Engineering:List of sound chips
From HandWiki
Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.
Programmable sound generators (PSG)
Manufacturer | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari, Inc. | Television Interface Adaptor (TIA) | 1977 | 2 | Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV) | Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit | [1] |
POKEY | 1979 | 4 | Atari 8-bit home computers, Atari 5200 console, some Atari arcade machines, certain Atari 7800 cartridges | [2] | ||
Atari AMY | 1983 | 8 | Intended for 65XEM (never released) | HMOS (depletion mode NMOS) chip | [3] | |
General Instrument | AY-3-8910 | 1978 | 3 | Arcade boards (DECO,[4] Taito Z80,[5] Konami Scramble,[6] Irem M27,[7] Konami 6809,[8] Capcom Z80[9]), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum 128, Elektor TVGC, Mockingboard, Speech/Sound Program Pak (TRS-80 Color Computer)), Intellivision | N-type MOS (NMOS) large-scale integration (LSI) chip | [10] |
SP0250 | 1981 | 1 | Sega G80 arcade system board | Linear predictive coding (LPC) speech synthesis NMOS chip | [11] | |
SP0256 | 1984 | 1 | Intellivoice (Intellivision), MicroSpeech (ZX Spectrum), Tandy Voice Synthesizer (TRS-80), VIC-20 and Atari 8-bit homebrew kits, Fuzzbuster radar detector | LPC speech synthesis NMOS LSI chip | [12] | |
Konami | RC | 1981 | 1 | Konami Scramble and Gyruss arcade system boards | [13][14] | |
VRC6 | 1987 | 3 | Certain Konami-produced Famicom cartridges | [15] | ||
MOS Technology | VIC (6560 / 6561) | 1977 | 4 | VIC-1001 and VIC-20 | Combined sound and graphics NMOS chip | [16] |
SID (6581 / 8580) | 1981 | 3 | Commodore 64 and Commodore 128 computers, Elektron SidStation synthesizer sound module | NMOS chip (6581) / HMOS-II chip (8580) | [17][18] | |
TED (7360 / 8360) | 1983 | 2 | Commodore 16, Commodore Plus/4 | HMOS chip | [19] | |
Microchip Technology | AY8930 | 1989 | 3 | Covox Sound Master Card | ||
Oki Electric Industry | Oki MSM5232 | 1983 | 8 | Arcade games (particularly Taito games), Korg Poly-800 polyphonic synthesiser | Complementary MOS (CMOS) chip | [20][18][21] |
Philips | Philips SAA1099 | 1984 | 6 | SAM Coupé, Creative Music System (also known as Game Blaster) | [22] | |
Ricoh | Ricoh 2A03 / 2A07 | 1982 | 5 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, delta modulation channel (DMC) is for pulse-code modulation (PCM) sampling, 7-bit DAC. | [23] |
Sega | Sega Melody Generator | 1981 | 1 | Sega G80 arcade system board | [24] | |
Sega PSG (SN76496) | 1982 | 4 | Sega arcade boards (Sega Z80,[25] Sega Zaxxon, System E), Master System and Mega Drive/Genesis consoles | Based on Texas Instruments SN76496. In Mega Drive/Genesis, it is both secondary to the Yamaha YM2612 FM chip and for Master System mode. | [26] | |
Sharp Corporation | Sharp LR35902 | 1989 | 4 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it is both secondary to software-mixed PCM and for Game Boy/Game Boy Color mode. | [27] |
Sharp SM8521 | 1997 | 1 | Game.com | |||
Sunsoft | Sunsoft 5B | 1992 | 3 | Famicom cartridge Gimmick! | Derivative of Yamaha YM2149F | [28] |
Texas Instruments | SN76477 | 1978 | 1 | Space Invaders arcade system board, ABC 80 | [29] | |
LPC Speech Chips | 1978 | 1 | Speak & Spell, Speak & Math, Speak & Read, arcade games | Pitch-excited LPC (PE-LPC) speech synthesizer, digital signal processor (DSP), P-type MOS (PMOS) chip | ||
SN76489 (DCSG) | 1980 | 4 | Various arcade system boards, SG-1000 console, BBC Micro home computer, Sharp MZ-800, IBM PCjr and TI-99/4A computers | [30] | ||
SN76489A (DCSG) | 1982 | 4 | ColecoVision, Master System and Mega Drive/Genesis consoles, Game Gear and Pico handheld game consoles | In Mega Drive/Genesis, it is both secondary to the Yamaha YM2612 FM chip and for Master System mode. | ||
SN76496 | 1982 | 4 | Tandy 1000 computer | [31] | ||
TMS3615 | 1981 | 2 | Arcade games | [32] | ||
TMS3617 | ||||||
TMS3630 | ||||||
TMS3631-RI104 / RI105 | ||||||
Toshiba | Toshiba T7766A | 1988 | 3 | Some MSX models (MSX-Engine) | AY-3-8910 compatible chip (has the same pinout) | |
Unisonic Technologies Company | UM66, TXXL series | 1 or 2 | 3-pin CMOS LSI based chip that contains pre-programmed read-only memory (ROM) | [33] | ||
Yamaha | Yamaha YM2149 (SSG) | 1983 | 3 | Various arcade boards, MSX computers (including Yamaha CX5M), Atari ST computer | NMOS LSI chip based on AY-3-8910 | [34][35][36] |
Yamaha YM3439 (SSGC) | 1991 | 3 | Atari Falcon and MSX computers | CMOS LSI variant of YM2149 | [37] |
Wavetable synthesis
Manufacturer(s) | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari | Jerry | 1993 | 16 | Atari Jaguar | CMOS chip, also supports PCM (sample-based synthesis) and pulse-width modulation (PWM) | [38][39] |
Atmel / Dream | SAM9407 | 1993 | 4 | Quasimidi digital synthesizers (Caruso, Quasar,[40][41] Technox, Raven, Raven MAX), computer sound cards (Guillemot Maxi Sound 64 Dynamic 3D, Maxi Sound Home Studio 64 Pro, Hoontech ST128 Gold & Ruby and Soundtrack Digital Audio, TerraTec AudioSystem EWS64L/XL/XXL/SHome Studio Pro 64, Home Studio) | High-speed CMOS (HCMOS) chip | [42][43] |
SAM9707 | 1998 | 4 | Quasimidi digital synthesizers (Rave-O-Lution 309, Sirius, Polymorph) | Digital signal processor (DSP) core | [44][45] | |
Ensoniq | Ensoniq 5503 | 1984 | 8 | Mirage synthesizer and Apple IIGS computer | [46] | |
Hudson Soft / NEC / Epson | Hudson Soft HuC6280 | 1987 | 6 | NEC's PC Engine (TurboGrafx-16) console | CMOS chip | [47] |
Konami | Konami SCC | 1987 | 5 | Certain arcade system boards, game cartridges for MSX | [48] | |
