Software:Metroid: Samus Returns
Metroid: Samus Returns | |
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![]() Promotional artwork featuring Samus Aran | |
Developer(s) |
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Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | Yoshio Sakamoto |
Designer(s) |
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Programmer(s) |
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Artist(s) | Rafael Jimenez Rodriguez |
Composer(s) | Daisuke Matsuoka |
Series | Metroid |
Platform(s) | Nintendo 3DS |
Release | September 15, 2017 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Metroid: Samus Returns is a 2017 action-adventure game developed by MercurySteam and Nintendo EPD and published by Nintendo for the Nintendo 3DS handheld game console. It is a remake of the 1991 Game Boy game Metroid II. Players control series protagonist Samus Aran, a bounty hunter who is contracted by the Galactic Federation to exterminate the parasitic Metroid species on their home planet of SR388. While the story and structure parallel the original game, Samus Returns features redone graphics, updated controls and user interface, and new gameplay mechanics not seen in previous 2D Metroid titles, such as a melee counterattack and the ability to aim freely at any angle.
Development began in 2015, overseen by longtime producer Yoshio Sakamoto and directed by Takehiko Hosokawa, a game designer in the series. MercurySteam originally pitched a remake of Metroid Fusion before Sakamoto suggested remaking Metroid II. New gameplay features and areas were added to "spice up" the experience of the original game. Music was composed by Daisuke Matsuoka and directed by Kenji Yamamoto, who had co-composed the music for Super Metroid.
Samus Returns received positive reviews upon release for its visuals and improvements over the original version, with many also deeming it a return to form for the series. Some criticism was given to the controls and the counterattack mechanics. It received awards and accolades from multiple publications and awards shows, including "Best Handheld Game" at The Game Awards 2017, and "Handheld Game of the Year" at the 21st Annual D.I.C.E. Awards. Sakamoto was impressed with MercurySteam's understanding of the series, leading to their continued partnership for Metroid Dread (2021) on the Nintendo Switch.
Gameplay
![A screenshot of the Nintendo 3DS system's two screens: the top screen shows the player character standing in front of a round, orange gate while surrounded by a purple fog, and the bottom screen shows a map of the game world along with information such as how much health and how many missiles the player has left.](/wiki/images/thumb/1/1a/Metroid_Samus_Returns_gameplay.jpg/200px-Metroid_Samus_Returns_gameplay.jpg)
Metroid: Samus Returns is a side-scrolling action-adventure displayed in a 2.5D perspective.[1] Players take control of series protagonist Samus Aran, a bounty hunter who explores labyrinthine environments, kills hostile aliens, and collects power-ups to gain access to new areas.[2][3] Samus Returns is a remake of the 1991 Game Boy game Metroid II;[4] as such, it features a story and structure similar to the original game, but with new controls, visuals, and gameplay.[2][3][5]
The game introduces some features that are new to the side-scrolling Metroid games.[5] Samus can perform a melee counterattack to deal critical damage on foes. In Metroid II, her firing direction was limited to specific angles, whereas now she is capable of firing freely at any angle.[3] Samus also has a selection of new powers, called Aeion abilities, that rely on an energy gauge for their usage. One example of an Aeion ability is the Scan Pulse, which lets Samus scan the surrounding environment for hidden pathways and items. The game also features Teleport Stations, allowing Samus to fast travel between areas.[6] Several abilities introduced after Metroid II are implemented in Samus Returns, such as the Grapple Beam, Power Bombs, and Super Missiles.[7]
Samus Returns features Amiibo support,[3] with compatible figurines being based on the Metroid series. When scanned, players can unlock reserve tanks and a Metroid Marker which can be used to locate nearby Metroids. After the player finishes the game at least once, certain Amiibo-exclusive content is unlocked; such content includes a Metroid II art gallery, a Samus Returns art gallery, a Sound Test, and Fusion Mode, an extra hard difficulty setting which features Samus's Fusion Suit.[8] A standard Hard Mode is also unlocked upon completing the game, but it does not require an Amiibo figurine.[7][9]
Plot
Metroid story chronology |
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In the year 20X5, a lone bounty hunter named Samus Aran is sent by the Galactic Federation to infiltrate the Space Pirate base on the planet Zebes, where she foils the Pirates' plans to use the parasitic organisms called Metroids and defeats the Pirate leader, the Mother Brain. Seeing the threat posed by the Metroids, the Federation sends a special squadron of elite soldiers to the Metroids' home planet of SR388 to investigate, but the squadron soon goes missing. After retrieving a small sampling of data confirming a Metroid presence within the planet, the Federation sends Samus to SR388 to destroy the species.[10]
