Software:Adventure Island 3
| Adventure Island 3 | |
|---|---|
North American NES box art by Greg Martin[citation needed] | |
| Developer(s) | Now Production |
| Publisher(s) | Hudson Soft |
| Composer(s) | Miyoshi Okuyama Hirohiko Takayama |
| Series | Adventure Island |
| Platform(s) | Nintendo Entertainment System, Game Boy |
| Release | NES Game Boy
|
| Genre(s) | Platform[4] |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a side-scrolling platform game published by Hudson Soft that was originally released for the Nintendo Entertainment System in 1992. It is the third game in the Adventure Island series released for the NES. Like Adventure Island II (1991), it was developed by Now Production. Adventure Island 3 involves Master Higgins rescuing Jeannie Jungle who has been captured by Aliens. He seeks the kidnappers out through various islands with the help of his dinosaur friends.
Adventure Island 3 was released in Japan on July 31, 1992 for the Famicom. A port was also released for the Game Boy was released in 1993 as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value).
Gameplay

In Adventure Island 3, a woman named Jeannie Jungle has been captured by aliens, leading to the bumbling hero Master Higgins to give chase through eight islands to rescue her.[5][6]
In the game, the player controls Master Higgins move in a 2-dimensional plane where he can jump and swim, run and throw weapons.[7] Higgins moves through each area with a timer counting down that acts as an energy bar. The player can collect fruits, milk, or meat items to keep replenishing it.[6]
Items are hidden eggs that can be opened through using weapons or jumping on them. Within them are weapon upgrades, energy bar restoring items, and keys that can lead to secret areas.[6] Also hidden in eggs are one of Higgin's five dinosaur friends.[5] Each dinosaur is a different color-coded species and has unique powers, such as a Pteranodon which allows the power of flight, a Elasmosaurus which can swim fast and others that allows for more grip on icy platforms or allow Higgins to traverse lava.[8] If the player is hit when riding a dinosaur, the dinosaur quickly abandons Higgins.[9]
Sometimes an item appears in eggs that is detrimental such as an Eggplant that will make Master Higgins energy meter shorten faster.[10] At the beginning of each level, the player can select an item such as weapon choices such as boomerangs or axes, a "Honey Girl" items that cause invincibility, a "Time-Stop" which allows for the timer to freeze temporarily, or dinosaur partners.[11][10] The player can only select one of each before a level.[11]
Development
Hudson Soft had Adventure Island 3 developed by Now Production. Now Production was created in 1986 and had previously made earlier Famicom games without credit such as Software:Splatterhouse: Wanpaku Graffiti (1989) for Namco and Yo! Noid (1990) for Capcom. Adventure Island 3 was one of the three Adventure Island NES games, along with Adventure Island II (1991) and later Adventure Island IV (1994).[12]
Adventure Island II: Aliens in Paradise was developed for the Game Boy, and is based on the Adventure Island 3 game for the Nintendo Entertainment System (NES). This version was titled Takahashi Meijin no Bouken Jima III in Japan and Adventure Island II: Aliens in Paradise for its English-language release.[3][13]
Release
In Japan, Adventure Island 3 was released for the Famicom in on July 31, 1992 and the Game Boy on February 26, 1993.[2][3] Hudson Soft presented Adventure Island 3 at the 1992 Summer Consumer Electronics Show (CES) in Chicago, a showcase for games expected within the second half of the year.[14][15][16]
The NES version of Adventure Island 3 was re-released on January 19, 2006 for the Game Boy Advance in Japan as volume six in their Hudson Best Collection video game compilation series.[17][18] This release also included the other three Adventure Island games originally released for the Famicom.[17]
Reception
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From contemporary reviews, Nintendo Power reviewers George and Rob stated that game was very similar to the previous Adventure Island games, with George mentioning it became "very challenging in advanced stages" while Rob considered the game likable, but not groundbreaking.[21] In GamePro, a reviewer said the NES game felt like a re-run of an old television series as the game's structure and presentation are nearly identical to the earlier games in the series and that the graphics and music were not as strong as other NES games like Super Mario Bros. 3.[22]
Reviewing the Game Boy port, Martin Klugkist in Total! (German magazine) (de) said the game was pretty average and "typical Game Boy monotony" with no new ideas and middling background graphics, music and sound. Klugkist only recommended it to dedicated fans of platform games while suggesting Super Mario Land 2 as a superior similar title.[9] A reviewer in Play Time (magazine) (de) said the game was simple and implemented successfully, recommending it during due the current popular cycle of Dinosaur-related media.[23]
From retrospective reviews, a review in Allgame said the NES version was not too different from the previous Adventure Island game, noting only the addition of a new dinosaur partner and that the graphics, sounds and gameplay are on par with Adventure Island II.[4]
Notes
References
- ↑ "NES Games". Nintendo of America. https://www.nintendo.com/consumer/downloads/nes_games.pdf.