Namco | Namco WSG (Waveform Sound Generator) | 1980 | 3 | Several Namco arcade system boards (including Namco Pac-Man and Namco Galaga) | [49][50] | |
Namco 52xx (Audio Processor) | 1981 | 1 | Namco Galaga and Namco Pole Position arcade system boards | [51][50] | ||
Namco 54xx (Audio Generator) | 1982 | 3 | Namco Pole Position arcade system board | [51] | ||
Namco 15xx (WSG) | 1982 | 8 | Namco Super Pac-Man arcade system board | [50][52] | ||
Namco CUS30 | 1984 | 8 | Namco Pac-Land, Namco Thunder Ceptor, System 86 and Namco System 1 arcade boards | Similar to the earlier 15xx WSG, but capable of stereo sound. | [50] | |
Namco 163 (N163) | 1987 | 8 | Namco-produced Famicom games | [53] | ||
Nintendo | VSU-VUE | 1995 | 6 | Virtual Boy portable console | Silicon-gate CMOS chip | |
Ricoh | Ricoh 2C33 | 1986 | 1 | Famicom Disk System | ||
Sharp Corporation | Sharp LR35902 | 1989 | 1 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it is both secondary to software-mixed PCM and for Game Boy/Game Boy Color mode. | [27] |
Sharp SM8521 | 1997 | 2 | Game.com |
Frequency modulation (FM) synthesis
Manufacturer | Chip | Year | Total FM operators | Max FM channels | Max ops / channel | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
ESS Technology | ESFM synthesizer | 1997 | 72 | 18 | 4 | Most ESS Tech sound chips (ES1868/69 being most common) | Based on Yamaha YMF262 (OPL3) silicon-gate CMOS chip. Includes wavetable interface. Two modes, one "OPL2/3 compatible" and the other the native superset. | [54][55] |
Yamaha | YM21280 (OPS) / YM21290 (EGS) | 1983 | 96 | 16 | 6 | Yamaha digital synthesizers (DX7, DX1, DX5, DX9,[56][57] TX7, TX216, TX416, TX816)[58] | Chipset (OPS operator chip, EGS envelope generator chip) | [36][59][60] |
Yamaha YM2151 (a.k.a. OPM) | 1983 | 32 | 8 | 4 | Mid-1980s to mid-1990s arcade systems (the most prolific FM chip used in arcades), Sharp X1 and X68000 computers, MSX (CX5M, Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit), Yamaha digital synthesizers (DX21, DX27, DX100) | NMOS chip (depletion-load)[61] | [62][35][63] | |
Yamaha YM2203 (a.k.a. OPN) | 1984 | 12 | 3 | 4 | Some 1980s arcade games, NEC computers (PC-88, PC-98, NEC PC-6001mkII SR, PC-6601 SR) | 3 additional Yamaha YM2149 SSG square wave channels, silicon-gate NMOS LSI chip | [64][35][63] | |
Yamaha YM3526 (a.k.a. OPL) | 1984 | 18 | 9 | 2 | Bubble Bobble arcade game, Commodore 64 SFX Sound Expander | Silicon-gate CMOS LSI chip | [65][35][63] | |
Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 18 | 9 | 2 | MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205) | Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI chip | [66] | |
Yamaha YM2164 (a.k.a. OPP) | 1985 | 32 | 8 | 4 | Yamaha FB-01 MIDI Expander, IBM Music Feature Card, MSX (Yamaha CX5M and SFG-05), Korg DS-8 and 707 digital synthesizers | Based on Yamaha YM2151 (OPM) | [67][35][63] | |
Yamaha YM3812 (a.k.a. OPL2) | 1985 | 18 | 9 | 2 | Sound cards for PC (including AdLib and early Sound Blaster cards), Yamaha Portasound keyboards (PSR and PSS series) | Silicon-gate CMOS LSI chip | [68][35][63] | |
Yamaha YM2413 (a.k.a. OPLL) | 1986 | 18 | 9 | 2 | Japanese Master System, Sega Mark III, MSX (in MSX Music cartridges like the FM-PAC, and internally in several Japanese models by Panasonic, Sony and Sanyo), Yamaha Portasound digital keyboards (PSS-140, PSS-170, PSS-270) | Silicon-gate NMOS LSI chip | [69][35][63] | |
YM2604 (OPS2) / YM3609 (EGM) | 1986 | 96 | 16 | 6 | Yamaha DX7 II and TX802 digital synthesizers | Chipset (OPS2 operator chip, EGM envelope generator chip) | [60][70][71] | |
Yamaha YM2414 (a.k.a. OPZ) | 1987 | 32 | 8 | 4 | Yamaha digital synthesizers (TX81Z, DX11, YS200), Korg Z3 guitar synthesizer | [35][72][63] | ||
Yamaha YM2608 (a.k.a. OPNA) | 1987 | 24 | 6 | 4 | NEC PC-88 and PC-98 computers | 3 additional Yamaha YM2149 SSG square wave channels, 7 additional ADPCM channels, silicon-gate NMOS LSI chip | [73][63] | |
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 16 | 4 | 4 | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | 7 additional ADPCM channels | [74][21] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 24 | 6 | 4 | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | PCM supported on one of the channels | [75] | |
Yamaha YM3438 (a.k.a. OPN2C) | 1989 | 24 | 6 | 4 | Sega Mega Drive/Genesis console (later models), FM Towns computer, Sega arcade systems | CMOS version of the YM2612; PCM supported on one of the channels | ||
Yamaha YMF262 (a.k.a. OPL3) | 1990 | 36 | 18 | 4 | Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32) | Silicon-gate CMOS chip | [55][35][63] | |
Yamaha DS1001 (Konami VRC7) | 1990 | 12 | 6 | 2 | Famicom cartridge Lagrange Point | Modified derivative of Yamaha YM2413 (OPLL) | [76] | |
Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM) | 1992 | 28 | 28 | 4 | Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and TG-100 sound modules, Portasound keyboards, QR-10, QY-20 workstation) | Advanced Wave Memory (AWM) sampling supported | [77][36] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 36 | 18 | 4 | 12 additional PCM channels | |||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 36 | 18 | 4 | Moonsound cartridge for MSX computer | [78] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 32 | 6 | Sega Saturn console, Sega ST-V,[79] Model 2A/2B/2C CRX[80][81][82] and Model 3 arcade systems | PCM supported | [83][84] | |
Yamaha YMF288 (a.k.a. OPN3) | 1995 | 24 | 6 | 4 | NEC PC-98 computer | Based on Yamaha YM2608 (OPNA) | [85][86] | |
Yamaha YMF7xx (a.k.a. OPL3-SA) | 1997 | 36 | 18 | 4 | Embedded audio chipset in some laptops and sound cards (including PCI, ISA and Yamaha Audician 32) | Integrates Yamaha YMF262 (OPL3) | [87][35][88] | |
