Software:Driver 2

From HandWiki
Short description: 2000 action driving video game
Driver 2
European cover art
Developer(s)Reflections Interactive[lower-alpha 1]
Publisher(s)Infogrames[lower-alpha 2]
Director(s)Martin Edmondson
Producer(s)Kirby Fong
Designer(s)Martin Edmondson[1]
Craig Lawson
Writer(s)Maurice Suckling
Composer(s)Allister Brimble
Richard Narco
SeriesDriver
Platform(s)PlayStation, Game Boy Advance
ReleasePlayStation
  • NA: 14 November 2000[2]
  • EU: 17 November 2000
Game Boy Advance
  • EU: 4 October 2002
  • NA: 4 November 2002[3]
  • AU: 5 November 2002[4]
Genre(s)Driving, action
Mode(s)Single-player, multiplayer

Driver 2 (also known as Driver 2: Back on the Streets and as Driver 2: The Wheelman Is Back in North America) is a 2000 action driving video game and the second installment of the Driver series. It was developed by Reflections Interactive and published by Infogrames for PlayStation. A port to the Game Boy Advance, titled Driver 2 Advance, was released in 2002, developed by Sennari Interactive and released under Infogrames' Atari range of products.

The follow up to Driver, Driver 2 too was a commercial success, although received a less enthusiastic critical reception in comparison. The next installment would be Driver 3 in 2004, while a prequel title was released as Software:Driver: Renegade in 2011.

Gameplay

Driver 2 'Take a Ride' (free drive) in Chicago

Driver 2 expands on Driver's structure, as well as adding the ability of the character John Tanner to step out of his car to explore on foot and commandeer other vehicles in the game's environments.[5] The story missions are played separately from the 'Take a Ride' mode where the player can explore the cities in their own time.

Missions in the game are generally vehicle-oriented, and involve trailing witnesses, ramming cars and escaping from gangsters or cops. A cutscene is shown prior to almost every mission to help advance the storyline, and thus the game plays rather like a Hollywood-style car chase movie. Although Tanner can leave his car and interact with certain elements of the environment, all violence takes place during pre-rendered scenes.

While the original PlayStation version offered a two-player split screenplay, the Game Boy Advance version introduced a four-player link option.[5]

Driver 2 includes four cities, which are notably larger than the original game. The cities are Chicago, Havana, Las Vegas, and Rio de Janeiro.

A wide variety of cars can be found throughout the game. They are based on real life cars like Chevys, Fords, GMC and more. All the cars can be driven and there are also hidden cars in the game's four cities. Similar to the first game, cars' hubcaps can fly off.

Plot

In Chicago, Pink Lenny meets with a tattooed Brazilian man at a bar. Two gangsters suddenly enter the bar and open fire on them; Lenny escapes, but the Brazilian man is killed. His body is later examined at a morgue by police officers John Tanner and Tobias Jones. The man's tattoos indicate that he worked for Alvaro Vasquez, the leader of a Brazilian criminal organization. Following this, Tanner and Jones are sent undercover to investigate Lenny's involvement in recent gang violence in Chicago.

They interrogate a witness to the bar shooting, who explains that Lenny used to work as a money launderer for Solomon Caine, a high-ranking mobster with operations based in Chicago and Las Vegas. Furthermore, it is revealed that Lenny has made a deal with Vasquez, Caine's greatest rival. Tanner and Jones later follow one of Vasquez's men to a warehouse, where they find hardware that has been shipped from Cuba.

As both Caine and Vasquez will seek to exploit Lenny's financial expertise for their operations, Tanner and Jones search for Lenny before gang violence spirals out of control. The officers track Lenny to Havana, where Tanner disrupts Vasquez's operations, but is too late to stop Lenny from leaving the city on a ship bound for San Diego.

Tanner later apprehends Charles Jericho, one of Caine's men, before traveling to Las Vegas with Jones to negotiate a truce with Caine. Caine assigns Jones to find Lenny while Tanner uses his driving skills to assist Caine's operations in Las Vegas, eventually succeeding in destroying Vasquez's supply depot. Soon after, Caine learns that both Lenny and Vasquez are in Rio de Janeiro.

After Caine arrives in Rio, Jones notes that Vasquez did not stop Caine from entering the city, despite monitoring the docks and airport. Tanner continues assisting Caine and disrupting Vasquez's operations. Jones manages to infiltrate Vasquez's gang to gain more information, but Tanner warns him that his cover will not last.

