Company:Working Designs: Difference between revisions
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{{Infobox company | {{Infobox company | ||
| name = Working Designs | | name = Working Designs | ||
| logo = | | logo = The Working Designs logo. | ||
| type = Defunct | | type = Defunct | ||
| successor = [[Company:Gaijinworks|Gaijinworks]] | | successor = [[Company:Gaijinworks|Gaijinworks]] | ||
Line 9: | Line 8: | ||
| location = 18135 Clear Creek Road, Redding, CA 96001 | | location = 18135 Clear Creek Road, Redding, CA 96001 | ||
| key_people = Victor Ireland, Todd Mark, Sylvia Schmitt | | key_people = Victor Ireland, Todd Mark, Sylvia Schmitt | ||
| industry = Video games | | industry = [[Video game industry|Video games]] | ||
| products = | | products = | ||
| revenue = | | revenue = | ||
Line 17: | Line 16: | ||
| homepage = http://www.workingdesigns.com/ | | homepage = http://www.workingdesigns.com/ | ||
}} | }} | ||
'''Working Designs''' was an American [[ | '''Working Designs''' was an American [[Software:Video game publisher|video game publisher]] that specialized in the localization of [[Earth:Japan|Japan]]ese [[Software:Role-playing video game|role-playing video game]]s, [[Software:Strategy video game|strategy video game]]s and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the ''Lunar'' series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the [[CD-ROM]] format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games. | ||
On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called [[Company:Gaijinworks|Gaijinworks]]. | On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called [[Company:Gaijinworks|Gaijinworks]] in 2006. | ||
==History== | ==History== | ||
Line 30: | Line 29: | ||
When the Sony PlayStation and [[Engineering:Sega Saturn|Sega Saturn]] were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.<ref>{{cite magazine |title=Behind the Screens |magazine=Electronic Gaming Monthly |issue=85|publisher=Ziff Davis |date=August 1996 |page=61}}</ref> Working Designs had also built a strong working relationship with Sega by this time.<ref name="EGM88"/> | When the Sony PlayStation and [[Engineering:Sega Saturn|Sega Saturn]] were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.<ref>{{cite magazine |title=Behind the Screens |magazine=Electronic Gaming Monthly |issue=85|publisher=Ziff Davis |date=August 1996 |page=61}}</ref> Working Designs had also built a strong working relationship with Sega by this time.<ref name="EGM88"/> | ||
The final Sega Saturn game released in the US, ''Magic Knight Rayearth'', was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style [[Software:Shoot 'em up|shoot 'em up]]s.<ref>{{cite magazine |title=In the Studio |magazine=Next Generation |issue=30|publisher=Imagine Media |date=June 1997|page=19 |url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n19}}</ref> Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming [[Engineering:Dreamcast|Dreamcast]] console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress.<ref>{{cite magazine |title=Working Designs to End Publishing for Sega |magazine=Electronic Gaming Monthly |issue=98|publisher=Ziff Davis|date=September 1997|page=73}}</ref> | |||
Working Designs | Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover.<ref>{{cite web |archiveurl=https://web.archive.org/web/20070927195408/http://www.1up.com/do/newsStory?cId=3146301 |url=http://www.1up.com/do/newsStory?cId=3146301 |archivedate=2007-09-27 |website=1up.com|title=Working Designs Officially Dead |author=Kennedy, Sam |date=December 13, 2005}}</ref> | ||
==List of Published/Handled Working Designs Games== | |||
{| class="wikitable sortable" style="width: 100%" | |||
|- | |||
! style="width:30%" | Title | |||
===TurboGrafx-16 | ! style="width:20%" | Release date | ||
! style="width:20%" | System | |||
! style="width:30%" | Produced/Developed by | |||