- ↑ 2.0 2.1 2.2 Famibo, Tofuya; Suzuki, Altz; Nagano, Isabella; Uchisawa, Goro (August 7, 1992). "New Games Cross Review" (in Japanese). Famicom Tsūshin (ASCII Corporation) (190).
- ↑ 3.0 3.1 3.2 3.3 Cite error: Invalid
<ref>tag; no text was provided for refs namedfamitsu-rev - ↑ 4.0 4.1 4.2 Miller, Skyler. "Adventure Island 3 - Review". http://www.allgame.com/game.php?id=343&tab=review.
- ↑ 5.0 5.1 Hudson Soft 1992, pp. 4–5.
- ↑ 6.0 6.1 6.2 Hudson Soft 1992, p. 8.
- ↑ Hudson Soft 1992, p. 6.
- ↑ Hudson Soft 1992, p. 5.
- ↑ 9.0 9.1 Klugkist, Martin (July 1993). "Adventure Island II" (in German). Total! (German magazine) (de) (X-Plain Publishing). ISSN 0944-534X. "Typisches Game-Boy-Altagseinerlei: Keine neuen Ideen, durchschnittliche Background-Grafiken, maue Musik und ideenlose Sound-Effekte.".
- ↑ 10.0 10.1 Hudson Soft 1992, p. 11.
- ↑ 11.0 11.1 Hudson Soft 1992, p. 9.
- ↑ Fahs, Travis (December 12, 2008). "Standing in the Shadows Vol. 1: Now Production". IGN. News Corporation. Archived from the original on July 23, 2023. https://web.archive.org/web/20230723171925/https://www.ign.com/articles/2008/12/12/standing-in-the-shadows-vol-1-now-production. Retrieved October 10, 2025.
- ↑ 13.0 13.1 Dillard, Corbie (Aug 18, 2009). "Adventure Island II: Aliens in Paradise Review (Game Boy)". NintendoLife. Gamer Network. https://www.nintendolife.com/reviews/2009/08/adventure_island_ii_aliens_in_paradise_retro. Retrieved October 13, 2025.
- ↑ Olson, Elizabeth A., ed (Summer 1992). "What's Hot? "News" From Summer CES!". Game Informer (United States: Funco Inc.).
- ↑ Olson, Elizabeth A., ed (Summer 1992). "Letter From the Editor". Game Informer (United States: Funco Inc.).
- ↑ Olson, Elizabeth A. (Summer 1992). "Tech Talk: The Latest on Video Game Hardware & Software". Game Informer (United States: Funco Inc.).
- ↑ 17.0 17.1 Gantayat, Anoop (September 30, 2005). "Hudson Revives Classics for GBA". IGN. News Corporation. Archived from the original on June 15, 2024. https://web.archive.org/web/20240615121255/https://www.ign.com/articles/2005/09/30/hudson-revives-classics-for-gba. Retrieved October 10, 2025.
- ↑ "ハドソン ベストコレクション VOL.6 冒険島コレクション". Famitsu. Archived from the original on October 10, 2025. https://web.archive.org/web/20251010153823/https://www.famitsu.com/game/title/11105/page/1. Retrieved October 10, 2025.
- ↑ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (February 1993). "Review Crew". Electronic Gaming Monthly (Sendai Publishing) 6 (2). https://archive.gamehistory.org/item/a9baa400-1c22-432a-8493-7ee9d0a8f656. Retrieved October 13, 2025.
- ↑ Zengerle, Robert (January 1994). "Rom Check" (in German). Video Games (magazine) (de) (Mark&Technik). ISSN 0946-0985.
- ↑ "Now Playing". Nintendo Power 40: 100. September 1992.
- ↑ Haul, Monty (August 1992). "Nintendo Pro Review". GamePro (IDG Communications) (37). https://archive.gamehistory.org/item/ea813a18-18f7-4048-8e61-4f89d1d85be5. Retrieved October 13, 2025.
- ↑ "Black & White" (in de). Play Time (magazine) (de) (Computec): 105. February 1994.
Sources
- Adventure Island 3 Instruction Manual. Hudson Soft. 1992. NES-AT-USA.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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