Software:Need for Speed III: Hot Pursuit

From HandWiki
Short description: 1998 racing video game
Need for Speed III: Hot Pursuit
North American Windows cover art featuring a Lamborghini Diablo SV being chased by a police car
Developer(s)EA Canada (PS)
EA Seattle (PC)
Publisher(s)Electronic Arts
Producer(s)Hanno Lemke
Programmer(s)
  • Brad Gour (PS)
  • David Lucas (PS)
  • Sam Deasy (PC)
Artist(s)
  • Scott Jackson (PS)
  • Peter King (PS)
  • Stefan Schwartz (PC)
  • Steve M. Suhy (PC)
Writer(s)Tony Whitney
Composer(s)
  • Rom Di Prisco
  • Saki Kaskas
  • Matt Ragan
  • Alistair Hirst
  • Crispin Hands
SeriesNeed for Speed
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
Windows
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

Gameplay

With police pursuits reintegrated into the game, Hot Pursuit's gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, The Need for Speed and Need for Speed II, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed "Hot Pursuit", where police pursuits are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track. The PC version also contains a role reversal variation in which players select a police version of a sports car to pursue and stop all six racers before they complete the race. Completing the Hot Pursuit challenges in both roles in the PC version on every track of the game unlocks additional police sports cars.

Two modes were introduced in the game. The two-player split-screen mode allows two players to race using the same computer. The "Knockout" mode consists of seven races with eight racers on randomly chosen tracks, in which conditions such as selected difficulty, weather, and so on that the player has chosen before starting the race-series will apply. Each race consists of two laps where the driver who finishes last will be eliminated from the race lineup. All other drivers advance to the next round and carry on with the battle until there is only one player left, who technically wins the knockout competition. The standard "Tournament" mode consists of eight opponents in a four-lap race on randomly selected tracks and choices made by the player as in the knockout mode take effect when the tournament is started. The game supports network play through a serial port, modem, or IPX, and online gaming through TCP/IP protocol. It also allowed spawn installations of itself to be installed on other machines.

Racing tracks range from desert canyons to countryside villages, as well as snow-capped mountain ranges. Most tracks contain one or more secret shortcuts.

Car tuning was also introduced, which allowed any car's handling to be customized by adjusting low or high-end properties for engine tuning and gear ratios, front or back brake balance, slow or fast braking speed, soft or stiff suspension, low or high aerodynamics as well as rain or racing tires. Any of these options could be modified via sliders to offer a digit-sensitive, percentage-based effect to the selected car's overall performance. Higher-end engine and gear tuning, for example, will compromise acceleration for better top speed. Rear-based brake balance and slow braking speeds make for wider, drifting turns, and aerodynamics provide even higher speeds at the loss of handling.

Pursuit system

The player as a police unit, attempting to arrest racers

Hot Pursuit's pursuit system has been significantly improved in terms of AI and police tactics over The Need for Speed. The game now requires that the racer only stops near a pursuing police car to be ticketed or arrested by the police, as opposed to being overtaken by a police car, forcing the racer to pull over for the same punishments. Accordingly, police cars are now programmed with the ability to block a racer's car in an attempt to halt them. In addition, whereas the original Need for Speed would only have a single police car chasing a racer in each pursuit, Hot Pursuit allows more police cars to pursue a racer, opening up the opportunity for them to collectively ambush the racer's car.

Tactical aspects of the police pursuits have also been improved. The police have the ability to deploy roadblocks which has computer-controlled police cars form a wall across the road, and spike strips which puncture the tires of a racer's car, bringing it to a halt. Both tactics present weaknesses, specifically gaps in the blockade that can be used by a racer to avoid collisions with police cars, or tire punctures from a spike strip which is only deployed on one side of the road. The player may also listen to police radio chatter on the pursuits' statuses, revealing to them the current locations of racers, police cars, as well as roadblocks and spike strips. The radio chatter also reveals reactions to specific events, such as a racer's collision with a parked police car, as well as referencing the racer's passing speed and the occurrence of the race itself ("It looks like the cars are racing!"). Furthermore, if a computer-controlled racer's driving conduct proves to be more dangerous (also chosen by the player) than that of the racer's, the police may relent their pursuit of the player and chase the AI instead.

