Proactor pattern

From HandWiki
Short description: Software design pattern for event handling


Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part.[1] A completion handler is called after the asynchronous part has terminated. The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern.[2]

Interaction

UML Sequence diagram of Proactor

Operation specific actors:

  • The Proactive Initiator starts the asynchronous operation via the Asynchronous Operation Processor and defines the Completion Handler
  • Completion Handler is a call at the end of the operation from the Asynchronous Operation Processor
  • Asynchronous Operation

Standardized actors

  • The Asynchronous Operation Processor controls the whole asynchronous operation
  • The Completion Dispatcher handles the call, depending on the execution environment.

Implementations

See also

  • Reactor pattern (a pattern that also asynchronously queues events, but demultiplexes and dispatches them synchronously)

References

  1. ↑ Pyarali, Irfan; Harrison, Tim (September 1997). "Proactor: An Object Behavioral Pattern for Demultiplexing and Dispatching Handlers for Asynchronous Events". 4th Annual Pattern Languages of Programming Conference. Allerton Park, Illinois. https://www.dre.vanderbilt.edu/~schmidt/PDF/Proactor.pdf. 
  2. ↑ Pattern-Oriented Software Architecture, Volume 2, Schmidt et al., Jon Wiley & Sons, Ltd, 2000