Yamaha YMU757 (a.k.a. MA-1) | 1999 | 8 | 4 | 2 | Some 2000s and 1990s cellphones, PDAs | [89] | ||
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 32 | 16 | 2 | Some 2000s cellphones, PDAs | 8 channels for 4 operators, an additional ADPCM channel | [90] | |
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 16 channels for 4 operators, 8 additional PCM/ADPCM channels | [91] | |
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 32 PCM/ADPCM channels, 16 channels for 4 operators | [92] | |
Yamaha YMF825 (a.k.a. SD-1) | 2011 | 32 | 16 | 4 | Panasonic Cordless Phones | [93] |
Pulse-code modulation (PCM) sampling
Manufacturer(s) | Chip | Year | Max PCM channels | Max sample depth (bits) | Max sample rate (Hz) | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
Analog Devices | AD1848 | 1992 | Multiple stereo channels, unlimited | 16 | 48,000 | Original Windows Sound System card by Microsoft, Ensoniq Soundscape S-2000 and Elite cards | Digital-to-analog codec chip, 2-channel stereo input/output | [94] |
ARM Ltd. | VIDC20 | 1994 | 8 | 16 | 44,100 | Risc PC computer | ||
Atari | Jerry | 1993 | 16 | 16 | 44,100 | Atari Jaguar console | CMOS chip, also supports pulse-width modulation (PWM) and single-cycle wavetable-lookup synthesis | [38][95][39] |
SDMA (Sound/DMA) | 1992 | 8 | 16 | 49,170 | Atari Falcon030 computer | Integrates Motorola 56001 DSP | [96][97] | |
Crystal Semiconductor | CS4231 | 1992 | 1 | 16 | 48,000 | Windows Sound System compatible, Gravis Ultrasound card | [98] | |
Drucegrove | Digitalker MM54104 | 1980 | 1 | 1 | 13,000 | Namco Galaxian (King & Balloon) and Scorpion arcade system boards, National Semiconductor Digitalker DT1050 speech synthesizer | Delta modulation (DM) differential PCM (DPCM) speech synthesis chip | [99][100] |
Gravis | GF1 | 1992 | 32 | 16 | 44,100 | Gravis Ultrasound card | ||
Harris Corporation | HC-55516 | 1981 | 1 | 1 | 32,000 | Irem M27 (Red Alert),[101] Sinistar[102] and Midway Y Unit[103] arcade system boards | Continuously variable slope DM (CVSD) adaptive DM (ADM) speech decoder | [104] |
Intel | Intel High Definition Audio (IHDA) | 2004 | 8 | 32 | 192,000 | IBM Personal Computer, IBM PC compatible computers | [105] | |
Konami | Konami K007232 | 1986 | 2 | 12 | 32,000 | Konami Bubble System and Twin 16 arcade boards | PCM | |
Konami K053260 | 1990 | 4 | 12 | 32,000 | Konami TMNT based arcade board | KDSC | ||
Konami K054539 | 1991 | 8 | 16 | 32,000 | Konami Xexex based, Mystic Warriors based and GX arcade boards | ADPCM | ||
Macronix | Flipper | 2001 | 64 | 16 | 48,000 | GameCube console | ADPCM, Dolby Pro Logic II (AC-3) | [106][107] |
MOS Technology | MOS Technology 8364 "Paula" | 1985 | 4 | 8 | 28,000 | Commodore's Amiga computer | [108][109] | |
Namco | Namco C140 | 1987 | 24 | 12 | 42,780 | Namco System 2 and System 21 arcade boards | [110] | |
Namco C219 | 1992 | 16 | 12 | 42,780 | Namco NA-1 and NA-2 arcade system boards | |||
Namco C352 | 1992 | 32 | 16 | 42,670 | Namco System 22, System FL, NB-1, NB-2, ND-1, System 11, System 12 and System 23 arcade boards | Linear PCM (LPCM) and μ-law PCM samples supported | [111][112][113][114][115][116][117] | |
National Semiconductor | LMC1992 | 1989 | 4 | 8 | 50,000 | Atari STE and TT030 personal computers | [118][119] | |
NEC | μPD7751 | 1985 | 3 | 8 | 8,000 | Sega System 16 arcade boards | ADPCM, Speech synthesis chip | |
μPD7759 | 1987 | 1 | 8 | 8,000 | Sega System 16B and System C2 arcade boards, Sega Pico console | ADPCM, Speech synthesis chip | ||
NVIDIA | MCPX | 2001 | 64 | 16 | 48,000 | Microsoft Xbox console | 3D sound support, Dolby Pro Logic, DTS, DSP, MIDI DLS2 Support | |
Oki Electric Industry | Oki MSM5205 | 1982 | 1 | 12 | 32,000 | Various arcade system boards (Irem M-52,[120] Data East Z80,[121] Capcom 68000),[122] NEC's PC Engine CD-ROM² (TurboGrafx-CD) game console | Adaptive DPCM (ADPCM) chip | [123] |
Oki MSM6258 | 1987 | 1 | 12 | 15,600 | Sharp's X68000 computer | ADPCM | [124] | |
Oki MSM6295 | 1987 | 4 | 12 | 32,000 | Various arcade system boards (including Capcom's CP System) | ADPCM | [125][126] | |
Oki MSM9810 | 1999 | 8 | 14 | 32,000 | Sammy arcade system boards | ADPCM | ||
QSound | QSound DSP16A | 1993 | 16 | 16 | 24,000 | CP System II arcade system board | ADPCM | |
Ricoh | Ricoh 2A03 / 2A07 | 1982 | 1 | 7 | 15,745 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, DM channel (DMC) is for PCM sampling | [23] |
Ricoh RF5c68 | 1989 | 8 | 8 | 19,800 | Fujitsu's FM Towns computer, Sega System 18 and System 32 arcade boards | [127] | ||
Ricoh RF5C164 | 1991 | 8 | 8 | 31,300 | Sega CD console add-on | 1.5 µm silicon-gate CMOS chip | [128] | |
Roland Corporation | Roland LA32 | 1987 | 16 | 16 | 32,000 | Roland synthesizers (D-50, D550, D10, D20, D110), Roland MT-32 MIDI sound module (Sharp X68000, Amiga, Atari ST, IBM PC, NEC PC-88, PC-98) | Linear Arithmetic synthesis (LA synthesis) | [129][130][131] |
Sanyo | VLM5030 Speech Synthesizer | 1983 | 1 | 8 | 8,136 | Arcade game Punch-Out!! | Speech synthesis chip | [132] |
Sega | SegaPCM | 1985 | 16 | 8 | 31,250 | Sega arcade systems (Sega Space Harrier, Sega OutRun, X Board, Y Board) | [133][134] | |
SGI | Reality Signal Processor (RSP) | 1996 | 100 | 16 | 48,000 | Nintendo 64 console | DSP,[135] combined sound and graphics processor, ADPCM, MP3 support | [136][137][138] |
Sharp Corporation | Sharp SM8521 | 1997 | 1 | 8 | 32,768 | Game.com handheld | ||
Sony | Sony SPC700 (Nintendo S-SMP) | 1990 | 8 | 16 | 32,000 | Super Nintendo Entertainment System console | Bit Rate Reduction (BRR) ADPCM | [139][140] |