Reception

Reception
Review scores
PublicationScore
PCPS
AllGameStarStarStarStarHalf star[8]StarStarStarStarHalf star[7]
CGSPStarStarStarStarHalf star[11]N/A
CGWStarStarStarStarStar[12]N/A
EdgeN/A7/10[13]
EGMN/A8.125/10[14]
FamitsuN/A29/40[16]
Game InformerN/A7.75/10[15]
GameFanN/A84%[17][lower-alpha 1]
GameRevolutionA[18]A−[19]
GameSpot8.9/10[20]8.3/10[21]
IGNN/A8/10[22]
Next GenerationStarStarStarStar[23]StarStarStarStar[24]
OPM (UK)N/A7/10[26]
OPM (US)N/AStarStarStarStar[25]
PC Gamer (US)88%[28]N/A
The Cincinnati EnquirerStarStarStarHalf star[29]N/A
Aggregate scores
GameRankings85%[4]86%[5]
MetacriticN/A88/100[6]

The PlayStation version of Need for Speed III: Hot Pursuit received "favorable" reviews, just two points shy of "universal acclaim", according to the review aggregation website Metacritic.[6] Next Generation called it "an excellent racer for both novice and expert enthusiasts. Hopefully EA will continue to improve the engine so that NFSIV offers a great two-player experience as well." They explained that the game's two-player mode suffers from a severe drop in frame rate.[24] The magazine said of the PC version, "Add the fine 3D-accelerated graphics, lightning-fast response to the controller, incredible weather effects, and impressively valued terrain, and you've got a winner."[23] James Price of Official UK PlayStation Magazine said, "While certainly accomplished, Need for Speed 3 [sic] is hamstrung – in a direct head-to-head with Gran Turismo, EA's title just can't compete. It's a great shame because it's one of the most playable racing games released in the past year."[26]

All four reviewers on Electronic Gaming Monthly hailed Need For Speed III as a strong comeback for the series after the disappointments of Need for Speed II, Need for Speed: V-Rally, and the PlayStation/Saturn revision of the original game, particularly commenting on the outstanding power-sliding and the variety of cars and play modes available.[14] GameSpot likewise said that it was the first truly outstanding game in the Need for Speed series since the original 3DO release, citing its stunning graphical effects and effective customization, and contradicted Next Generation by remarking, "The two-player split-screen mode is one of the best two-player modes I have seen in a driving game."[21] GamePro took a middle ground on the two-player mode, saying that "while the two-player split-screen mode suffers from a little slowdown, it's definitely playable." They criticized the lack of variety in the tracks, noting that some of them are merely palette swaps of others, but lauded the game as one of the best racers on the PlayStation for its graphics, tight simulation, and thrilling Hot Pursuit Mode.[lower-alpha 2][30]

AllGame's Shawn Sackenheim said, "All things considered, Need for Speed 3 is a blast! A bit hard at first in the tournaments but the hot pursuit and two player modes will have you racing well into the night for weeks on end."[7] Jonathan Sutyak calling it "a great game because of the ability to play as the police and take part in multiplayer games. Take away those two modes and you have a basic racing game with great graphics."[8] However, Edge said that it "doesn't manage to regain the 'rawness' of the first installment, remaining a fun title that will undoubtedly gain admirers at the expertise of most racing afficionados."[13]

The game was heralded for its customization options,[14][21][22][24] beautiful graphics,[14][21][22][24][30] and smooth control.[14][22][24][30] Edge praised the design of the game's tracks and challenging police pursuits, but criticized the weightlessness of some cars for "failing to convince the player of any realistic dynamics at work."[13] IGN regarded all the numerous play modes as highly enjoyable, especially the Pursuit Mode, and said the game's impressive graphical effects enhance the experience and atmosphere of the racing.[22]

The game reached number 10 in the UK charts.[31] In the US, the PC version sold 276,000 copies during 1999 alone, at an average of $25.[32] In February 1999, the PC version received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[33] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[34]

The PC version was a finalist for Computer Games Strategy Plus' 1998 "Racing Game of the Year" award, which ultimately went to Motocross Madness. The staff said that the game offers "great looks, and excellent racing action."[35] PC Gamer US likewise nominated the game as the best racing game of 1998, although it lost again to Motocross Madness. They wrote, "For pure arcade rush, it's hard to beat Electronic Arts' thrilling Need for Speed III."[36] Hot Pursuit won "PC Simulation Game of the Year" at AIAS' 2nd Annual Interactive Achievement Awards,[37] "Best Driving" award at Computer Gaming World's 1999 Premier Awards,[38] and "Driving Game of the Year" at GameSpot's Best & Worst of 1998 Awards.[39] It also received nominations for Best Multiplayer Game and Best Racing Game at the 1998 CNET Gamecenter Awards, for "Console Racing Game of the Year" at AIAS' 2nd Annual Interactive Achievement Awards, for "Best Racing Game" at the 1998 OPM Editors' Awards, and for "Best Racing Game of the Year" at IGN's Best of 1998 Awards; all nods were ultimately awarded to StarCraft, Grand Prix Legends, Gran Turismo, and Powerslide, respectively.[40][41][42][43][44]

Notes

  1. Three critics of GameFan gave the PlayStation version each a score of 87, 85, and 80.
  2. GamePro gave the PlayStation version 5.0/5 for control, 4.5/5 for sound, 4.5/5 for fun factor, and 5.0/5 for graphics.

