Software:Burnout Dominator

From HandWiki
Short description: 2007 video game
Burnout Dominator
Developer(s)EA UK[1]
Publisher(s)Electronic Arts
SeriesBurnout
EngineRenderWare
Platform(s)PlayStation 2
PlayStation Portable
ReleasePlayStation 2
  • NA: 6 March 2007
  • AU: 22 March 2007
  • EU: 23 March 2007
PlayStation Portable
  • NA: 6 March 2007
  • AU: 26 April 2007
  • EU: 27 April 2007
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout Dominator is a 2007 racing video game developed by EA UK and published by Electronic Arts for PlayStation 2 and PlayStation Portable. It retains the core gameplay of the series, as players race at top speeds through dozens of World Tour events testing "reckless skill-based" driving techniques.[2][3]

This is the only Burnout game that was not developed by Criterion Games although the logo appears at the startup,[1] and the first Burnout game in the series since Burnout 2 to not feature the "Crash Mode". At the time Dominator was being developed, Criterion was busy working on Burnout Paradise and was waiting to re-introduce the mode in a new form for the latter title.[4] However, Criterion Games are listed as "the makers of this game" in the game manual and credited as developer on the official Electronic Arts site. This was also the final Burnout game to be released on both the PlayStation 2 and PlayStation Portable.[5]

Gameplay

Spiritual Towers is based on Kuala Lumpur, and is one of the first tracks depicting the city in any racing game. Here players are racing through a building of Moorish architecture, modelled on the Sultan Abdul Samad Building.

The main focus in Burnout Dominator is the return of "Burnouts", which are the result of draining a complete boost meter without stopping. The boost meter in Burnout Dominator is primarily orange flames prior to a full boost meter, at which point in time the flames turn blue (known as "Supercharge Boost"). Driving dangerously while using supercharge boost will light up the arrows on the boost meter, and when they are all lit, one can obtain a Burnout once the current supercharge boost has drained. The process can be continually repeated allowing the player to get a Burnout Chain. Prior to Burnout Dominator, Burnouts were last seen in Burnout 2.

Features removed from the previous game, Burnout Revenge, include Traffic Checking (the ability to ram into smaller vehicles heading in the same direction as the player's vehicle), Traffic Attack Mode, Crash Mode (a puzzle-orientated mode, in which one's vehicle is driven into an intersection full of traffic with the aim to cause the largest amount of damage possible), and online multiplayer support. Also, unlike all of the Criterion developed Burnout games, the PlayStation 2 version of Burnout Dominator does not support USB steering wheels such as the Logitech Driving Force or Logitech Driving Force Pro.

The main single player mode known as the World Tour is split into 7 different series, based on the different classes of car that are in the game. The series are Classic, Factory, Tuned, Hot Rod, Super, Race Specials and Dominator. The vehicle lineup is mostly new with some cars from previous two Burnout titles peppered into the game (such as the Custom Coupe Ultimate, Euro Circuit Racer and Works M-Type). The events and new challenges in the World Tour include:

  • Race (standard racing for the finish line)
  • Road Rage (timed event where the goal is to takedown as many opponent drivers as possible)
  • Eliminator (similar to race, but the driver in last place every 30 seconds is eliminated from the race)
  • Burning Lap (single lap time trial)
  • Maniac Mode (this mode involves players driving as dangerously as they can to earn the highest scores possible by earning drifts, air, oncoming and near misses)
  • Grand Prix (an event with three races on different tracks, the racer with the most points at the end of the Grand Prix wins)
  • Drift Challenge (a challenge mode where the aim is to obtain as many feet as possible by drifting)
  • Near Miss Challenge (same as Drift Challenge, but focusing on narrowly missing traffic to earn scores)
  • Burnout Challenge (same as Drift Challenge, but focusing on obtaining Burnouts)[6]

The other single player mode in Burnout Dominator is known as "Record Breaker", and this mode allows one to set high scores for Race, Road Rage, Time Attack and Maniac Mode, without being restricted to specific event/location/series combinations that exist in the World Tour mode. Co-existing with the Record Breaker mode, the PlayStation Portable version of the game allowed uploading of high scores via the Burnout HQ option, which could be viewed in the EA Nation section of the Burnout Dominator website.[7]

The PlayStation Portable version received downloable content in the form of two additional tracks, named Carnival City and Red Gate, based on South America and Eastern Europe respectively.[8]