Sony SPU (Sound Processing Unit) | 1994 | 24 | 16 | 44,100 | Sony PlayStation console | ADPCM | [141] | |
Sony SPU2 | 1999 | 48 | 16 | 48,000 | Sony PlayStation 2 console | ADPCM, Supports Dolby Digital (AC-3), DTS | [142][143] | |
Yamaha | Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 1 | 8 | 50,000 | MSX-Audio cartridges for MSX | ADPCM, Speech synthesis chip | [66][63] |
Yamaha YM2608 (a.k.a. OPNA) | 1985 | 7 | 8 | 16,000 | NEC PC-88 and PC-98 computers | ADPCM | [73][63] | |
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 7 | 12 | 55,500 | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | ADPCM | [74][144] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 1 | 8 | 44,100 | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | |||
Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM) | 1992 | 28 | 16 | 44,100 | Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and TG-100 sound modules, Portasound keyboards, QR-10, QY-20 workstation) | Advanced Wave Memory (AWM) sampling, also supports FM synthesis | [77][36] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 12 | 12 | 44,100 | ||||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 24 | 16 | 44,100 | Moonsound cartridge for MSX computer | [145] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 16 | 44,100 | Sega Saturn console, Sega arcade systems (Sega ST-V, Model 2A CRX/2B CRX/2C CRX and Model 3) | [83][79][80][81][82][84] | ||
Yamaha YMZ280B (a.k.a. PCMD8) | 1995 | 8 | 16 | 44,100 | Cave, Data East, and Psikyo arcade systems | ADPCM supported | [146] | |
Yamaha AICA | 1998 | 64 | 16 | 48,000 | Sega Dreamcast console, Sega arcade systems (Sega NAOMI, Hikaru, and NAOMI 2) | ADPCM | [147][148][149] | |
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 1 | 8 | 8,000 | Some 2000s cellphones, PDAs | ADPCM | ||
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 8 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM supported | ||
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 32 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM, Analog Lite, and speech synthesis supported |
See also
References
- ↑ Wright, Steve (December 3, 1979). Stella Programmer's Guide. Atari. https://atarihq.com/danb/files/stella.pdf. Retrieved 7 October 2020.
- ↑ POKEY CO12294. Atari Inc.. March 30, 1982. http://visual6502.org/images/C012294_Pokey/pokey.pdf. Retrieved 7 October 2020.
- ↑ AMY 1 Spec. Atari. June 1983. https://www.digitpress.com/library/techdocs/AMY_1_spec_confidential_binder_ver_2.pdf. Retrieved 7 October 2020.
- ↑ "System 16 - Data East DECO Cassette System Hardware (Data East)". http://www.system16.com/hardware.php?id=913.
- ↑ "System 16 - Taito Z80 Based Hardware (Taito)". http://www.system16.com/hardware.php?id=628.
- ↑ "System 16 - Konami Scramble Hardware (Konami)". Archived from the original on 2014-09-29. https://web.archive.org/web/20140929040807/http://www.system16.com/hardware.php?id=554. Retrieved 2014-09-27.
- ↑ "System 16 - Irem M27 Hardware (Irem)". http://www.system16.com/hardware.php?id=735.
- ↑ "System 16 - Konami 6809 Based Hardware (Konami)". http://www.system16.com/hardware.php?id=556.
- ↑ "System 16 - Capcom Z80 Based Hardware (Capcom)". Archived from the original on 2014-09-30. https://web.archive.org/web/20140930011534/http://www.system16.com/hardware.php?id=787. Retrieved 2014-09-27.
- ↑ AY-3-8910 / AY-3-8912 / AY-3-8913: Programmable Sound Generator. General Instrument. http://map.grauw.nl/resources/sound/generalinstrument_ay-3-8910.pdf. Retrieved 7 October 2020.
- ↑ SP-0250 Speech Synthesizer: Preliminary Information. General Instrument. http://www.elektronikjk.com/elementy_czynne/IC/SP0250.pdf. Retrieved 7 October 2020.
- ↑ SP0256 Narrator™ Speech Processor. RadioShack. April 1984. http://www.bitsavers.org/components/gi/speech/General_Instrument_-_SP0256A-AL2_datasheet_(Radio_Shack_276-1784)_-_Apr1984.pdf. Retrieved 7 October 2020.
- ↑ "Scramble arcade video game by Konami Industry (1981)". https://www.arcade-history.com/?n=scramble-model-gx387&page=detail&id=2328.
- ↑ "Gyruss arcade video game by Konami Industry (1983)". https://www.arcade-history.com/?n=gyruss-model-gx347&page=detail&id=1063.
- ↑ D'Angelo, David (2014-06-25). "Breaking the NES for Shovel Knight". http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php.
- ↑ 6560/6561 Video Interface Chip. Commodore MOS Technology (NMOS). http://archive.6502.org/datasheets/mos_6560_6561_vic.pdf. Retrieved 7 October 2020.
- ↑ 6581 Sound Interface Device (SID). Commodore MOS Technology (NMOS). October 1982. http://archive.6502.org/datasheets/mos_6581_sid.pdf. Retrieved 7 October 2020.
- ↑ 18.0 18.1 "The arcade and synthesis". Computer Music. 12 June 2019. https://www.pressreader.com/australia/computer-music/20190612/282372631110216. Retrieved 7 October 2020.
- ↑ TED 7360RO (Datasheet). MOS Technology (Commodore Semiconductor Group). April 19, 1983. https://www.karlstechnology.com/commodore/TED7360-datasheet.pdf. Retrieved 7 October 2020.
- ↑ "MSM5232RS: 8 Channel Tone Generator For Musical Instruments". Oki Electric. http://www.citylan.it/wiki/images/3/3e/5232.pdf. Retrieved 7 October 2020.
- ↑ 21.0 21.1 "Taito Museum". https://www.system16.com/museum.php?id=8. Retrieved 27 October 2020.
- ↑ SAA1099: Microprocessor Controlled Stereo Sound Generator For Sound Effects And Music Synthesis. Mullard. 1984. http://www.vgmpf.com/Wiki/images/1/19/SAA1099_-_Manual_-_1984.pdf. Retrieved 7 October 2020.
- ↑ 23.0 23.1 Taylor, Brad (April 23, 2004). "2A03 technical reference". https://nesdev.com/2A03%20technical%20reference.txt. Retrieved 7 October 2020.
