Software:Steve Davis World Snooker
| Steve Davis World Snooker | |
|---|---|
Atari ST Box Art | |
| Developer(s) | Binary Design[1] |
| Publisher(s) | CDS Software, Artworx software[1] |
| Platform(s) | Atari ST,[2] Amiga[2] |
| Release | |
| Genre(s) | Sports simulation – snooker |
| Mode(s) | Single-player, multiplayer |
Steve Davis World Snooker is a sports simulation video game developed by Binary Design and published by CDS Software.[1] It simulates different types of cue sports, specifically snooker, pool and billiards. Released under licence from 6-time Snooker World Champion, Steve Davis, it is a sequel to their 1984 game Steve Davis Snooker.[3]
Development
The game had specific contributions from programmer Mick West, whom this was his first Amiga game he programmed.[4] He stated that it took the team "around 6 months" to program the game, and was harder as the game's artist was not full-time.[4] West also described the development style; "For Steve Davis, I'd code on one machine, write it to a floppy, and then insert it into another machine. Rather slow, but then the game was small, so loaded quickly."[4]
Overview
World Snooker is an updated 16-bit version of CDS Software's earlier 8-bit Steve Davis game.[1] Game Modes include; ten or fifteen red ball Snooker, Pool (Including variants Eight-Ball, Nine-Ball and Blackball and English and carom billiards. All games modes can be played in single-player, multiplayer, or against the AI, with the AI taking the form of Steve Davis.[5] The program has six different levels of playing skill.[5] The view is fixed overhead, however you can zoom in on the table, with the option of Slow motion replays. The game also has a practice mode, in which lines indicate what the results of a shot will be, and balls can be moved around to set up trick shots.[1]
Reception
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World Snooker received average to positive results from critics. Computer and Video Games magazine scored the game at 72% on both versions.[5] CVG praised the game's "brilliant" presentation, that was "bound to appeal to fans of the sport" but criticized the game's high difficulty, but did acknowledge there was "plenty to keep enthusiasts amused for hours on end".[5]
Zzap magazine also scored the game highly at 75% when reviewing the Amiga version, saying the game was "a pretty slick snooker sim which is bound to appeal to all Davis fans."[6] The Games Machine rated the game highly at 81% for both versions of the game, saying it was a "must have for mouse-wielding cue freaks."[7]
Advanced Computing Entertainment magazine gave the game, 540/1000[8] commenting that while "It's fun to play as a game in its own right, and does have lasting interest, as long as you appreciate its idiosyncrasies", "genuine snooker and pool enthusiasts won't be greatly impressed."[8]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Steve Davis World Snooker for Amiga (1989) (Release Info)". MobyGames. http://www.mobygames.com/game/steve-davis-world-snooker/release-info.
- ↑ 2.0 2.1 "Steve Davis World Snooker". Giant Bomb. https://www.giantbomb.com/steve-davis-world-snooker/3030-10283/.
- ↑ "Steve Davis Snooker for Atari 8-bit (1985)". MobyGames. http://www.mobygames.com/game/atari-8-bit/steve-davis-snooker.
- ↑ 4.0 4.1 4.2 "An Interview with Mick West". Codetapper.com. http://codetapper.com/amiga/interviews/mick-west/.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 "Steve Davis Snooker". Computer and Video Games (92): 64. Jun 1989. https://archive.org/stream/cvg-magazine-092/CVG_092_Jun_1989#page/n64/mode/1up.
- ↑ 6.0 6.1 "Steve Davis World Snooker". Zzap (50): 32. Jun 1989. https://archive.org/stream/zzap64-magazine-050/ZZap_64_Issue_050_1989_Jun#page/n31/mode/1up.
- ↑ 7.0 7.1 7.2 "Steve Davis World Snooker Review". The Games Machine (19): 56–57. Jun 1989. https://archive.org/stream/the-games-machine-19/TheGamesMachine19#page/n55/mode/2up.
- ↑ 8.0 8.1 Jarratt, Steve (June 1989). "Steve Davis World Snooker ST Review". ACE magazine (21): 58. https://archive.org/stream/ace-magazine-21/ACE_Issue_21_1989_Jun#page/n57/mode/1up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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