Company:MercurySteam

From HandWiki
Mercury Steam Entertainment S.L.
MercurySteam
TypeSociedad Limitada
IndustryVideo games
PredecessorRebel Act Studios
FoundedMay 2002; 24 years ago (2002-05)[1]
FoundersEnric Álvarez
José Ignacio Navas
HeadquartersSan Sebastián de los Reyes, Madrid, Spain
Key people
Enric Álvarez
Dave Cox
OwnerNordisk Film (40%)
Number of employees
246 (Nov. 2024)
Websitemercurysteam.com

Mercury Steam Entertainment S.L., doing business as MercurySteam, is a Spanish video game developer based in San Sebastián de los Reyes, Madrid.

History

MercurySteam was formed in May 2002 by former members of Rebel Act Studios who had developed Software:Severance: Blade of Darkness.[2] Co-founder Enric Alvarez served as CEO and games director.[3][4] The company's first game was American McGee Presents: Scrapland for Xbox and PlayStation 2.[5]

When Konami decided to reboot the Castlevania series, MercurySteam successfully pitched a 3D action game that would become Lords of Shadow. The developers received assistance from Hideo Kojima.[6] After the game released in 2010, additional downloadable content was released the following year.[7][8] Toward the end of initial development, the company took on the work of developing a sequel for the Nintendo 3DS. MercurySteam chose to develop for the 3DS over the PlayStation Vita due to the former's stereoscopic technology. The company redeveloped its internal engine for the project.[9] Initially expected out in 2012, it was delayed to the beginning of 2013.[10] Lords of Shadow - Mirror of Fate ultimately allowed the 60-person company to stay in business between bigger projects.[11]

Lords of Shadow sold better than expected and proved to be the best selling Castlevania game of all time. As a result, Konami requested a home console sequel, forcing MercurySteam to develop two games at once.[11] Lords of Shadow - Mirror of Fate was released in early 2013. Lords of Shadow 2 was developed as an open world game set in a modern city, and would be the company's last in the series.[12][13][14] It suffered from reported development issues before releasing in 2014.[5][11][15][16] Art director José Luis Vaello left the company for Tequila Works during development.[17] The studio's leadership denied any wrongdoing.[18]

In 2016, the company self-published Raiders of the Broken Planet, a four-versus-one online shooter.[5][19] Having left Konami after the release of Lords of Shadow 2, producer for the trilogy, Dave Cox, joined MercurySteam.[20] The studio increased to 140 employees during development.[21] It was initially conceived to be episodic, with a free tutorial and mission included. Paid campaign expansions were then offered.[22][23] The game performed well on PlayStation 4 and Xbox One but struggled on PC. A progression system was added with the game's third campaign, which helped improve attach rate. By August 2018, the game was relaunched as a free-to-play title called Spacelords.[24] By this point, the game was maintained by a team of 100.[25]

As early as 2015, it was reported that MercurySteam was working on a prototype for a new Metroid game.[26] The company had pitched a remake of the 2002 game Metroid Fusion to Nintendo, but producer Yoshio Sakamoto had hired them to create a remake of Metroid II instead.[27][28] Nintendo announced Software:Metroid: Samus Returns at E3 2017, a remake of the 1991 Software:Metroid II: Return of Samus on the Game Boy. It was developed in partnership with MercurySteam and was released for the Nintendo 3DS in September 2017.[29][5]

The company once again collaborated with Sakamoto to develop Metroid Dread for the Nintendo Switch.[30][31] Known as Project Cazadora during development, reports after launch described a chaotic work environment, including mismanagement during the COVID-19 pandemic and other toxic behavior. Nintendo performed an internal review of the project and found the company had massively overscoped for art and cinematics, leading to significant cuts in content.[32] In December 2020, Nordisk Film, under its Nordisk Games division, purchased a 40% stake in the studio.[33][34]

Releasing in October 2021, Metroid Dread debuted as the third best-selling game in the US and the highest-ranked selling game on the platform.[35] MercurySteam came under fire for excluding staff members from the credits of Metroid Dread.[36][32] A representative defended the decision to GameSpot, stating "We accredit all those who certify a minimum participation in a particular project—usually the vast majority of devs. We set the minimum at 25% of development time."[37][38] The studio hinted years later that it had adjusted this policy to be more in line with International Game Developers Association recommendations.[39] In a 2023 interview, studio head Enric Álvarez denied all wrongdoing against the company.[40]

In December 2021, it released a remaster of Scrapland, the company's first game.[41] 505 Games also announced it had partnered with MercurySteam to develop a third-person action RPG under the codename Project Iron.[35] Blades of Fire was announced for PlayStation 5, Xbox Series X and S, and PC (as an Epic Games Store exclusive) in February 2025.[42] The game released in May, but was reported to have underperformed by July.[43]