- ↑ "Sega G-80 raster hardware". MAME. https://github.com/mamedev/mame/blob/master/src/mame/audio/segag80r.cpp. Retrieved 7 October 2020.
- ↑ "System 16 - Sega Z80 Based Hardware (Sega)". http://system16.com/hardware.php?id=688&gid=3239.
- ↑ "SN76496". MAME. https://github.com/mamedev/mame/blob/master/src/devices/sound/sn76496.cpp. Retrieved 7 October 2020.
- ↑ 27.0 27.1 Allen, Joe (6 May 2016). "Making Music On A Game Boy With LSDj". http://www.synthtopia.com/content/2016/05/06/making-music-on-a-game-boy-with-lsdj/. Retrieved 7 October 2020.
- ↑ Kurt Kalata (28 August 2011). "Hardcore Gaming 101 - Gimmick!". Hardcore Gaming 101. Archived from the original on 11 May 2016. https://web.archive.org/web/20160511015959/http://www.hardcoregaming101.net/gimmick/gimmick.htm. Retrieved 8 October 2015.
- ↑ Advanced Circuits: Type SN76477 Complex Sound Generator. Texas Instruments Incorporated. July 1978. http://mkv.itm.miun.se/personal/per/diy/76477/sn76477datasheet.pdf. Retrieved 7 October 2020.
- ↑ SN 76489 AN. Texas Instruments. http://map.grauw.nl/resources/sound/texas_instruments_sn76489an.pdf. Retrieved 7 October 2020.
- ↑ SN76494, SN76494A, SN76496, SN76496A: Programmable Tone/Noise Generator. Texas Instruments. January 1989. https://retrocdn.net/images/a/a3/SN76494%2C_SN76494A%2C_SN76496%2C_SN76496A_Application_Manual.pdf. Retrieved 7 October 2020.
- ↑ TMS3615NS: Octave Multiple Tone Synthesizer - OMTS (2 Footages). Texas Instruments. November 1981. https://amigan.yatho.com/TMS3615NS.pdf. Retrieved 27 October 2020.
- ↑ UTC UM66TXXL: CMOS IC (Datasheet). UTC (Unisonic Technologies Co., Ltd.). https://www.electroschematics.com/wp-content/uploads/2011/04/um66t-datasheet.pdf. Retrieved 7 October 2020.
- ↑ YM2149 Software-Controlled Sound Generator (SSG). Yamaha Corporation. September 1992. http://www.ym2149.com/ym2149.pdf. Retrieved 7 October 2020.
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 35.9 "Yamaha Sound Chips". https://soundprogramming.net/electronics/yamaha-sound-chips/. Retrieved 9 October 2020.
- ↑ 36.0 36.1 36.2 36.3 "Yamaha Chips". http://www.dtech.lv/techarticles_yamaha_chips.html. Retrieved 12 October 2020.
- ↑ YM3439 Software-Controlled Sound Generator (SSGC). Yamaha Corporation. June 1991. https://www.datasheetarchive.com/pdf/download.php?id=2a173701ddd681dcbff89df28f480806411514&type=O&term=YM3439. Retrieved 7 October 2020.
- ↑ 38.0 38.1 Atari Corp. (1995). Jaguar Software Reference Manual - Version 2.4. Atari Corp.. https://www.hillsoftware.com/files/atari/jaguar/jag_v8.pdf. Retrieved October 26, 2020.
- ↑ 39.0 39.1 "Atari Jaguar II specifications". http://www.atarimuseum.com/videogames/consoles/jaguar/jag2specs.html. Retrieved 7 October 2020.
- ↑ "Quasimidi Quasar". Kid Nowi Electronic Music. December 2014. http://kidnowielectronicmusic.blogspot.com/2014/12/quasimidi-quasar.html. Retrieved 3 November 2020.
- ↑ "MAAS engine - Quasimidi Quasar..??". Gearslutz. 2014-10-11. https://www.gearslutz.com/board/electronic-music-instruments-and-electronic-music-production/959709-maas-engine-quasimidi-quasar.html. Retrieved 3 November 2020.
- ↑ "Dream SAM9407 INTEGRATED SOUND STUDIO". Atmel / Dream. 1998. ftp://retronn.de/driver/Guillemot/MaxiSound64HomeStudio/dokumentation/SAM9407_datasheet.pdf. Retrieved 3 November 2020.
- ↑ "Dream SAM9407". AmoRetro. http://www.amoretro.de/tag/dream-sam9407. Retrieved 3 November 2020.
- ↑ "Atmel / Dream SAM9707 INTEGRATED SOUND STUDIO". Atmel / Dream. January 1998. https://www.datasheetarchive.com/pdf/download.php?id=bc69bd0dc5dcf1f20c00343e8a050cb02c0eab&type=O&term=SAM9407. Retrieved 3 November 2020.
- ↑ "Atmel Introduces A New Generation Of Sound Synthesis ICs". EETimes. 1998-04-24. https://www.eetimes.com/atmel-introduces-a-new-generation-of-sound-synthesis-ics/?print=yes. Retrieved 3 November 2020.
- ↑ "5503 Digital Oscillator Chip". Ensoniq. http://archive.6502.org/datasheets/ensoniq_5503_digital_oscillator_chip.pdf. Retrieved 9 October 2020.
- ↑ Collins, Karen (8 August 2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press. p. 39. ISBN 978-0-262-53777-3. https://books.google.com/books?id=cov-DwAAQBAJ&pg=PA39.
- ↑ "Konami SCC Sound Chip". http://bifi.msxnet.org/msxnet/tech/scc. Retrieved 9 October 2020.
- ↑ Scotti, Alessandro (2004). "Namco 3-channel Waveform Sound Generator". Archived from the original on 27 September 2014. https://archive.today/20140927030245/http://webcache.googleusercontent.com/search?q=cache:FU_nncKCzgIJ:pacman.shaunew.com/redmine/projects/pacman/repository/revisions/master/raw/doc/pie/wsg3.htm. Retrieved 7 October 2020.
- ↑ 50.0 50.1 50.2 50.3 "NAMCO sound driver". MAME. https://github.com/mamedev/mame/blob/master/src/devices/sound/namco.cpp. Retrieved 7 October 2020.
- ↑ 51.0 51.1 "Namco Part Numbers". http://www.multigame.com/NAMCO.html.
- ↑ "System 16 - Namco Super Pacman Hardware (Namco)". http://www.system16.com/hardware.php?id=519.
- ↑ Altice, Nathan (May 2015). I Am Error: The Nintendo Family Computer / Entertainment System Platform. MIT Press. p. 275. ISBN 978-0-262-02877-6. https://books.google.com/books?id=GBXqCAAAQBAJ&pg=PA275.
- ↑ "ES1868 AudioDrive Data Sheet". ESS Technology. https://datasheetspdf.com/pdf-file/1173790/ESS/ES1868/1. Retrieved 9 October 2020.
