Software:Clive Barker's Jericho

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Short description: Multi-platform video game
Clive Barker's Jericho
Developer(s)MercurySteam
Alchemic Productions
Publisher(s)Codemasters
Director(s)Enric J. Álvarez Benito
Producer(s)Rafael Martínez García
Clive Barker
Designer(s)Luis Miguel Quijada Henares
José Darío Halle Cano
Ignacio Abad Donado-Mazarron
Programmer(s)Carlos Rodríguez Butragueño
José Darío Halle Cano
José Antonio Martín Armayones
Artist(s)Juan Antonio Alcázar Redondo
Writer(s)Clive Barker
Composer(s)Cris Velasco, Allister Brimble, Anthony N. Putson
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
Release
  • NA: 23 October 2007
  • EU: 26 October 2007
  • AU: 7 November 2007 (PC)
  • AU: 8 November 2007
Genre(s)First-person shooter
Mode(s)Single-player

Clive Barker's Jericho is a horror first-person shooter video game developed by MercurySteam and Alchemic Productions and published by Codemasters. It is produced by Clive Barker. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.

Gameplay

Jericho's core gameplay consists of leading the game's seven-man team codenamed Jericho, allowing control of all team members by jumping to each character during certain points in the game, through various environments that have been warped by the Firstborn while fighting off a variety of twisted creatures.

The game also features several quick time events where the player must press the corresponding buttons or keys shown on screen in order to successfully survive. Additionally, each team member has both a primary and a secondary attack, either in the form of an alternate fire such as a grenade launcher on a rifle, or a secondary weapon such as a sword or pistol that can be dual wielded. While the game is a first person shooter, the ability to control different members of one's squad adds a tactical element; players must determine which squad member is appropriate for each particular job. Not only does each squad member have different strengths and weaknesses, but they also each have a unique ability (or supernatural abilities in some cases). This allows the player freedom in choosing a playing style that suits them throughout much of the game. However, during certain instances, certain characters are unplayable.

The squad's supernatural abilities play a prominent role in the game. The character the player originally controls is a psychic healer (medic) with the ability to fully heal fallen comrades that are close to death. Other squad members have other powers, such as summoning a fire demon, slowing time, firing a guided bullet, and leeching life from enemies to add it to one's own. [1]

Plot

Premise

Certain depictions and ancient scriptures dictate a being created by God in His own image before the creation of Adam and Eve; according to legend, this being was abandoned by its own Creator. In the game's mythology, this being is called the "Firstborn". God was so disturbed by what He created that He banished it into the Abyss. God then started anew and went on to create humankind, giving the species two sexes, feelings, and love.

The Firstborn, too powerful for even God to keep from breaking into the mortal world, would make seven attempts to escape, each time taking back a piece of the earth to add to its domain and each time sent back to the Abyss. Fragments of time and space would form layers around this domain, linked to this world in the city Al Khali. These layers would entrap pieces of history within its walls, from the time of the ancient Sumerians to World War II. Over time, other great conquerors and civilizations would arrive to claim the city as their own. Eventually, the city was forgotten and buried by the sands of time.

The Department of Occult Warfare was created in the 1930s to combat the supernatural and unexplained. Another purpose was to meet Nazi Germany's own research into the paranormal. One of their most brilliant members, Arnold Leach, was recruited in 1962. However, his unscrupulous behavior and nature would eventually have him expelled. He was marked for assassination, and although the operation appeared to be successful, it seems that he may have survived.

The Jericho Squad is sent to Al-Khali to prevent Leach from opening the breach and unleashing the Firstborn upon mankind once again.

Story

The game's Jericho squad (l-r): Simone Cole, Abbey Black (crouching), Xavier Jones, Frank Delgado, Billie Church and Paul Rawlings

The game begins with General Arnold Leach, a high-ranking member of a secret U.S. organization called the Department of Occult Warfare (DOW), being contacted by the Firstborn, a being that was imprisoned by God at the beginning of time in a patch of reality called the Box. The Firstborn convinces Leach to help it escape from the Box. Leach leaves the DOW, and spends the next twenty years committing acts of great evil to build up evil energy to cause a breach in the Box.

Eventually, a breach is made, and the DOW sends in a Special Forces team called Jericho to seal the breach. The leader of the squad, Captain Devin Ross, is killed by Leach, but he is still able to linger on as a ghost able to possess the other members of the squad. Being unable to seal it any other way, they enter the Box to close the breach from within.

