Category:3D computer graphics
From HandWiki
Here is a list of articles in the 3D computer graphics category of the Computing portal that unifies foundations of mathematics and computations using computers.
Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories. |
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software.
Subcategories
This category has the following 9 subcategories, out of 9 total.
3
- 3D graphics file formats (22 P)
G
R
- Ray tracing (graphics) (12 P)
S
T
- Texture compression (9 P)
- Texture filtering (6 P)
- Texture mapping (16 P)
Pages in category "3D computer graphics"
The following 157 pages are in this category, out of 157 total.
3
B
C
D
F
G
I
L
M
P
- Painter's algorithm
- Parallax barrier
- Parallel rendering
- Particle system
- Per-pixel lighting
- Photon mapping
- Point cloud
- Polygon (computer graphics)
- Polygon mesh
- Polygon soup
- Polygonal modeling
- Pre-rendering
- Precomputed Radiance Transfer
- Company:Primal Pictures
- Procedural modeling
- Procedural texture
- Progressive meshes
- Progressive refinement
- Projective texture mapping
R
S
- S3 Texture Compression
- Sanguino3 G-Code
- Scene description language
- Schlick's approximation
- Screen space ambient occlusion
- Screen space directional occlusion
- Silhouette edge
- Company:Silicon Studio
- Skeletal animation
- Sketch-based modeling
- Smoothing group
- Physics:Soft-body dynamics
- Solid modeling
- Sparse voxel octree
- Specularity
- Static mesh
- Stereoscopic acuity
- Subdivision surface
- Organization:Supinfocom
- Surfel
- Suzanne Award
V
- Vector slime
- Vertex (geometry)
- Vertex buffer object
- Vertex painting
- Vertex pipeline
- Video Super Resolution
- Viewing frustum
- Viewport
- Virtual actor
- Virtual environment software
- Virtual human
- Virtual humans
- Virtual replay
- Software:VistaPro
- Volume mesh
- Volumetric capture
- Engineering:Volumetric video
- Voxel