Company:Heavy Iron Studios

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Short description: American video game developer
Heavy Iron Studios, Inc.
TypeSubsidiary
IndustryVideo games
PredecessorChemistry Entertainment
FoundedAugust 31, 1999; 24 years ago (1999-08-31)
Headquarters
Manhattan Beach, California
,
US
Key people
Lyle Hall (president, CEO)
Products
Number of employees
43 (2020)
Parent
  • THQ (1999–2009)
  • Keywords Studios (2021–present)
Websiteheavyiron.games

Heavy Iron Studios, Inc. is an American video game developer based in Manhattan Beach, California. It was founded in August 1999 within THQ after the publisher acquired Steve Gray's Chemistry Entertainment. As part of a series of cost reductions within THQ, Heavy Iron Studios was spun off as an independent company in June 2009. Keywords Studios acquired the developer in January 2021.

History

Early during his career, Steve Gray worked for the visual effects companies Robert Abel and Associates, Rhythm & Hues, and Digital Domain. As Digital Domain was trying to get into the video game industry, Gray and the company's chief financial officer, Chris McKibbin, pitched their services to various larger video game companies. Although they were turned down due to Digital Domain's lack of experience in the field, Gray and McKibbin were offered positions at the game developer, EA Canada, which both accepted. Gray quickly discovered his dislike the studio's sports games and soon switched to Square USA, where he managed the development team for Parasite Eve. As the game was completed, Gray and several of the game's developers believed they could easily obtain publishing contracts from outside companies if they set up their own studio.[1] In 1997, Gray established Chemistry Entertainment.[2] The studio worked on several unreleased games, including a Godzilla game for Electronic Arts.[1][3] Chemistry Entertainment was briefly part of Rainmaker Entertainment Group, which also housed Rainmaker Digital Effects, as Rainmaker Interactive.[1][4] Eventually, the studio landed a deal with THQ for a game based on the Evil Dead franchise.[1] Gray sold his studio to THQ, which then established Heavy Iron Studios as an internal developer on August 31, 1999.[2][5] The finished game, Evil Dead, was released in late 2000.[6]

Following significant financial losses at THQ, the company announced that it would spin off several of its developers, including Heavy Iron Studios.[7] The studio's independence was effective on June 1, 2009.[5] Through a series of layoffs, its headcount was reduced from 120 to 60 by December.[8] In September 2020, Keywords Studios announced that it had agreed to acquire Heavy Iron Studios with its 43 employees for US$13.3 million.[9] The acquisition was complete on January 13, 2021.[10]

Games developed

Year Released Title Platform(s)
2000 Evil Dead Microsoft Windows, Dreamcast, PlayStation
2002 Scooby-Doo! Night of 100 Frights Xbox, PlayStation 2, GameCube
2003 SpongeBob SquarePants Xbox, PlayStation 2, GameCube
2004 The SpongeBob SquarePants Movie Xbox, PlayStation 2, GameCube
The Incredibles Xbox, PlayStation 2, GameCube, Microsoft Windows, Mac OS X
2005 The Incredibles Xbox, PlayStation 2, GameCube, Microsoft Windows, Mac OS X
2007 Ratatouille Xbox 360, PlayStation 3
2008 WALL-E Xbox 360, PlayStation 3, Wii
2009 Up Xbox 360, PlayStation 3, Wii
SpongeBob's Truth or Square Xbox 360, Wii
2011 UFC Personal Trainer Xbox 360, PlayStation 3, Wii
2012 Family Guy Microsoft Windows, Xbox 360, PlayStation 3
Harley Pasternak's Hollywood Workout Xbox 360, Wii
2015 Fat City Microsoft Windows, PlayStation 4, Xbox One, Wii U, OS X, PlayStation Vita, PlayStation VR, iOS, Android, Nintendo Switch
2017 Amazon Odyssey[11] Microsoft Windows (Requires HTC Vive)
2020 Pac-Man Mega Tunnel Battle Stadia