References

  1. "PlayStation: New Releases". Daily Mirror: pp. 16. April 3, 1998. https://www.newspapers.com/image/921773423. 
  2. Johnston, Chris (March 25, 1998). "In Stores This Week". Ziff Davis. http://headline.gamespot.com/news/98_03/25_week/index.html. 
  3. GameSpot staff (September 23, 1998). "NFS III Update". Ziff Davis. http://headline.gamespot.com/news/98_09/23_nfsthree/index.html. 
  4. "Need for Speed III: Hot Pursuit for PC". CBS Interactive. https://www.gamerankings.com/pc/62643-need-for-speed-iii-hot-pursuit/index.html. 
  5. "Need for Speed III: Hot Pursuit for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198115-need-for-speed-iii-hot-pursuit/index.html. 
  6. 6.0 6.1 "Need for Speed III: Hot Pursuit for PlayStation Reviews". CBS Interactive. https://www.metacritic.com/game/need-for-speed-iii-hot-pursuit/critic-reviews/?platform=playstation. 
  7. 7.0 7.1 Sackenheim, Shawn. "Need for Speed III: Hot Pursuit - Review". All Media Network. http://www.allgame.com/game.php?id=9357&tab=review. 
  8. 8.0 8.1 Sutyak, Jonathan. "Need for Speed III: Hot Pursuit - Review". All Media Network. http://www.allgame.com/game.php?id=14170&tab=review. 
  9. Goble, Gordon (October 6, 1998). "Need for Speed III: Hot Pursuit (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-2145,00.html. 
  10. Mahood, Andy (April 3, 1998). "Need for Speed III: Hot Pursuit (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Nfs3/. 
  11. Cross, Jason (October 5, 1998). "Need for Speed III: Hot Pursuit". Strategy Plus, Inc.. http://www.cdmag.com/articles/014/146/nfs3_review.html. 
  12. Johnson, Kenneth (January 1999). "Speed Freak (Need for Speed III: Hot Pursuit Review)". Computer Gaming World (Ziff Davis) (174): 342, 344. http://www.cgwmuseum.org/galleries/issues/cgw_174.pdf. Retrieved April 3, 2021. 
  13. 13.0 13.1 13.2 "Need for Speed 3 [sic"]. Edge (Future Publishing) (58): 96. May 1998. https://archive.org/details/edgeuk058/page/n83/mode/2up. Retrieved April 3, 2021. 
  14. 14.0 14.1 14.2 14.3 14.4 "Review Crew: Need for Speed III". Electronic Gaming Monthly (Ziff Davis) (106): 101. May 1998. 
  15. McNamara, Andy; Anderson, Paul; Reiner, Andrew (May 1998). "Need for Speed III [Hot Pursiut - PlayStation"]. Game Informer (FuncoLand) (61). http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=may98&doc=nfs3. Retrieved April 3, 2021. 
  16. "オーバードライビンIII [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3037&redirect=no. Retrieved April 3, 2021. 
  17. Chau, Anthony "Dangohead"; Higgins, Geoff "El Nino"; Stockert, Bruce "Reubus" (May 1998). "Need for Speed 3 [sic (PS)"]. GameFan (Metropolis Media) 6 (5): 10. https://archive.org/details/Gamefan_Vol_6_Issue_05/page/n11/mode/2up. Retrieved April 3, 2021. 
  18. Johnny B. (October 1998). "Need for Speed 3 [sic: Hot Pursuit Review (PC)"]. CraveOnline. https://www.gamerevolution.com/review/33004-need-for-speed-3-hot-pursuit-review. 
  19. Zimring, Jason (April 1998). "Need for Speed 3 [sic: Hot Pursuit Review (PS)"]. CraveOnline. https://www.gamerevolution.com/review/34030-need-for-speed-3-hot-pursuit-review-2. 
  20. Chin, Elliott (October 16, 1998). "Need for Speed III Review [date mislabeled as "May 1, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/need-for-speed-iii-review/1900-2543826/. 
  21. 21.0 21.1 21.2 21.3 MacDonald, Ryan (April 9, 1998). "Need for Speed III: Hot Pursuit Review [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/need-for-speed-iii-hot-pursuit-review/1900-2546022/. 
  22. 22.0 22.1 22.2 22.3 22.4 Perry, Douglass C. (August 23, 1998). "Need for Sped 3 [sic: Hot Pursuit"]. Ziff Davis. https://www.ign.com/articles/1998/08/24/need-for-speed-3-hot-pursuit-2. 
