Software:Actua Pool

From HandWiki
Actua Pool
2007 Nintendo DS cover
Developer(s)Gremlin Interactive
Mirage Ltd (additional physics, UK)
FrontLine Studios (DS)
Publisher(s)PlayStation/Windows
Gremlin Interactive (EU)
THQ (NA)
Nintendo DS
Zoo Digital Publishing (EU)
UFO Interactive Games (NA)
SeriesActua Sports
Platform(s)PlayStation, Microsoft Windows, Nintendo DS
ReleasePlayStation
  • EU: January 1999 (PS)
  • NA: June 17, 1999[1]
Windows
Nintendo DS
  • AU: January 1, 2007
  • EU: February 2, 2007
Underground Pool
  • NA: January 26, 2007
  • EU: July 27, 2007
Genre(s)Sports (pocket billiards)
Mode(s)Single-player, multiplayer

Actua Pool also known as Ultimate 8-Ball (depending on platform and market) is a sports simulation video game developed by British companies Gremlin Interactive and Mirage Ltd as part of their highly successful Actua Sports series of sport simulators of the mid-to-late 1990s. Actua Pool, a pool game (pocket billiards), was originally released on the Microsoft Windows platform and the Sony PlayStation home console in 1999; these versions were also published under the name Pool Shark. The game was very well received, praised for its realistic physics engine and challenging AI opponents, although the game spawned a sequel which was not as successful. In 2007, Actua Pool was ported to the Nintendo DS handheld game console.

Description

Actua Pool is a pool simulation game with dozens of game modes, including eight-ball, nine-ball, three-ball, ten-ball, killer rules, cutthroat rules, bank rules, speed pool, one-pocket, various foreign styles and traditional snooker rules. There are dozens of venues, unique individual opponents and even different-shaped and unique tables are also available to unlock.

In one player mode, called "Hustle Mode", the character must hustle their way through smoke filled bars, casinos, pool halls and nightclubs and aim to black ball up to 18 challengers of ever-increasing skill across a range of challenging tables. There is an interactive tutorial if the player wishes, and the player can learn hundreds of trick shots from the tutorial. Each individual NPC opponent has its own unique appearance, voice, mannerisms, playing style and difficulty, and winning tournaments unlocks new NPCs to play against and venues to play in. The last opponent is the Devil himself, who is played against in Hell on his very own pool table and gamble for the player character's soul.

There are also the traditional two-player modes, as well as three-player, four-player, and so on. Any number of players can join in, and tournaments for up to 16 players are also available in which the NPC's can also be included. Player characters are completely customizable, and stats (such as accuracy and shots potted) tally up an individual player's ability.

Venues and opponents

  • Candy's Bar is a diner and bar in Illinois in the United States accompanied by easy listening music. The opponents there are an ex-trucker named "Slim Chance" (the poorest player in the game), and Candy Girl, a 26 year old waitress, a national pool champion and also the owner of the venue (expert level). The unique unlockable table of this venue is a hexagon corners table.
  • The Croc Shack is a beach hut and bar by the sea in Australia with calypso music. The opponents there are "Wipeout", a blonde Australian surfer (professional level), and his uncle "Boom Bruce", a Crocodile Dundee-type character (master level). The unique unlockable table of this venue is a square eight table.
  • The Pit is a Seattle motorcycle club/truck stop featuring rock music and a jukebox. The opponents here are Ed Case (amateur level), a stocky and bald biker with anger management issues (he will throw his cue in frustration if he loses, seemingly smashing something in the process) who plays almost every shot with high power, and his live-in girlfriend, an orange-haired female punk named Chopper (expert level). The unique unlockable table of this venue is a square sides table.
  • Paradize Hole is a graffiti-painted, underground hip hop club in New York City. The opponents there are "TikTok" (professional level), a 14 year old up-and-coming hustler, and his 24 year old mentor, the suave and dapper pimp known as "Nu Jack Hustler" (master level). The unique unlockable table of this venue is a diamond sides table.
  • The 1815 Club is a conservative and traditional English club frequented by members of the British army. The 1815 Club is located inside an antique country house in Aldershot in the English countryside, and features classical music. The opponents here are Lt. James Jasse (professional level), and the elderly monocled individual identified only as "The Colonel" (master level). The unique unlockable table of this venue is a hexagon sides table.
  • Neon City is located in Kyoto, Japan and features bright neon lights, a transparent plastic pool table and a techno soundtrack. The opponents here are a female J-Pop singer called Idoru (amateur level), and her elder brother known as "Sayonara Kid" (expert level). The unique unlockable table of this venue is a square corners table.
  • Elysian Fields is a casino in Reno, Nevada. The opponents are Alvis Burger, a blonde Elvis impersonator (professional level) who will often perform such impersonations mid game (such as "strumming" his cue like a guitar while music plays if he performs a good shot), and Al Cheeseman (master level), a tacky ex-game show host with a devoted following who follow him everywhere. Cheeseman's supporters cheer or cry depending on his performance, and since he is one of the best players in the game, they are usually clapping and laughing. The unique unlockable table of this venue is a diamond corners table.
  • Z Generation is a British retro 80s club which in appearance is not entirely unlike the Neon City venue, including neon lights and a transparent pool table. The opponents here are a sultry blonde woman named Tiffany (amateur level), and a blonde suited man named Gary No One (expert level), a cocky yet skilled player who was a former pop star in the 80s. The unique unlockable table of this venue is a triangle corners table.
  • Philly Joe's Pool Hall is the penultimate venue of the game in "Hustle Mode", and in which the player must go up against Philly Joe, the owner of this pool hall and the opponent with the best stats in the game. Philly Joe is also stated as being the undisputed champion of all previous international pool tournaments. This venue is actually played on Philly Joe's own table in his penthouse suite. The unique unlockable table of this venue is a dog-leg corners table.
  • Judgement is a unique level actually played in Hell. The pool table is suspended in the air above a pit of fire, with screams echoing from below, and the player challenges the Devil himself who appears as a floating, bald man with a goatee in a red suit. The Devil's stats are simply listed as ??? due to his supernatural abilities on the table. He cackles manically, and his head spins on his shoulders. It is not uncommon to be "7 balled" on this last level. The unique unlockable table of this venue is a pentagon sides tabe.

