Software:WALL-E (video game)

From HandWiki
Short description: 2008 movie video game
WALL•E
Developer(s)Heavy Iron Studios
(PS3/X360/Wii)
Asobo Studio (PS2/PSP/PC/Mac)
Helixe (DS)
Savage Entertainment (PSP)
Publisher(s)THQ
Director(s)Gregory Ecklund
Producer(s)Diana Wu
Designer(s)Scott Compton
Earl Berkeley
Programmer(s)Jose Villeta
Artist(s)Jeffrey Berting
Dorothy Chen
Composer(s)Bruno Coon
Platform(s)
Release
  • NA: June 24, 2008
  • EU: July 4, 2008[1]
  • AU: September 4, 2008
  • JP: December 11, 2008[2] (PS3, Wii, DS)
Genre(s)Platform/Puzzle
Mode(s)Single-player, multiplayer

WALL-E (stylized as WALL·E) is a platform video game developed by Heavy Iron Studios and published by THQ, based on the 2008 film of the same name.[3]

WALL-E's reception differed by the version of the game. The Heavy Iron-developed versions of the game received mixed reviews, with criticisms being levied at the poor camera and repetitive gameplay. The game saw a more lukewarm reception with the Asobo and Savage-developed versions for their longer lengths and varied gameplay. The Helixe version in particular was highly criticized for its lack of music, poor camera, and simple yet frustrating gameplay.

Gameplay

The PlayStation 3, Wii and Xbox 360 versions feature nine explorable levels. The Microsoft Windows, Mac OS X, PlayStation 2 and PlayStation Portable versions feature twenty-four levels, and the Nintendo DS features fourteen explorable worlds. The Wii is the only version of the game that features 3 head-to-head multiplayer modes,[4] while the Nintendo DS version features co-op modes playable as WALL-E or EVE. As the player plays through the levels of the Nintendo DS version, they unlock clips from the movie viewable at any time. The Microsoft Windows, Mac OS X, PlayStation 2 and PlayStation Portable versions allow the player to use music to summon reject bots throughout the game. The story mode is based on an earlier version of the film with some creative liberties also taken, as the character's roles are different from the movie. GO-4 survives and tries to steal the plant when the Axiom lands on Earth, EVE is tasered by AUTO, WALL-E repairing EVE (EVE tries to repair WALL-E in the original) and WALL-E survives from getting crushed by the Holo-Detector. The reversal of EVE and WALL-E being damaged was actually intended to occur in the movie, but was later changed.[5]

Plot

The video game closely follows the same plot as the film. In 2805, Earth is covered in garbage and abandoned, while people are evacuated by mega-corporation Buy N Large on giant star-liners. BnL has left behind WALL-E robot trash compactors to clean up the mess, but they all eventually stopped functioning, except one unit, who has gained sentience. One day, WALL-E discovers a plant in a refrigerator and comes across an uncrewed spaceship that deploys an EVE probe to scan the planet for life, with little success. WALL-E is infatuated with EVE, who is initially hostile after she almost shoots him, but immediately befriends him. As a sandstorm sweeps across the city, WALL-E and EVE make their way through the storm where they must defeat a malfunctioning WALL-A along the way. After reaching WALL-E's truck, he shows her many of his things along with the plant. She suddenly takes the plant and goes into standby mode, leaving WALL-E wondering why she shut down and he leaves her on the truck's roof. The ship then returns to collect EVE, and WALL-E races towards it and hitches a ride as it returns to its mothership, the starliner Axiom.

While avoiding M-O, WALL-E follows the cart carrying EVE to Captain McCrea's headquarters. McCrea is excited by the discovery, as they can finally go home but is shocked to discover that the plant is gone. He believes EVE is broken and orders AUTO to send her to a repair ward along with WALL-E for cleaning.

Upon arriving at the repair ward, WALL-E believes that EVE is being hurt, but is separated from her before he can reach her. WALL-E obtains EVE's plasma cannon and uses it to fight off security robots and free some of the malfunctioning robots to help him. He manages to find EVE just as she is finished with her checkup and takes back her plasma cannon. They then head to an escape pod to return to Earth, but EVE cannot abandon her directive. They are interrupted when GO-4 arrives with the plant, placing it in the pod that WALL-E is in and sets to self-destruct. After it is jettisoned, WALL-E escapes with the plant as the pod explodes, using a fire extinguisher as a rocket booster that goes out of control. EVE follows him across space and through the ship until his fire extinguisher runs out of water. EVE retrieves the plant, puts WALL-E back in the Axiom, and heads to the Captain's quarters.