- ↑ 55.0 55.1 Yamaha LSI: YMF262 FM Operator Type L3 (OPL3). Yamaha Corporation. November 1994. http://map.grauw.nl/resources/sound/yamaha_ymf262.pdf. Retrieved 9 October 2020.
- ↑ "Inside a Yamaha DX9". 2010-09-20. https://www.matrixsynth.com/2010/09/inside-yamaha-dx9.html. Retrieved 2020-11-02.
- ↑ "OPS". 2012-09-06. http://sr4.sakura.ne.jp/fmsound/ops.html. Retrieved 2020-11-02.
- ↑ "Yamaha TX816 - FM Tone Generator System". http://studiorepair.com/gallery/Yamaha/TX816/index.html. Retrieved 2020-11-02.
- ↑ Brøvig-Hanssen, Ragnhild; Danielsen, Anne (2016-02-19). Digital Signatures: The Impact of Digitization on Popular Music Sound. MIT Press. p. 46. ISBN 9780262034142. https://books.google.com/books?id=L2SkCwAAQBAJ&pg=PA46.
- ↑ 60.0 60.1 "Collecting info on Yamaha FM soundchips". 2020-02-13. https://gist.github.com/bryc/e85315f758ff3eced19d2d4fdeef01c5. Retrieved 2020-11-02.
- ↑ "NMOS IC Reverse Engineering". https://www.wdj-consulting.com/blog/nmos-sample/. Retrieved 14 November 2020.
- ↑ Yamaha LSI: YM2151 FM Operator Type-M (OPM). Yamaha Corporation. December 1991. http://map.grauw.nl/resources/sound/yamaha_ym2151_datasheet.pdf. Retrieved 9 October 2020.
- ↑ 63.00 63.01 63.02 63.03 63.04 63.05 63.06 63.07 63.08 63.09 63.10 bryc. "Collecting info on Yamaha FM soundchips". https://gist.github.com/bryc/e85315f758ff3eced19d2d4fdeef01c5. Retrieved 29 October 2020.
- ↑ "YM2203 FM Operator Type-N (OPN) Datasheet". Yamaha. https://datasheetspdf.com/datasheet/YM2203.html. Retrieved 9 October 2020.
- ↑ "Yamaha LSI: YM3526 FM Operator Type-L (OPL)". Nippon Gakki (Yamaha). http://map.grauw.nl/resources/sound/yamaha_ym3526.pdf. Retrieved 9 October 2020.
- ↑ 66.0 66.1 "Yamaha LSI: Y8950 (MSX-AUDIO)". Nippon Gakki (Yamaha). http://map.grauw.nl/resources/sound/yamaha_y8950_ds.pdf. Retrieved 9 October 2020.
- ↑ Stolz, Axel (1992). The Sound Blaster Book. Abacus. p. 369. ISBN 978-1-55755-164-1. https://books.google.com/books?id=RcbBJeDXswAC. "The IBM Music Feature card is one of the original sound cards. This fairly expensive card includes an eight-voice stereo synthesizer and a complete MIDI interface. The heart of this card is the Yamaha YM-2164 sound chip, which can also be found in the Yamaha FB-01 MIDI Expander. Sound generation occurs through an FM synthesizer with multiple control parameters. There are also 240 preprogrammed sounds, including reproductions of traditional musical instruments."
- ↑ Yamaha LSI: YM3812 FM Operator Type-L II (OPLII). Yamaha Corporation. April 1992. http://map.grauw.nl/resources/sound/yamaha_ym3812_ds.pdf. Retrieved 9 October 2020.
- ↑ Yamaha LSI: YM2413 OPLL (FM Operator Type-LL). Yamaha Corporation. June 1996. http://map.grauw.nl/resources/sound/yamaha_ym2413_ds.pdf. Retrieved 9 October 2020.
- ↑ "Yamaha DX7 II-D - Mark II DX7 with Bi-Timbrality and Stereo Outputs". http://studiorepair.com/gallery/Yamaha/DX7_II-D/index.html. Retrieved 2020-11-02.
- ↑ "Yamaha TX802 - FM Tone Generator (Rack-Mount DX7-II)". http://studiorepair.com/gallery/Yamaha/TX802/index.html. Retrieved 2020-11-02.
- ↑ "TX81Z FM Tone Generator: Owner's Manual". Yamaha. https://usa.yamaha.com/files/download/other_assets/9/316769/TX81ZE.pdf. Retrieved 9 October 2020.
- ↑ 73.0 73.1 YM2608 OPNA Application Manual. Yamaha. 30 June 2008. http://nemesis.hacking-cult.org/MegaDrive/Documentation/YM2608J%20Translated.PDF. Retrieved 9 October 2020.
- ↑ 74.0 74.1 "YM2610 Datasheet". Yamaha. http://www.dtech.lv/files_ym/ym2610.pdf. Retrieved 9 October 2020.
- ↑ "YM2612". Sega Genesis Technical Manual. Sega. February 21, 1992. https://www.smspower.org/maxim/Documents/YM2612. Retrieved 9 October 2020.
- ↑ Altice, Nathan (2 July 2017). I Am Error: The Nintendo Family Computer / Entertainment System Platform. MIT Press. p. 272. ISBN 978-0-262-53454-3. https://books.google.com/books?id=1r34DwAAQBAJ&pg=PA272.
- ↑ 77.0 77.1 "Yamaha YMW-258-F 'GEW8' (aka Sega 315-5560) emulation". MAME. https://github.com/mamedev/mame/blob/master/src/devices/sound/multipcm.cpp. Retrieved 12 October 2020.
- ↑ YMF278B: FM + Wave table Synthesizer LSI (OPL4). Yamaha Corporation. December 1993. http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf. Retrieved 10 October 2020.
- ↑ 79.0 79.1 "Sega ST-V Hardware". https://www.system16.com/hardware.php?id=711. Retrieved 31 May 2021.
- ↑ 80.0 80.1 "Sega Model 2A CRX Hardware". https://www.system16.com/hardware.php?id=714. Retrieved 31 May 2021.
- ↑ 81.0 81.1 "Sega Model 2B CRX Hardware". https://www.system16.com/hardware.php?id=715. Retrieved 31 May 2021.
- ↑ 82.0 82.1 "Sega Model 2C CRX Hardware". https://www.system16.com/hardware.php?id=716. Retrieved 31 May 2021.
- ↑ 83.0 83.1 Saturn SCSP User's Manual. Sega of America. February 24, 1994. http://antime.kapsi.fi/sega/files/ST-077-R2-052594.pdf. Retrieved 10 October 2020.
- ↑ 84.0 84.1 "Sega Model 3 Hardware". https://www.system16.com/hardware.php?id=717. Retrieved 31 May 2021.
- ↑ "YMF288". 2015-02-01. https://sites.google.com/site/undocumentedsoundchips/yamaha/ymf288. Retrieved 10 October 2020.
