[CD-ROM]] format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games.


On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called [[Company:Gaijinworks|Gaijinworks]].
On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called [[Company:Gaijinworks|Gaijinworks]] in 2006.


==History==
==History==
Line 30: Line 29:
When the Sony PlayStation and [[Engineering:Sega Saturn|Sega Saturn]] were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.<ref>{{cite magazine |title=Behind the Screens |magazine=Electronic Gaming Monthly |issue=85|publisher=Ziff Davis |date=August 1996 |page=61}}</ref> Working Designs had also built a strong working relationship with Sega by this time.<ref name="EGM88"/>
When the Sony PlayStation and [[Engineering:Sega Saturn|Sega Saturn]] were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.<ref>{{cite magazine |title=Behind the Screens |magazine=Electronic Gaming Monthly |issue=85|publisher=Ziff Davis |date=August 1996 |page=61}}</ref> Working Designs had also built a strong working relationship with Sega by this time.<ref name="EGM88"/>


Working Designs often postponed releases for upwards of a year.{{Citation needed|date=March 2010}} The final Sega Saturn game released in the US, ''Magic Knight Rayearth'', was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style [[Software:Shoot 'em up|shoot 'em up]]s.<ref>{{cite magazine |title=In the Studio |magazine=Next Generation |issue=30|publisher=Imagine Media |date=June 1997|page=19 |url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n19}}</ref> Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming [[Engineering:Dreamcast|Dreamcast]] console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress.<ref>{{cite magazine |title=Working Designs to End Publishing for Sega |magazine=Electronic Gaming Monthly |issue=98|publisher=Ziff Davis|date=September 1997|page=73}}</ref> The company finally managed to get the rights to ''[[Software:Arc the Lad (video game)|Arc the Lad]]'' and its sequels, which Sony's new management insisted that they bundle together as one game.{{Citation needed|date=December 2009}} Ireland's feud with Sega led them to ignore Sega's Dreamcast in favor of the [[Engineering:PlayStation 2|PlayStation 2]], but friction with Sony's approval process was starting to cost Working Designs money.{{citation needed|date=March 2016}}
The final Sega Saturn game released in the US, ''Magic Knight Rayearth'', was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style [[Software:Shoot 'em up|shoot 'em up]]s.<ref>{{cite magazine |title=In the Studio |magazine=Next Generation |issue=30|publisher=Imagine Media |date=June 1997|page=19 |url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n19}}</ref> Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming [[Engineering:Dreamcast|Dreamcast]] console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress.<ref>{{cite magazine |title=Working Designs to End Publishing for Sega |magazine=Electronic Gaming Monthly |issue=98|publisher=Ziff Davis|date=September 1997|page=73}}</ref>


Working Designs did not publish for the [[Engineering:GameCube|GameCube]] or [[Engineering:Xbox (console)|Xbox]]. Ireland had been pursuing the rights to titles on both consoles, but kept finding himself outbid on the few titles that matched his company's skills.{{citation needed|date=March 2016}} When asked why he passed on ''[[Software:Lunar Legend|Lunar Legend]]'' for the Game Boy Advance, a title he already owned the right of first-refusal on, he said it was because the game was mediocre and because he still disliked the expense of publishing cartridges.{{citation needed|date=March 2016}} He initially dismissed the Nintendo DS, saying that although production costs had come down significantly, the high wait times were still costly, and endorsed Sony's [[Engineering:PlayStation Portable|PlayStation Portable]] (PSP) and may have been pursuing titles for that handheld. Upon his company's demise, Ireland quietly withdrew his support of the PSP, and voiced his support for the [[Engineering:Xbox 360|Xbox 360]].{{citation needed|date=March 2016}}
Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover.<ref>{{cite web |archiveurl=https://web.archive.org/web/20070927195408/http://www.1up.com/do/newsStory?cId=3146301 |url=http://www.1up.com/do/newsStory?cId=3146301 |archivedate=2007-09-27 |website=1up.com|title=Working Designs Officially Dead |author=Kennedy, Sam |date=December 13, 2005}}</ref>


Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct.{{citation needed|date=March 2016}} In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover. Ireland however went on to express optimism that a possible publishing deal may occur in the future with the support of remaining WD staff, likely for the Xbox 360.{{citation needed|date=March 2016}}
==List of Published/Handled Working Designs Games==
 
{| class="wikitable sortable" style="width: 100%"
==Games published (in alphabetical order)==
|-
 
! style="width:30%" | Title
===TurboGrafx-16===
! style="width:20%" | Release date
*''[[Software:Cadash|Cadash]]''
! style="width:20%" | System
*''[[Software:Cosmic Fantasy 2|Cosmic Fantasy 2]]''
! style="width:30%" | Produced/Developed by
*''Exile''
|-
*''Exile: Wicked Phenomenon''
| ''[[Software:Parasol Stars|Parasol Stars]]''
*''[[Software:Parasol Stars|Parasol Stars]]''
| {{dts|1991-10}}<ref>{{cite magazine|title=The Games of October 1991|magazine=Electronic Gaming Monthly|issue=27|publisher=Sendai Publishing|date=October 1991|page=27}}</ref>
*''Vasteel''
| [[Engineering:TurboGrafx-16|TurboGrafx-16]]
 
| [[Company:Taito|Taito]]
===Sega CD===
|-
*''[[Software:Lunar: The Silver Star|Lunar]]''
| ''[[Software:Cadash|Cadash]]''
*''[[Software:Lunar: Eternal Blue|Lunar]]''
| {{dts|1991-11}}<ref>{{cite magazine|title=The Games of November 1991|magazine=Electronic Gaming Monthly|issue=28|publisher=Sendai Publishing|date=November 1991|page=33}}</ref>
*''Popful Mail: Magical Fantasy Adventure''
| [[Engineering:TurboGrafx-16|TurboGrafx-16]]
*''[[Software:Vay (video game)|Vay]]''
| [[Company:Taito|Taito]]
 
|-
===Sega Saturn===
| ''[[Software:Cosmic Fantasy 2|Cosmic Fantasy 2]]''
*''[[Software:Albert Odyssey: Legend of Eldean|Albert Odyssey]]''
| {{dts|1992-06}}<ref>{{cite magazine|title=The Games of June 1992|magazine=Electronic Gaming Monthly|issue=35|publisher=Sendai Publishing|date=June 1992|page=41}}</ref>
*''[[Software:Dragon Force|Dragon Force]]''
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]]
*''Iron Storm''
| [[Company:Telenet Japan|Telenet Japan]]
*''[[Software:Magic Knight Rayearth (video game)|Magic Knight Rayearth]]''
|-
*''Sega Ages''
| ''Exile''
*''[[Software:Shining Wisdom|Shining Wisdom]]''
| {{dts|1992-10}}<ref>{{cite magazine|title=Fact File: Exile|magazine=Electronic Gaming Monthly|issue=41|publisher=Sendai Publishing|date=December 1992|page=214}}</ref>
 
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]]
===PlayStation===
| [[Company:Telenet Japan|Telenet Japan]]
*''[[Software:Alundra|Alundra]]''
|-
*''[[Software:Arc the Lad Collection|Arc the Lad Collection]]''
| ''Vasteel''
*''[[Software:Elemental Gearbolt|Elemental Gearbolt]]''
| {{dts|1993-04}}<ref>{{cite magazine|title=The Games of April 1993|magazine=Electronic Gaming Monthly|issue=45|publisher=Sendai Publishing|date=April 1993|page=37}}</ref>
*''[[Software:Lunar: Silver Star Story Complete|Lunar]]''
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]]
*''Lunar 2: Eternal Blue Complete''
| [[Company:Human Entertainment|Human Entertainment]]
*''[[Software:RayStorm|RayStorm]]''
|-
*''[[Software:RayCrisis|RayCrisis]]''
| ''Exile: Wicked Phenomenon''
*''[[Software:Silhouette Mirage|Silhouette Mirage]]''
| {{dts|1993-06}}<ref>{{cite magazine|title=The Games of June 1993|magazine=Electronic Gaming Monthly|issue=47|publisher=Sendai Publishing|date=June 1993|page=43}}</ref>
*''[[Software:Thunder Force V|Thunder Force V]]''
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]]
*''[[Software:Vanguard Bandits|Vanguard Bandits]]''
| [[Company:Telenet Japan|Telenet Japan]]
 