Captain McCrea, now happy to see the plant, now realizes that they can return to Earth. However, AUTO refuses to let this happen, revealing his own secret no-return directive that falsely claimed that the cleanup on Earth was unsuccessful. He mutinies and electrocutes EVE, throwing her along with the plant down the garbage chute. WALL-E hears EVE and he follows her down the garbage chute, with M-O still in pursuit. After repairing EVE, WALL-E and her, along with M-O, head back up to the deck where they and the malfunctioning robots fight off security robots sent by AUTO. The Captain fights AUTO and manages to open the Holo-Detector chamber. AUTO tilts the ship sideways and tries to close the chamber. WALL-E heads to the chamber and struggles to keep it open. Captain McCrea manages to disable AUTO and straighten the ship while EVE inserts the plant to activate the hyperjump, freeing a partly damaged WALL-E.

Having arrived back on Earth, EVE repairs and reactivates WALL-E, but finds that his memory has been reset and his personality is gone. Heartbroken, EVE gives WALL-E a farewell kiss, which sparks his memory back to life and restores his original personality. WALL-E and EVE reunite as the humans and robots of the Axiom begin to restore Earth and its environment.

Development

Middle East release

Publisher THQ, in collaboration with the Emirati company Pluto Games, released a localized edition of WALL-E in the Middle East, making the game the first Western video game to be officially translated into Arabic.[6] This was done as a strategy to appeal to the local gamers in their mother tongue, and commit to releasing more localized games in the region in future.[6] The Arabic translated edition is available on the PlayStation 3, PlayStation Portable and Xbox 360, even though WALL-E in general is still available on all other platforms.[6] The Arabic translated edition of the game was released on June 27, 2008.[6]

Reception

Reception
Review scores
PublicationScore
DSPCPS2PS3PSPWiiXbox 360
Eurogamer3/10[7]
Game Informer4/10[8]
GameSpot3.5/10[13]7.5/10[9]6/10[10]6/10[12]6/10[11]
GameZone6.7/10[14]7.2/10[15]5/10[16]5/10[17]5.5/10[19]6.3/10[18]
IGN7/10[20]7.5/10[24]7.5/10[21]4.5/10[22]7.3/10[23]4/10[26]4.5/10[25]
OXM (US)6/10[27]
PALGN7/10[28]
Aggregate score
Metacritic54/100[29]58/100[30]67/100[31]51/100[32]64/100[33]51/100[34]50/100[35]

All versions of the game were met with average reviews.[36] Reviewing the Xbox 360 version, IGN concluded that rather than buying the game, "this may be an instance where you wait for the DVD, or go see the movie again instead".[37] As of July 30, 2008, the game has sold over one million copies.[38] The PlayStation 2 version was nominated as one of the "Most Surprisingly Good Game" and "Best Use of a Creative License" by GameSpot's "Best of 2008" awards, but did not win either.[39][40]

