Software:Scrapland
| American McGee Presents: Scrapland | |
|---|---|
![]() | |
| Developer(s) | MercurySteam |
| Publisher(s) | |
| Producer(s) | American McGee |
| Designer(s) | Enrique Alvarez Luis Miguel Quijada Darío Halle Raúl Rubio-Munárriz |
| Programmer(s) | Carlos Rodríguez Darío Halle |
| Artist(s) | Rafael Jiménez |
| Writer(s) | Enrique Alvarez |
| Composer(s) | Eugeni Martínez Oscar Araujo |
| Platform(s) | Windows, Xbox |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, multiplayer |
American McGee Presents: Scrapland is a 2004 action-adventure video game developed by MercurySteam, with American McGee as an executive producer and published by Enlight Software. A remastered version was released for Windows on December 13, 2021.[1]
Setting
Scrapland's story is set in the robot-populated world of the same name, also known by the inhabitants as Chimera, which seems like a giant asteroid vastly industrialized as a metropolis and surrounded by a world-scaled energy field and an orbital ring, both used to control entrance and exit of the planet.
Development and release
According to American McGee, the game was designed and produced by Enrique Alvarez, the studio head at MercurySteam. McGee does not take credit for the game's development, referring to himself as "just the marketing tool".[2] Alvarez pitched the idea for Scrapland to McGee while McGee was working as an executive producer at Enlight.[3] The game was in development for 2 years.[4]
The game was initially released for Windows in North America on November 4, 2004.[5] A port for Xbox shipped on March 4, 2005, and arrived on store shelves three days later on March 7.[6] Both versions were released in Europe on March 18, 2005.[7] The Xbox port was released in Australia on April 7, 2005.[8]
Reception
| Reception | |||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||
Scrapland received "average" reviews on both platforms according to video game review aggregator Metacritic.[25][26] Game Informer criticized the Xbox version's on-foot sections, "which would appear to be in the game for the sole purpose of annoying people. Scrap indeed."[13] IGN gave the same console version a more positive review, saying "I would have liked to have seen more variety and lateral flexibility in the single-player... Overall, the game's refreshing sense of personality wins out over everything else."[22]
The editors of Computer Gaming World nominated Scrapland for their 2004 "Action Game of the Year" award, which ultimately went to The Chronicles of Riddick: Escape from Butcher Bay.[27]
Notes
- ↑ Remastered version published by MercurySteam.
References
- ↑ "Scrapland Remastered on Steam" (in en). https://store.steampowered.com/app/897610/.
- ↑ McGee, American (21 January 2013). "Reddit AMA answer". https://www.reddit.com/r/IAmA/comments/16z1lk/ama_im_american_mcgee_game_designer_and_founder/c80plju. Retrieved 21 January 2013.
- ↑ "Scrapland: Do androids dream of American McGee?". Xbox Nation (Ziff Davis) (18): 72–73. September 2004.
- ↑ "Enric Alvarez (Scrapland) Q&A". November 25, 2004. Archived from the original on March 25, 2006. https://web.archive.org/web/20060325163912/http://www.armchairempire.com/Interviews/scrapland-enric-alvarez.htm. Retrieved January 28, 2024.
- ↑ "Scrapland PC Ships to Retailers Nationwide". November 4, 2004. http://pc.gamezone.com/news/11_04_04_06_37PM.htm.
- ↑ "Scrapland Xbox Ships!". March 4, 2005. http://xbox.gamezone.com/news/03_04_05_04_13PM.htm.
- ↑ Bramwell, Tom (March 18, 2005). "What's New?". https://www.eurogamer.net/whatsnew-180305.
- ↑ "Scraplan". http://www.gpstore.com.au/Games/1471034.html. "Release date: 7th April, 2005. List price: AU$69.95."
- ↑ "Scrapland". Computer Games Magazine (theGlobe.com): 67. February 2005.
- ↑ McDonald, Thomas (25 December 2004). "American McGee Presents Scrapland". Computer Gaming World (Ziff Davis) (246): 88–89. http://www.cgwmuseum.org/galleries/issues/cgw_246.pdf. Retrieved 19 October 2018.
- ↑ EGM staff (April 2005). "Scrapland (Xbox)". Electronic Gaming Monthly (Ziff Davis) (190): 125. Archived from the original on 5 March 2016. https://web.archive.org/web/20160305044343/http://www.1up.com/reviews/scrapland_3. Retrieved 7 May 2014.
- ↑ "Scrapland (PC)". Game Informer (GameStop) (140): 188. December 2004.
- ↑ 13.0 13.1 "Scrapland (Xbox)". Game Informer (GameStop) (144): 136. April 2005.
- ↑ 14.0 14.1 Syriel (April 2005). "Scrapland". GamePro (IDG Entertainment): 85. Archived from the original on 17 February 2005. https://web.archive.org/web/20050217184748/http://gamepro.com/computer/pc/games/reviews/42128.shtml. Retrieved 6 May 2014.
- ↑ Navarro, Alex (11 November 2004). "Scrapland Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/scrapland-review/1900-6112969/. Retrieved 6 May 2014.
- ↑ Navarro, Alex (18 February 2005). "Scrapland Review (Xbox)". CBS Interactive. https://www.gamespot.com/reviews/scrapland-review/1900-6118874/. Retrieved 6 May 2014.
- ↑ Osborne, Scott (9 November 2004). "GameSpy: Scrapland (PC)". IGN Entertainment. http://pc.gamespy.com/pc/scrapland/564799p1.html. Retrieved 6 May 2014.
- ↑ Chapman, David (4 March 2005). "GameSpy: American McGee Presents: Scrapland (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/scrapland/584836p1.html. Retrieved 6 May 2014.
- ↑ David, Mike (7 December 2004). "American McGee Presents: Scrapland - PC - Review". Archived from the original on 8 October 2008. https://web.archive.org/web/20081008014707/http://pc.gamezone.com/gzreviews/r21562.htm. Retrieved 6 May 2014.
- ↑ Valentino, Nick (27 February 2005). "American McGee Presents: Scrapland - XB - Review". Archived from the original on 5 October 2008. https://web.archive.org/web/20081005180050/http://xbox.gamezone.com/gzreviews/r21562.htm. Retrieved 6 May 2014.
- ↑ McNamara, Tom (3 November 2004). "American McGee Presents: Scrapland Review (PC)". Ziff Davis. https://www.ign.com/articles/2004/11/04/american-mcgee-presents-scrapland-review. Retrieved 6 May 2014.
- ↑ 22.0 22.1 McNamara, Tom; Perry, Douglass C. (23 February 2005). "American McGee Presents: Scrapland (Xbox)". Ziff Davis. https://www.ign.com/articles/2005/02/23/american-mcgee-presents-scrapland. Retrieved 6 May 2014.
- ↑ "Scrapland". Official Xbox Magazine (Future US): 78. March 2005.
- ↑ "Scrapland". PC Gamer (Future US) 12 (1): 80. January 2005.
- ↑ 25.0 25.1 "Scrapland Critic Reviews for PC". CBS Interactive. https://www.metacritic.com/game/scrapland/critic-reviews/?platform=pc. Retrieved 6 May 2014.
- ↑ 26.0 26.1 "Scrapland Critic Reviews for Xbox". CBS Interactive. https://www.metacritic.com/game/scrapland/critic-reviews/?platform=xbox. Retrieved 6 May 2014.
- ↑ CGW staff (March 2005). "2004 Games of the Year (Action Game of the Year)". Computer Gaming World (Ziff Davis) (249): 61. http://www.cgwmuseum.org/galleries/issues/cgw_249.pdf. Retrieved 19 October 2018.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

