Software:World Snooker Championship 2007 (video game)

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World Snooker Championship 2007
PAL Xbox 360 box art
Developer(s)Blade Interactive
Publisher(s)Sega
SeriesWorld Snooker Championship
Platform(s)PlayStation 2, PlayStation Portable, Xbox 360, PlayStation 3
ReleasePlayStation 2, PlayStation Portable, Xbox 360
  • EU: 12 January 2007
  • AU: 15 February 2007
PlayStation 3
  • PAL: 23 March 2007
Genre(s)Sports
Mode(s)Single-player, multiplayer

World Snooker Championship 2007 is a sports video game developed by Blade Interactive and published by Sega for PlayStation 2, PlayStation Portable, Xbox 360 and PlayStation 3.

Development

The game was announced at E3 in 2006, by Sega along with other games, including Sonic Rivals and Virtua Tennis 3.[1] The game would be announced at this time as being a PlayStation exclusive for PlayStation 2 and PlayStation Portable, and also under the release name for North America, "World Pool Championship 2007", to be released in September 2006.[1]

However, the game was later delayed for a PlayStation 3 and Xbox 360 versions to be created.[2] As the game of Snooker is largely not played in the Americas, the game was released featuring Pool, instead of Snooker in the game's title. However, the game had no features cut from the game's American release.[2]

Gameplay

A silhouette displays the predicted cueball finishing position.

Players can create their own character and compete against or play as professional snooker players such as: Shaun Murphy, Ronnie O'Sullivan, and John Higgins. For the first time in the series, professional Pool players are included, with players like Efren Reyes and Earl Strickland available to play against in the Pool modes.

Game modes include snooker, 8-ball, 9-ball and the returning John Virgo's trick shot. This latest edition includes improvements on the visual aids the player can turn on. The player is now able to see where the cue ball will end up after his shot, with a bigger circle of where the ball will end up being decided by how difficult the previous shot was.

The game boasted 104 top snooker players and ten official tournaments, all modeled for the 2007 season.[3] In-game commentary is provided by John Parrott, John Virgo and Steve Davis. The game also features a brand new "Golden Cue" mode, where games can be made up of frames from different sports, such as a frame of Snooker, followed by a frame of Nine ball pool.[4]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings(PS2) 75%[5]
(PS3) 67%[6]
(PSP) 75%[7]
(X360) 70%[8]
Review scores
PublicationScore
Eurogamer6/10[9]
IGN7.2/10[4]
VideoGamer.com8/10[10]

World Snooker Championship 2007 received "mixed or average" and "generally positive" reviews, according to review aggregator GameRankings.[5][6][7][8] Many of the game's reviewers commented that the game did not have "next generation" graphics,[10] with Tom Orry from VideoGamer.com commenting that the game looked "pig ugly."[10] IGN commented that the game may have been influenced by its PlayStation Portable release, and caused graphics for the console release to be less impressive to make porting easier.[11]

Rob Burman of IGN also published a review of the game, for both Xbox and PS3, but stated the Xbox 360 version was superior, stating "Compared to the Xbox 360 game, this PS3 iteration has borne the brunt of the ugly stick."[4] before scoring the game with a 7.2/10.[4] Keza MacDonald of Eurogamer reviewed the game, but scored the game at 6/10.[9] MacDonald stated that the game was similar to existing titles, and that there were only marginal upgrades to the previous games in the series calling it "hardly an advancement over its predecessors".[9] MacDonald also commented "...it's snooker (and pool, and billiards) by numbers, with none of the realistic-looking players or visual authenticity or visible effort of its golf, table tennis or basketball compatriots on the Xbox 360."[9]

World Snooker Championship 2007 reached a series high 6th in the UK game charts, on 20 January 2007.[12] The game's success co-incidence with the Masters competition that year, won by Ronnie O'Sullivan. The game would last two weeks in the top 10, before leaving the charts in February 2007.[13]

