Proactor pattern
From HandWiki
Short description: Software design pattern for event handling
Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part.[1] A completion handler is called after the asynchronous part has terminated.
The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern.[2]
Interaction

Operation specific actors:
- The Proactive Initiator starts the asynchronous operation via the Asynchronous Operation Processor and defines the Completion Handler
- Completion Handler is a call at the end of the operation from the Asynchronous Operation Processor
- Asynchronous Operation
Standardized actors
- The Asynchronous Operation Processor controls the whole asynchronous operation
- The Completion Dispatcher handles the call, depending on the execution environment.
Implementations
See also
- Reactor pattern (a pattern that also asynchronously queues events, but demultiplexes and dispatches them synchronously)
References
- ↑ Pyarali, Irfan; Harrison, Tim (September 1997). "Proactor: An Object Behavioral Pattern for Demultiplexing and Dispatching Handlers for Asynchronous Events". 4th Annual Pattern Languages of Programming Conference. Allerton Park, Illinois. https://www.dre.vanderbilt.edu/~schmidt/PDF/Proactor.pdf.
- ↑ Pattern-Oriented Software Architecture, Volume 2, Schmidt et al., Jon Wiley & Sons, Ltd, 2000
External links
- Proactor - An Object Behavioral Pattern for Demultiplexing and Dispatching Handlers for Asynchronous Events, Irfan Pyarali, Tim Harrison, Douglas C. Schmidt, Thomas D. Jordan, 1997 (pdf 143 kB)