In September 2025, Spanish trade union CSVI-CGT accused the company of instituting mandatory overtime, including 10-hour days, a crackdown of internal communications, limiting vacation days for several months of the year, and eliminating remote work. Another group of employees denied these accusations.[39] 3DJuegos reported that current and former employees of MercurySteam experienced a toxic work environment during the development of Blades of Fire, especially in early to mid-2025. These include forced 10-hour workdays and intimidation strategies.[44][45]

In February 2026, it was announced that Blades of Fire would be released on Steam in May with additional features.[46][47]

Games developed

Title Year Platform(s) Publisher(s) Notes Ref.
American McGee Presents: Scrapland 2004 N/A [5]
Zombies 2006 MercurySteam N/A
Clive Barker's Jericho 2007 Codemasters Co-developed with Alchemic Productions
Software:Castlevania: Lords of Shadow 2010 Konami N/A [6]
Castlevania: Lords of Shadow – Mirror of Fate 2013 Konami N/A [11]
Software:Castlevania: Lords of Shadow 2 2014 Konami N/A [8]
Software:Metroid: Samus Returns 2017 Nintendo 3DS Nintendo Co-developed with Nintendo EPD [27]
Spacelords MercurySteam N/A [24]
Metroid Dread 2021 Nintendo Switch Nintendo Co-developed with Nintendo EPD [30]
American McGee Presents: Scrapland Remastered Windows MercurySteam N/A [41]
Blades of Fire 2025
N/A [42]

