Engineering:C64 Direct-to-TV

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Short description: Games console

The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the Atari Classics 10-in-1 TV Game. The circuitry of the C64DTV was designed by Jeri Ellsworth, a computer chip designer who had previously designed the C-One.

The C64 Direct-to-TV computer-in-a-joystick unit.

Tulip Computers (which had acquired the Commodore brand name in 1997) licensed the rights to Ironstone Partners, which cooperated with DC Studios and Mammoth Toys in the development and marketing of the unit.[1] Released in late 2004, QVC purchased the entire first production run of 250,000 units and sold 70,000 of them on the first day that they were offered.

Versions

There exist multiple versions of the C64DTV. DTV1 (NTSC television type) comes with 2 MB ROM. It first appeared in late 2004 for the American/Canadian market. DTV2 (called C64D2TV sometimes) is a revised version for the European and world markets (PAL television type) and appeared in late 2005. The ROM has been replaced by flash memory in these devices. However, the DTV2/PAL version suffers from a manufacturing fault, which results in poor colour rendering (the resistors in the R-2R ladder DACs for both the chroma and the luma have been transposed). In the DTV3, a problem with the blitter was fixed.

Hardware specifications

Commodore DTV PCB.
  • Core circuitry
    • ASIC running at 32 MHz internally, implementing 6510 CPU, VIC-II, SID, CIA, and PLA
  • Casing/Connectors
    • integrated in a joystick (as if connected to port 2 of a real C64)
    • five additional buttons (acting like keys)
    • running from batteries only (four AA batteries)
    • Composite video, monaural audio (RCA connectors)
    • looks similar to a Competition Pro joystick
  • Graphics
    • NTSC (DTV2 and later: NTSC/PAL on chip, only PAL wired in end-market devices)
    • reprogrammable palette with 4 bits of luma and 4 bits of chroma
    • DTV2 and later: "chunky" 256 color mode, additional blitter for fast image transformation
  • Sound
    • no support for SID filters
    • DTV2 and later: 8 bit digital sound, additional options for envelope generators
  • Memory
  • CPU
    • implementing a 6510 at 1 MHz
    • DTV2 and later: Enhanced CPU (fast/burst mode, additional registers and opcodes, support for illegal ops of the 6510)

Built-in games

The official games for the unit are mostly a mix of Epyx and Hewson C64 games. Games unique to the NTSC or PAL versions are noted below.

Title Developer Publisher NTSC PAL
Summer Games Epyx
Winter Games Epyx
Pitstop Epyx
Pitstop II Epyx
Super Cycle Epyx
Jumpman Junior Epyx
Impossible Mission Epyx
Impossible Mission II Epyx
Championship Wrestling Epyx
Gateway to Apshai Epyx
Sword of Fargoal Epyx
International Karate (World Karate Champion) Epyx Yes No
California Games Epyx No Yes
Silicon Warrior Epyx Yes No
Alleykat Hewson No Yes
Nebulus (Tower Toppler) Hewson
Maze Mania Hewson No Yes
Paradroid Hewson
Eliminator Hewson
Cyberdyne Warrior Hewson
Cybernoid Hewson
Cybernoid II Hewson
Ranarama Hewson
Marauder Hewson No Yes
Head the Ball Hewson No Yes
Mission Impossibubble Hewson No Yes
Firelord Hewson
Exolon Hewson
Netherworld Hewson No Yes
Uridium Hewson
Zynaps Hewson
Speedball Image Works
Bull Riding (from World Games) Epyx Yes No
Sumo (from World Games) Epyx Yes No
Flying Disk (from California Games) Epyx Yes No
Surfing (from California Games) Epyx Yes No

Hardware-modding

Since the internal circuit board has exposed solder points for floppy-drive and keyboard ports, hardware modifications of the C64DTV are relatively simple.

Known hardware mods

  • Keyboard connector
  • External joystick (Port 1 and 2)
  • Floppy connector
  • Power unit connector
  • Fixing the palette problems of the PAL version (to some degree this is possible in software by adjusting palette entries)
  • S-Video connector
  • User port
  • Original C64 casing and PS2 keyboard [2]

Additional hardware

  • Data transfer cable (Parallel port (or USB/serial port via DTV2ser) to Joystick or user port)
  • SD card interface 1541-III or MMC2IEC

Limitations

The internal flash memory is accessible as device 1. However, software is not included to support write operations so high-score saving is not possible. Also, flash devices used in the DTV are specified for a very limited number of write accesses only.

When using the standard keyboard mod, the F7 key does not work. There is a workaround, the "Keyboard Twister."[3]

Software-modding

The DTV contains software-flashable memory. A number of tools have been released to compile programs into DTV-compatible flash images and load it onto the DTV. People made their own game compilations, adding popular (sometimes DTV-fixed) games that were not in the original DTV, added boot menus to make homebrew software development easier or enable new features, for example transfer programs like DTVtrans for transferring data from PC to DTV RAM and vice versa via the PC parallel port (or USB) and the DTV joystick port.

References

External links