Samus lands on the surface of SR388 and explores the planet, traveling through its caverns. She encounters the Metroids in different metamorphosis stages, growing from small jellyfish-like creatures to large reptilian beasts. After killing most of the planet's Metroids, Samus finds and destroys the Queen Metroid.[11] Shortly afterward, Samus discovers a Metroid egg that hatches in front of her. The Metroid hatchling imprints onto Samus, thinking she is its mother. Refusing to kill the infant Metroid, Samus decides to take it with her.[12] As Samus and the infant Metroid reach the planet's surface to return to her gunship, they are attacked by a half-mechanical Ridley.[13] After a long battle, Ridley is defeated, and Samus, along with the Metroid, leave the planet together.[14] In a post-credits scene, a Hornoad wanders on the planet's surface, gnaws on Ridley's discarded mechanical claw before suddenly being killed and copied into a vicious form by an X Parasite.[15]
Based on the item completion rating, players may unlock a series of images, depicting the history of the Chozo race inhabiting SR388. After landing on the planet, the Chozo encountered the X parasites, which use the planet's creatures as hosts. To this end, the Chozo created the Metroids using their advanced technology to combat the X parasites. Although the Chozo lived in peace when the X parasites were gone, the Metroids grew out of control and the civilization came under threat. A discussion was held between two Chozo leaders; the final image reveals one leader (revealed in Dread to be Raven Beak) seemingly killed the other, standing over its body while overlooking its army.[16]
Development
Metroid: Samus Returns was developed by the Spanish studio MercurySteam in collaboration with Nintendo EPD.[17][2] Yoshio Sakamoto, senior officer of Nintendo's Entertainment Planning & Development division, was the game's producer,[5][18] while Takehiko Hosokawa of the same division was the director, along with Jose Luis Márquez of MercurySteam who was creative director.[19] MercurySteam head Enric Álvarez described their collaboration with Nintendo as an "incredible" achievement,[20] and Sakamoto in return stated that the studio was the best choice for a Metroidvania game given their "good design sensibility" and respect for the Metroid series.[21]
Sakamoto had expressed interest in making a new 2D Metroid game, which had not been done since Metroid (2004), for a few years before the game's development started in 2015.[22] After hearing that MercurySteam, following their involvement with Castlevania: Lords of Shadow – Mirror of Fate (2013), was interested in taking on the challenge of remaking a Metroid game, he visited their studio to organise a collaboration. MercurySteam specifically pitched Nintendo a remake of Metroid Fusion (2002), but Sakamoto instead wanted to recreate Metroid II. Although Sakamoto had never worked on the original Game Boy game, he believed it to be an important entry in the Metroid series, particularly regarding its plot point of Samus encountering the last Metroid, and so he was enthusiastic about remaking it. The Nintendo 3DS was Sakamoto's platform of choice to employ the 3D visuals and a dual-screen setup offered by the portable system.[21]
Sakamoto noted that the potential for 2D games in the Metroid franchise had opened up for Nintendo following the announcement of the game.[6][5] He expressed that he was keen to evolve some of the traditions in 2D Metroid games.[5] As a remake, he wanted to preserve some of the originality and to avoid changing things without good reason. Their approach was to add to aspects that improved upon the game's core concept of hunting the Metroids.[2] Sakamoto hoped to start from the original game's "simple and straightforward progression" and "spice up and excite the experience", offering new gameplay features and areas to explore such as the Aeion abilities.[22] These ideas led to some control enhancements, such as the addition of free aiming for more precise firing.[5] The idea of a melee counterattack came from MercurySteam, who had implemented a similar parry mechanic in their Castlevania game.[17] Sakamoto felt that the inclusion of the melee counterattack offered players an alternative combat style, in contrast to previous games where players had to rely on dodging charge attacks from enemies and then defeating them from afar.[5]
The team moved from the pixel art of 2D Metroid games to 3D models to incorporate varied animations and use different camera angles to enhance the cutscenes.[17] The music was composed by Daisuke Matsuoka and directed by Kenji Yamamoto,[19] who had co-composed the music for the 1994 game Super Metroid.[6]
Release