Once inside, they must battle the souls of those who have breached the Box in the past; a Nazi officer, a fallen Catholic priest from the Middle Ages, a depraved Roman Governor, and six ancient Sumerian priests (Ninlil and Ki, Inanna and Enlil as well as Nanna and Utu, who were the first to banish the Firstborn but ultimately fell victim to its corruption). Jericho is aided by the souls of those who ultimately resealed the breach each time it was broken.

However when they finally reach the point at which they can seal the breach, the squad instead decides that they should kill the Firstborn rather than try to reseal the breach, as resealing would just result in them being trapped in the Box and endlessly tortured until the breach was opened again just like as happened with all their past allies. Traveling into the Firstborn's cavern, they find the creature in the middle of an island on a lake, with Leach bound to a nearby wall. Before Cole could identify the Firstborn's weaknesses, the Firstborn kills Cole and Jones and battles the surviving squad members. Jericho manages to defeat the Firstborn by targeting it each time it tries to duplicate any of the squad's abilities. Leach breaks free of his bonds; angered at the Firstborn's betrayal, he grabs it and carries it to a tunnel of light, causing the cavern to collapse. Jericho jumps into the water and swims to escape. They emerge from under the water in a vast ocean under an orange sky.

Reception

Reception
Review scores
PublicationScore
PCPS3Xbox 360
Destructoid7/10[2]N/AN/A
EdgeN/AN/A5/10[3]
EGMN/A4/10[4]4/10[4]
EurogamerN/AN/A7/10[5]
Game Informer6/10[6]6/10[6]6/10[6]
GameRevolutionC−[7]C−[7]C−[7]
GameSpot6.5/10[8]6.5/10[8]6.5/10[8]
GameSpyStarStarStar[9]N/AStarStarStar[10]
GameTrailersN/A5.9/10[11]5.9/10[11]
GameZoneN/A7.8/10[12]8/10[13]
IGN5.6/10[14]5.6/10[14](UK) 8/10[15]
(US) 5.6/10[14]
OXM (US)N/AN/A7.5/10[16]
PC Gamer (US)57%[17]N/AN/A
PSMN/AStarStarStarStar[18]N/A
Aggregate score
Metacritic63/100[19]60/100[20]63/100[21]

Clive Barker's Jericho received "mixed" reviews on all platforms according to video game review aggregator Metacritic.[19][20][21] Many critics praised the squad-based system, elaborate storyline, Clive Barker's dark style and soundtrack while criticizing the character AI, linear gameplay, abrupt ending and difficulty with certain game mechanics.

On the game's style, Eurogamer stated that "Clive Barker's contribution to the concept and narrative direction of the game will certainly help get the attention of horror fans"[5] while GameSpot noted its "gorgeously creepy visuals and sound".[8] Official Xbox Magazine praised the choice of characters, being "endless fun to switch tactics and experiment with different combinations of powers and weapons for crowd control".[16] However, reviewers complained about the in-game mechanics. Among their criticisms were the poor AI, whereby teammates would die often, requiring the player to heal them regularly. IGN stated: "If the Jericho members' intelligence level wasn't enough of a nuisance for you, there's the actual shooting itself";[14] Jolt Online Gaming commented that the maps were too linear and close.[22] Despite this, GamePro gave the Xbox 360 version a score of 4.5 out of 5, saying that the game's "slick style, amazing graphics, and dark atmosphere really make it stand out".[23]

After being denied a rating in Germany[24] Jericho's uncut version got an 18+ rating[25] for the PC, PlayStation 3 and Xbox 360 versions. In 2010, UGO included the game as the #6 in the article "The 11 Weirdest Game Endings".[26]

Cancelled sequel

Rumours about a sequel to Jericho were confirmed in 2007 when Clive Barker had announced his intention to make a sequel to the game.[27] The sequel project never came to fruition.

