Software:Brothers in Arms 2: Global Front

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Short description: 2010 video game
Brothers in Arms 2: Global Front
Developer(s)Gameloft Romania
Publisher(s)Gameloft
Producer(s)Martial Valery
Designer(s)Mihai Chirila
Programmer(s)Raluca Axon
Artist(s)Arthur Hugot
Writer(s)Patrick Downs
Composer(s)Arnaud Galand
Maxime Goulet
SeriesBrothers in Arms
Platform(s)iOS, Android
ReleaseiOS
  • WW: February 22, 2010[1]
Android
  • WW: December 6, 2011[2]
Genre(s)First-person shooter, action-adventure
Mode(s)Single-player, multiplayer

Brothers in Arms 2: Global Front is a 2010 World War II-era first-person shooter video game for iOS and Android, developed and published by Gameloft.[3] It was released on the App Store on February 22, 2010.[1] and is part of the Brothers in Arms series.

The game was re-released for iOS as a freemium app on November 22, 2011, and renamed Brothers in Arms 2: Global Front Free+. This version replaced the original version on the App Store.[4] Global Front Free+ was released on the Android Market on December 6, 2011.[2]

Gameplay

Gameplay in Global Front. The screenshot shows the HUD; weapon selection is on the top right, below which is the grenade button. On the bottom right is the ironsight button, above which is the sprint button, and below and to the left is the fire button. On the bottom left of the screen is the duck button and the virtual joystick.

Brothers in Arms 2: Global Front shares similar gameplay to that of the Modern Combat series more so than its own predecessor, Software:Brothers in Arms: Hour of Heroes. Whereas Hour of Heroes was a third-person shooter, Global Front is played entirely from a first-person perspective, except for when taking cover.

The game is controlled using virtual buttons on-screen; a virtual control stick is used for movement, while aiming is achieved by swiping on the touchscreen. The player can also crouch, throw grenades, use their weapon's iron sights, reload, change weapon, pick up different weapons, knife enemies, mantle obstacles, and shoot using buttons and prompts on the touchscreen. All controls can be customized from the main menu. The game originally featured an automatic cover system and a run function, but both were removed from the Free+ edition. Gyroscopic controls were also added to the Free+ edition.

Multiplayer mode is playable through both a local Wi-Fi and Bluetooth connection, and a global internet connection. During gameplay, players receive dog tags when they kill an opposing player. They can then use these dog tags to purchase reinforcements to help attack the opposing team and earn their own team points. Dog tags are also used to purchase weapons, ammo, and equipment, such as gear, grenades, and health kits, which can be carried to and from the single-player campaign.

Plot

The player takes control of Corporal David Wilson for the duration of the game. Upon the outbreak of World War II, he and his brother Eric joined the U.S. Army together. David is sent to the Pacific to fight in the Solomon Islands campaign. Led by Sergeant Neissman, David's unit help take back the islands from Japanese forces and prevent the Japanese from calling in air support by destroying their radio center. As they head back to regroup with the rest of the company, David is badly wounded by a Japanese soldier, and is taken to hospital. After waking up from a six-week coma, he receives a letter, informing him both of Eric's death, and the revocation of his Medal of Honor. No further details surrounding the incident are given. Feeling something is not right, David sets out to find the truth.

Travelling to North Africa, David meets Corporal Ira Schumacher, who tells him that a soldier called Lieutenant Dyer may know something about Eric's death. David finds Dyer after taking back a town, but he claims that he didn't know Eric, having only been transferred into the platoon a month previously. He points David in the direction of MacNeil, a friend of Eric's. Schumacher helps David find MacNeil, who is critically wounded and on high doses of morphine in an old British fort in Africa. He tells David that someone named "Donnie" knows what happened, and warns him to stop investigating his brother's death if he really loves him.

Remaining in Schumacher's squad, David takes part in the invasion of Sicily, but their squad is hit by heavy enemy flak. Fighting their way through the mountains, destroying several German Anti-aircraft guns, they make it across the bridge and into the city. There, David discovers that "Donnie" is a soldier named Donnovan. The only information Donnovan is able to provide is that Eric was murdered. Confused, David joins the Allied Forces push from Normandy to Germany, where a man named Hartley tells him that Colonel Becker knows about Eric's death, and is not afraid to talk about it. David finds an angry Becker, who tells David that Eric was killed during an ambush by Germans after stealing supplies from a hospital. However, David does not believe him, and soon learns that Donnovan and Dyer were with Eric during the ambush. David confronts Donnovan, who admits that he should have been with Eric, but instead remained at the hospital because of a nurse he was attracted to. David realizes that Dyer lied to him, and is hiding a secret.

Learning that Dyer has gone back to the Pacific, David returns there, determined to find Dyer, reuniting with Neissman and his unit. After taking a Japanese camp, they join with Dyer's unit. Dyer suddenly leaves the group, and is followed by David. Dyer is found to be tracking a Japanese patrol, and as he and David fight the patrol, Dyer reveals the truth: he was stealing medical supplies from the hospital and selling them. When the German ambushed the unit, Dyer escaped, and seeing that Eric was dead, he made it look as if Eric was in possession of the stolen items, but was sorry about what happened.

At the end of the game, a Japanese soldier tries to kill Dyer from behind and the player is given the choice of whether or not to save him. In the free version of the game, if David does choose to save him, Dyer escapes unharmed, but if David chooses not to save him, Dyer is shot, although he is then saved by Neissman, who is searching for them. Either way, the game ends with Dyer surviving, Eric's name being cleared and his Medal of Honor restored. Although, in the original paid version of the game, if the player chooses not to save Dyer, he will die and Eric's name is tarnished, not recovering his Medal of Honor.