The project was revealed during Nintendo's Treehouse livestream at the Electronic Entertainment Expo 2017 held in June[3] and was released for the Nintendo 3DS handheld game console on 15 September.[23] A special edition version of the game includes a reversible cover and a soundtrack CD called Samus Archives, featuring 25 tracks from numerous Metroid games including Samus Returns.[6] A European Legacy Edition version also includes a soundtrack CD, alongside a 40-page art book, a Morph Ball keyring, an S-marked pin badge, a download code for Metroid II, and a steelbook designed in the likeness of a Game Boy cartridge.[24] Two Amiibo figurines were released alongside the game;[3] one figurine is of Samus kneeling in the pose shown on the cover art of Metroid II, while the other is of a Metroid creature that has escaped containment.[25] A special "Samus Edition" of the New Nintendo 3DS XL console was also released alongside the game.[26]
Reception
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Metroid: Samus Returns received "generally favorable reviews", according to review aggregator Metacritic.[27] Andrew Webster at The Verge viewed Samus Returns as a return to the series' roots.[37] Peter Brown of GameSpot believed that it represented a look at the potential future for 2D Metroid games.[31] Russ Frushtick of Polygon thought that the game's visuals were "remarkable",[34] while Webster thought that the game's 3D visuals made it easier and more playable than Metroid II. Webster also praised its use of the handheld's glasses-free 3D effect, stating that it added a "wonderful" sense of depth.[37] The game's soundtrack by Daisuke Matsuoka also received praise,[36] with Chris Carter of Destructoid calling the melodies "hauntingly beautiful".[28] Ben Reeves of Game Informer considered the games environments to be rich in detail, noting the graphics being inspired by the Metroid Prime sub-series.[30] Chris Scullion of Nintendo Life called it a "must-buy" for fans of the series.[33]
Reception to the gameplay mechanics and controls were more mixed. Chris Scullion at Nintendo Life wrote that the "Scan Pulse" ability was a useful feature and made the game "far more entertaining" as a result,[33] although Brown felt that it removed some of the thrills of discovering secrets in the game.[31] Webster called the game's combat "fast and fluid",[37] while Brown wrote that it was more aggressive and satisfying than expected.[31] Frushtick considered the introduction of a counterattack ability to be a major improvement to the 2D Metroid's gameplay.[34] Conversely, Martin Robinson of Eurogamer criticised the effect of the counterattack system, writing that it led "to a staccato rhythm to the action as you're constantly stopped in your tracks for such one-note encounters".[38] Robinson, while believing Samus Returns fixed problems the original game had, overall considered it to be underwhelming.[38] IGN's Samuel Claiborn complained about the controls, stating that Samus's complicated weapon options have players "working the 3DS shoulder buttons, slider, and face buttons in a downright painful way".[32]
During its first week in the United Kingdom, Samus Returns was ranked eighth in an all-format chart.[39] It was the third best-selling game in Japan in its debut week, with 30,855 copies sold.[40] An additional 6,206 copies were sold the following week.[41] It was also the eighth best-selling game in the United States during September 2017.[42] The game returned to the top sales charts on the Nintendo 3DS eShop in June 2021 following the announcement of Metroid Dread.[43]
Awards
Metroid: Samus Returns won the "Best Mobile Game" award at the Gamescom 2017 Awards.[44] It also won "Best Handheld Game" at The Game Awards 2017,[45] and was nominated for "Best Spanish Game" at the Titanium Awards.[46] At the 2017 Golden Joystick Awards, Nintendo EPD won Studio of the Year, while the game received a nomination for Nintendo Game of the Year.[47] Samus Returns won Destructoid's award for Best Portable Game of 2017.[48] It also won IGN's Best 3DS Game as part of their Best of 2017 Awards.[49] The 2017 Game Critics Awards awarded Samus Returns for Best Handheld Game.[50] GameSpot listed it as one of five best Nintendo 3DS games in 2017.[51] Game Informer gave it the award each for "Best Mobile/Handheld Exclusive" in their "Best of 2017 Awards", and for "Best Handheld" in their 2017 Action Game of the Year Awards.[52][53] In their Reader's Choice Best of 2017 Awards, the game came up at second place for "Best Mobile/Handheld Exclusive".[54] Polygon ranked the game 30th on their list of the 50 best games of 2017.[55] It also won the Tappan Zee Bridge Award for Best Remake at the New York Game Awards 2018,[56] and won "Handheld Game of the Year" at the 21st Annual D.I.C.E. Awards.[57][58] The game won the award for "Control Design, 2D or Limited 3D" at the 17th Annual National Academy of Video Game Trade Reviewers Awards, whereas its other nomination was for "Original Light Mix Score, Franchise".[59][60]
References
- ↑ Grubb, Jeff (13 June 2017). "Metroid: Samus Returns is a 2.5D reimagining of the Game Boy original". https://venturebeat.com/2017/06/13/3ds-is-getting-a-side-scrolling-metroid-game/.