Games co-developed

Year Released Title Platform(s)
2007 Ratatouille Microsoft Windows, Mac OS X, Xbox, PlayStation 2, GameCube, Wii
2008 WALL-E Microsoft Windows, Mac OS X, PlayStation 2, PlayStation Portable
2009 Up Microsoft Windows, Mac OS X, PlayStation 2, PlayStation Portable
2012 Epic Mickey 2 Wii U
2013 Disney Infinity Wii U, Wii
2014 South Park Microsoft Windows, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Nintendo Switch
Disney Infinity 2.0: Marvel Super Heroes Microsoft Windows, Wii U, iOS
Disney Infinity: Toy Box Microsoft Windows, iPad
2015 Disney Infinity 3.0 Microsoft Windows, Wii U, iOS
2016 Call of Duty Microsoft Windows, Xbox One, PlayStation 4
The Martian VR Experience Microsoft Windows (Requires either HTC Vive or Oculus Rift), PlayStation VR
2017 Call of Duty Microsoft Windows, Xbox One, PlayStation 4
Road Rage Microsoft Windows, Xbox One, PlayStation 4
Dreadnought Microsoft Windows, PlayStation 4
2018 Ocean Casino iOS, Android
H1Z1[12] PlayStation 4, Microsoft Windows
Star Wars: Jedi Challenges iOS, Android
2019 The Grand Tour Game Xbox One, PlayStation 4
2020 Marvel's Avengers Xbox One, PlayStation 4, Microsoft Windows, Xbox Series X/S, PlayStation 5, Stadia
Crash Bandicoot 4 Xbox One, PlayStation 4, Microsoft Windows, Xbox Series X/S, PlayStation 5, Nintendo Switch
Call of Duty Xbox One, PlayStation 4, Microsoft Windows, Xbox Series X/S, PlayStation 5

Cancelled games

Year Title Platform(s) Notes
2000 Scooby-Doo! Night of 100 Frights PlayStation Early version of the game with a different plot and gameplay style.[13]
2007 Toy Story 3 Xbox 360, PlayStation 3, Wii Early rejected version. Final game was developed by Avalanche Software.[14][15][16]
2008 SpongeBob SquarePants: Happiness Squared PlayStation 2, Wii Altered and retooled into SpongeBob's Truth or Square.[17]
2010 Saints Row: The Cooler Xbox 360, PlayStation 3 Fighting game spin-off of the Saints Row series that required the Kinect/PlayStation Move.[18][19]
Disney’s E-Ticket Xbox 360 Early rejected version of what eventually became Kinect, developed by Frontier Developments.[20][21][22]
Family Guy: Road to Death Xbox 360, PlayStation 3 Altered and retooled into Family Guy: Back to the Multiverse.[23][24][25]
2011 Family Guy: Back to the Multiverse Wii, Nintendo 3DS Alternative versions of the game for Nintendo consoles with a different gameplay style.[26]

