Software:Grow Up (video game)

From HandWiki
Grow Up
Developer(s)Ubisoft Reflections[lower-alpha 1]
Publisher(s)Ubisoft
EngineUnity
Platform(s)Microsoft Windows, PlayStation 4, Xbox One
Release16 August 2016
Genre(s)Adventure, platforming
Mode(s)Single-player

Grow Up is an open world adventure platform video game developed by Ubisoft Reflections and published by Ubisoft.[1] The game, which is the sequel to 2015's Grow Home, was released on 16 August 2016 for Microsoft Windows, PlayStation 4, and Xbox One.[1][2][3]

Gameplay

Grow Up builds upon the gameplay of its predecessor, Grow Home, by once again putting players in control of a robot named B.U.D, who is able to climb on landscapes. While the game still features B.U.D's ability to direct the stalks of Starplants into energy sources to help them grow, the main goal of the game now is to recover parts of B.U.D's ship, M.O.M, which are spread across the planet after she crashed into the moon. New to the game is the ability to scan various plants, known as floraforms, which each have unique properties such as allowing B.U.D to jump high or launch into the air. Once a floraform has been scanned, B.U.D can plant a seed of it at any time to grow anywhere else. By finding ability capsules, B.U.D can obtain new abilities, such as a jetpack, gliding, and rolling into a ball, which can each be upgraded by collecting crystals hidden across the world. By completing challenges, which require B.U.D to go through multiple checkpoints within a time limit, the player can unlock optional B.U.D Suits, which each give B.U.D unique properties, such as a bee suit that attracts bugs or an aviator suit that increases gliding speed.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(XOne) 74/100[5]
(PC) 71/100[6]
(PS4) 70/100[7]
Review scores
PublicationScore
Destructoid(XOne) 7/10[8]
Eurogamer(PS4) Recommended[9]
GameSpot(PS4) 5/10[10]
Giant BombStarStarStar[11]
Hardcore Gamer(PS4) 3.5/5[12]
IGN(PC) 7.8/10[13]
OPM (UK)(PS4) 8/10[14]
OXM (UK)(XOne) 9/10[15]
PC Gamer (UK)(PC) 73%[16]
Push Square(PS4) StarStarStarStarStarStarStar[17]
Shacknews(PS4) 6/10[18]
Digital Spy(PS4) StarStarStar[19]
Metro(PS4) 7/10[20]

Grow Up received above-average reviews on all platforms according to the review aggregation website Metacritic.[5][6][7]

Notes

  1. Ubisoft Pune helped with development of the PlayStation 4 and Xbox One versions

References

  1. 1.0 1.1 Donlan, Christian (13 June 2016). "Grow Home's sequel Grow Up lands in August". Gamer Network. https://www.eurogamer.net/grow-homes-sequel-grow-up-lands-in-august. Retrieved 22 March 2023. 
  2. Varanini, Giancarlo (14 July 2016). "Grow Up Coming to PS4, Xbox One, PC August 16". Ubisoft. Archived from the original on 17 July 2016. https://web.archive.org/web/20160717115333/http://blog.ubi.com/grow-coming-ps4-xbox-one-pc-august-16/. Retrieved 22 March 2023. 
  3. Reparaz, Mikel (13 June 2016). "Grow Up – Explore And Expand A Wild Open Planet In Search of Spaceship Parts". Ubisoft. Archived from the original on 14 June 2016. https://web.archive.org/web/20160614164212/https://blog.ubi.com/grow-up-explore-and-grow-a-wild-open-planet-in-search-of-spaceship-parts/. Retrieved 22 March 2023. 
  4. Hutton, Laura (12 August 2016). "The Stylish Suits of Grow Up, Launching August 16 on PS4". Sony Interactive Entertainment. https://blog.playstation.com/2016/08/12/the-stylish-suits-of-grow-up-launching-august-16-on-ps4/. 
  5. 5.0 5.1 "Grow Up for Xbox One Reviews". Fandom. https://www.metacritic.com/game/grow-up/critic-reviews/?platform=xbox-one. Retrieved 16 August 2016. 
  6. 6.0 6.1 "Grow Up for PC Reviews". Fandom. https://www.metacritic.com/game/grow-up/critic-reviews/?platform=pc. Retrieved 16 August 2016. 
  7. 7.0 7.1 "Grow Up for PlayStation 4 Reviews". Fandom. https://www.metacritic.com/game/grow-up/critic-reviews/?platform=playstation-4. Retrieved 16 August 2016. 
  8. Makedonski, Brett (17 August 2016). "Review: Grow Up (XOne)". Gamurs. https://www.destructoid.com/reviews/review-grow-up/. Retrieved 22 March 2023. 
  9. Gaston, Martin (19 August 2016). "Grow Up review (PS4)". Gamer Network. https://www.eurogamer.net/grow-up-review. Retrieved 23 March 2023. 
  10. D'Aprile, Jason (1 September 2016). "Grow Up Review (PS4)". Fandom. https://www.gamespot.com/reviews/grow-up-review/1900-6416507/. Retrieved 1 September 2016. 
  11. Shoemaker, Brad (26 August 2016). "Grow Up Review (PC, PS4)". Fandom. https://www.giantbomb.com/reviews/grow-up-review/1900-750/. Retrieved 26 August 2016. 
  12. Shive, Chris (22 August 2016). "Review: Grow Up (PS4)". Hardcore Gamer. https://hardcoregamer.com/reviews/review-grow-up/222135/. Retrieved 23 March 2023. 
  13. Johnson, Leif (18 August 2016). "Grow Up Review (PC)". Ziff Davis. https://www.ign.com/articles/2016/08/18/grow-up-review. Retrieved 18 August 2016. 
  14. "Grow Up". PlayStation Official Magazine – UK (Future plc): 94. November 2016. 
  15. "Review: Grow Up". Official Xbox Magazine UK (Future plc): 82. November 2016. 
  16. Kelly, Andy (23 August 2016). "Grow Up review". PC Gamer (Future plc). https://www.pcgamer.com/grow-up-review/. Retrieved 23 August 2016. 
  17. Tailby, Stephen (26 August 2016). "Grow Up Review (PS4)". Gamer Network. https://www.pushsquare.com/reviews/ps4/grow_up. Retrieved 22 March 2023. 
  18. Moser, Cassidee (25 August 2016). "Grow Up Review: Grow Big (PS4)". https://www.shacknews.com/article/96492/grow-up-review-grow-big. Retrieved 23 March 2023. 
  19. Loveridge, Sam (15 August 2016). "Grow Up review: losing the bumbling charm of the first (PS4)". Hearst Communications. https://www.digitalspy.com/videogames/a803441/grow-up-review-stumbling-robot-is-back-with-buds/. Retrieved 22 March 2023. 
  20. "Grow Up review – from little acorns (PS4)". Metro (DMG Media). 16 August 2016. https://metro.co.uk/2016/08/16/grow-up-review-from-little-acorns-6069949/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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