- ↑ "PC-9821/9801用サウンドボード一覧表" (in ja). http://hamlin.html.xdomain.jp/SOUND/SOUND98/SOUND98.htm. Retrieved 29 October 2020.
- ↑ "YMF701 OPL3-SA: 1 chip OPL3 Audio System". Yamaha Corporation. https://www.datasheetarchive.com/pdf/download.php?id=a80228109da2797cb7ee0819e1aa89c2c59306&type=O&term=ymf701. Retrieved 10 October 2020.
- ↑ "カナダ・Qサウンド社から3次元音像定位ソフトを技術導入 ヤマハPCオーディオLSI『YMF715(OPL3-SA3)』に9月1日からバンドルして出荷" (in ja). Yamaha. July 1997. Archived from the original on 15 August 1997. https://web.archive.org/web/19970815074944/http://www.yamaha.co.jp/news/97072401.html. Retrieved 29 October 2020.
- ↑ "YMU757B (MA-1C) Datasheet". Yamaha. https://datasheetspdf.com/pdf-file/528902/YAMAHACORPORATION/YMU757B/1. Retrieved 8 November 2021.
- ↑ "YMU759 (MA2)". 3 August 2004. http://www1.kcn.ne.jp/~geosword/ss/s-room/fmongen.html.
- ↑ "MA3 Basic Information". 15 February 2005. http://www.memb.jp/~dearna/ma/ma3/ma3.html.
- ↑ "Yamaha Mobile Audio LSI MA-5". Yamaha. 17 October 2011. http://smaf-yamaha.com/what/soundchip_ma5.html.
- ↑ "YMF825 (SD-1)". Yamaha. 19 September 2018. https://device.yamaha.com/ja/lsi/products/sound_generator/images/4MF825A40.pdf.
- ↑ "AD1848: Parallel-Port 16-Bit SoundPort Stereo Codec". Analog Devices. 1992. https://www.ardent-tool.com/sound/AD1848_Preliminary_Datasheet.pdf.
- ↑ "Console yourself - it's only money". The Independent. 8 January 1996. https://www.independent.co.uk/life-style/console-yourself-its-only-money-1322993.html. Retrieved 26 October 2020.
- ↑ "Atari Falcon030 Hardware Reference Guide". Atari Falcon030 Developer Documentation. Atari Corporation. January 25, 1993. p. 20. https://docs.dev-docs.org/htm/search.php?find=_h. Retrieved 26 October 2020.
- ↑ Falcon 030 Owner's Manual. Atari. 1992. https://www.atariworld.org/files/docs/Atari_Falcon030_Manual_en.pdf. Retrieved 26 October 2020.
- ↑ CS4231: Parallel Interface, Multimedia Audio Codec. Crystal Semiconductor Corporation. November 1993. https://datasheetspdf.com/pdf-file/555848/CrystalSemiconductor/CS4231/1. Retrieved 10 October 2020.
- ↑ DT1050 Digitalker: Standard Vocabulary Kit. National Semiconductor. December 1980. http://www.repeater-builder.com/projects/wb6jhq-ctrlr/files/digi-talker/Data-Sheet.pdf. Retrieved 10 October 2020.
- ↑ Morgan, Nelson (1984). Talking Chips. McGraw-Hill. p. 67. ISBN 978-0-07-043107-2. https://books.google.com/books?id=YJAeAQAAIAAJ. "Unlike LPC synthesizers, the Digitalker® was able to dynamically change sample rates at phone boundaries. This allowed fricatives (both voiced and unvoiced) to be played at a 13-kHz sample rate and normal voiced sounds to be played at a 10-kHz rate."
- ↑ "Irem M27 hardware". MAME. https://github.com/mamedev/mame/blob/master/src/mame/audio/redalert.cpp. Retrieved 10 October 2020.
- ↑ "Sinistar | MAME reviews". Archived from the original on 2009-04-02. https://web.archive.org/web/20090402083317/http://mamereviews.hubmed.org/set/sinistar. Retrieved 2014-09-27.
- ↑ "System 16 - Williams/Midway Y Unit Hardware (Midway)". http://www.system16.com/hardware.php?id=610.
- ↑ "HC-55516/55532: All-Digital Continuously Variable Slope Delta Modulator (CVSD)". Harris Semiconductor (Harris Corporation). https://www.datasheetarchive.com/pdf/download.php?id=0180a31422e46e5fd7be87c429d60b0695130a&type=O&term=HC-55516. Retrieved 10 October 2020.
- ↑ "Intel® High Definition Audio (Intel® HD Audio)". https://www.intel.co.uk/content/www/uk/en/products/docs/chipsets/high-definition-audio.html#:~:text=Intel%C2%AE%20High%20Definition%20Audio%20(Intel%C2%AE%20HD%20Audio)%20hardware,48%20kHz%2F20%2Dbit.. Retrieved 10 October 2020.
- ↑ Shimpi, Anand Lal (December 7, 2001). "Hardware Behind the Consoles - Part II: Nintendo's GameCube". AnandTech. http://www.anandtech.com/show/858.
- ↑ "GCN Technical Specifications". Nintendo. http://register.nintendo.com/techspecgcn.
- ↑ "8364 Paula". Amiga Manual: A500 Plus Service Manual. Commodore. October 1991. pp. 2–12. https://archive.org/details/A500_Plus_Service_Manual_1991-10_Commodore/page/n8/mode/1up. Retrieved 10 October 2020.
- ↑ "Aminet: mus/play/Play16.lha". 2003-11-09. http://aminet.net/package/mus/play/Play16. Retrieved 2016-02-16.
- ↑ "C140". MAME. https://github.com/mamedev/mame/blob/master/src/devices/sound/c140.cpp. Retrieved 10 October 2020.
- ↑ "Namco C352 custom PCM chip emulation". MAME. https://github.com/mamedev/mame/blob/master/src/devices/sound/c352.cpp. Retrieved 10 October 2020.
- ↑ "Namco System 22 Hardware". https://www.system16.com/hardware.php?id=537. Retrieved 10 October 2020.
- ↑ "Namco System FL Hardware". https://www.system16.com/hardware.php?id=532. Retrieved 31 May 2021.
- ↑ "Namco System NB-1 Hardware". https://www.system16.com/hardware.php?id=529. Retrieved 31 May 2021.
- ↑ "Namco System ND-1 Hardware". https://www.system16.com/hardware.php?id=531. Retrieved 31 May 2021.
- ↑ "Namco System 11 Hardware". https://www.system16.com/hardware.php?id=533. Retrieved 31 May 2021.
- ↑ "Namco System 23 Hardware". https://www.system16.com/hardware.php?id=539. Retrieved 31 May 2021.