- ↑ 2.0 2.1 2.2 2.3 Webster, Andrew (14 June 2017). "Samus Returns is a confident throwback to Metroid's roots". The Verge. Vox Media. https://www.theverge.com/2017/6/14/15797610/metroid-samus-returns-nintendo-3ds-preview-interview-e3-2017.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Frank, Allegra (13 June 2017). "Metroid: Samus Returns comes to Nintendo 3DS this year (update)". Polygon. Vox Media. https://www.polygon.com/2017/6/13/15793854/metroid-samus-returns-release-date-nintendo-3ds-e3-2017.
- ↑ Weinberger, Matt (13 June 2017). "After 26 years, Nintendo is bringing back a forgotten classic 'Metroid' game for a gorgeous remake". Business Insider. Axel Springer SE. http://uk.businessinsider.com/metroid-samus-returns-nintendo-3ds-2017-6.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Metroid: Samus Returns - Developer Diary (Nintendo 3DS) (YouTube video). Nintendo UK. 14 June 2017. Retrieved 14 June 2017.
- ↑ 6.0 6.1 6.2 6.3 Schreier, Jason (13 June 2017). "Nintendo Has A Second Metroid Too, Metroid: Samus Returns For 3DS [Update: Gameplay Details"]. Kotaku. Univision Communications. http://kotaku.com/metroid-samus-returns-announced-for-3ds-1796061273.
- ↑ 7.0 7.1 Sakamoto, Yoshio (23 August 2017). "Returning to Metroid". Eurogamer (Interview). Interviewed by Tom Phillips. Gamer Network. Archived from the original on 24 August 2017. Retrieved 24 August 2017.
- ↑ McWhertor, Michael (31 July 2017). "Metroid: Samus Returns' hard mode seemingly locked behind amiibo". Polygon. Vox Media. https://www.polygon.com/2017/7/31/16059284/metroid-samus-returns-amiibo-exclusives-hard-mode-fusion-suit-nintendo-3ds.
- ↑ Kim, Matt (8 August 2017). "Nintendo Addresses the Metroid: Samus Returns Amiibo Controversy". USgamer. Gamer Network. http://www.usgamer.net/articles/nintendo-addresses-the-metroid-samus-returns-amiibo-controversy.
- ↑ MercurySteam & Nintendo EPD 2017. Scene: Opening.
- ↑ MercurySteam & Nintendo EPD 2017.
- ↑ MercurySteam & Nintendo EPD 2017. Scene: Metroid hatchling. Area: Area 8.
- ↑ MercurySteam & Nintendo EPD 2017. Scene: Ridley. Area: Surface.
- ↑ MercurySteam & Nintendo EPD 2017. Scene: Ending.
- ↑ MercurySteam & Nintendo EPD 2017. Scene: Ending (post-credits).
- ↑ Tamburro, Paul (15 September 2017). "Metroid: Samus Returns' Ending Will Change the Future of the Series". Game Revolution. CraveOnline. http://www.gamerevolution.com/news/348431-metroid-samus-returns-ending-will-change-future-series.
- ↑ 17.0 17.1 17.2 Sakamoto, Yoshio; Márquez, Jose Luis (15 June 2017). "E3 2017: Metroid's Producer Talks MercurySteam's Contributions To Samus Returns". GameSpot (Interview). Interviewed by Kevin Knezevic. CBS Interactive. Archived from the original on 16 June 2017. Retrieved 16 June 2017.
- ↑ Metroid: Samus Returns - Game Reveal - Nintendo E3 2017 (YouTube video). Nintendo. 15 June 2017. Retrieved 20 June 2017.
- ↑ 19.0 19.1 MercurySteam & Nintendo EPD 2017. Scene: Staff Credits.
- ↑ McFerran, Damien (8 September 2017). "Nintendo Made Us A Better Developer, Says Metroid: Samus Returns Studio MercurySteam". Gamer Network. http://www.nintendolife.com/news/2017/09/nintendo_made_us_a_better_developer_says_metroid_samus_returns_studio_mercurysteam.
