Software:Adventure Island: The Beginning

From HandWiki
Short description: 2009 video game
Adventure Island: The Beginning
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
SeriesAdventure Island
Platform(s)WiiWare
Release
  • JP: April 7, 2009
  • PAL: April 24, 2009
  • NA: May 25, 2009[1]
Genre(s)Platform
Mode(s)Single-player, multiplayer

Adventure Island: The Beginning, known in Japan as Takahashi Meijin no Bōken Jima Wii (高橋名人の冒険島Wii, "Master Takahashi's Adventure Island Wii"), is a platform game released for the Wii's WiiWare service. It was developed and published by Hudson Soft.

Gameplay

The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.

The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic60/100[2]
Review scores
PublicationScore
GameRevolutionD+[3]
IGN7/10[4]
Jeuxvideo.com10/20[5]
Nintendo LifeStarStarStarStarStarStarStar[6]
ONM70%[7]
Teletext GameCentral5/10[2]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2]

Prior to release, the game had been criticized by several reviewers who previewed it. JC Fletcher of Joystiq criticized the 3D makeover, saying that "we do wish that Hudson had taken the Mega Man 9 route, because the 3D makeover isn't working".[8] Ray Barnholt of 1Up.com noted that the game looked "remarkably similar" to Hudson Selection Adventure Island, the previously released GameCube and PlayStation 2 remake of the first game, and felt that the graphics in the remake were "more appealing" than their Adventure Island: The Beginning rendition.[9] IGN's review called it "an enjoyable, entertaining update to a classic franchise" but lamented the lack of improvements to the presentation.[4] GamePro said, "The game hasn't strayed far from the original at all, except that you don't die after one hit like the original, unless you fall in fire."[10][lower-alpha 1]

Notes

  1. GamePro gave the game three 3/5 scores for graphics, control, and fun factor, and 2.5/5 for sound.

References

  1. "Pop-Powered Adventures Bubble Up through the Clay". 2009-05-25. Archived from the original on 2009-06-12. https://web.archive.org/web/20090612102047/http://www.nintendo.com/whatsnew/detail/cNvEoQ-YDZpGumnH12q5M3DoMBE9DCL1. Retrieved 2009-05-26. 
  2. 2.0 2.1 2.2 "Adventure Island: The Beginning". Fandom. Archived from the original on 2024-10-06. https://web.archive.org/web/20241006182948/https://www.metacritic.com/game/adventure-island-the-beginning/. Retrieved 2024-10-06. 
  3. Reboucas, Eduardo (2009-06-22). "Adventure Island: The Beginnng Review". CraveOnline. Archived from the original on 2015-09-09. https://web.archive.org/web/20150909054326/http://www.gamerevolution.com/review/adventure-island-the-beginning. Retrieved 2024-10-06. 
  4. 4.0 4.1 Thomas, Lucas M. (2009-05-26). "Adventure Island: The Beginning Review". Ziff Davis. Archived from the original on 2023-04-10. https://web.archive.org/web/20230410170759/https://www.ign.com/articles/2009/05/26/adventure-island-the-beginning-review. Retrieved 2024-10-06. 
  5. Romendil (2009-05-04). "Test: Adventure Island : The Beginning" (in fr). Webedia. Archived from the original on 2013-08-07. https://web.archive.org/web/20130807083232/https://www.jeuxvideo.com/articles/0001/00010751-adventure-island-the-beginning-test.htm. Retrieved 2024-10-06. 
  6. van Duyn, Marcel (2009-04-26). "Adventure Island: The Beginning Review". Hookshot Media. Archived from the original on 2023-04-02. https://web.archive.org/web/20230402002839/https://www.nintendolife.com/reviews/2009/04/adventure_island_the_beginning. Retrieved 2024-10-06. 
  7. "Adventure Island: The Beginning". Official Nintendo Magazine (Future plc): 96. July 2009. 
  8. Fletcher, JC (2009-02-20). "First screens of Adventure Island: The Beginning". Yahoo! Inc.. Archived from the original on 2009-02-25. https://web.archive.org/web/20090225002109/http://nintendo.joystiq.com/2009/02/20/first-screens-of-adventure-island-the-beginning/. Retrieved 2024-10-06. 
  9. Barnholt, Ray (2009-03-11). "Pre-Preview Thoughts: Adventure Island: The Beginning". Ziff Davis. http://www.1up.com/do/blogEntry?bId=8983297&publicUserId=4547783. Retrieved 2009-03-13. 
  10. Ramsey, Andrew (2009-05-29). "WiiWare Review: Adventure Island: The Beginning". GamePro Arcade (IDG Entertainment). Archived from the original on 2009-05-31. https://web.archive.org/web/20090531231452/http://gparcade.blogfaction.com/article/108321/wiiware-review-adventure-island-the-beginning/. Retrieved 2024-10-06. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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