|-
===PlayStation 2===
| ''[[Software:Dungeon Explorer II|Dungeon Explorer II]]''<br /><small>(English-Dub Only<ref name="TTI">Dungeon Explorer II was translated/published by TTI</ref>)</small>
*''[[Software:Growlanser II: The Sense of Justice|Growlanser II]]'' and ''[[Software:Growlanser III: The Dual Darkness|III]]'' as ''Growlanser Generations''
| {{dts|1993-10}}
*''Gungriffon Blaze''
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]]
*''[[Software:Silpheed: The Lost Planet|Silpheed]]''
| Hudson Soft
|-
| ''[[Software:Lunar: The Silver Star]]''
| {{dts|1993-12}}
| [[Engineering:Sega CD|Sega CD]]
| [[Company:Game Arts|Game Arts]]
|-
| ''[[Software:Vay (video game)|Vay]]''
| {{dts|1994-07}}
| [[Engineering:Sega CD|Sega CD]]
| SIMS, Hertz
|-
| ''[[Software:Popful Mail|Popful Mail]]''
| {{dts|1995-02-23}}
| [[Engineering:Sega CD|Sega CD]]
| [[Company:Sega|Sega]], Sega Falcom
|-
| ''[[Software:Lunar: Eternal Blue]]''
| {{dts|1995-09}}
| [[Engineering:Sega CD|Sega CD]]
| [[Company:Game Arts|Game Arts]]
|-
| ''[[Software:Iron Storm (1995 video game)|Iron Storm]]''
| {{dts|1996-05-08}}
| [[Engineering:Sega Saturn|Sega Saturn]]
| [[Company:Sega|Sega]]
|-
| ''[[Software:Shining Wisdom|Shining Wisdom]]''
| {{dts|1996-06-27}}
| [[Engineering:Sega Saturn|Sega Saturn]]
| [[Company:Sega|Sega]], [[Company:Camelot Software Planning|Sonic! Software Planning]]
|-
| ''[[Software:RayStorm|RayStorm]]''
| {{dts|1996-10}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Company:Taito|Taito]]
|-
| ''[[Software:Dragon Force|Dragon Force]]''
| {{dts|1996-11}}
| [[Engineering:Sega Saturn|Sega Saturn]]
| [[Company:Sega|Sega]], J-Force
|-
| ''[[Software:Albert Odyssey: Legend of Eldean]]''
| {{dts|1997-07-23}}
| [[Engineering:Sega Saturn|Sega Saturn]]
| [[Company:Sunsoft|Sunsoft]]
|-
| ''Sega Ages Volume 1''
| {{dts|1997-11-07}}
| [[Engineering:Sega Saturn|Sega Saturn]]
| [[Company:Sega|Sega]]
|-
| ''[[Software:Alundra|Alundra]]''
| {{dts|1998-01-07}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Software:Sony Computer Entertainment|SCEI]], [[Company:Matrix Software|Matrix Software]]
|-
| ''[[Software:Elemental Gearbolt|Elemental Gearbolt]]''
| {{dts|1998-08-07}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Software:Sony Computer Entertainment|SCEI]], [[Company:Alfa System|Alfa System]]
|-
| ''[[Software:Thunder Force V|Thunder Force V]]''
| {{dts|1998-11-13}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Software:Technosoft|Technosoft]]
|-
| ''[[Software:Magic Knight Rayearth (video game)|Magic Knight Rayearth]]''
| {{dts|1998-12-11}}
| [[Engineering:Sega Saturn|Sega Saturn]]
| [[Company:Sega|Sega]]
|-
| ''[[Software:Lunar: Silver Star Story Complete]]''
| {{dts|1999-05-28}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Company:Game Arts|Game Arts]]
|-
| ''[[Software:Silhouette Mirage|Silhouette Mirage]]''
| {{dts|2000-01-25}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Company:Treasure|Treasure]]
|-
| ''[[Software:Vanguard Bandits|Vanguard Bandits]]''
| {{dts|2000-06-28}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Company:Human Entertainment|Human Entertainment]]
|-
| ''[[Software:RayCrisis|RayCrisis]]''
| {{dts|2000-10-25}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Company:Taito|Taito]]
|-
| ''[[Software:Gungriffon Blaze|Gungriffon Blaze]]''
| {{dts|2000-10-26}}
| [[Engineering:PlayStation 2|PlayStation 2]]
| [[Company:Game Arts|Game Arts]]
|-
| ''[[Software:Lunar: Eternal Blue|Lunar 2: Eternal Blue Complete]]''
| {{dts|2000-12-15}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Company:Game Arts|Game Arts]]
|-
| ''[[Software:Silpheed: The Lost Planet]]''
| {{dts|2001-04-10}}
| [[Engineering:PlayStation 2|PlayStation 2]]
| [[Company:Game Arts|Game Arts]], [[Company:Treasure|Treasure]]
|-
| ''[[Software:Arc the Lad Collection|Arc the Lad Collection]]''
| {{dts|2002-04-18}}
| [[Engineering:PlayStation (console)|PlayStation]]
| [[Software:Sony Computer Entertainment|SCEI]], ARC Entertainment
|-
| ''[[Software:Growlanser II: The Sense of Justice|Growlanser II]]''/''[[Software:Growlanser III: The Dual Darkness|Growlanser III]]''<br /><small>(As ''Growlanser Generations'')</small>
| {{dts|2004-12-07}}
| [[Engineering:PlayStation 2|PlayStation 2]]
| [[Company:Atlus|Atlus]], [[Company:Career Soft|Career Soft]]
|}


