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Subcategories
This category has the following 9 subcategories, out of 9 total.
3
- 3D graphics file formats (22 P)
G
R
- Ray tracing (graphics) (12 P)
S
T
- Texture compression (9 P)
- Texture filtering (6 P)
- Texture mapping (16 P)
Pages in category "3D computer graphics"
The following 157 pages are in this category, out of 157 total.
3
B
C
D
F
G
I
L
M
P
- Painter's algorithm
- Parallax barrier
- Parallel rendering
- Particle system
- Per-pixel lighting
- Photon mapping
- Point cloud
- Polygon (computer graphics)
- Polygon mesh
- Polygon soup
- Polygonal modeling
- Pre-rendering
- Precomputed Radiance Transfer
- Company:Primal Pictures
- Procedural modeling
- Procedural texture
- Progressive meshes
- Progressive refinement
- Projective texture mapping
R
S
- S3 Texture Compression
- Sanguino3 G-Code
- Scene description language
- Schlick's approximation
- Screen space ambient occlusion
- Screen space directional occlusion
- Silhouette edge
- Company:Silicon Studio
- Skeletal animation
- Sketch-based modeling
- Smoothing group
- Physics:Soft-body dynamics
- Solid modeling
- Sparse voxel octree
- Specularity
- Static mesh
- Stereoscopic acuity
- Subdivision surface
- Organization:Supinfocom
- Surfel
- Suzanne Award
V
- Vector slime
- Vertex (geometry)
- Vertex buffer object
- Vertex painting
- Vertex pipeline
- Video Super Resolution
- Viewing frustum
- Viewport
- Virtual actor
- Virtual environment software
- Virtual human
- Virtual humans
- Virtual replay
- Software:VistaPro
- Volume mesh
- Volumetric capture
- Engineering:Volumetric video
- Voxel