- ↑ LMC1992 Digitally-Controlled Stereo Tone and Volume Circuit with Four-Channel Input-Selector. National Semiconductor. December 1994. http://pdf.datasheetcatalog.com/datasheet/nationalsemiconductor/DS010789.PDF. Retrieved 10 October 2020.
- ↑ "STE Digitized Sound: Developer information". STE Developer Addendum. Atari. May 25, 1989. https://docs.dev-docs.org/htm/search.php?find=_h. Retrieved 26 October 2020.
- ↑ "Irem M52 Hardware". http://www.system16.com/hardware.php?id=736. Retrieved 29 October 2020.
- ↑ "Data East Z80 Based Hardware". http://www.system16.com/hardware.php?id=931. Retrieved 29 October 2020.
- ↑ "Capcom 68000 Based Hardware". Archived from the original on 2008-03-19. https://web.archive.org/web/20080319105405/http://www.system16.com/hardware.php?id=791. Retrieved 2008-05-28.
- ↑ "MSM5205: ADPCM Speech Synthesis LSI". https://console5.com/techwiki/images/f/f8/MSM5205.pdf. Retrieved 10 October 2020.
- ↑ "MSM6258/MSM6258V: ADPCM Speech Processor For Solid State Recorder". Oki Semiconductor. http://www.elektronikjk.pl/elementy_czynne/IC/MSM6258.pdf. Retrieved 10 October 2020.
- ↑ "MSM6295: 4-Channel Mixing ADPCM Voice Synthesis LSI". Oki Semiconductor. http://www.vgmpf.com/Wiki/images/2/22/MSM6295_-_Manual.pdf. Retrieved 10 October 2020.
- ↑ "CPS Hardware (Capcom)". https://www.system16.com/hardware.php?id=793. Retrieved 29 October 2020.
- ↑ "PCM Sound Generator IC: RF5C68A". Ricoh. https://www.datasheetarchive.com/pdf/download.php?id=5462c7834d784c4bb0281cbcb4beb84ff3aff7&type=O&term=RF5C68. Retrieved 10 October 2020.
- ↑ Mega-CD Hardware Manual: PCM Sound Source. Sega. October 14, 1991. https://segaretro.org/images/2/2d/MCDHardware_Manual_PCM_Sound_Source.pdf. Retrieved 14 November 2020.
- ↑ Whittle, Robin (2 January 1990). "MT32 Modifications And A Guide To How The MT32 Works". Real World Interfaces: Musical Instrument Modifications. http://www.houseofsynth.com/hos-downloads/manuals/Roland/Roland-Misc-Docs/rwi-mt-32-mod.pdf. Retrieved 10 October 2020.
- ↑ MT-32 Multi Timbre Sound Module: Owner's Manual. Roland Corporation. 1987. http://media.rolandus.com/manuals/MT-32_OM.pdf. Retrieved 10 October 2020.
- ↑ Russ, Martin (September 1987). "Roland MT-32: Multi-Timbral Expander". Sound on Sound 2 (11): 65. http://www.muzines.co.uk/articles/roland-mt-32/2510. Retrieved 10 October 2020.
- ↑ "Sanyo VLM5030 emulator". MAME. https://github.com/mamedev/mame/blob/master/src/devices/sound/vlm5030.cpp. Retrieved 12 October 2020.
- ↑ "SegaPCM: Sega 16ch 8bit PCM". MAME. https://github.com/mamedev/mame/blob/master/src/devices/sound/segapcm.cpp. Retrieved 12 October 2020.
- ↑ "Sega Space Harrier Hardware". https://www.system16.com/hardware.php?id=696. Retrieved 26 October 2020.
- ↑ Conference Proceedings: Conference, March 15–19 : Expo, March 16–18, San Jose, CA : the Game Development Platform for Real Life. The Conference. 1999. p. 222. https://books.google.com/books?id=_UA-AQAAIAAJ. "The N64's design is built around a Mips R4300i and a single coprocessor called RCP (Reality CoProcessor). This RCP contains not only a “Blitter” that handles the actual drawing, but also a general purpose DSP called RSP (Reality Signal Processor). The RSP is actually very well suited to process both 3D geometry and audio data."
- ↑ "Nintendo 64: Tech Specs / Under The Hood". Next Generation (24): 74–5. December 1996. https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n75/mode/2up.
- ↑ "Nintendo 64". http://www.videogameconsolelibrary.com/pg90-n64.htm. Retrieved January 11, 2009.
- ↑ Mera, Miguel; Sadoff, Ronald; Winters, Ben (25 May 2017). The Routledge Companion to Screen Music and Sound. Taylor & Francis. p. 143. ISBN 978-1-317-39898-1. https://books.google.com/books?id=lTElDwAAQBAJ&pg=PA143.
- ↑ Collins, Karen (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press. p. 45. ISBN 978-0-262-03378-7. https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA45.
- ↑ "SNES Hardware Specifications". https://problemkaputt.de/fullsnes.htm. Retrieved 26 October 2020.
- ↑ "Inside the PlayStation". Next Generation (Imagine Media) (6): 51. June 1995. https://archive.org/details/nextgen-issue-006/page/n53.
- ↑ Guth, Rob; Drexler, Michael (September 14, 1999). "Sony's playing no games with PlayStation2". CNN. Archived from the original on 2017-07-29. https://web.archive.org/web/20170729110402/http://edition.cnn.com/TECH/computing/9909/14/ps2.idg/. Retrieved 29 October 2020.
- ↑ Ang, Terence (2001). "Hardware Gamer: The Console Wars". HWM (Hardware Mag) (SPH Magazines): 77–79 (78). ISSN 0219-5607. https://books.google.com/books?id=buoDAAAAMBAJ&pg=PA78.
- ↑ "Taito Museum". https://www.system16.com/museum.php?id=8. Retrieved 29 October 2020.
- ↑ YMF278B: FM + Wave table Synthesizer LSI (OPL4). Yamaha Corporation. December 1993. http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf. Retrieved 10 October 2020.
- ↑ YMZ280 (PCMD8). Yamaha Corporation. 1996. http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf. Retrieved 21 August 2022.
- ↑ Dreamcast Dev.Box System Architecture. Sega. 1999-09-02. https://segaretro.org/images/7/78/DreamcastDevBoxSystemArchitecture.pdf. Retrieved 12 October 2020.
- ↑ Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro (IEEE Computer Society) 19 (6): 29–35. doi:10.1109/40.809375. Archived from the original on 2000-08-23. https://web.archive.org/web/20000823204755/http://computer.org/micro/articles/dreamcast_2.htm. Retrieved 2020-10-12.
- ↑ "System Specs". Archived from the original on 2001-03-06. https://web.archive.org/web/20010306215006/http://segatech.com/technical/overview/index.html. Retrieved 26 October 2020.
External links
- Sound generators of the 1980s home computers - Has a list of chips, pictures, datasheets, etc.
Original source: https://en.wikipedia.org/wiki/List of sound chips.
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