Software:Bloody Roar 2
| Bloody Roar 2 | |
|---|---|
Arcade flyer | |
| Developer(s) | Raizing |
| Publisher(s) |
|
| Director(s) | Kenji Fukuya Susumu Hibi |
| Designer(s) | Tetsu Ozaki |
| Programmer(s) | Yasunari Watanabe Yūichi Ochiai |
| Artist(s) | Shinichi Ōnishi Naochika Morishita |
| Composer(s) | Arcade Manabu Namiki Kenichi Koyano Masaharu Iwata Jin Watanabe PlayStation Takayuki Negishi |
| Series | Bloody Roar |
| Platform(s) | Arcade, PlayStation |
| Release | Arcade PlayStation |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sony ZN-1 |
Bloody Roar 2,[lower-alpha 1] known as Bloody Roar 2: Bringer of the New Age in Europe and Japan and as Bloody Roar II: The New Breed in the United States, is a 1998 arcade fighting video game developed by Raizing and published by Hudson Soft. It is the second installment in the Bloody Roar series. A port to the PlayStation home console was released in 1999. It has since been re-released for PlayStation 3, PlayStation Vita and PlayStation Portable via the North American PlayStation Network as of 2021.[3] The game was followed up by Bloody Roar 3 (2000).
Gameplay

Just like its predecessor, every character has a beast form that can be used to initiate new attacks, recover some lost health and generally be faster and/or more powerful with their attacks. In addition, the sequel introduces "Beast Drives": super attacks that initiate a cutscene and inflict substantial damage towards the opponent, with each Beast Drive varying in uniqueness depending on the character.
Plot
Five years after the events of the first game, the zoanthropes who had gotten involved in the conflict against the fallen Tyron Corporation have since resumed their normal and peaceful lives. However, the peace does not last long as a new threat emerges. With the revelation of the zoanthropes' existence being made and known full well to the world, tensions and hostilities between humans and zoanthropes start to rise at an alarming and dangerous rate. The conflict gives birth to an organization called the Zoanthrope Liberation Front, or ZLF for short, which espouses zoanthrope supremacy, threatening both humans and non-member zoanthropes alike. Meanwhile, Alan Gado, a figure known for promoting understanding between zoanthropes and humans, becomes a fugitive for an unclear reason. Several rebel zoanthropes are thrown into a battle with the ZLF and Gado with the fate of the world at their hands.
Eventually, it is revealed that the ZLF's supposed "leader", Shenlong, is actually a puppet under the control of Hajime Busuzima, who masquerades as the group's right-hand man. Although he manages to flee, the rebels are able to subdue Shenlong and disband the ZLF. Subsequently, the rebels are tasked by Gado, who became a fugitive merely to escape attention, to band together and create a movement with the aim to achieve peace and reconciliation between the zoanthropes and humans.
Characters
The game features a total of eleven playable characters. Seven are new additions with one is re-introduced from the first game as a regular playable character:
- Bakuryu: A mole zoanthrope and successor to another mole zoanthrope with the same name. A ninja assassin formerly employed by Tylon Corporation as a weapon, he was found by Yugo Ogami during the events of the first game and adopted as his younger brother, being given the name Kenji.
- Uriko Nonomura: A cat zoanthrope half-beast. When she was a little child, she was kidnapped and brainwashed into a prototype Uranus the Chimera by Tylon Corporation, where she served as the first game’s final boss. Although she was freed by her mother, Mitsuko, the experiment conducted on her had produced a weakening side effect, preventing her from turning into a full cat beast form.
- Stun: An insect zoanthrope. As a human named Steven Goldberg, he was employed as a scientist of Tylon Corporation alongside Hajime Busuzima, but quit upon learning that his experiments used live zoanthrope subjects. Subsequently, Busuzima captured and turned him into a "man-made zoanthrope".
- Shina: A leopard zoanthrope. She is Alan Gado's adopted daughter and follows his footsteps in becoming a mercenary.
- Jenny Burtory: A bat zoanthrope and a freelancer.
- Hajime Busuzima: A chameleon zoanthrope. He is a scientist intrigued by the power of zoanthropes.
- Shenlong: A tiger zoanthrope. He is a clone of Long used by Tylon Corporation as a weapon.
The other four are returning characters from the first game:
- Yugo Ogami: A wolf zoanthrope.
- Alice Tsukagami: A rabbit zoanthrope.
- Alan Gado: A lion zoanthrope.
- Jin Long: A tiger zoanthrope.
