Software:Astra Superstars

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Short description: 1998 video game

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Astra Superstars
Japanese arcade flyer of Astra Superstars
Developer(s)Sunsoft
Publisher(s)Tecmo
Sunsoft (Saturn)
Director(s)Kiharu Yoshida
Mitsuharu Kitajima
Producer(s)Akito Takeuchi
Designer(s)Michio Okasaka
Mayson Dassy
Programmer(s)Michio Okasaka
Artist(s)Michio Okasaka
Mayson Dassy
Shigeyuki Asa
Maki Saitō
Ayako Mochizuki
Composer(s)Kazuo Nii
Atsushi Takada
Satoshi Asano
Platform(s)Arcade, Sega Saturn
Release1998
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemSega Titan Video hardware (ST-V)

Astra Superstars (アストラスーパースターズ) is a 1998 arcade fighting game developed by Sunsoft and published by Tecmo.[1] It was released only in Japan. It is Sunsoft's fourth fighting game after the 1994 Super Famicom Hebereke franchise spin-off Sugoi Hebereke, the 1995 Software:Galaxy Fight: Universal Warriors and the 1996 Waku Waku 7. It is powered by the Sega Saturn-based ST-V (Sega Titan Video) arcade system. Astra Superstars is an airborne-based fighting game.

Gameplay

A match between Cupe (left) and Maron (right)

The object of the airborne-based fighting game is to knock out the opponent in two out of three rounds (except the one round-only final boss fight). There are two modes in the original arcade version: "Story Mode" (1P-only) or "1P VS. 2P". In "Story Mode", at the beginning of each battle, the player must converse with the opponent by selecting one of three sentences. Depending on which sentence is selected, the CPU-controlled opponent will either "Heat Up" (become hard), "Cool Down" (become easy) or stay neutral before fighting (no difficulty change).

Depending on what is said, the player can encounter the Devil (based on bad judgment of character) or the Angel (based on good judgement of character) to fight before the final boss. The Angel requires the player to judge their opponent well and not have any hiccups. The Devil will show up should just one choice be wrong.

Players control with an 8-way joystick and six buttons, similar to one of the two arcade cabinet versions of the 1987 Street Fighter and its sequel Street Fighter II, but the six basic moves work differently compared to typical six-button layouts. The two heavy attack buttons usually send the opponent flying across the stage, but the opponent can bounce off the side of the screen. Depending on how aggressively the combos are performed, sometimes the opponent bounces back and forth around the screen like in pinball (as indicated by the game). The player's character can move briefly below or above the screen, which can be used for dodging attacks or chasing opponents above or below the screen. The energy bars below the screen are "Star Rank" bars, which are used for filling enough energy to perform one of two desperation moves per playable character called "Star Specials".

Unlike most fighting games, Astra Superstars features the small basic moves and the large Star Special moves, but no medium-sized special moves. The player can summon a shield around the character. If the player constantly attacks an opponent that is guarding, the guard breaks, making the opponent briefly unable to move. When next to the opponent, the player can "turn behind" the opponent. If the player KOs the opponent the second time either with one of two heavy button basic moves or with a Star Special, the opponent will exit the screen. If the player aggressively attacks and KOs the dizzied opponent, it becomes a "Doctor Down" KO. Like in Data East's 1984 Karate Champ arcade, when the time is up, the judge will determine who fought the best. Depending on how the player or opponent wins a round, the winner will have a certain letter placed below his or her lifebar. The "V" means the winner KO'd the opponent with a basic move, the "S" means the winner KO'd the opponent with a Star Special, the "D" means the winner aggressively KO'd the dizzied opponent, and "J" means the winner was chosen by the judge.

Characters

There are twelve characters in this game, eight of which are playable, while the last four are non-playable bosses.