References

  1. "WALL·E PlayStation 2". http://uk.playstation.com/games-media/games/detail/item104264/WALL%E2%80%A2E/. 
  2. "GameFAQs". https://gamefaqs.gamespot.com/ds/944410-disneypixar-wall-e/data. 
  3. "WALL·E 360". THQ. http://www.thq.com/games/gameinfo.php?id=1321. 
  4. THQ. "WALL-E (Wii)". THQ. http://www.thq.com/games/gameinfo.php?id=1321&upc=30145. 
  5. (in en) Wall-E Deleted Scenes, https://www.youtube.com/watch?v=Fm0XGKq3x-Q, retrieved 2022-12-25 
  6. 6.0 6.1 6.2 6.3 Thompson, Michael (23 June 2008). "WALL-E to be first Arabic-localized game on current gen systems". Ars Technica. https://arstechnica.com/journals/thumbs.ars/2008/06/23/wall-e-to-be-first-arabic-localized-game-on-current-gen-systems. 
  7. Whitehead, Dan (August 8, 2008). "Xbox 360 Roundup". Eurogamer. https://www.eurogamer.net/articles/xbox-360-roundup-review. 
  8. Helgeson, Matt (September 2008). "WALL-E (X360)". Game Informer. https://www.gameinformer.com/NR/exeres/2C0743EE-3D58-416F-8476-CBAAA89FCC87.htm. Retrieved December 31, 2020. 
  9. McShea, Tom (July 9, 2008). "WALL-E Review (PS2)". GameSpot. https://www.gamespot.com/reviews/wall-e-review/1900-6193547/. 
  10. McShea, Tom (July 3, 2008). "WALL-E Review (PS3)". GameSpot. https://www.gamespot.com/reviews/wall-e-review/1900-6193371/. 
  11. McShea, Tom (July 3, 2008). "WALL-E Review (X360)". GameSpot. https://www.gamespot.com/reviews/wall-e-review/1900-6193369/. 
  12. McShea, Tom (July 3, 2008). "WALL-E Review (Wii)". GameSpot. https://www.gamespot.com/reviews/wall-e-review/1900-6193368/. 
  13. McShea, Tom (July 14, 2008). "WALL-E Review (DS)". GameSpot. https://www.gamespot.com/reviews/wall-e-review/1900-6194998/. 
  14. David, Mike (July 14, 2008). "WALL-E Review - Nintendo DS". GameZone. http://nds.gamezone.com/gzreviews/r34366.htm. 
  15. Grabowski, Dakota (July 21, 2008). "WALL-E - PS2 - Review". GameZone. https://www.gamezone.com/reviews/wall_e_ps2_review/. 
  16. David, Mike (July 21, 2008). "WALL-E Review - PlayStation 3". GameZone. http://ps3.gamezone.com/gzreviews/r34366.htm. 
  17. Bedigian, Louis (June 30, 2008). "WALL-E Review - PSP". GameZone. http://psp.gamezone.com/gzreviews/r34366.htm. 
  18. Knutson, Michael (July 2, 2008). "WALL-E Review - Xbox 360". GameZone. http://xbox360.gamezone.com/gzreviews/r34366.htm. 
  19. Nicksarlian, Greg (June 30, 2008). "WALL-E - WII - Review". GameZone. https://www.gamezone.com/reviews/wall_e_wii_review/. 
  20. Harris, Craig (June 25, 2008). "WALL-E Review (NDS)". IGN. https://www.ign.com/articles/2008/06/25/wall-e-review-8. 
  21. Haynes, Jeff (July 3, 2008). "WALL-E Review (PS2)". IGN. https://www.ign.com/articles/2008/07/03/wall-e-review-3. 
  22. Haynes, Jeff (July 1, 2008). "WALL-E Review (PS3)". IGN. https://www.ign.com/articles/2008/07/02/wall-e-review-7. 
  23. Haynes, Jeff (July 3, 2008). "A solid adventure for Pixar's little droid". IGN. p. 2. https://www.ign.com/articles/2008/07/03/wall-e-review-2. 
  24. Haynes, Jeff (July 7, 2008). "WALL-E Review (PC)". IGN. https://www.ign.com/articles/2008/07/07/wall-e-review. 
  25. Haynes, Jeff (July 2, 2008). "WALL-E Review (Xbox 360)". IGN. https://www.ign.com/articles/2008/07/03/wall-e-review-5. 
  26. Haynes, Jeff (July 2, 2008). "WALL-E Review (Wii)". IGN. https://www.ign.com/articles/2008/07/03/wall-e-review-4. 
  27. "WAll-E (X360)". Official Xbox Magazine: 79. September 2008. 
  28. Leuveren, Luke (September 21, 2008). "WALL-E Review - PlayStation 3 Review". http://palgn.com.au/article.php?id=12816&sid=32a0ea1574ec5bb2c23113e400783991. 
  29. "Disney/Pixar WALL-E for DS Reviews". Metacritic. https://www.metacritic.com/game/disneypixar-wall-e/critic-reviews/?platform=ds. 
  30. "Disney/Pixar WALL-E for PC Reviews". Metacritic. https://www.metacritic.com/game/disneypixar-wall-e/critic-reviews/?platform=pc. 
  31. "WALL-E". metacritic. https://www.metacritic.com/game/disneypixar-wall-e/critic-reviews/?platform=playstation-2. 
  32. "Disney/Pixar WALL-E for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/disneypixar-wall-e/critic-reviews/?platform=playstation-3. 
  33. "Disney/Pixar WALL-E for PSP Reviews". Metacritic. https://www.metacritic.com/game/disneypixar-wall-e/critic-reviews/?platform=psp. 
  34. "Disney/Pixar WALL-E for Wii Reviews". Metacritic. https://www.metacritic.com/game/disneypixar-wall-e/critic-reviews/?platform=wii. 
  35. "Disney/Pixar WALL-E for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/disneypixar-wall-e/critic-reviews/?platform=xbox-360. 
  36. "Metacritic: WALL·E". http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=WALL-E&ty=3. 
  37. Haynes, Jeff (3 July 2008). "WALL·E Review : The little robot that could is in a game that couldn't". IGN. http://xbox360.ign.com/articles/885/885973p1.html. 
  38. "THQ Q1 losses nearly triple to $27M - PC News at GameSpot". http://www.gamespot.com/news/6195205.html?om_act=convert&om_clk=newstop&tag=newstop;title;12. 
  39. "Most Surprisingly Good". Gamespot. p. 1. http://www.gamespot.com/best-of/special-achievement/index.html?page=2. 
  40. "Best Use of a Creative License". Gamespot. p. 1. http://www.gamespot.com/best-of/special-achievement/index.html?page=17. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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