Software:Advan Racing
| Advan Racing | |
|---|---|
| Developer(s) | Atlus[1] |
| Publisher(s) | Atlus[2] |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Sim racing[3] |
| Mode(s) | Single-player, multiplayer[1][4] |
Advan Racing is a 1998 racing video game developed and published by Atlus for the PlayStation. It was released only in Japan.
Gameplay

Advan Racing is a game that simulates auto racing. It features two primary modes: a quick race option and a career mode known as Advan Racing, where the player can earn prize money to purchase better cars.[5] Races can occur at different times of the day and under a variety of weather conditions, including foggy weather.[1] The game offers four distinct camera perspectives, including a cockpit view. The player can select from more than 70 different vehicles, such as the Nissan Micra and a Toyota touring car.[5] The multiplayer mode allows for racing duels in a split-screen format. The information mode features videos about the history of Advan racing in Japan.[4]
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|
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In previews, Advan Racing was often compared to Gran Turismo (1997).[3][7][8]
Mega Fun (de) stated that the game ranks among the finest in its genre, and serves as a genuine alternative to TOCA 2. The opponents' artificial intelligence (AI) was noted as clever and the graphic effects were praised as authentic, although it was said that the game does exhibit some graphical glitches.[5] PSX Extreme (pl) said the game is an unsuccessful mix of Gran Turismo and TOCA. A second reviewer liked the game slightly more and highlighted the quality of the opponent AI.[4] Consoles + (fr) liked the number of vehicles and the AI of the opponents but didn't recommend the game if one already owns either Gran Turismo, Need for Speed III, or Ridge Racer Type 4.[6] Fun Generation said that although Advan Racing doesn't offer any improvements over Gran Turismo, it's still a good title in its own regard.[1]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Philipp Noack; Andreas Binzenhöfer (February 1999). "Reviews - Advan Racing" (in German). Fun Generation (CyPress (de)) (37): 81. https://archive.org/details/fun-generation-1999-02/page/n66/mode/1up.
- ↑ 2.0 2.1 "New Soft Schedule" (in Japanese). Dengeki PlayStation (ASCII Media Works) (86): 222. 23 October 1998. https://archive.org/details/dengeki-play-station-086-october-23-1998/page/n225/mode/2up?q=%22Advan+Racing%22. "11月発売のソフト - 19日 ADVAN Racing アトラス ¥5800予定/RCG".
- ↑ 3.0 3.1 "Software-News - Advan Racing" (in German). Fun Generation (CyPress (de)) (35): 28. December 1998. https://archive.org/details/fun-generation-1998-12/page/11/mode/1up.
- ↑ 4.0 4.1 4.2 4.3 HIV (January 1999). "Recenzje Japoni - Advan Racing" (in Polish). PSX Extreme (pl) (Grupa 69) (17): 34. https://archive.org/details/PSX_Extreme_017/page/n29/mode/2up.
- ↑ 5.0 5.1 5.2 5.3 Uwe (April 1999). "Import Test - Advan Racing" (in German). Mega Fun (de) (Computec) (4/99): 70.
- ↑ 6.0 6.1 Switch (February 1999). "Test Playstation - Advan Racing" (in French). Consoles + (fr) (Éditions Mondiales (fr)) (85): 79. https://archive.org/details/Console_Plus_Numero_085/page/79/mode/1up.
- ↑ "Pré-Estréia - Advan Racing" (in Portuguese). Super GamePower (pt) (Nova Cultural (pt)) 4 (56). November 1998. https://archive.org/details/SuperGamePower_Ano_04_No._056_1998-11_Nova_Cultural_BR_pt/page/n13/mode/2up.
- ↑ "News - Advan Racing in Action". Ziff Davis. 19 October 1998. https://www.ign.com/articles/1998/10/20/advan-racing-in-action.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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