References

  1. "Clive Barker's Jericho". http://www.clivebarker.info/jericho.html. 
  2. David Houghton (October 31, 2007). "Destructoid review: Clive Barker's Jericho (PC)". Enthusiast Gaming. https://www.destructoid.com/destructoid-review-clive-barker-s-jericho-51997.phtml. 
  3. Edge staff (December 2007). "Clive Barker's Jericho (X360)". Edge (Future plc) (182): 91. 
  4. 4.0 4.1 EGM staff (December 2007). "Clive Barker's Jericho (PS3, X360)". Electronic Gaming Monthly (Ziff Davis) (222): 107. 
  5. 5.0 5.1 Kristan Reed (October 24, 2007). "Clive Barker's Jericho (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/clive-barkers-jericho-review. 
  6. 6.0 6.1 6.2 Matt Bertz (December 2007). "Clive Barker's Jericho". Game Informer (GameStop) (176). http://www.gameinformer.com/NR/exeres/7BD8E5EE-1EC3-4CE4-B964-5A6328400C6B.htm. Retrieved January 25, 2016. 
  7. 7.0 7.1 7.2 JP Hurh (November 1, 2007). "Clive Barker's Jericho Review". CraveOnline. http://www.gamerevolution.com/review/39227-clive-barkers-jericho-review. 
  8. 8.0 8.1 8.2 8.3 Kevin VanOrd (October 29, 2007). "Clive Barker's Jericho Review". CBS Interactive. https://www.gamespot.com/reviews/clive-barkers-jericho-review/1900-6181937/. 
  9. Gabe Graziani (November 15, 2007). "GameSpy: Clive Barker's Jericho (PC)". Ziff Davis. http://pc.gamespy.com/pc/clive-barkers-jericho/835758p1.html. 
  10. Gabe Graziani (October 26, 2007). "GameSpy: Clive Barker's Jericho (X360)". Ziff Davis. http://xbox360.gamespy.com/xbox-360/clive-barkers-jericho/830671p1.html. 
  11. 11.0 11.1 "Clive Berker's Jericho Review (PS3, X360)". Viacom. October 31, 2007. http://www.gametrailers.com/gamereview.php?id=3380. 
  12. Michael Lafferty (October 22, 2007). "Clive Barker's Jericho - PS3 - Review". https://www.gamezone.com/reviews/clive_barker_s_jericho_ps3_review. 
  13. Steven Hopper (October 23, 2007). "Clive Barker's Jericho - 360 - Review". https://www.gamezone.com/reviews/clive_barker_s_jericho_360_review. 
  14. 14.0 14.1 14.2 14.3 Charles Onyett (October 26, 2007). "Clive Barker's Jericho Review". Ziff Davis. http://www.ign.com/articles/2007/10/27/clive-barkers-jericho-review. 
  15. Rob Burman (October 19, 2007). "Clive Barker's Jericho UK Review (X360)". Ziff Davis. http://www.ign.com/articles/2007/10/19/clive-barkers-jericho-uk-review. 
  16. 16.0 16.1 Logan Decker (December 25, 2007). "Jericho". Official Xbox Magazine (Future US): 66. http://www.oxmonline.com/jericho. Retrieved January 24, 2016. 
  17. "Clive Barker's Jericho". PC Gamer (Future US): 84. December 25, 2007. 
  18. "Review: Clive Barker's Jericho". PlayStation: The Official Magazine (Future plc) (1): 85. December 25, 2007. 
  19. 19.0 19.1 "Clive Barker's Jericho for PC Reviews". CBS Interactive. https://www.metacritic.com/game/clive-barkers-jericho/critic-reviews/?platform=pc. 
  20. 20.0 20.1 "Clive Barker's Jericho for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/clive-barkers-jericho/critic-reviews/?platform=playstation-3. 
  21. 21.0 21.1 "Clive Barker's Jericho for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/clive-barkers-jericho/critic-reviews/?platform=xbox-360. 
  22. "Review: Clive Barker's Jericho (multi) (Incomplete)". November 18, 2007. http://www.jolt.co.uk/index.php?articleid=10028. 
  23. Andy Burt (October 24, 2007). "Review: Clive Barker's Jericho (X360)". GamePro (IDG Entertainment). http://gamepro.com/microsoft/xbox360/games/reviews/142968.shtml. Retrieved January 25, 2016. 
  24. David Houghton (September 25, 2007). "Surprise of the week: Jericho banned in Germany". Enthusiast Gaming. https://www.destructoid.com/surprise-of-the-week-jericho-banned-in-germany-46460.phtml. 
  25. "Clive Barkers Jericho - USK erteilt Altersfreigabe"
  26. K. Thor Jensen (December 3, 2010). "The 11 Weirdest Video Game Endings (Page 2)". IGN Entertainment. http://www.ugo.com/games/the-11-weirdest-game-endings?page=2. 
  27. Tim Wapshott (October 27, 2007). "Vintage violence". The Times. https://www.thetimes.co.uk/article/vintage-violence-w2d9g8qlxlq. (Subscription content?)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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