==References==
==References==
Line 81: Line 196:


==External links==
==External links==
*[https://web.archive.org/web/20070927195408/http://www.1up.com/do/newsStory?cId=3146301 Working Designs Officially Dead]
*[https://web.archive.org/web/20060207094525/http://www.workingdesigns.com/ Official website (archived)]
*[https://web.archive.org/web/20060219211420/http://games.ign.com/objects/025/025085.html IGN profile]
*[https://web.archive.org/web/20060219211420/http://games.ign.com/objects/025/025085.html IGN profile]
*[http://www.mobygames.com/company/working-designs Moby Games profile]
*[http://www.mobygames.com/company/working-designs Moby Games profile]
* https://web.archive.org/web/20060207094525/http://www.workingdesigns.com/





Latest revision as of 06:48, 11 July 2025

Working Designs
TypeDefunct
IndustryVideo games
SuccessorGaijinworks
Founded1986
Defunct2005
Headquarters18135 Clear Creek Road, Redding, CA 96001
Key people
Victor Ireland, Todd Mark, Sylvia Schmitt
Websitehttp://www.workingdesigns.com/

Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the Lunar series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the CD-ROM format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games.

On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called Gaijinworks in 2006.

History

Working Designs was initially founded as a software company focusing on logging management software for the IBM PC.[1] After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's unfinished work before transitioning the company to a game publisher in 1990.[2]

Working Designs published games for the Sega CD and TurboGrafx-CD due to the appeal of the CD medium, instead of the more popular cartridge-based Super Nintendo Entertainment System and Sega Genesis. The company released some of their games with premium packaging for higher prices. They applied foil stamps and extensive artwork to their packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in greyscale. Also, every manual came with notes describing the translation process and procedure of their games, usually found on the last page of the manual. Every edition of these notes closed with the signature phrase, "We're nothing without you!"

Working Designs became known for their incorporating quirky, distinctively American humor in their translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as they could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand.[3]

When the Sony PlayStation and Sega Saturn were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.[4] Working Designs had also built a strong working relationship with Sega by this time.[3]

The final Sega Saturn game released in the US, Magic Knight Rayearth, was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style shoot 'em ups.[5] Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming Dreamcast console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress.[6]

Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover.[7]