- ↑ 21.0 21.1 Sakamoto, Yoshio (2 October 2017). "Interview: Metroid Co-Creator Details Fusion Remake Pitch, Skipping Switch and Series' Future". GameRant (Interview). Interviewed by Riley Little. Warp 10 LLC. Archived from the original on 20 February 2018. Retrieved 26 December 2018.
- ↑ 22.0 22.1 "Metroid Made New". Game Informer (293): 61. September 2017.
- ↑ Pereira, Chris (13 June 2017). "E3 2017: Metroid 2 Remake Samus Returns Coming To 3DS, Release Date And Special Edition Confirmed". GameSpot. CBS Interactive. https://www.gamespot.com/articles/e3-2017-metroid-2-remake-samus-returns-coming-to-3/1100-6450906/.
- ↑ Arif, Shabana (26 June 2017). "Metroid: Samus Returns Collector's Edition for Europe is bloody marvellous". VG247. Videogaming247 Ltd. https://www.vg247.com/2017/06/26/metroid-samus-returns-collectors-edition-for-europe-is-bloody-marvellous/.
- ↑ Phillips, Tom (13 June 2017). "Metroid: Samus Returns announced for 3DS". Eurogamer. Gamer Network. http://www.eurogamer.net/articles/2017-06-13-metroid-samus-returns-announced-for-3ds.
- ↑ Webster, Andrew (8 August 2017). "Nintendo is releasing a sleek Metroid-themed 3DS in time for Samus' return". The Verge. Vox Media. https://www.theverge.com/circuitbreaker/2017/8/8/16111932/new-nintendo-3ds-xl-metroid-samus-returns.
- ↑ 27.0 27.1 "Metroid: Samus Returns". CBS Interactive. https://www.metacritic.com/game/metroid-samus-returns/critic-reviews/?platform=3ds.
- ↑ 28.0 28.1 Carter, Chris (12 September 2017). "Review: Metroid: Samus Returns". Enthusiast Gaming. https://www.destructoid.com/review-metroid-samus-returns-457828.phtml.
- ↑ (in ja)Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title_review&title_id=34880. Retrieved 25 September 2017.
- ↑ 30.0 30.1 Reeves, Ben (12 September 2017). "A Charge Blast From The Past - Metroid: Samus Returns". Game Informer (GameStop). http://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/09/12/metroid-samus-returns-game-informer-review.aspx. Retrieved 29 September 2017.
- ↑ 31.0 31.1 31.2 31.3 Brown, Peter (12 September 2017). "Metroid: Samus Returns Review". CBS Interactive. https://www.gamespot.com/reviews/metroid-samus-returns-review/1900-6416751/.
- ↑ 32.0 32.1 Claiborn, Samuel (12 September 2012). "Metroid: Samus Returns Review". IGN. Ziff Davis. http://www.ign.com/articles/2017/09/12/metroid-samus-returns-review.
- ↑ 33.0 33.1 33.2 Scullion, Chris (12 September 2017). "Review: Metroid: Samus Returns". Gamer Network. http://www.nintendolife.com/reviews/3ds/metroid_samus_returns.
- ↑ 34.0 34.1 34.2 Frushtick, Russ (12 September 2017). "Metroid: Samus Returns review". Vox Media. https://www.polygon.com/2017/9/12/16288926/metroid-samus-returns-review.
- ↑ Ronaghan, Neal (12 September 2017). "Metroid: Samus Returns Review". http://www.nintendoworldreport.com/review/45382/metroid-samus-returns-3ds-review.
- ↑ 36.0 36.1 Bailey, Kat (12 September 2017). "Metroid: Samus Returns Review: A Near Perfect Remake of an Underappreciated Gem". Gamer Network. http://www.usgamer.net/articles/metroid-samus-returns-review.
- ↑ 37.0 37.1 37.2 Webster, Andrew (12 September 2017). "Metroid: Samus Returns review: a sci-fi classic is reborn". Vox Media. https://www.theverge.com/2017/9/12/16291350/metroid-samus-returns-review-nintendo-3ds.
- ↑ 38.0 38.1 Robinson, Martin (12 September 2017). "Metroid: Samus Returns review". Gamer Network. http://www.eurogamer.net/articles/2017-09-12-metroid-samus-returns-review.