  23. 23.0 23.1 "Need for Speed III: Hot Pursuit". Next Generation (Imagine Media) (48): 138. December 1998. https://archive.org/details/NEXT_Generation_48/page/n139/mode/2up. Retrieved April 3, 2021. 
  24. 24.0 24.1 24.2 24.3 24.4 "Need for Speed III". Next Generation (Imagine Media) (43): 113. July 1998. https://archive.org/details/NEXT_Generation_43/page/n113/mode/2up. Retrieved April 3, 2021. 
  25. "Need for Speed III: Hot Pursuit". Official U.S. PlayStation Magazine (Ziff Davis) 1 (8). May 1998. 
  26. 26.0 26.1 Price, James (June 1998). "Need for Speed 3 Hot Pursuit [sic"]. Official UK PlayStation Magazine (Future Publishing) (33): 108–9. https://archive.org/details/opm033/page/n107/mode/2up. Retrieved April 3, 2021. 
  27. D'Aprile, Jason (November 1998). "Need for Speed III: Hot Pursuit". PC Accelerator (Imagine Media) (3): 90–91. https://archive.org/details/PCXL03Nov1998/page/n89/mode/2up. Retrieved April 3, 2021. 
  28. Harms, William (December 1998). "Need for Speed III [Hot Pursuit"]. PC Gamer (Imagine Media) 5 (12): 177a. https://archive.org/details/pcgamer199812/page/n207/mode/2up. Retrieved April 3, 2021. 
  29. Hopper, D. Ian (1998). "EA brings back Smokey with Need for Speed III". The Cincinnati Enquirer (Gannett Company). http://www.cincinnati.com/freetime/games/reviews/hopper/needforspeed.html. 
  30. 30.0 30.1 30.2 Air Hendrix (May 1998). "PlayStation ProReview: Need for Speed III: Hot Pursuit". GamePro (IDG) (116): 84. 
  31. "PSM Charts". Official UK PlayStation Magazine (Future Publishing) (34): 146. July 1998. https://archive.org/details/opm034/page/n145/mode/2up. Retrieved April 3, 2021. 
  32. Rosano, Paul (February 13, 2000). "The Best Don't Always Sell". Hartford Courant (Tribune Publishing). https://www.courant.com/news/connecticut/hc-xpm-2000-02-13-0002130175-story.html. 
  33. "Erste Doppel-Platin Auszeichnungen durch den VUD" (in de). Paderborn. February 18, 1999. http://www.vud.de/infopres/PM-180299.htm. 
  34. "VUD Sales Awards: November 2002" (in de). http://www.vud.de/presse/november2002.php3. 
  35. CGSP staff (February 11, 1999). "The Best of 1998 (Racing Game of the Year)". Strategy Plus, Inc.. http://www.cdmag.com/articles/017/163/racing_of_year.html. 
  36. PC Gamer staff (March 1999). "The Fifth Annual PC Gamer Awards". PC Gamer (Imagine Media) 6 (3): 64, 67, 70–73, 76–78, 84, 86–87. 
  37. "Second Interactive Achievement Awards: Personal Computer". http://www.interactive.org/iaa/finalists_pc.html. 
  38. CGW staff (April 1999). "Computer Gaming World's 1999 Premier Awards (Best Driving)". Computer Gaming World (Ziff Davis) (177): 100. http://www.cgwmuseum.org/galleries/issues/cgw_177.pdf. Retrieved August 28, 2021. 
  39. GameSpot staff (1999). "The Best & Worst of 1998 (Driving Game of the Year)". Ziff Davis. http://www.gamespot.com/features/awards1998/genre3b.html. 
  40. Gamecenter staff (January 29, 1999). "The CNET Gamecenter.com Awards for 1998! (Multiplayer Nominees)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards98/ss05.html. 
  41. Gamecenter staff (January 29, 1999). "The CNET Gamecenter.com Awards for 1998! (Racing Nominees 2)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards98/ss08b.html. 
  42. "Second Interactive Achievement Awards: Console". http://www.interactive.org/iaa/finalists_console.html. 
  43. "1998 OPM Editors' Awards (Best Racing Game)". Official U.S. PlayStation Magazine (Ziff Davis) 2 (5): 97. February 1999. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_5_1999-02_Ziff_Davis_US/page/n95/mode/2up. Retrieved November 24, 2021. 
  44. IGN staff (January 29, 1999). "IGNPC's Best of 1998 Awards". Ziff Davis. https://www.ign.com/articles/1999/01/29/ignpcs-best-of-1998-awards. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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