List of Published/Handled Working Designs Games

Title Release date System Produced/Developed by
Parasol Stars 1991-10[8] TurboGrafx-16 Taito
Cadash 1991-11[9] TurboGrafx-16 Taito
Cosmic Fantasy 2 1992-06[10] TurboGrafx-CD Telenet Japan
Exile 1992-10[11] TurboGrafx-CD Telenet Japan
Vasteel 1993-04[12] TurboGrafx-CD Human Entertainment
Exile: Wicked Phenomenon 1993-06[13] TurboGrafx-CD Telenet Japan
Dungeon Explorer II
(English-Dub Only[14])
1993-10 TurboGrafx-CD Hudson Soft
Software:Lunar: The Silver Star 1993-12 Sega CD Game Arts
Vay 1994-07 Sega CD SIMS, Hertz
Popful Mail 1995-02-23 Sega CD Sega, Sega Falcom
Software:Lunar: Eternal Blue 1995-09 Sega CD Game Arts
Iron Storm 1996-05-08 Sega Saturn Sega
Shining Wisdom 1996-06-27 Sega Saturn Sega, Sonic! Software Planning
RayStorm 1996-10 PlayStation Taito
Dragon Force 1996-11 Sega Saturn Sega, J-Force
Software:Albert Odyssey: Legend of Eldean 1997-07-23 Sega Saturn Sunsoft
Sega Ages Volume 1 1997-11-07 Sega Saturn Sega
Alundra 1998-01-07 PlayStation SCEI, Matrix Software
Elemental Gearbolt 1998-08-07 PlayStation SCEI, Alfa System
Thunder Force V 1998-11-13 PlayStation Technosoft
Magic Knight Rayearth 1998-12-11 Sega Saturn Sega
Software:Lunar: Silver Star Story Complete 1999-05-28 PlayStation Game Arts
Silhouette Mirage 2000-01-25 PlayStation Treasure
Vanguard Bandits 2000-06-28 PlayStation Human Entertainment
RayCrisis 2000-10-25 PlayStation Taito
Gungriffon Blaze 2000-10-26 PlayStation 2 Game Arts
Lunar 2: Eternal Blue Complete 2000-12-15 PlayStation Game Arts
Software:Silpheed: The Lost Planet 2001-04-10 PlayStation 2 Game Arts, Treasure
Arc the Lad Collection 2002-04-18 PlayStation SCEI, ARC Entertainment
Growlanser II/Growlanser III
(As Growlanser Generations)
2004-12-07 PlayStation 2 Atlus, Career Soft

References

  1. "WD Trivia/Storytime Thread - Page 17". http://www.gaijinworks.com/interact/showthread.php?56-WD-Trivia-Storytime-Thread&p=2287&viewfull=1#post2287. 
  2. "Working Designs Company Profile". 2005-01-11. http://www.workingdesigns.com/About_Nav.htm. 
  3. 3.0 3.1 "Working Designs: Sega's RPG Workhorse". Electronic Gaming Monthly (Ziff Davis) (88): 134, 138. November 1996. 
  4. "Behind the Screens". Electronic Gaming Monthly (Ziff Davis) (85): 61. August 1996. 
  5. "In the Studio". Next Generation (Imagine Media) (30): 19. June 1997. https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n19. 
  6. "Working Designs to End Publishing for Sega". Electronic Gaming Monthly (Ziff Davis) (98): 73. September 1997. 
  7. Kennedy, Sam (December 13, 2005). "Working Designs Officially Dead". Archived from the original on 2007-09-27. https://web.archive.org/web/20070927195408/http://www.1up.com/do/newsStory?cId=3146301. 
  8. "The Games of October 1991". Electronic Gaming Monthly (Sendai Publishing) (27): 27. October 1991. 
  9. "The Games of November 1991". Electronic Gaming Monthly (Sendai Publishing) (28): 33. November 1991. 
  10. "The Games of June 1992". Electronic Gaming Monthly (Sendai Publishing) (35): 41. June 1992. 
  11. "Fact File: Exile". Electronic Gaming Monthly (Sendai Publishing) (41): 214. December 1992. 
  12. "The Games of April 1993". Electronic Gaming Monthly (Sendai Publishing) (45): 37. April 1993. 
  13. "The Games of June 1993". Electronic Gaming Monthly (Sendai Publishing) (47): 43. June 1993. 
  14. Dungeon Explorer II was translated/published by TTI

External links