|- | |||
| ''[[Software:Parasol Stars|Parasol Stars]]'' | |||
| {{dts|1991-10}}<ref>{{cite magazine|title=The Games of October 1991|magazine=Electronic Gaming Monthly|issue=27|publisher=Sendai Publishing|date=October 1991|page=27}}</ref> | |||
| [[Engineering:TurboGrafx-16|TurboGrafx-16]] | |||
| [[Company:Taito|Taito]] | |||
=== | |- | ||
| ''[[Software:Cadash|Cadash]]'' | |||
| {{dts|1991-11}}<ref>{{cite magazine|title=The Games of November 1991|magazine=Electronic Gaming Monthly|issue=28|publisher=Sendai Publishing|date=November 1991|page=33}}</ref> | |||
| [[Engineering:TurboGrafx-16|TurboGrafx-16]] | |||
| [[Company:Taito|Taito]] | |||
|- | |||
| ''[[Software:Cosmic Fantasy 2|Cosmic Fantasy 2]]'' | |||
| {{dts|1992-06}}<ref>{{cite magazine|title=The Games of June 1992|magazine=Electronic Gaming Monthly|issue=35|publisher=Sendai Publishing|date=June 1992|page=41}}</ref> | |||
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]] | |||
| [[Company:Telenet Japan|Telenet Japan]] | |||
|- | |||
| ''Exile'' | |||
| {{dts|1992-10}}<ref>{{cite magazine|title=Fact File: Exile|magazine=Electronic Gaming Monthly|issue=41|publisher=Sendai Publishing|date=December 1992|page=214}}</ref> | |||
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]] | |||
| [[Company:Telenet Japan|Telenet Japan]] | |||
|- | |||
| ''Vasteel'' | |||
| {{dts|1993-04}}<ref>{{cite magazine|title=The Games of April 1993|magazine=Electronic Gaming Monthly|issue=45|publisher=Sendai Publishing|date=April 1993|page=37}}</ref> | |||
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]] | |||
| [[Company:Human Entertainment|Human Entertainment]] | |||
|- | |||
| ''Exile: Wicked Phenomenon'' | |||
| {{dts|1993-06}}<ref>{{cite magazine|title=The Games of June 1993|magazine=Electronic Gaming Monthly|issue=47|publisher=Sendai Publishing|date=June 1993|page=43}}</ref> | |||
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]] | |||
| [[Company:Telenet Japan|Telenet Japan]] | |||
|- | |||
| ''[[Software:Dungeon Explorer II|Dungeon Explorer II]]''<br /><small>(English-Dub Only<ref name="TTI">Dungeon Explorer II was translated/published by TTI</ref>)</small> | |||
| {{dts|1993-10}} | |||
| [[Engineering:TurboGrafx-16|TurboGrafx-CD]] | |||
| Hudson Soft | |||
|- | |||
| ''[[Software:Lunar: The Silver Star]]'' | |||
| {{dts|1993-12}} | |||
| [[Engineering:Sega CD|Sega CD]] | |||
| [[Company:Game Arts|Game Arts]] | |||
|- | |||
| ''[[Software:Vay (video game)|Vay]]'' | |||
| {{dts|1994-07}} | |||
| [[Engineering:Sega CD|Sega CD]] | |||
| SIMS, Hertz | |||
|- | |||
| ''[[Software:Popful Mail|Popful Mail]]'' | |||
| {{dts|1995-02-23}} | |||
| [[Engineering:Sega CD|Sega CD]] | |||
| [[Company:Sega|Sega]], Sega Falcom | |||
|- | |||
| ''[[Software:Lunar: Eternal Blue]]'' | |||
| {{dts|1995-09}} | |||
| [[Engineering:Sega CD|Sega CD]] | |||
| [[Company:Game Arts|Game Arts]] | |||
|- | |||
| ''[[Software:Iron Storm (1995 video game)|Iron Storm]]'' | |||
| {{dts|1996-05-08}} | |||
| [[Engineering:Sega Saturn|Sega Saturn]] | |||
| [[Company:Sega|Sega]] | |||
|- | |||
| ''[[Software:Shining Wisdom|Shining Wisdom]]'' | |||
| {{dts|1996-06-27}} | |||
| [[Engineering:Sega Saturn|Sega Saturn]] | |||
| [[Company:Sega|Sega]], [[Company:Camelot Software Planning|Sonic! Software Planning]] | |||
|- | |||
| ''[[Software:RayStorm|RayStorm]]'' | |||
| {{dts|1996-10}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Company:Taito|Taito]] | |||
|- | |||
| ''[[Software:Dragon Force|Dragon Force]]'' | |||
| {{dts|1996-11}} | |||
| [[Engineering:Sega Saturn|Sega Saturn]] | |||
| [[Company:Sega|Sega]], J-Force | |||
|- | |||
| ''[[Software:Albert Odyssey: Legend of Eldean]]'' | |||
| {{dts|1997-07-23}} | |||
| [[Engineering:Sega Saturn|Sega Saturn]] | |||
| [[Company:Sunsoft|Sunsoft]] | |||
|- | |||
| ''Sega Ages Volume 1'' | |||
| {{dts|1997-11-07}} | |||
| [[Engineering:Sega Saturn|Sega Saturn]] | |||
| [[Company:Sega|Sega]] | |||
|- | |||
| ''[[Software:Alundra|Alundra]]'' | |||
| {{dts|1998-01-07}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Software:Sony Computer Entertainment|SCEI]], [[Company:Matrix Software|Matrix Software]] | |||
|- | |||
| ''[[Software:Elemental Gearbolt|Elemental Gearbolt]]'' | |||
| {{dts|1998-08-07}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Software:Sony Computer Entertainment|SCEI]], [[Company:Alfa System|Alfa System]] | |||
|- | |||
| ''[[Software:Thunder Force V|Thunder Force V]]'' | |||
| {{dts|1998-11-13}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Software:Technosoft|Technosoft]] | |||
|- | |||
| ''[[Software:Magic Knight Rayearth (video game)|Magic Knight Rayearth]]'' | |||
| {{dts|1998-12-11}} | |||
| [[Engineering:Sega Saturn|Sega Saturn]] | |||
| [[Company:Sega|Sega]] | |||
|- | |||
| ''[[Software:Lunar: Silver Star Story Complete]]'' | |||
| {{dts|1999-05-28}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Company:Game Arts|Game Arts]] | |||
|- | |||
| ''[[Software:Silhouette Mirage|Silhouette Mirage]]'' | |||
| {{dts|2000-01-25}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Company:Treasure|Treasure]] | |||
|- | |||
| ''[[Software:Vanguard Bandits|Vanguard Bandits]]'' | |||
| {{dts|2000-06-28}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Company:Human Entertainment|Human Entertainment]] | |||
|- | |||
| ''[[Software:RayCrisis|RayCrisis]]'' | |||
| {{dts|2000-10-25}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Company:Taito|Taito]] | |||
|- | |||
| ''[[Software:Gungriffon Blaze|Gungriffon Blaze]]'' | |||
| {{dts|2000-10-26}} | |||
| [[Engineering:PlayStation 2|PlayStation 2]] | |||
| [[Company:Game Arts|Game Arts]] | |||
|- | |||
| ''[[Software:Lunar: Eternal Blue|Lunar 2: Eternal Blue Complete]]'' | |||
| {{dts|2000-12-15}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Company:Game Arts|Game Arts]] | |||
|- | |||
| ''[[Software:Silpheed: The Lost Planet]]'' | |||
| {{dts|2001-04-10}} | |||
| [[Engineering:PlayStation 2|PlayStation 2]] | |||
| [[Company:Game Arts|Game Arts]], [[Company:Treasure|Treasure]] | |||
|- | |||
| ''[[Software:Arc the Lad Collection|Arc the Lad Collection]]'' | |||
| {{dts|2002-04-18}} | |||
| [[Engineering:PlayStation (console)|PlayStation]] | |||
| [[Software:Sony Computer Entertainment|SCEI]], ARC Entertainment | |||
|- | |||
| ''[[Software:Growlanser II: The Sense of Justice|Growlanser II]]''/''[[Software:Growlanser III: The Dual Darkness|Growlanser III]]''<br /><small>(As ''Growlanser Generations'')</small> | |||
| {{dts|2004-12-07}} | |||
| [[Engineering:PlayStation 2|PlayStation 2]] | |||
| [[Company:Atlus|Atlus]], [[Company:Career Soft|Career Soft]] | |||
|} | |||
==References== | ==References== | ||
Line 81: | Line 196: | ||
==External links== | ==External links== | ||
*[https://web.archive.org/web/ | *[https://web.archive.org/web/20060207094525/http://www.workingdesigns.com/ Official website (archived)] | ||
*[https://web.archive.org/web/20060219211420/http://games.ign.com/objects/025/025085.html IGN profile] | *[https://web.archive.org/web/20060219211420/http://games.ign.com/objects/025/025085.html IGN profile] | ||
*[http://www.mobygames.com/company/working-designs Moby Games profile] | *[http://www.mobygames.com/company/working-designs Moby Games profile] | ||
Latest revision as of 06:48, 11 July 2025
File:The Working Designs logo. | |
Type | Defunct |
---|---|
Industry | Video games |
Successor | Gaijinworks |
Founded | 1986 |
Defunct | 2005 |
Headquarters | 18135 Clear Creek Road, Redding, CA 96001 |
Key people | Victor Ireland, Todd Mark, Sylvia Schmitt |
Website | http://www.workingdesigns.com/ |
Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the Lunar series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the CD-ROM format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games.
