Software:Burnout Crash!
| Burnout Crash! | |
|---|---|
| Developer(s) | Criterion Games |
| Publisher(s) | Electronic Arts |
| Director(s) | Rich Franke Toby Nelson |
| Producer(s) | Dan McDonald Thomas Belmont |
| Designer(s) | Bill Lane |
| Series | Burnout |
| Platform(s) | PlayStation 3, Xbox 360, iOS |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player |
Burnout Crash! (branded Burnout CRASH!) is a downloadable action racing video game in the Burnout series. It is developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, iOS via PlayStation Network, Xbox Live Arcade, and iTunes App Store.[1]
In Burnout Crash!, players drive into an intersection and attempt to cause as big a pile-up as possible. Unlike previous games in the series, Burnout Crash! is played from a bird's-eye or aerial view. Points are earned for causing damage and destroying the environment and other vehicles. Leaderboards powered by EA's Autolog service enable players to compare scores with other players.[2]
The game features three game modes and six different intersections to play, as well as seven drivable vehicles. The Xbox 360 version of the game also includes a Kinect mode, allowing players to use gestures to control the game.[3]
To date, Burnout Crash! was the last title in the series before much of Criterion's staff transitioned over to working on the Need for Speed series, while the remaining staff provide additional work on non-racing game titles.[4][5][6][7]
Reception
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The iOS version received "favorable" reviews, while the PlayStation 3 and Xbox 360 versions received "average" reviews according to video game review aggregator Metacritic.[8][9][10] GamePro gave the PlayStation 3 and Xbox 360 versions three-and-a-half stars out of five. Although calling it "addictive", they said that the game doesn't have the same "mindless" carnage from the previous titles.[27] The A.V. Club gave the Xbox 360 version a C, criticizing the gameplay's execution and its soundtrack.[28] Edge gave the same Xbox 360 version a score of four out of ten. The magazine criticized the changes in gameplay (such as a top-down perspective, a lack of Crash mode and a system of unlocking new vehicles), the usage of Kinect system due to its imprecise controls, and the game's price.[29]
References
- ↑ "Burnout™ CRASH! for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store". Apple Inc.. https://itunes.apple.com/nz/app/burnout-crash!/id473262001.
- ↑ Matt Webster (7 July 2011). "Criterion announce Burnout CRASH!". http://blog.criteriongames.com/criterion-announce-burnout-crash.
- ↑ Jim Reilly (7 July 2011). "Burnout Crash! Revealed". Ziff Davis. https://www.ign.com/articles/2011/07/07/burnout-crash-revealed.
- ↑ Brian Crecente (9 August 2012). "How the creators of Burnout became the stewards of Need for Speed". Vox Media. https://www.polygon.com/gaming/2012/8/9/3230067/how-the-creators-of-burnout-became-the-stewards-of-need-for-speed.
- ↑ Ozzie Mejia (19 June 2013). "Criterion staff assisting Ghost Games with Need For Speed: Rivals". https://www.shacknews.com/article/79807/criterion-staff-assisting-ghost-games-with-need-for-speed-rivals.
- ↑ Samit Sarkar (29 March 2017). "Star Wars Battlefront 2 officially announced". Vox Media. https://www.polygon.com/2017/3/29/15113292/star-wars-battlefront-2-ea-celebration.
- ↑ Imran Khan (6 September 2018). "First Battlefield V Battle Royale Details, Criterion Developing". Game Informer (GameStop). https://www.gameinformer.com/2018/09/06/first-battlefield-v-battle-royale-details-criterion-developing.
- ↑ 8.0 8.1 "Burnout Crash! for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/burnout-crash/critic-reviews/?platform=ios-iphoneipad.
- ↑ 9.0 9.1 "Burnout Crash! for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/burnout-crash/critic-reviews/?platform=playstation-3.
- ↑ 10.0 10.1 "Burnout Crash! for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/burnout-crash/critic-reviews/?platform=xbox-360.
- ↑ Maurice Tan (21 September 2011). "Review: Burnout Crash! (X360)". Gamurs. https://www.destructoid.com/reviews/review-burnout-crash/.
- ↑ Dan Whitehead (22 September 2011). "Burnout Crash (X360)". Gamer Network. https://www.eurogamer.net/burnout-crash-review.
- ↑ 13.0 13.1 Bryan Vore (21 September 2011). "Burnout Crash (PS3, X360): Criterion Returns To Crashing". Game Informer (GameStop). https://www.gameinformer.com/games/burnout_crash/b/ps3/archive/2011/09/21/criterion-returns-to-crashing.aspx. Retrieved 14 September 2014.
- ↑ 14.0 14.1 Daniel R. Bischoff (27 September 2011). "Burnout Crash Review (PS3, X360)". CraveOnline. https://www.gamerevolution.com/review/52998-burnout-crash-review.
- ↑ 15.0 15.1 Carolyn Petit (20 September 2011). "Burnout Crash! Review (PS3, X360)". Fandom. https://www.gamespot.com/reviews/burnout-crash-review/1900-6335867/.
- ↑ "Burnout Crash Review (X360)". Defy Media. 23 September 2011. http://www.gametrailers.com/reviews/7g812a/burnout-crash-review.
- ↑ AJ Dellinger (17 April 2012). "Burnout Crash! Review (iOS)". https://www.gamezebo.com/reviews/burnout-crash-review/.
- ↑ 18.0 18.1 Ryan Davis (22 September 2011). "Burnout CRASH! Review (PS3, X360)". Fandom. https://www.giantbomb.com/reviews/burnout-crash-review/1900-423/.
- ↑ 19.0 19.1 Daemon Hatfield (22 September 2011). "Burnout Crash Review (PS3, X360)". Ziff Davis. https://www.ign.com/articles/2011/09/22/burnout-crash-review.
- ↑ Griffin McElroy (20 September 2011). "Burnout Crash review: Accident prevention (X360)". Yahoo. https://www.engadget.com/2011-09-20-burnout-crash-review.html.
- ↑ Ryan McCaffrey (21 September 2011). "Burnout Crash Review". Official Xbox Magazine (Future US). http://www.oxmonline.com/burnout-crash-review. Retrieved 14 September 2014.
- ↑ Harry Slater (13 April 2012). "Burnout Crash! (iOS)". Steel Media Ltd. https://www.pocketgamer.com/burnout-crash/burnout-crash-review/.
- ↑ "Review: Burnout Crash!". PlayStation: The Official Magazine (Future plc) (52): 77. December 2011.
- ↑ Eli Hodapp (12 April 2012). "'Burnout Crash!' Review – Paging Dr. Beat". TouchArcade.com, LLC. https://toucharcade.com/2012/04/12/burnout-crash-review-paging-dr-beat/.
- ↑ Adam Larck (27 September 2011). "Burnout Crash (XBLA) Review". http://www.411mania.com/games/reviews/203401.
- ↑ Roger Hargreaves; Paul Kevan (23 September 2011). "Burnout Crash! review – hit and run (X360)". Metro (DMG Media). https://metro.co.uk/2011/09/23/burnout-crash-review-hit-and-run-3433270/.
- ↑ Justin Haywald (26 September 2011). "Review: Burnout Crash! (360/PS3)". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/223304/review-burnout-crash-360-ps3. Retrieved 14 September 2014.
- ↑ Scott Jones (3 October 2011). "Burnout CRASH! (X360)". G/O Media. https://www.avclub.com/burnout-crash-1798227658.
- ↑ Edge staff (28 September 2011). "Burnout Crash! review (X360)". Edge (Future plc). http://www.next-gen.biz/reviews/burnout-crash-review. Retrieved 5 September 2015.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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