Reception

Actua Pool (1999)
Review scores
PublicationScore
PCPS
AllGameStarStarStarStar[5]N/A
CGSPStarStar[8]N/A
CGWStarStarStar[9]N/A
Game InformerN/A6.5/10[10]
GameProN/AStarStarStarStar[11]
GameSpot6.9/10[12]6.6/10[13]
IGN7.4/10[14]8/10[15]
Next GenerationStarStarStarStar[16]N/A
OPM (US)N/AStarStarStarStar[17]
PC Gamer (US)24%[19]N/A
Aggregate score
GameRankings55%[3]73%[4]

The PC and PlayStation versions received mixed or average reviews according to the review aggregation website GameRankings.[3][4] The graphics of the game were generally considered impressive at the time of release, and the game physics engine was praised as very realistic, and the AI fairly advanced for a pool game.[20]

Next Generation said that the PC version can be played on a LAN or via the Internet, also saying that game has a minor issues with LAN lag and modem speed.[16]

Legacy

In 2003 Actua Pool was re-released for Windows and PlayStation by Zoo Digital Publishing under their "Zoo Classics" label.

In 2007, U Wish Games released another updated version for PCs.

In 2007, the game was re-developed with enhanced graphics by Frontline Studios, published by Zoo Digital Publishing and UFO Interactive Games and ported to Nintendo DS. This version is known as Underground Pool in North America, and also known as Power Play Pool in Europe.

Reception

Actua Pool (2007)
Aggregate score
AggregatorScore
Metacritic40/100[21]
Review scores
PublicationScore
4Players68%[22]
GameSpot3.1/10[23]
GameZone4.9/10[24]
IGN3.5/10[25]
NGamer47%[26]
PALGN4.5/10[27]

The DS version enjoyed good sales, but was not as well received critically as the original game, as the former received "unfavorable" reviews according to the review aggregation website Metacritic.[21] It has been noted that the uniqueness of individual opponents has been lost in this version, as are all the different variations of rules available, as there are only two different games in the Nintendo DS version whereas the original had dozens.[28]

Sequel

A sequel was released in 2004 for Microsoft Windows, PlayStation 2, and Xbox entitled Pool Shark 2. It was developed by Blade Interactive and published by Zoo Digital Publishing. The "Actua" title was not included as the Actua Sports series had become defunct some years previously, as had the original developers Gremlin Interactive, and therefore Pool Shark 2 is not actually part of the same series of the original. Although Pool Shark 2 had better graphics than Actua Pool due to the advances in game technology, the sequel was not as critically well received as the original, and did not enjoy good sales like its predecessor.

