Software:Ballistix
| Ballistix | |
|---|---|
Cover art by Melvyn Grant | |
| Developer(s) | Reflections Interactive |
| Publisher(s) | Amiga, Atari STMS-DOS, C64BBC Micro, Acorn ElectronTurboGrafx-16
|
| Designer(s) | Martin Edmondson |
| Platform(s) | Amiga, Atari ST, Acorn Electron, BBC Micro, Commodore 64, DOS, TurboGrafx-16 |
| Release | 1989 |
| Genre(s) | Sports game |
| Mode(s) | Single-player, multiplayer |
Ballistix is a video game created by Martin Edmondson for the Amiga and Atari ST and published by Psyclapse in 1989. It was also converted to a number of other home computers in the same year and the PC Engine/TurboGrafx-16 console in 1991. It is a fictional futuristic sport involving directing a puck to a goal by shooting small balls at it.
Gameplay

The game is a unique futuristic sport which has been compared variously to pinball,[1] the board game Crossfire[2][3] and shove ha'penny.[1] The player controls a cursor that can fire a stream of small balls. These are used to direct a puck across a court to score a goal. In the two-player game, this is hindered by an opponent, aiming for the opposite goal. In the single-player game, a form of gravity is the opposition.
The game starts with a simple court but it gets progressively more difficult with added obstacles, simple mazes and bonus items. There are 130 courts in total (64 on the C64, 30 on the BBC/Electron). A court is completed when either player scores three goals. If the computer wins in the single-player game, that is game over although the game can be restarted from the same court. Goals can score a range of points depending on how far out they are scored from.
The display is an overhead view showing a small section of the court that scrolls to follow the puck.
Development and release
The game was developed by Martin Edmondson for the Amiga and Atari ST. It was ported to MS-DOS and Commodore 64 with these four versions being published by the Psygnosis sub-label Psyclapse in 1989. It was also converted to the BBC Micro and Acorn Electron by Peter Scott and released for those platforms by Superior Software, also in 1989. In 1991, it was released for the TuboGrafx-16 (published by Psygnosis in the United States ) / PC Engine (published by Coconuts Japan in Japan). The cover image designed by Melvyn Grant was originally used for the 1981 novel The Steel Tsar and also the 1984 reissue of Judas Priest album Rocka Rolla.
Reception
Computer Gaming World stated "many of the levels did not seem particularly creative", but nonetheless recommended the game based on the quality of the graphics and sound, and the many game options.[4] Roland Waddilove in Electron User gave the game a score of 9/10, concluding that "Ballistix is original, fun and very addictive".[1] Mark Heley in CU Amiga said the game was "well up to the usual excellent standards of Psygnosis's releases", giving a score of 76%.[3] Zzap!64 praised the "attractive, sharp and very fast moving" graphics and found the two-player game "fun" but were less impressed with the one-player option, awarding an overall score of 72%.[2]
References
- ↑ 1.0 1.1 1.2 "Having a Ball", Electron User, vol 6 no 12, September 1989
- ↑ 2.0 2.1 Ballistix review, Zzap!64, February 1990
- ↑ 3.0 3.1 Ballistix review, CU Amiga/64, May 1989
- ↑ Seacat, Douglas (July 1989). "Marbles From Hell". Computer Gaming World (61): 35. http://www.cgwmuseum.org/galleries/issues/cgw_61.pdf. Retrieved 16 April 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Ballistix at the Hall of Light