On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called Gaijinworks in 2006.
History
Working Designs was initially founded as a software company focusing on logging management software for the IBM PC.[1] After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's unfinished work before transitioning the company to a game publisher in 1990.[2]
Working Designs published games for the Sega CD and TurboGrafx-CD due to the appeal of the CD medium, instead of the more popular cartridge-based Super Nintendo Entertainment System and Sega Genesis. The company released some of their games with premium packaging for higher prices. They applied foil stamps and extensive artwork to their packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in greyscale. Also, every manual came with notes describing the translation process and procedure of their games, usually found on the last page of the manual. Every edition of these notes closed with the signature phrase, "We're nothing without you!"
Working Designs became known for their incorporating quirky, distinctively American humor in their translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as they could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand.[3]
When the Sony PlayStation and Sega Saturn were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.[4] Working Designs had also built a strong working relationship with Sega by this time.[3]
The final Sega Saturn game released in the US, Magic Knight Rayearth, was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style shoot 'em ups.[5] Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming Dreamcast console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress.[6]
Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover.[7]
List of Published/Handled Working Designs Games
References
- ↑ "WD Trivia/Storytime Thread - Page 17". http://www.gaijinworks.com/interact/showthread.php?56-WD-Trivia-Storytime-Thread&p=2287&viewfull=1#post2287.
- ↑ "Working Designs Company Profile". 2005-01-11. http://www.workingdesigns.com/About_Nav.htm.
- ↑ 3.0 3.1 "Working Designs: Sega's RPG Workhorse". Electronic Gaming Monthly (Ziff Davis) (88): 134, 138. November 1996.
- ↑ "Behind the Screens". Electronic Gaming Monthly (Ziff Davis) (85): 61. August 1996.
- ↑ "In the Studio". Next Generation (Imagine Media) (30): 19. June 1997. https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n19.
- ↑ "Working Designs to End Publishing for Sega". Electronic Gaming Monthly (Ziff Davis) (98): 73. September 1997.
- ↑ Kennedy, Sam (December 13, 2005). "Working Designs Officially Dead". Archived from the original on 2007-09-27. https://web.archive.org/web/20070927195408/http://www.1up.com/do/newsStory?cId=3146301.
- ↑ "The Games of October 1991". Electronic Gaming Monthly (Sendai Publishing) (27): 27. October 1991.
- ↑ "The Games of November 1991". Electronic Gaming Monthly (Sendai Publishing) (28): 33. November 1991.
- ↑ "The Games of June 1992". Electronic Gaming Monthly (Sendai Publishing) (35): 41. June 1992.
- ↑ "Fact File: Exile". Electronic Gaming Monthly (Sendai Publishing) (41): 214. December 1992.
- ↑ "The Games of April 1993". Electronic Gaming Monthly (Sendai Publishing) (45): 37. April 1993.
- ↑ "The Games of June 1993". Electronic Gaming Monthly (Sendai Publishing) (47): 43. June 1993.
- ↑ Dungeon Explorer II was translated/published by TTI
External links
![]() | Original source: https://en.wikipedia.org/wiki/Working Designs.
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