References

  1. "Mercury Steam Entertainment S.L.". MobyGames. https://www.mobygames.com/company/5615/mercury-steam-entertainment-sl/. 
  2. "Scrapland Ships for Xbox". Gamershell. 4 March 2005. http://www.gamershell.com/news_20635.html. Retrieved 26 February 2011. 
  3. "Enric Alvarez". https://www.diceeurope.org/dice_speakers/details.asp?idSpeaker=10430. 
  4. Staff, I. G. N. (2011-08-08). "2011 GDC Europe Adds Keynotes From Crytek and Mercury Steam" (in en). https://www.ign.com/articles/2011/08/08/2011-gdc-europe-adds-keynotes-from-crytek-and-mercury-steam. 
  5. 5.0 5.1 5.2 5.3 5.4 Ronaghan, Neal (June 14, 2017). "A Brief History of Metroid: Samus Returns Developer MercurySteam". http://www.nintendoworldreport.com/feature/44847/a-brief-history-of-metroid-samus-returns-developer-mercurysteam. 
  6. 6.0 6.1 Cipriano, Jason (August 26, 2010). "The Story Of How ‘Castlevania: Lords of Shadow’ Was Canceled, Then Resurrected, Dracula-Style" (in en-US). MTV Multiplayer. http://multiplayerblog.mtv.com/2010/08/26/the-story-of-how-castlevania-lords-of-shadow-was-canceled-then-resurrected-dracula-style/. 
  7. Sinclair, Brendan (December 22, 2010). "Castlevania: Lords of Shadow DLC detailed" (in en-US). https://www.gamespot.com/articles/castlevania-lords-of-shadow-dlc-detailed/1100-6285795/. 
  8. 8.0 8.1 "Castlevania: Lords Of Shadow 2 – a titanic series overhaul" (in en-gb). June 6, 2013. http://m.edge-online.com/features/castlevania-lords-of-shadow-2-a-titanic-series-overhaul/. 
  9. Hillier, Brenna (2012-08-21). "Castlevania on 3DS "quite a challenge" but "remarkable"" (in en). https://www.vg247.com/castlevania-on-3ds-quite-a-challenge-but-remarkable. 
  10. Sinclair, Brendan (August 17, 2012). "Castlevania 3DS delayed" (in en-US). https://www.gamespot.com/articles/castlevania-3ds-delayed/1100-6392179/. 
  11. 11.0 11.1 11.2 11.3 Yin-Poole, Wesley (2013-02-20). "Castlevania Lords of Shadow: Mercury Steam's mission to be the next Naughty Dog" (in en). https://www.eurogamer.net/castlevania-lords-of-shadow-mercury-steams-mission-to-be-the-next-naughty-dog. 
  12. Cai, Catherine (2013-06-26). "Castlevania: LoS2 brings Dracula to the modern age" (in en). https://www.vg247.com/castlevania-lords-of-shadow-2-brings-dracula-to-the-modern-age. 
  13. Oshry, Dave (2012-06-27). "Moving on: Cox and Mercury Steam aim for Contra reboot" (in en). https://www.vg247.com/moving-on-cox-and-mercury-steam-aim-for-contra-reboot. 
  14. Williams, Mike (2013-07-22). "MercurySteam Not Developing Next Castlevania" (in en). https://www.vg247.com/mercurysteam-not-developing-next-castlevania. 
  15. Cook, Dave (2014-02-28). "Castlevania: Lords of Shadow 2 dev discusses troubled development, blames director for 'mediocre' game" (in en). https://www.vg247.com/castlevania-lords-of-shadow-2-dev-discusses-troubled-development-blames-director-for-mediocre-game. 
  16. "Castlevania: Lords of Shadow 2 dev steps forward to confirm troubled development reports" (in en). 2014-03-01. https://www.vg247.com/castlevania-lords-of-shadow-2-dev-steps-forward-to-confirm-troubled-development-reports. 
  17. Santo, Anthony (February 28, 2014). "Desvelamos los problemas de desarrollo de Castlevania: Lords of Shadow 2" (in es-ES). http://www.fsgamer.com/desvelamos-los-problemas-de-desarrollo-de-castlevania-lords-of-shadow-2-20140228.html. 
  18. Yin-Poole, Wesley (2016-09-20). ""We got caught in a s***storm"" (in en). https://www.eurogamer.net/castlevania-lords-of-shadow-mercurysteam-konami. 
  19. Nunneley-Jackson, Stephany (2016-04-15). "Raiders of the Broken Planet is MercurySteam's new multiplayer online game" (in en). https://www.vg247.com/raiders-of-the-broken-planet-is-mercurysteams-new-multiplayer-online-game. 
  20. Handrahan, Matthew (2016-03-18). "ex-Konami producer Dave Cox teams up with MercurySteam" (in en). https://www.gamesindustry.biz/ex-konami-producer-dave-cox-teams-up-with-mercurysteam. 
  21. Dring, Christopher (2017-09-08). "The most important seven days in MercurySteam's history" (in en). https://www.gamesindustry.biz/mercurysteam-its-in-our-dna-to-go-the-hardest-way-balls-to-the-wall. 
  22. Philips, Tom (2017-09-07). "Raiders of the Broken Planet has a release date and a tempting price" (in en). Eurogamer.net. https://www.eurogamer.net/raiders-of-the-broken-planet-has-a-release-date-and-a-tempting-price. 
  23. Makuch, Eddie (June 19, 2017). "E3 2017: Castlevania Dev's New Shooter Not Coming To Nintendo Switch" (in en-US). https://www.gamespot.com/articles/e3-2017-castlevania-devs-new-shooter-not-coming-to/1100-6450922/. 
  24. 24.0 24.1 Jones, Ali (2018-07-21). "Raiders of the Broken Planet is dead, long live Spacelords" (in en-US). https://www.pcgamesn.com/spacelords/spacelords-announcement. 
  25. Dring, Christopher (2018-10-01). "MercurySteam: “Going free-to-play has been a nightmare... but it's working”" (in en). https://www.gamesindustry.biz/mercurysteam-going-free-to-play-has-been-a-nightmare. 
  26. Robertson, Liam (2015-08-14). "Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS" (in en-GB). https://www.nintendolife.com/news/2015/08/exclusive_mercurysteam_has_been_working_on_a_metroid_prototype_for_wii_u_and_3ds. 
  27. 27.0 27.1 Reeves, Ben (2017-09-15). "Metroid: Samus Returns Preview - A Remake That Feels Original" (in en). https://gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/09/04/metroid-made-new-samus-returns-is-a-remake-that-feels-like-an-original-experience.aspx. 
  28. Knezevic, Kevin (June 15, 2017). "E3 2017: Metroid's Producer Talks MercurySteam's Contributions To Samus Returns" (in en-US). https://www.gamespot.com/articles/e3-2017-metroids-producer-talks-mercurysteams-cont/1100-6450980/. 
  29. "Un Metroid “made in Spain” y Mario & Luigi: Superstar Saga + Secuaces de Bowser completan la primera jornada de anuncios de Nintendo en el E3" (in es-ES). https://www.nintendo.com/es-es/Noticias/2017/junio/Un-Metroid-made-in-Spain-y-Mario-Luigi-Superstar-Saga-Secuaces-de-Bowser-completan-la-primera-jornada-de-anuncios-de-Nintendo-en-el-E3-1234309.html. 
  30. 30.0 30.1 Sheridan, Connor (15 June 2021). "Metroid Dread release date revealed and it's a sequel to Metroid Fusion" (in en). https://www.gamesradar.com/metroid-dread-release-date-revealed-and-its-a-sequel-to-metroid-fusion/. 
  31. Bailey, Kat (2021-06-17). "Inside Metroid Dread's Development With Producer Yoshio Sakamoto" (in en). https://www.ign.com/articles/yoshio-sakamoto-metroid-dread. 
  32. 32.0 32.1 Trivi, Marta (2021-10-15). "Empleados de MercurySteam hablan sobre las condiciones de trabajo del estudio" (in es). https://www.anaitgames.com/articulos/mercurysteam-empleados-condiciones-trabajo/. 
  33. Handrahan, Matthew (22 December 2020). "Nordisk Games buys 40% of MercurySteam" (in en). https://www.gamesindustry.biz/articles/2020-12-22-nordisk-games-buys-40-percent-of-mercurysteam. 
  34. Ivan, Tom (2020-12-22). "Nordisk has acquired 40% of Metroid: Samus Returns studio MercurySteam" (in en-US). https://www.videogameschronicle.com/news/nordisk-has-acquired-40-of-metroid-samus-returns-studio-mercurysteam/. 
  35. 35.0 35.1 Moore, Jared (2021-11-30). "Metroid Dread Developer Now Working on a Dark Fantasy RPG" (in en). https://www.ign.com/articles/metroid-dread-developer-now-working-on-a-dark-fantasy-rpg. 
  36. Plant, Logan (2021-10-15). "Developer Who Worked on Metroid Dread Doesn't Appear In the Credits" (in en). https://www.ign.com/articles/metroid-dread-mercurysteam-not-crediting-all-developers. 
  37. Koch, Cameron (14 October 2021). "Metroid Dread Studio MercurySteam Doesn't Credit Everyone Who Worked On The Game". GameSpot. https://www.gamespot.com/articles/metroid-dread-studio-mercurysteam-does-not-credit-everyone-who-worked-on-the-game/1100-6497085/. 
  38. Francis, Bryant (14 October 2025). "MercurySteam defends leaving developers out of Metroid Dread credits" (in en). https://www.gamedeveloper.com/business/mercurysteam-defends-its-leaving-developers-out-of-metroid-dread-credits. 
  39. 39.0 39.1 "MercurySteam denies accusations of poor work conditions by Spanish union" (in en-US). 2025-10-02. https://shinesparkers.net/mercurysteam-denies-accusations-of-poor-work-conditions-by-spanish-union/. 
  40. Caballero, David (2023-07-28). "MercurySteam y Nintendo "nos entendemos a la perfección"" (in es). https://www.gamereactor.es/mercurysteam-sobre-el-final-de-metroid-dread-y-esa-samus-teniamos-hambre-y-en-nintendo-estaban-abiertos-998873/. 
  41. 41.0 41.1 Nightingale, Ed (2021-12-13). "Mercury Steam releases remaster of first ever game" (in en). https://www.eurogamer.net/mercury-steam-releases-remaster-of-first-ever-game. 
  42. 42.0 42.1 Nightingale, Ed (2025-02-28). "Metroid Dread studio announces new action-adventure Blades of Fire" (in en). Eurogamer.net. https://www.eurogamer.net/metroid-dread-studio-announces-new-action-adventure-blades-of-fire. 
  43. Wales, Matt (2025-07-23). "Metroid Dread studio's recent console and Epic-exclusive action-adventure "underperformed" due to "increasingly selective consumers", says publisher" (in en). Eurogamer.net. https://www.eurogamer.net/metroid-dread-studios-recent-console-and-epic-exclusive-action-adventure-underperformed-due-to-increasingly-selective-consumers-says-publisher. 
  44. Amores "Blissy", Marina (15 October 2025). ""Si algo hace bien MercurySteam es jugar con el miedo porque no hay otro lugar donde ir": Así se ha degradado el ambiente laboral en uno de los estudios de videojuegos más grandes de España" (in es). 3DJuegos. https://www.3djuegos.com/juegos/blades-of-fire/noticias/trabajadores-mercurysteam-algo-hace-bien-mercury-jugar-miedo-porque-no-hay-otro-lugar-donde-ir-industria. 
  45. Francis, Bryant (16 October 2025). "Metroid Dread dev accused of crunch and retaliation" (in en). Game Developer. https://www.gamedeveloper.com/business/report-metroid-dread-developer-mercurysteamworks-accused-of-retaliation-and-forced-crunch. 
  46. Carcasole, David (2026-02-11). "Blades of Fire Arrives on Steam With New "Version 2.0," Adding NG+, NVIDIA DLSS 4 Support, and More" (in en-US). https://wccftech.com/blades-of-fire-steam-version-2-0-release-date-nvidia-dlss-4-mercurysteam/. 
  47. Karunakar, Varun. "Blades of Fire Launches on May 14th for Steam With New Game Plus, Photo Mode and More" (in en-US). https://gamingbolt.com/blades-of-fire-launches-on-may-14th-for-steam-with-new-game-plus-photo-mode-and-more. 

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