Playable

  • Lettuce - a gallant and lighthearted wanderer distinguishable by both his unusual curly hairdo and floating white cape. He is the principal character of Astra Superstars.
  • Maron - a happy but naïve teenage angel student who aims to become the highest-ranking angel.
  • Stella - a 1024-year-old witch wielding her magical wand with a sentient white glove attached to it. She is the oldest playable character in the game according to her character bio.
  • Sakamoto - an arrogant Japanese fighter who uses his hands for blades and can shapeshift into an enormous oni that covers up several times the screen.
  • Rouge - a young girl wearing a Santa Claus outfit. She fights using her personal bag that can shoot out comically large toys or be used as her mode of transportation. Rouge is friends with Coco, comes from the North Pole, and is the smallest and youngest of the playable characters.
  • Coco - a young, soft-hearted, and flamboyant sorcerer that is the crown prince of Onion Country.
  • Cupe - an enormous, bald-headed giant that is the tallest and strongest of the playable characters.
  • Fooly - a cunning, heartless, Devil-like leader of a group of gangsters.

Non-playable

  • Satanvolte - the first boss of the Story Mode. Big and powerful, he can attack the player for huge damage.
  • Test-kun - the second and final boss of the Story Mode. Test-kun is a simple, blue stick figure that was previously used as a template for the fighters.
  • My Angel/Devil - two small beings that represent both the angel and the devil inside themselves. A sub-boss in the game's Story Mode, each of the two can shapeshift to a clone of the fighter that the player chooses, no matter the difficulty they choose.

Development and release

In a reversal of the usual pattern for arcade games, Astra Superstars was developed first for home console (specifically, the Sega Saturn) and then ported to arcade hardware.[2] Though the development cycles of the two versions overlapped, at the beginning of 1998 the Saturn version was virtually finished while the arcade version was just 65% complete, with Sunsoft planning to use the additional development time to add arcade-exclusive features.[2] While the Saturn version features the same "Story Mode" and 1P VS. 2P modes as the arcade version, it also features six exclusive modes: "1P VS. COM", "COM VS. COM", "Character Profile", "Option Mode", "Illust Gallery" and "Exit". "Exit" returns to Attract Mode. This version's soundtrack is an updated version of the arcade version's soundtrack. This version uses the Saturn's 1 MB RAM expansion cartridge.[3]

Santaclaus, the illustrator of the Astra Superstars art and design, developed and released a novelty freeware software on their website Astra Inn for Mac and Windows PCs dedicated to Astra Superstars fans titled Rouge Kitz Room (るーじゅ・きっつ・るーむ), which allows users to dress Rouge in different clothes, who is one of the characters from the game as well as Santaclaus' mascot. They also developed and uploaded an online casino-style online card game Fools Karte (フルスカルテ) on December 12, 2001, for members of Astra Inn only. Fooly from Astra Superstars was added to this game as its protagonist. Rouge, Maron, and Stella, also from Astra Superstars were also added to the game with three exclusive characters: Ravi, Prato and Trasche.

Soundtrack

Astra Superstars - Original Sound Trax
Soundtrack album by
Kazuo Nii
Atsushi Takada
Satoshi Asano
ReleasedFebruary 18, 1998
RecordedUnknown
GenreVideo game soundtrack
LengthScript error: No such module "hms".
LabelPony Canyon
Scitron Label


See also

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[4] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[5] This lengthy approval process after submission can range from minutes to days or months.[6] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[7] A ranking system allows users to earn points for contributing accurate information.[8]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[9][10] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[8] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[8]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[11] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[10] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[12] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[13] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[10]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[14] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[15][16][17] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[4] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[18]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[19] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[20]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. Kalata, Kurt (March 20, 2009). "Astra Superstars". http://www.hardcoregaming101.net/astra-superstars/. 
  2. 2.0 2.1 "Coin-Operated". Sega Saturn Magazine (Emap International Limited) (29): 97. March 1998. 
  3. Yeo, Matt (January 1998). "Astra Superstars". Sega Saturn Magazine (Emap International Limited) (27): 24-25. 
  4. 4.0 4.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  5. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  6. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  7. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  8. 8.0 8.1 8.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  9. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  10. 10.0 10.1 10.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  11. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  12. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  13. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  14. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  15. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  16. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  17. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  18. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  19. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  20. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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References

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