Software:UFC Personal Trainer
| UFC Personal Trainer: The Ultimate Fitness System | |
|---|---|
| Developer(s) | Heavy Iron Studios |
| Publisher(s) | THQ |
| Platform(s) | PlayStation 3, Xbox 360, Wii |
| Release | PlayStation 3 & Xbox 360 Wii |
| Genre(s) | Sports, fighting |
| Mode(s) | Single-player |
UFC Personal Trainer: The Ultimate Fitness System is a fighting and fitness video game created by THQ, based on the Ultimate Fighting Championship. The game requires the Kinect accessory for the Xbox 360 version and the PlayStation Move and PlayStation Eye Camera for the PlayStation 3 version. The Wii version does not require any additional accessories to play.
Gameplay
The game consists of training instructions within three separate sections from three champion UFC fighters and trainers: Mark Delagrotte, Greg Jackson, and Javier Mendez. They start with a warm up, followed by stretching, and then the workout the player has selected from the menu under their section, ending with a cool down stretching period. The instructors give tips, instructions, and encouragement throughout the entire workout. There are also occasionally jokes, such as when Javier Mendez asks if you "need time to wipe your tears" when you pause the game mid-workout. The player can work out alone or side-by-side with a partner.
The player sets up their account using their height and weight and fitness level during a sequence called "The Official Weigh In with Dana White". This includes a short fitness test which can be retaken. There are workouts under each of the three UFC fighters as well as preset 30 or 60 day workouts. The game also contains an option to make customized workouts called "The Customized Workout with Dana White".
As the player progresses, there are prizes and trophies they earn and instructional and motivational videos that they unlock. There are also separate activities they can choose for fun or as a break from their work out.
Development
Initially, the development team approached UFC president Dana White, wanting to make a UFC-based exercise product, who suggested they consult with the National Academy of Sports Medicine to learn how to exercise safely. He then proposed his three top coaches to work with. Motion capture technology was used to capture movements of professional fighters and coaches. Greg Jackson, a UFC trainer, was involved, responsible for the game's mixed martial arts (MMA) and jujitsu elements. Muay Thai kickboxer Mark DellaGrotte and MMA coach Javier Mendez were responsible for the game's kickboxing segments. Scott Ramsdell, working for the National Academy of Sports Medicine, was responsible for the exercise routines. While the game is "not exclusively for men, it is tailored for men," THQ director of production William Schmidt explained.[2]
Reception
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The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[16][17][18] GameSpot's review stated that the Xbox 360 version offers the most exhausting workout in video games, but bugs, repetitive programs, and overlong stretching periods cause the player to "tire for the wrong reasons."[7]
References
- ↑ "UFC Personal Trainer: The Ultimate Fitness System in Development on Kinect for Xbox 360, PlayStation Move for PS3 and Wii". April 7, 2011. https://www.businesswire.com/news/home/20110407005442/en/UFC%C2%AE-Personal-Trainer-Ultimate-Fitness-System-Development.
- ↑ Haley, William (May 4, 2012). "UFC Personal Trainer Interview: Taking the Kinect to the Mat". GameZone. https://www.gamezone.com/originals/ufc_fitness_trainer_interview_taking_the_kinect_to_the_mat/. Retrieved May 11, 2023.
- ↑ Minkley, Johnny (July 21, 2011). "UFC Personal Trainer: The Ultimate Fitness System (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/2011-07-18-ufc-personal-trainer-the-ultimate-fitness-system-review.
- ↑ Reeves, Ben (July 8, 2011). "UFC Personal Trainer (X360): Kick This Impersonal Trainer To The Curb". Game Informer (GameStop). https://www.gameinformer.com/games/ufc_personal_trainer/b/xbox360/archive/2011/07/08/kick-this-impersonal-trainer-to-the-curb.aspx. Retrieved September 19, 2019.
- ↑ Tan, Nicholas (July 1, 2011). "UFC Personal Trainer Review (X360)". CraveOnline. https://www.gamerevolution.com/review/52050-ufc-personal-trainer-review.
- ↑ "Review: UFC Personal Trainer (X360)". GamesMaster (Future plc): 93. October 2011.
- ↑ 7.0 7.1 Cocker, Guy (September 6, 2011). "UFC Personal Trainer: The Ultimate Fitness System Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/ufc-personal-trainer-the-ultimate-fitness-system-r/1900-6332435/.
- ↑ Clements, Ryan (July 1, 2011). "UFC Personal Trainer: The Ultimate Fitness System Review (PS3)". Ziff Davis. https://www.ign.com/articles/2011/07/02/ufc-personal-trainer-the-ultimate-fitness-system-review-2.
- ↑ Clements, Ryan (July 15, 2011). "UFC Personal Trainer: The Ultimate Fitness System Review (Wii)". Ziff Davis. https://www.ign.com/articles/2011/07/15/ufc-personal-trainer-the-ultimate-fitness-system-review.
- ↑ Clements, Ryan (July 1, 2011). "UFC Personal Trainer: The Ultimate Fitness System Review (Xbox 360)". Ziff Davis. https://www.ign.com/articles/2011/07/02/ufc-personal-trainer-the-ultimate-fitness-system-review-3.
- ↑ "Review: UFC Personal Trainer". Nintendo Gamer (Future plc): 69. August 2011.
- ↑ "UFC Personal Trainer review". Official Nintendo Magazine (Future plc): 100. August 2011.
- ↑ "UFC Personal Trainer". PlayStation Official Magazine – UK (Future plc): 110. September 2011.
- ↑ Yee, Alaina (June 29, 2011). "UFC Personal Trainer". Official Xbox Magazine (Future US). http://oxmonline.com/article/reviews/xbox-live-arcade/s-z/ufc-personal-trainer. Retrieved September 19, 2019.
- ↑ Martin, Liam (June 29, 2011). "'UFC Personal Trainer' (Xbox 360)". Hearst Communications. https://www.digitalspy.com/videogames/a327462/ufc-personal-trainer-xbox-360/.
- ↑ 16.0 16.1 "UFC Personal Trainer: The Ultimate Fitness System for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/ufc-personal-trainer-the-ultimate-fitness-system/critic-reviews/?platform=playstation-3.
- ↑ 17.0 17.1 "UFC Personal Trainer: The Ultimate Fitness System for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/ufc-personal-trainer-the-ultimate-fitness-system/critic-reviews/?platform=wii.
- ↑ 18.0 18.1 "UFC Personal Trainer: The Ultimate Fitness System for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/ufc-personal-trainer-the-ultimate-fitness-system/critic-reviews/?platform=xbox-360.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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