Reception

Reception
Review scores
PublicationScore
PS2PSP
Edge7/10[9]N/A
Eurogamer8/10[10]8/10[11]
Game Informer8/10[12]N/A
GamePro4.25/5[13]4.5/5[14]
GameRevolutionC[15]N/A
GameSpot8.1/10[16]8.2/10[17]
GameSpyStarStarStar[18]StarStarStar[18]
GameTrailers7.7/10[19]N/A
GameZone8.2/10[20]7.7/10[21]
IGN8/10[4]8.5/10[22]
Aggregate score
Metacritic76/100[23]76/100[24]

Burnout Dominator received "favourable" reviews on both platforms according to video game review aggregator Metacritic.[23][24]

References

  1. 1.0 1.1 "Burnout Dominator Game Information". http://www.operationburnout.com/dominator/info.html. 
  2. Calvert, Justin (18 January 2007). "Burnout Dominator Hands-On". http://www.gamespot.com/articles/burnout-dominator-hands-on/1100-6164401/. 
  3. Surette, Tim (7 December 2006). "Burnout Dominates PS2, PSP". http://www.gamespot.com/articles/burnout-dominates-ps2-psp/1100-6162861/. 
  4. 4.0 4.1 Roper, Chris (2 March 2007). "Burnout Dominator Review (PS2)". http://www.ign.com/articles/2007/03/03/burnout-dominator-review-2. 
  5. "Burnout Dominator". EA.com. http://www.ea.com/games/burnout-dominator. 
  6. Calvert, Justin (12 February 2007). "Burnout Dominator Preview". http://www.gamespot.com/articles/burnout-dominator-preview/1100-6165800/. 
  7. Cannon, Nick (7 February 2007). "Burnout Dominator Overview Trailer". GameTrailers. http://www.gametrailers.com/videos/bwc7i5/burnout-dominator-overview-trailer. 
  8. "'Burnout Dominator' (PSP) Gets Downloadable Content - Screens" (in en). http://worthplaying.com/article/2007/5/24/news/42261-burnout-dominator-psp-gets-downloadable-content-screens/. 
  9. Edge staff (April 2007). "Burnout Dominator (PS2)". Edge (174): 83. 
  10. Smith, Quintin (22 March 2007). "Burnout: Dominator (PS2)". http://www.eurogamer.net/articles/burnout-dominator-review. 
  11. McCarthy, Dave (1 May 2007). "Burnout Dominator (PSP)". http://www.eurogamer.net/articles/r_burnoutdominator_psp. 
  12. "Burnout Dominator (PS2)". Game Informer (168): 101. April 2007. 
  13. Mr. Marbles (5 March 2007). "Review: Burnout Dominator (PS2)". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/103848.shtml. Retrieved 14 September 2014. 
  14. Hamsters 4 Sale (3 April 2007). "Review: Burnout Dominator (PSP)". GamePro. http://www.gamepro.com/sony/psp/games/reviews/107948.shtml. Retrieved 14 September 2014. 
  15. Hurh, JP (2 April 2007). "Burnout: Dominator Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/burnout-dominator. 
  16. Gerstmann, Jeff (12 March 2007). "Burnout Dominator Review (PS2)". http://www.gamespot.com/reviews/burnout-dominator-review/1900-6167262/. 
  17. Gerstmann, Jeff (12 March 2007). "Burnout Dominator Review (PSP)". http://www.gamespot.com/reviews/burnout-dominator-review/1900-6167261/. 
  18. 18.0 18.1 Joynt, Patrick (16 March 2007). "GameSpy: Burnout Dominator". GameSpy. http://ps2.gamespy.com/playstation-2/burnout-dominator/773403p1.html. 
  19. "Burnout Dominator Review (PS2)". GameTrailers. 3 April 2007. http://www.gametrailers.com/reviews/xqbwqa/burnout-dominator-review. 
  20. Bedigian, Louis (24 March 2007). "Burnout Dominator - PS2 - Review". GameZone. http://www.gamezone.com/reviews/burnout_dominator_ps2_review. 
  21. Aceinet (1 April 2007). "Burnout Dominator - PSP - Review". GameZone. http://www.gamezone.com/reviews/burnout_dominator_psp_review. 
  22. Roper, Chris (7 March 2007). "Burnout Dominator Review (PSP)". http://www.ign.com/articles/2007/03/07/burnout-dominator-review. 
  23. 23.0 23.1 "Burnout Dominator for PlayStation 2 Reviews". https://www.metacritic.com/game/burnout-dominator/critic-reviews/?platform=playstation-2. 
  24. 24.0 24.1 "Burnout Dominator for PSP Reviews". https://www.metacritic.com/game/burnout-dominator/critic-reviews/?platform=psp. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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