References

  1. 1.0 1.1 Surette, Tim (9 July 2007). "E3 06: Sega unveils E3 games". GameSpot. Archived from the original on 21 February 2018. https://web.archive.org/web/20180221161720/https://www.gamespot.com/articles/e3-06-sega-unveils-e3-games/1100-6149159/. Retrieved 4 April 2018. 
  2. 2.0 2.1 Elliott, Phil (1 February 2007). "World Championship Snooker 2007 Final Hands-On". GameSpot. Archived from the original on 4 April 2018. https://web.archive.org/web/20180404150324/https://www.gamespot.com/articles/world-championship-snooker-2007-final-hands-on/1100-6165104/. Retrieved 4 April 2018. 
  3. Cocker, Guy (8 May 2006). "E3 06: Sega pockets snooker, pool games (World Snooker Championship 2007 coming to PS3, Xbox 360, PS2 this fall; PSP sinks World Snooker Challenge 2007.)". GameSpot. Archived from the original on February 15, 2018. https://web.archive.org/web/20180215023315/https://www.gamespot.com/articles/e3-06-sega-pockets-snooker-pool-games/1100-6148458/. Retrieved 14 February 2018. 
  4. 4.0 4.1 4.2 4.3 Burman, Robert (21 March 2007). "WORLD SNOOKER CHAMPIONSHIP 2007 UK REVIEW". IGN. http://www.ign.com/articles/2007/03/21/world-snooker-championship-2007-uk-review. Retrieved 14 February 2018. 
  5. 5.0 5.1 "World Snooker Championship 2007 for PlayStation 2". GameRankings. Archived from the original on 14 February 2018. https://web.archive.org/web/20180214202803/http://www.gamerankings.com/ps2/932740-world-pool-championship-2007/index.html. Retrieved 20 December 2017. 
  6. 6.0 6.1 "World Snooker Championship 2007 for PlayStation 3". GameRankings. Archived from the original on 22 December 2017. https://web.archive.org/web/20171222051841/http://www.gamerankings.com/ps3/932742-world-snooker-championship-2007/index.html. Retrieved 20 December 2017. 
  7. 7.0 7.1 "World Snooker Challenge 2007 for PlayStation Portable". GameRankings. Archived from the original on 15 February 2018. https://web.archive.org/web/20180215023349/http://www.gamerankings.com/psp/932741-world-pool-challenge-2007/index.html. Retrieved 20 December 2017. 
  8. 8.0 8.1 "World Snooker Championship 2007 for Xbox 360". GameRankings. Archived from the original on 14 February 2018. https://web.archive.org/web/20180214202749/http://www.gamerankings.com/xbox360/932743-world-pool-championship-2007/index.html. Retrieved 20 December 2017. 
  9. 9.0 9.1 9.2 9.3 MacDonald, Keza (15 January 2007). "World Snooker Championship 2007 (Xbox 360's big break?)". Eurogamer. Archived from the original on 14 February 2018. https://web.archive.org/web/20180214202741/http://www.eurogamer.net/articles/world-snooker-championship-2007-review. Retrieved 14 February 2018. 
  10. 10.0 10.1 10.2 Orry, Tom (20 March 2007). "World Snooker Championship 2007 Review (Is a simple snooker sim one of the best PS3 launch titles?)". VideoGamer.com. Archived from the original on February 14, 2018. https://web.archive.org/web/20180214202759/https://www.videogamer.com/reviews/20070320122243-world-snooker-championship-2007-review. Retrieved February 14, 2018. 
  11. Alfonso, Andrew (10 May 2006). "E3 2006: WORLD CHAMPIONSHIP POOL 2007 HANDS-ON". IGN. http://www.ign.com/articles/2006/05/11/e3-2006-world-championship-pool-2007-hands-on. Retrieved 14 February 2018. 
  12. Cocker, Guy (23 January 2007). "UK game charts: January 14–20". GameSpot. Archived from the original on April 4, 2018. https://web.archive.org/web/20180404150326/https://www.gamespot.com/articles/uk-game-charts-january-14-20/1100-6164549/?utm_campaign=gamespace&utm_content=footer&utm_medium=partner&utm_source=gamerankings. Retrieved 4 April 2018. 
  13. Elliott, Phil (30 January 2007). "UK game charts: January 20–27". GameSpot. Archived from the original on 4 April 2018. https://web.archive.org/web/20180404150324/https://www.gamespot.com/articles/uk-game-charts-january-20-27/1100-6164946/?utm_campaign=gamespace&utm_content=footer&utm_medium=partner&utm_source=gamerankings. Retrieved 4 April 2018. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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