Reception

Brothers in Arms 2: Global Front
(iOS version)
Aggregate scores
AggregatorScore
GameRankings81.40%[5]
Metacritic83/100[6]
Review scores
PublicationScore
IGN7.7/10[7]
Slide to Play4/4[1]
Pocket Gamer7/10[8]
TouchArcadeStarStarStarStar[9]
TouchGenStarStarStarStar[10]

Global Front was released to mainly positive reviews. The original iOS version holds aggregates scores of 81.40% on GameRankings, based on five reviews,[5] and 83 out of 100 on Metacritic, also based on five reviews.[6]

Pocket Gamer's Tracy Erickson scored the game 7 out of 10, giving it a "Bronze Award". He was critical of the controls, arguing that there are far too many onscreen buttons, and also felt that some of the levels were poorly designed. Ultimately, he felt that "Brothers in Arms 2 opts for variety over freshness and largely succeeds in spite of its many minor shortcomings".[8]

IGN's Levi Buchanan scored it 7.7 out of 10. He was critical of the rigid linearity of the gameplay, the control scheme and the "completely impractical" storyline, but he praised the graphics and concluded that "Brothers in Arms 2: Global Front is a big improvement over the original Brothers for iPhone, but if you want a shooter for your iPhone, I have to push N.O.V.A. to the top of the pack. It's just a better game. If Global Front wasn't such a hand-holder and let you actually strike out on your own a little (and if Gameloft throttled back on all of the on-screen buttons), it would be a much better play. Still, with its great set pieces, Global Front remains better than most shooters on the App Store".[7]

TouchArcade's Blake Patterson scored the game 4 out of 5, saying it improved on its predecessor in every way, and calling it "a highly enjoyable, action-packed shooter that offers some of the most intense battle sequences you'll find on the iPhone, making this latest from Gameloft a gaming experience that's rather hard to pass up".[9]

TouchGen's Nigel Wood also scored it 4 out of 5, praising the graphics and customisable controls, but criticizing the linearity of the game, the "non-existent" AI, the storyline and the voice acting. Ultimately, he felt that multiplayer mode saved the game: "What saves this game from becoming a bust though is the great addition of multiplayer. It's one of the most fully featured yet, with up to eight players, varied and detailed arenas, a great array of weapons and more importantly, the addition of domination/capture the flag over the usual deathmatch and team deathmatch".[10]

Slide to Play's Chris Reed scored it 4 out of 4. He too was critical of the AI and voice acting, but praised the controls and graphics, saying that "we can still unequivocally recommend this game to anyone looking for a full handheld gaming experience. Brothers in Arms 2 is right up there with top-tier DS and PSP games, and should not be missed".[1]

References

  1. 1.0 1.1 1.2 1.3 Reed, Chris (February 21, 2010). "Brothers in Arms 2: Global Front Review". SlidetoPlay. http://www.slidetoplay.com/review/brothers-in-arms-2-global-front-review/. Retrieved July 17, 2013. 
  2. 2.0 2.1 "Gameloft brings Brothers in Arms 2: Global Front to the Android Market". AndroidCentral. December 7, 2011. http://www.androidcentral.com/gameloft-brings-brothers-arms-2-android-market. Retrieved August 31, 2013. 
  3. "Brothers in Arms 2: Global Front Official Site". Gameloft. http://www.brothersinarmsiphone.com/. Retrieved July 17, 2013. 
  4. Whitfield, Aaron (October 28, 2011). "Gameloft Launches 'Brothers in Arms 2: Global Front Free+'". PocketFullofApps. http://pocketfullofapps.com/2011/10/28/gameloft-launches-brothers-in-arms-2-global-front-free.html. Retrieved July 17, 2013. 
  5. 5.0 5.1 "Brothers in Arms 2: Global Front for iOS". GameRankings. http://www.gamerankings.com/iphone/600382-brothers-in-arms-2-global-front/index.html. Retrieved July 17, 2013. 
  6. 6.0 6.1 "Brothers in Arms 2: Global Front (iOS)". Metacritic. https://www.metacritic.com/game/brothers-in-arms-2-global-front/critic-reviews/?platform=ios-iphoneipad. Retrieved July 17, 2013. 
  7. 7.0 7.1 Buchanan, Levi (February 22, 2010). "Brothers in Arms 2: Global Front Review". IGN. http://ie.ign.com/articles/2010/02/22/brothers-in-arms-2-global-front-review. Retrieved July 17, 2013. 
  8. 8.0 8.1 Erickson, Tracy (February 22, 2010). "Brothers in Arms 2: Global Front Review". Pocket Gamer. http://www.pocketgamer.co.uk/r/iPhone/Brothers+in+Arms+2%3A+Global+Front/review.asp?c=18622. Retrieved July 17, 2013. 
  9. 9.0 9.1 Patterson, Blake (February 22, 2010). "'Brothers in Arms 2' - Gameloft Ups Its Battlefield Game". TouchArcade. http://toucharcade.com/2010/02/22/brothers-in-arms-2-gameloft-ups-its-battlefield-game/. Retrieved July 17, 2013. 
  10. 10.0 10.1 Wood, Nigel (February 24, 2010). "Brothers in Arms 2: Global Front Review". TouchGen. Archived from the original on June 5, 2013. https://web.archive.org/web/20130605141600/http://www.touchgen.net/brothers-in-arms-2-global-front-review. Retrieved July 17, 2013. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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