Tanner later learns that Vasquez has discovered Jones' true identity and that Lenny is attempting to leave Rio by helicopter. After rescuing Jones, Tanner is forced by Caine to pick up Jericho before going to stop Lenny from escaping. Tanner and Jericho shoot down the helicopter before Tanner reveals himself to Jericho and goes after Lenny alone, arresting him after his helicopter eventually crashes.

After Tanner brings Lenny back to Chicago, it is revealed that Caine and Vasquez have been affiliated previously, and they reconcile in Rio.

Development

The game was first released on the PlayStation video game console and was later ported to Nintendo's Game Boy Advance.[5] Due to the sheer number of FMVs which were almost exclusively utilised to tell the story, the game was released on two discs. The first disc contained the Chicago and Havana missions, while the second disc contained the Las Vegas and Rio missions.

The GBA version was significantly condensed from its counterpart on the PlayStation, due to memory limitations. Of the four cities in the PS1 version (Chicago, Havana, Las Vegas, and Rio), only Chicago and Rio are present, and the storyline is simplified to just these two cities, either omitting the other two cities' missions or transplanting them into the two that actually appear in the game.

In-game cinematics are replaced with slideshows that feature a text crawl for dialogue, with occasional sound clips (such as gunshots or police sirens) added for atmosphere. The graphics are also rendered in polygon shapes, with tiny, simplistic 2D sprites for pedestrians. Certain animations such as Tanner going in and out of vehicles are also omitted, and a number of AI scripts, such as roadblocks that appear when the police chase the player, are axed. However, the police still utilise voice clips from the PS1 version when chasing Tanner, even using dialogue in Portuguese for the police of Rio de Janeiro. The licensed music is also replaced with a number of instrumental tunes composed for the game.

Unofficial Windows port

In 2020, fans decompiled the game and released an unofficial port for Windows named REDRIVER 2, featuring enhancements such as bugfixes, improved draw distance, and consistent 30 frame-per-second gameplay (not 60 frames-per-second as was widely reported).[6]

Music

In a move similar to the first game, Driver 2 featured a soundtrack reminiscent of typical 1970s car movies, containing instrumental funk and boogie tracks as well as more popular songs by artists and composers, to further emphasise the retro feel of the game. The original music was composed by Allister Brimble.

Background music for each city seems to match both with the car-chasing movie music and the predominant music styles of each city, for example, Havana BGM seems to be influenced by the Son cubano, Vegas BGM sounds with influences of North America's Western music and Rio BGM is influenced by samba and bossanova.

Cars in the levels themselves have approximately 5 or 6 seconds of looped music, in Chicago it is Rock/Electro Beat style, Havana is Jazz-funk, Las Vegas is Funk/Soul and Rio is Drum & Bass.

The licensed songs featured in the game (as listed in the credits) are:

  • "Fever" by Dust Junkys – the first cutscene in Las Vegas with the trucks pulling into the gas station.
  • "In the Basement" by Etta James – in a bar in Las Vegas where Tanner and Jones shoot pool.
  • "Help Me" by Sonny Boy Williamson – Tanner arrives back at his apartment and confronts Jericho.
  • "Sitting Here Alone" by Hound Dog Taylor – the opening scene of the game at the Red River bar.
  • "Just Dropped In" by Kenny Rogers & The First Edition – plays over the end credits of the game.
  • "Lacrimosa" by Mozart – the climactic scene in Rio at the base of the statue of Christ the Redeemer.

Reception

Reception
Review scores
PublicationScore
GBAPS
EdgeN/A5/10[10]
EGMN/A7.67/10[11][lower-alpha 3]
EurogamerN/A5/10[13]
Game Informer7.75/10[14]8.75/10[15]
GameRevolutionN/AD+[16]
GameSpot8.4/10[17]8.2/10[18]
GameZoneN/A8/10[19]
IGN7/10[20]5/10[21]
Next GenerationN/AStarStarStar[22]
Nintendo Power3.2/5[23]N/A
OPM (US)N/AStarStarStarStar[24]
Aggregate score
Metacritic73/100[7]62/100[8]

The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[7][8]

Ryan MacDonald of GameSpot concluded that the PlayStation version was "an extraordinary game".[18] In a mixed review, Douglass C. Perry of IGN described the same console version as "one of the most disappointing games, if not the most disappointing game, of 2000".[21] David Chen of NextGen said that the same console version "should please both newcomers and fans of the first, but it's not nearly as revolutionary or well executed."[22]