Reception
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The PlayStation version received favorable reviews according to the review aggregation website GameRankings.[4] Next Generation called it "a visually pretty and fun-to-play fighting game with just enough to set it apart from the rest of the 'me too' titles. Despite the minor balancing issues, there is a whole lot to like."[16] In Japan, Famitsu gave it a score of 32 out of 40.[10] GamePro called it "a welcome addition to any fighter's library."[18][lower-alpha 3]
Douglass C. Perry of IGN said, "What the game lacks in history and originality, it makes up for in a deep combo-laden fighting system, exquisite graphics, and layers of gameplay modes that few games offer."[15] Johnny Liu of GameRevolution called it "a game that you just don't want to spend that much time with. It's fine for a try or two and nothing more. While good enough, Bloody Roar II isn't anywhere near the best.[13] James Mielke of GameSpot said of the Japanese import, "If you never picked up the first game, Bloody Roar 2 is still a good game, with a much better cast than the first one. However, in contrast to the original American version of BR1, Bloody Roar 2 is a marginal improvement that still suffers from second-best status due to the exclusion of integral gameplay elements that should never have been messed with. The game is a major disappointment for such a promising series."[14]
Response to the graphics and design was mostly favorable. Perry noted that the game's high-resolution graphics "sharpen and crystallize the polygonal, textured-mapped characters" and proclaimed that this brought the game "into the top tier of best-looking PlayStation games." He added that the animal designs "are all bizarre, lean toward a Japanese sensibility, and are exquisitely designed, both in their tight programming, and in the level of texture details, shape, and movement."[15] Liu stated that while the game is graphically sharp, "it employs minimal animation outside of the characters." He said that the animal designs "do look pretty good, although the human counterparts could use some work," and compared the appearance of the Stun character's beetle form to "a bulked up Unit 01 robot from the anime Neon Genesis Evangelion".[13] Mielke considered the Japan import to be "as gorgeous as the first installment - in fact, it looks almost exactly the same, with beautiful light-sourcing, speedy 60fps action, and all sorts of special effects when switching into beast mode."[14]
The sound and music was met with mixed response. Perry said that the sound effects were "as good if not better than last year's game," but called the music "truly uninspired" and compared it to "a series of generic riffs extracted straight from the bad heavy metal of the dour mid-'80s."[15] Liu was critical of the voice-acting, noting that "most of these guys sound just sound wrong" and that "the announcer is completely devoid of excitement; instead of getting pumped up for an exciting match, I felt more pumped up to go do something else... anything else." His response to the rest of the audio was more middling, saying that the sound effects are "good, but nothing new" and the music "isn't very impressive -- typical fighter fare, with a few choice selections, funneling down to some bothersome noise."[13] Mielke positively described the voice-overs and sound effects as "really well done".[14]
Notes
References
- ↑ "アーケードTvゲームリスト国内•海外編(1971-2005)". 2005. https://archive.org/details/ArcadeGameList1971-2005/page/n17.
- ↑ "Bloody Roar II Arrives". Game Informer (FuncoLand) (73). May 1999. http://www.gameinformer.com/news/may99/052599a.html. Retrieved April 6, 2023.
- ↑ Bagdasarov, Garri (2021-03-23). "All PlayStation Classics Currently Available On PSN" (in en-US). https://www.psu.com/news/all-playstation-classics-on-psn/.
- ↑ 4.0 4.1 "Bloody Roar II for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/196789-bloody-roar-ii/index.html.
- ↑ Woods, Nick. "Bloody Roar II (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=17728&tab=review.
- ↑ D'Aprile, Jason (June 29, 1999). "Bloody Roar II". CNET. http://www.gamecenter.com/Consoles/Sony/Bloody2/.
- ↑ Edge staff (April 1999). "Bloody Roar 2 (PS) [JP Import"]. Edge (Future Publishing) (70): 85. https://retrocdn.net/images/e/e4/Edge_UK_070.pdf. Retrieved July 25, 2023.
- ↑ Davison, John; Hsu, Dan; Hager, Dean; Williams, Ken "Sushi-X" (June 1999). "Bloody Roar II (PS)". Electronic Gaming Monthly (Ziff Davis) (119): 132. https://retrocdn.net/images/6/63/EGM_US_119.pdf. Retrieved July 25, 2023.
- ↑ Conlin, Shaun (June 3, 1999). "Bloody Roar II (PSX)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=396&full=1#mr_toppy.
- ↑ 10.0 10.1 "プレイステーション - BLOODY ROAR2 -BRINGER OF THE NEW AGE-" (in ja). Famitsu (Enterbrain) 915: 5. June 30, 2006. Archived on July 25, 2023. Error: If you specify
|archivedate=, you must also specify|archiveurl=. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18604&redirect=no. Retrieved July 25, 2023. - ↑ McNamara, Andy; Anderson, Paul; Reiner, Andrew (May 1999). "Bloody Roar II (PS)". Game Informer (FuncoLand) (73). https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3165. Retrieved July 25, 2023.
- ↑ Higgins, Geoff "El Nino" (April 1999). "Bloody Roar 2: Bringer of the New Age [Import"]. GameFan (Shinno Media) 7 (4): 73. https://archive.org/details/Gamefan_Vol_7_Issue_04/page/n73/mode/2up. Retrieved July 25, 2023.
- ↑ 13.0 13.1 13.2 13.3 Liu, Johnny (June 1999). "Bloody Roar 2 Review". CraveOnline. https://www.gamerevolution.com/review/33982-bloody-roar-2-review.
- ↑ 14.0 14.1 14.2 14.3 Mielke, James (February 9, 1999). "Bloody Roar 2 Review [JP Import"]. Fandom. https://www.gamespot.com/reviews/bloody-roar-2-review/1900-2546051/.
- ↑ 15.0 15.1 15.2 15.3 Perry, Douglass C. (June 3, 1999). "Bloody Roar 2: The New Breed". Ziff Davis. https://www.ign.com/articles/1999/06/04/bloody-roar-2-the-new-breed.
- ↑ 16.0 16.1 "Bloody Roar 2 (PS)". Next Generation (Imagine Media) (56): 90. August 1999. https://archive.org/details/NEXT_Generation_56/page/n91/mode/2up. Retrieved July 25, 2023.
- ↑ Maruyama, Wataru (June 1999). "Bloody Roar 2". Official U.S. PlayStation Magazine (Ziff Davis) 2 (9): 94. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_9_1999-06_Ziff_Davis_US/page/n95/mode/2up. Retrieved July 25, 2023.
- ↑ Scary Larry (June 1999). "Bloody Roar II". GamePro (IDG) (129): 102. https://retrocdn.net/images/b/b0/GamePro_US_129.pdf. Retrieved July 25, 2023.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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