- ↑ Whitehead, Thomas (20 September 2017). "Metroid: Samus Returns Makes Top 10 Debut in UK Charts". Gamer Network. http://www.nintendolife.com/news/2017/09/metroid_samus_returns_makes_top_10_debut_in_uk_charts.
- ↑ Romano, Sal (20 September 2017). "Media Create Sales: 9/11/17 – 9/17/17". http://gematsu.com/2017/09/media-create-sales-91117-91717.
- ↑ "Error: no
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specified when using {{Cite web}}" (in ja). Aetas Inc.. 27 September 2012. http://www.4gamer.net/games/117/G011794/20170927057/. - ↑ Whitehead, Thomas (19 October 2017). "Nintendo of America Boasts of Major Sales Success in September's NPD Results". Gamer Network. http://www.nintendolife.com/news/2017/10/nintendo_of_america_boasts_of_major_sales_success_in_septembers_npd_results.
- ↑ "Metroid Dread - Development History - Nintendo Switch E3 2021". 15 June 2021. https://www.youtube.com/watch?v=afUI8nIrGgI&t=165s.
- ↑ Compendio, Chris (25 August 2017). "Super Mario Odyssey Wins Best of Gamescom Award". https://www.pastemagazine.com/games/super-mario-odyssey/super-mario-odyssey-best-of-gamescom/.
- ↑ Makuch, Eddie (8 December 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. CBS Interactive. https://www.gamespot.com/articles/the-game-awards-2017-winners-headlined-by-zelda-br/1100-6455467/.
- ↑ "The list of finalists for the Fun & Serious Titanium Awards has been revealed". 2017. https://en.funandseriousgamefestival.com/the-list-of-finalists-for-the-fun-serious-titanium-awards-has-been-revealed-2017/.
- ↑ "Golden Joystick Awards 2017 Nominees". GamesRadar. 2017. http://www.gamesradar.com/goldenjoystickawards/.
- ↑ Moyse, Chris (21 December 2017). "Destructoid's award for Best Portable Game of 2017 goes to...". Enthusiast Gaming. https://www.destructoid.com/destructoid-s-award-for-best-portable-game-of-2017-goes-to--478304.phtml.
- ↑ "Best of 2017 Awards: Best 3DS Game". IGN. Ziff Davis. 20 December 2017. http://www.ign.com/wikis/best-of-2017-awards/Best_3DS_Game.
- ↑ "Game Critics Awards: Best of E3 2017 (2017 Winners)". Game Critics Awards. http://www.gamecriticsawards.com/2017winners.html.
- ↑ GameSpot staff (8 December 2017). "The 5 Best 3DS Games Of 2017". GameSpot. CBS Interactive. https://www.gamespot.com/articles/the-5-best-3ds-games-of-2017/1100-6455451/.
- ↑ Game Informer staff (4 January 2018). "Game Informer's Best Of 2017 Awards". Game Informer (GameStop). http://www.gameinformer.com/b/features/archive/2018/01/04/game-informers-best-of-2017-awards.aspx. Retrieved 6 January 2018.
- ↑ Miller, Matt (5 January 2018). "2017 Action Game of the Year Awards (Page 2)". Game Informer (GameStop). http://www.gameinformer.com/b/features/archive/2018/01/05/2017-action-game-of-the-year-awards.aspx?PostPageIndex=2. Retrieved 6 January 2018.
- ↑ Cork, Jeff (4 January 2018). "Reader's Choice Best Of 2017 Awards". Game Informer (GameStop). http://www.gameinformer.com/b/features/archive/2018/01/04/reader-s-choice-best-of-2017-awards.aspx. Retrieved 6 January 2018.
- ↑ Polygon staff (18 December 2017). "The 50 best games of 2017". Vox Media. https://www.polygon.com/2017-best-games/2017/12/18/16781674/best-video-games-2017-top-50-mario-pubg-zelda.
- ↑ Whitney, Kayla (25 January 2018). "Complete list of winners of the New York Game Awards 2018". https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527.
- ↑ Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced For DICE Award". GameSpot. CBS Interactive. https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/.
- ↑ Makuch, Eddie (22 February 2018). "Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". GameSpot. CBS Interactive. https://www.gamespot.com/articles/legend-of-zelda-breath-of-the-wild-wins-game-of-th/1100-6456956/.
Sources
- MercurySteam; Nintendo EPD (15 September 2017). Metroid: Samus Returns. Nintendo 3DS. Nintendo.
External links
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