References

  1. 1.0 1.1 1.2 1.3 Laraque, J.A. (October 14, 2010). "The Interview: Steve Gray". http://obsoletegamer.com/the-interview-steve-gray/. 
  2. 2.0 2.1 "SFCC Panel Lunch: The State of Play: China's Games Industry". July 25, 2013. http://www.shanghaifcc.org/events/sfcc-panel-lunch-the-state-of-play-chinas-games-industry/. 
  3. Vestal, Andrew; Vestal, Charles; Glick, Brian; Milligan, Allan; Hartmann, Andrea (January 27, 1999). "GIA Interviews Steve Gray, Part Two". http://archive.thegia.com/features/f990127.html. 
  4. Vestal, Andrew; Vestal, Charles; Glick, Brian; Milligan, Allan; Hartmann, Andrea (January 26, 1999). "GIA interviews Steve Gray, Part One". http://archive.thegia.com/features/f990126.html. 
  5. 5.0 5.1 "Heavy Iron Studios, Inc. Celebrates its 10th Anniversary!". Heavy Iron Studios. May 31, 2019. https://heavyiron.games/2019/05/31/heavy-iron-10-year-anniversary/. 
  6. "Evil Dead: Hail to the King". May 12, 2000. https://www.ign.com/articles/2000/05/12/evil-dead-hail-to-the-king-5. 
  7. Radd, David (March 17, 2009). "THQ Spinning Off Two Developers, Potentially Closing Another". http://www.gamedaily.com/articles/news/thq-spinning-off-two-developers-potentially-closing-another/?biz=1. 
  8. Plunkett, Luke (December 21, 2009). "Rumor: Big Layoffs At Heavy Iron Studios [Update"]. https://kotaku.com/rumor-big-layoffs-at-heavy-iron-studios-update-5430927. 
  9. Batchelor, James (September 17, 2020). "Keywords splashes $13.3m on Heavy Iron Studios acquisition". https://www.gamesindustry.biz/articles/2020-09-17-keywords-splashes-usd13-3m-on-heavy-iron-studios-acquisition. 
  10. "Acquisition of Heavy Iron Studios, Inc" (Press release). Keywords Studios. January 13, 2021. Archived from the original on October 2, 2022. Retrieved October 2, 2022.
  11. "Amazon Odyssey". Heavy Iron Studios; Vive Studios. October 26, 2017. https://store.steampowered.com/app/570540/Amazon_Odyssey/. 
  12. "H1Z1" (in en-US). https://heavyiron.games/games/h1z1/. 
  13. "Proto:Scooby-Doo! Night of 100 Frights" (in en). The Cutting Room Floor. https://tcrf.net/Proto:Scooby-Doo!_Night_of_100_Frights. 
  14. "Toy Story [PS3/X360/Wii – Tech Demo"]. September 17, 2009. https://www.unseen64.net/2009/09/17/toy-story-ps3-xbox-360-wii-tech-demo/. 
  15. "Toy Story 3 (Xbox 360) demo". March 27, 2018. https://assemblergames.org/viewtopic.php?f=81&t=48247&p=744785&hilit=Heavy+iron+studios#p744785. 
  16. "Toy Story 3 Prototype (Xbox 360)". https://youtube.com/watch?v=NZheCDAtWh8. 
  17. "Sponge Bob early video game demo". https://youtube.com/watch?v=a5EtoPyw3rg. 
  18. Robertson, Liam (September 29, 2014). "Saints Row: The Cooler [Cancelled – Xbox 360, PS3"]. https://www.unseen64.net/2014/10/13/saints-row-cooler-cancelled-xbox-360-ps3/. 
  19. "SAINTS ROW: THE COOLER demo (unreleased)". https://youtube.com/watch?v=v_jQzUtS4ZM. 
  20. Robertson, Liam (September 29, 2014). "Disney's E-Ticket [Xbox 360 – Prototype"]. https://www.unseen64.net/2014/09/29/disney-eticket-xbox-360-cancelled/. 
  21. "Prototype Xbox 360 Disneyland E-Ticket Kinect". https://youtube.com/watch?v=E3bfQUZ16u0. 
  22. "Prototype Xbox 360 Disneyland E-Ticket Kinect – Jungle Cuise". https://youtube.com/watch?v=EDgVw9le9-w. 
  23. "Family Guy: Road to Death (Xbox 360)". March 27, 2018. https://assemblergames.org/viewtopic.php?f=81&t=12360&p=190771&hilit=Heavy+iron+studios#p190771. 
  24. "Family Guy: Road to Death Prototype". https://youtube.com/watch?v=ThcyZ6VEHgw. 
  25. "Family Guy: Road to Death trailer". https://youtube.com/watch?v=Ubm0RVlOfZI. 
  26. Robertson, Liam (October 11, 2014). "Family Guy: Back To The Multiverse [Cancelled – 3DS / Wii"]. https://www.unseen64.net/2014/11/10/family-guy-back-multiverse-cancelled-3ds-wii/. 

External links