Air Hendrix of GamePro said of the PlayStation version in its January 2001 issue, "All told, Driver 2 definitely isn't a bad game, but its flaws prevent it from living up to its predecessor's huge Fun Factor. If you're a hardcore Driver fan, you'll probably stomach its blemishes and enjoy all the other things that it does well. If not, be sure to take this baby for a test drive before signing on the dotted line."[25][lower-alpha 4] 23 issues later, Star Dingo called Driver 2 Advance "a mildly impressive technical feat...well, for a Game Boy Advance game, anyway."[26][lower-alpha 5]

Sales

Driver 2 was counted as a success by Infogrames as the game sold 2 million units worldwide by February 2001. Alongside the Greatest Hits/Platinum release of Driver, Deer Hunter 4: World-Class Record Bucks and Unreal Tournament, the game was credited with an increased sale revenues for Infogrames North American Division during the Second Quarter of 2000-01 fiscal year.[27] The PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[28] indicating sales of at least 300,000 units in the UK.[29] The same console version was the 12th best-selling game of 2001 in the UK.[30] The same console version was also the 10th best-selling game of 2001 in the U.S., selling a total of 865,709 units. However, Grand Theft Auto III by Rockstar North, which is the closest competitor of the game, ultimately sold a total of 1.96 million units, edging out the game by approximately 1.1 million units.[lower-alpha 6][31][32]

Awards

The PlayStation version won a Blockbuster Entertainment Award in the "Favorite Video Game" category.[33] GameSpot named the Game Boy Advance version the best game of October 2002.[34] The same handheld version won the award for "Best Driving Game on Game Boy Advance" at GameSpot's Best and Worst of 2002 Awards,[35] and was nominated for the "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3.[36]

Notes

  1. Sennari Interactive developed the Game Boy Advance version.
  2. The GBA version was released under the Atari brand name.
  3. In Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 8/10, and the rest gave it each a score of 7.5/10.
  4. GamePro gave the PlayStation version 4/5 for graphics, two 4.5/5 scores for sound and control, and 3.5/5 for fun factor.
  5. GamePro gave the Game Boy Advance version three 3.5/5 scores for graphics, sound, and control, and 3/5 for fun factor.
  6. The PlayStation 2 version of Grand Theft Auto III was only counted as the Windows 9x and Xbox version was not released at that time.

References

  1. 1Up.com staff (2011). "In The Driver's Seat". Ziff Davis. http://www.1up.com/features/driver-seat. 
  2. IGN staff (2 November 2000). "Infogrames to Ship Driver 2 November 14". Ziff Davis. https://www.ign.com/articles/2000/11/03/infogrames-to-ship-driver-2-november-14. 
  3. "The Wheelman Hits The Road in Driver 2 Advance for Game Boy Advance". 4 November 2002. http://infogrames.com/corp_pressreleases.php?op=story&sid=314. 
  4. "Driver 2". http://www.gpstore.com.au/product.x?1457132. 
  5. 5.0 5.1 5.2 Minkley, Johnny (17 July 2002). "Interview: Infogrames Tanners our hides". Computer and Video Games (Future plc). http://www.computerandvideogames.com/article.php?id=76951. Retrieved 3 September 2014. 
  6. Khayyat, Mehrdad (16 November 2020). "Driver 2 Is Now Playable on PC Thanks to an Unofficial Port". https://www.dualshockers.com/driver-2-is-now-playable-on-pc-thanks-to-an-unofficial-port/. 
  7. 7.0 7.1 "Driver 2 Advance". Fandom. https://www.metacritic.com/game/driver-2-advance/. 
  8. 8.0 8.1 "Driver 2". Fandom. https://www.metacritic.com/game/driver-2/. 
  9. Hicks, Cliff (8 December 2000). "Driver 2". CNET. http://www.gamecenter.com/Psx/Reviews/Drvr2/. 
  10. Edge staff (Christmas 2000). "Driver 2". Edge (Future Publishing) (92): 90. https://retrocdn.net/images/c/cc/Edge_UK_092.pdf. Retrieved 11 January 2024. 
  11. Davison, John; Mielke, James "Milkman"; Lockhart, Ryan (January 2001). "Driver 2 (PS)". Electronic Gaming Monthly (Ziff Davis) (138): 202. https://archive.org/details/Electronic_Gaming_Monthly_138_January_2001_U/page/n201/mode/2up. Retrieved 11 January 2024. 
  12. Harris, Neil (19 January 2001). "Driver 2". Greedy Productions Ltd.. http://www.elecplay.com/reviews_article.php?article=5077. 
  13. Bramwell, Tom (18 November 2000). "Driver 2 (PSOne)". Gamer Network. https://www.eurogamer.net/r-driver2-psx. 
  14. Kato, Matthew (November 2002). "Driver 2 (GBA)". Game Informer (FuncoLand) (115): 150. http://www.gameinformer.com/Games/Review/200211/R03.0731.1108.05235.htm. Retrieved 3 September 2014. 
  15. Helgeson, Matt (January 2001). "Driver 2 (PS)". Game Informer (FuncoLand) (93): 97. http://www.gameinformer.com/Games/Review/200101/R03.0804.1510.12805.htm. Retrieved 3 September 2014. 
  16. Silverman, Ben (December 2000). "Driver2 [sic Review"]. CraveOnline. https://www.gamerevolution.com/review/34107-driver2-review. 
  17. Provo, Frank (24 October 2002). "Driver 2 Advance Review". Fandom. https://www.gamespot.com/reviews/driver-2-advance-review/1900-2895730/. 
  18. 18.0 18.1 MacDonald, Ryan (13 November 2000). "Driver 2 Review (PS)". Fandom. https://www.gamespot.com/reviews/driver-2-review/1900-2653202/. 
  19. Courtney, Rita (29 January 2001). "Driver 2 – PSX – Review". https://www.gamezone.com/reviews/driver_2_psx_review. 
  20. Nix, Marc (25 October 2002). "Driver 2 (GBA)". Ziff Davis. https://www.ign.com/articles/2002/10/25/driver-2. 
  21. 21.0 21.1 Perry, Douglass C. (16 November 2000). "Driver 2 (PS)". Ziff Davis. https://www.ign.com/articles/2000/11/17/driver-2-3. 
  22. 22.0 22.1 Chen, David (February 2001). "Driver 2". NextGen (Imagine Media) (74): 81. https://archive.org/details/NextGen74Feb2001/page/n81/mode/2up. Retrieved 11 January 2024. 
  23. "Driver 2 Advance". Nintendo Power (Nintendo of America) 160: 166. September 2002. 
  24. Davison, John (January 2001). "Driver 2 (PS)". Official U.S. PlayStation Magazine (40): 134–35. https://archive.org/details/official-u.-s.-playstation-magazine-issue-40-january-2001/page/134/mode/2up. Retrieved 11 January 2022. 
  25. Air Hendrix (January 2001). "Driver 2". GamePro (IDG) (148): 80. https://retrocdn.net/images/e/e6/GamePro_US_148.pdf. Retrieved 12 January 2024. 
  26. Star Dingo (December 2002). "Driver 2 Review for Game Boy Advance on GamePro.com". GamePro (IDG) (171): 88. https://retrocdn.net/images/6/62/GamePro_US_171.pdf. Retrieved 12 January 2024. 
  27. "INFOGRAMES, INC. 2000-01 2ND QUARTER RESULTS". 6 February 2001. http://jaguar.infogrames.com/corporate/uk/corp_pressreleases.php?op=story&sid=83. 
  28. "ELSPA Sales Awards: Platinum". Archived from the original on 15 May 2009. https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944. 
  29. Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Informa. https://www.gamedeveloper.com/game-platforms/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk. 
  30. "UK Top Selling Games 2001". https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_2001. 
  31. "NPD Reports Annual 2001 U.S. Interactive Entertainment Sales Shatter Industry Record". Port Washington, New York. 7 February 2002. http://www.npd.com/dynamic/releases/press_020207.htm. 
  32. "The top five selling videogame software titles sold in the United States for 2001". WIPO Guide on the Licensing of Copyright and Related Rights. World Intellectual Property Organization (WIPO). 2004. p. 72. doi:10.34667/tind.28719. ISBN 9789280512717. https://tind.wipo.int/record/28719?v=pdf. Retrieved 3 June 2025. 
  33. IGN staff (12 April 2001). "Blockbuster Video Crowns PlayStation King". Ziff Davis. https://www.ign.com/articles/2001/04/11/blockbuster-video-crowns-playstation-king. 
  34. GameSpot staff (2002). "GameSpot's Game of the Month, October 2002 (GBA Game of the Month)". CNET. http://gamespot.com/gamespot/features/all/gotm/110202/p6_01.html. 
  35. GameSpot staff (23 December 2002). "GameSpot's Best and Worst of 2002 (Best Driving Game on Game Boy Advance)". CNET. http://gamespot.com/gamespot/features/all/bestof2002/gba8.html. 
  36. GameSpot staff (23 December 2002). "GameSpot's Best and Worst of 2002 (Best Graphics on Game Boy Advance)". CNET. http://gamespot.com/gamespot/features/all/bestof2002/gba2.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
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  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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