References

  1. "THQ's Ships Ultimate 8 Ball". June 17, 1999. http://www.psxnation.com/news/061799c.shtml. 
  2. Fudge, James (June 22, 1999). "THQ's Ultimate 8 Ball Released". Strategy Plus. http://www.cdmag.com/articles/020/162/ulti8b_released.html. 
  3. 3.0 3.1 "Ultimate 8 Ball for PC". CBS Interactive. https://www.gamerankings.com/pc/199148-ultimate-8-ball/index.html. 
  4. 4.0 4.1 "Ultimate 8 Ball for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/199149-ultimate-8-ball/index.html. 
  5. House, Michael L.. "Ultimate 8 Ball (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=18834&tab=review. 
  6. Goble, Gordon (August 3, 1999). "Ultimate 8 Ball (PC)". CNET. http://gamecenter.com/Reviews/Item/0,6,0-3031,00.html. 
  7. Green, Peyton (July 30, 1999). "Ultimate 8 Ball (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Ultimate8/. 
  8. Abner, William (July 16, 1999). "Ultimate 8 Ball". Strategy Plus. http://www.cdmag.com/articles/021/085/ultimate8_review.html. 
  9. Lackey, Jeff (October 1999). "Hustler's Paradise (Ultimate 8 Ball Review)". Computer Gaming World (Ziff Davis) (183): 180. http://www.cgwmuseum.org/galleries/issues/cgw_183.pdf. Retrieved October 28, 2020. 
  10. Helgeson, Matt (July 1999). "Ultimate 8 Ball (PS)". Game Informer (FuncoLand) (75): 63. http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3180. Retrieved October 27, 2020. 
  11. Bad Hare (September 1999). "Ultimate 8 Ball (PS)". GamePro (IDG Entertainment) (132): 136. https://archive.org/details/GamePro_Issue_122_September_1999/page/n129/mode/2up. Retrieved October 28, 2020. 
  12. Smith, Josh (July 28, 1999). "Ultimate 8 Ball Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/ultimate-8-ball-review/1900-2542382/. 
  13. Gerstmann, Jeff (June 22, 1999). "Ultimate 8 Ball Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/ultimate-8-ball-review/1900-2548940/. 
  14. Ward, Trent C. (July 14, 1999). "Ultimate 8 Ball (PC)". Ziff Davis. https://www.ign.com/articles/1999/07/15/ultimate-8-ball. 
  15. Perry, Douglass C. (June 21, 1999). "Ultimate 8 Ball (PS)". Ziff Davis. https://www.ign.com/articles/1999/06/22/ultimate-8-ball-2. 
  16. 16.0 16.1 "Ultimate 8 Ball (PC)". Next Generation (Imagine Media) (56): 93. August 1999. https://archive.org/details/NEXT_Generation_56/page/n93/mode/2up. Retrieved October 27, 2020. 
  17. Maruyama, Wataru (July 1999). "Ultimate 8-Ball [sic"]. Official U.S. PlayStation Magazine (Ziff Davis) 2 (10): 63. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_10_1999-07_Ziff_Davis_US/page/n63/mode/2up. Retrieved October 28, 2020. 
  18. "Ultimate 8 Ball". PC Accelerator (Imagine Media) (13): 89. September 1999. https://archive.org/details/PCXL13Sep1999/page/n87/mode/2up. Retrieved February 17, 2021. 
  19. Morris, Daniel (September 1999). "Ultimate 8 Ball". PC Gamer (Imagine Media) 6 (9). http://www.pcgamer.com/archives/2005/06/ultimate_8_ball.html. Retrieved October 28, 2020. 
  20. "Actua Pool (PC)". http://www.ciao.co.uk/Actua_Pool_PC__64655. 
  21. 21.0 21.1 "Underground Pool for DS Reviews". CBS Interactive. https://www.metacritic.com/game/underground-pool/critic-reviews/?platform=ds. 
  22. Wöbbeking, Jan (February 28, 2007). "Test: Actua Pool" (in German). Computec. https://www.4players.de/4players.php/dispbericht/NDS/Test/8925/5270/0/Actua_Pool.html. 
  23. Navarro, Alex (February 2, 2007). "Underground Pool Review". CBS Interactive. https://www.gamespot.com/reviews/underground-pool-review/1900-6165308/. 
  24. Romano, Natalie (January 25, 2007). "Underground Pool - NDS - Review". https://www.gamezone.com/reviews/underground_pool_nds_review/. 
  25. DeVries, Jack (February 16, 2007). "Underground Pool Review". Ziff Davis. https://www.ign.com/articles/2007/02/16/underground-pool-review. 
  26. "Review: Actua Pool". NGamer (Future plc): 70. April 2007. 
  27. Rositano, Joseph (March 26, 2007). "Actua Pool Review". http://palgn.com.au/nintendo-ds/6937/actua-pool-review/. 
  28. Hardy, Dominick (2007). "Actua Pool (Nintendo DS)". http://www.acegamez.co.uk/reviews_ds/Actua_Pool_DS.htm. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari