Software:Army Men: RTS
| Army Men: RTS | |
|---|---|
| Developer(s) | Pandemic Studios Coyote Developments (GC) |
| Publisher(s) | The 3DO Company Global Star Software (GC) |
| Series | Army Men |
| Platform(s) | PlayStation 2, Windows, GameCube |
| Release | PlayStation 2WindowsGameCube
|
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Army Men: RTS is a 2002 real-time strategy video game developed by Pandemic Studios and published by The 3DO Company for PlayStation 2 and Microsoft Windows. The GameCube version was published by Global Star Software and developed by Coyote Developments. The game follows Sarge and his Heroes in the Green Army as they fight the Tan Army across a variety of battlefields, over the course of 15 campaign missions, eight special operations missions, and eight "Great Battles". The special operations missions are absent from the PC release. The game was the final Army Men game from The 3DO Company.
The player controls the Green Army across common household settings to collect plastic and electricity in order to build units to defeat the Tan opponent. The plot is inspired by the movie Apocalypse Now and contains many pop culture references as the team of Green commandos must hunt down a rogue and apparently insane colonel, Colonel Blintz.
Gameplay

The gameplay of Army Men: RTS requires the acquisition and extraction of two resources to build structures and units: plastic and electricity. Plastic is required for every construct and is taken from objects such as Frisbees, dog bowls and toys strewn across levels ranging from a front yard to a kitchen counter, as well as a basement and attic. On destruction of a plastic object, a lump of plastic is left behind until a dump truck, the collector of plastic and electricity, slugs by and vacuums it. Electricity is drawn from batteries, toasters and walkie-talkies. Construction and upgrades of most buildings and some soldiers are contingent on some buildings having been built. For instance, at the onset of the game the resource depot, the processing facility, must be built so that dump trucks have somewhere to unload their collections.
Players use their resources to construct buildings and units. Because both factions have access to the same units, or infantry and vehicles, advantage lies at how they're used. Some buildings assemble vehicles and produce soldiers and others provide defense. Production buildings can be upgraded to produce better units. Infantry troops are cheap to produce but are not as tough, while vehicles tend to be costly. Vehicles range from dump trucks and base-building bulldozers to helicopters, tanks and half-tracks to Dum-dums, suicidal robots armed with firecrackers. Aside from grunts and grenadiers, infantry units have a special tasks: Minesweepers defuse mines, snipers are deadly from distance and mortar men, especially three or more, rain ruination on buildings in short order.
Due to the nature of each unit, players must counter whatever they are facing. Without breaking a sweat, a cadre of snipers could wipe out a battalion of grunts, but snipers would be helpless against a half-track. Countering the half-track with a tank would leave a weakness to choppers. Players must balance strengths and weaknesses of their forces and their opponent's forces with the cost of producing the units.
Level balance can be changed by other factors. Power-ups, which can improve the speed, restore the health, or increase the damage of whichever side finds them first, cause a disparity between the sides. Heroes, powerful versions of the regular infantry, possess greater durability and can cause great substantially more damage than their cohorts before being destroyed. Insects, chiefly ants, act as free units for whichever side is allied with them. The secondary objectives of some single player missions often deal with one of these things.
Plot
Similar to a plot element of the game's precursor, Army Men II, Army Men RTS begins as the apparently insane Colonel Blintz of the Green army has "turned Tan" by painting himself and soldiers under his command. He has also taken control of a suburban home, turning it into his personal fortress. Sarge is called upon by Colonel Grimm to take it back.
After first gaining access to the front yard, Sarge is accompanied by various members of Bravo Company who secure the front yard by destroying a garden light providing electrical energy to Blintz's factories. They proceed to lead an assault on the Tan-held front door only to find it locked. Grimm contacts Sarge via radio and tells him they can enter the house though a basement window. After destroying a base by the window, Sarge and the heroes jump down into the basement.
Once in the basement Sarge is joined by Riff, Scorch, Hoover, Thick, and newcomer Bullseye. Colonel Grimm radios Sarge and tells him that Blintz has sent bombers to destroy the entire basement, initiating a timer by which the Green commandos must reach the stairs. They quickly make their way to the stairs, fighting Tan and fire ants along the way, and escape before the bombers arrive. Up the stairs is the kitchen where Sarge is immediately tasked with rebuilding a base underneath the table that has just been overrun. The Green army destroys Tan anti-air emplacements in the far corners of the kitchen before being airlifted to the counter-top. He then leads the Green army in an attack on a factory Blintz has built in the sink before moving into the living room.
In the living room the Green army secures a PlayStation 2 (a karaoke machine on the GameCube version) which the Tan have been using as an unlimited energy source. Upon securing the Tan base surrounding the energy unit, Blintz sends bombers to destroy it so as not to be used by the Green troops. Blintz then speaks to Sarge via the living room television for the first time, saying that he does not consider them a threat; indeed, sees them as playthings. Bravo Company leaves the destroyed energy unit and moves to the foot of the in-house stairs where they build another base and escort plastic villagers to safety across the living room.
Sarge and his heroes climb the stairs where they make their way across a bathroom sink whilst being ruthlessly pursued by ants. On the other side of the sink they jump down only to be captured upon entering the next room. Only the cowardly minesweeper Hoover manages to evade capture. He is radioed by Colonel Grimm, who convinces him to take hold of his nerves and free Sarge and the captured heroes. Hoover rallies an army and defeats the Tan base to free the heroes and gain their respect.
Bravo Company makes it into the attic, and destroys a model train bridge Blintz is using to transport resources into his base for his army. They make their way farther into the attic to find Vikki is already there, having hitched a ride with the air cavalry. Vikki tells them about a train they can take farther into the attic, and the heroes fight their way to the train. During their trek across the attic Sarge discovers the Tan have been holding the ant queen in a mason jar, thus explaining why they have been ruthlessly pursued by fire ants throughout their missions while the ants have left the Tan alone. Sarge can choose whether or not to free her and thus befriend the ants; either way, the Green fight their way to Blintz's main base.
In the final location Blintz barricades himself in his fortress, and the Green Army must flush him out. A harrowing final battle ensues with the Green army holding off an initial attack, destroying the Tan bases surrounding the fortress, and then destroying the fortress itself, which has been outfitted with poison gas and other powerful defensive weapons. Upon destroying the defenses and Blintz's protective bubble within it, the Green army is successful. In the final cutscene Sarge rolls up his sleeves and follows a fleeing Blintz into a nearby Tan tent, promising to "peel some of that paint off him." Punching noises commence with Blintz yelling "The horror, the horror" akin to Kurtz in Heart of Darkness (there have been many obvious references and allusions throughout the game). Colonel Grimm congratulates Sarge via radio, promising "cake and ice cream" when he returns.
Multiplayer
The PC version of Army Men: RTS allows for multiplayer with up to eight people.[1] A copy of GameSpy Arcade was bundled with the game (which has since been discontinued). Players can team up in multiplayer matches, or the battle can be a free-for-all. Victory occurs when the opposing side has no headquarters and cannot build one in three minutes. Aside from GameSpy Arcade, connections can be made on a LAN, or through a direct connection between players.
Reception
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Army Men: RTS received "mixed or average" reviews, according to video game review aggregator Metacritic.[2][3][4]
References
- ↑ Army Men: RTS manual (online version)
- ↑ 2.0 2.1 "Army Men: RTS for PlayStation 2 Reviews". https://www.metacritic.com/game/army-men-rts/critic-reviews/?platform=playstation-2. Retrieved May 13, 2015.
- ↑ 3.0 3.1 "Army Men: RTS for PC Reviews". https://www.metacritic.com/game/army-men-rts/critic-reviews/?platform=pc. Retrieved May 13, 2015.
- ↑ 4.0 4.1 "Army Men: RTS for GameCube Reviews". https://www.metacritic.com/game/army-men-rts/critic-reviews/?platform=gamecube. Retrieved May 13, 2015.
- ↑ White, Jason. "Army Men RTS (PC) - Review". AllGame. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115123312/http://www.allgame.com/game.php?id=37789&tab=review. Retrieved May 13, 2015.
- ↑ EGM staff (May 2002). "Army Men: RTS (PS2)". Electronic Gaming Monthly: 106.
- ↑ Brogger, Kristian (May 2002). "Army Men: RTS (PS2)". Game Informer (109): 83. http://www.gameinformer.com/Games/Review/200205/R03.0731.1613.41274.htm. Retrieved May 13, 2015.
- ↑ Major Mike (April 5, 2002). "Army Men RTS Review for PS2 on GamePro.com". GamePro. Archived from the original on January 25, 2005. https://web.archive.org/web/20050125081857/http://gamepro.com/sony/ps2/games/reviews/22281.shtml. Retrieved May 13, 2015.
- ↑ Silverman, Ben (April 14, 2002). "Army Men RTS Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/army-men-rts. Retrieved May 13, 2015.
- ↑ Davis, Ryan (April 2, 2002). "Army Men: RTS Review (PS2)". http://www.gamespot.com/reviews/army-men-rts-review/1900-2859670/. Retrieved May 13, 2015.
- ↑ Beers, Craig (April 15, 2002). "Army Men: RTS Review (PC)". http://www.gamespot.com/reviews/army-men-rts-review/1900-2861417/. Retrieved May 13, 2015.
- ↑ Davis, Ryan (December 3, 2004). "Army Men: RTS Review (GC)". http://www.gamespot.com/reviews/army-men-rts-review/1900-6114403/. Retrieved May 13, 2015.
- ↑ Dy, Bernard (May 10, 2002). "Army Men RTS (PC)". GameSpy. Archived from the original on February 17, 2005. https://web.archive.org/web/20050217152146/http://archive.gamespy.com/reviews/may02/armymenrts/. Retrieved May 13, 2015.
- ↑ Surette, Tim (April 18, 2002). "Army Men: RTS - PS2 - Review". GameZone. Archived from the original on March 21, 2009. https://web.archive.org/web/20090321211030/http://ps2.gamezone.com/gzreviews/r19564.htm. Retrieved May 13, 2015.
- ↑ Lafferty, Mur (May 9, 2002). "Army Men RTS Review (PC)". http://www.ign.com/articles/2002/05/09/army-men-rts-review. Retrieved May 13, 2015.
- ↑ Dunham, Jeremy (April 1, 2002). "Army Men RTS (PS2)". http://www.ign.com/articles/2002/04/01/army-men-rts. Retrieved May 13, 2015.
- ↑ "Army Men: RTS". Nintendo Power 182: 145. July 2004.
- ↑ "Army Men: RTS". Official U.S. PlayStation Magazine: 100. May 2002.
- ↑ Poole, Stephen (July 2002). "Army Men: RTS". PC Gamer: 66. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315135655/http://www.pcgamer.com/archives/2005/06/army_men_rts.html. Retrieved May 13, 2015.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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