Software:Burnout 2: Point of Impact

From HandWiki
Short description: 2002 video game
Burnout 2: Point of Impact
Developer(s)Criterion Games
Publisher(s)Acclaim Entertainment
Director(s)Alex Ward
Designer(s)Chris Roberts
Programmer(s)Richard Parr
Artist(s)Michael Williamson
Trevor Moore
James Hans
Composer(s)Steve Emney
Stephen Root
SeriesBurnout
EngineRenderWare
Platform(s)PlayStation 2, GameCube, Xbox
ReleasePlayStation 2
  • NA: 3 October 2002[2]
  • AU: 10 October 2002[1]
  • EU: 11 October 2002
GameCube, Xbox
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout 2: Point of Impact is a 2002 racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts.

Gameplay

The goal of Burnout 2: Point of Impact is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. To travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.

The game also includes a "Crash" mode, in which the player(s) earn points by causing damage to other vehicles.[7] Crash mode is generally seen as the "puzzle" aspect of Burnout, as each scenario's vehicles are not randomised. This adds a layer of strategy, as well as trial and error, to determine which angle, speed, and point of impact is required to obtain maximum points. The points are given in cash (dollars).

There is also a Pursuit mode where the player takes the role of a cop and must wreck an escaping criminal's car to arrest him, thereby unlocking the car.[7]

The Xbox version of the game is subtitled the "Developer's Cut" and features 21 new car skins, 15 more "crash" mode tracks, which totals up to 30 "crash" mode tracks in all and an Xbox Live online leaderboard,[8] which was also the first use of Xbox Live in a Burnout game. The GameCube version of the game also includes the 15 additional crash mode tracks.[9]

The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customisable liveries, online functions, or custom soundtrack capabilities.

Promotion

To promote the game, Acclaim Entertainment offered to reimburse any driver in the United Kingdom who received a speeding ticket. Following a negative reaction to this from the UK government, the plan was cancelled.[10]

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
EdgeN/A8/10[11]N/A
EGM8/10[12]8.33/10[13]8.17/10[14]
EurogamerN/A9/10[15]8/10[16]
FamitsuN/A30/40[17]N/A
Game Informer8.5/10[18]8/10[19]8.5/10[20]
GameProStarStarStarStarHalf star[21]StarStarStarStarHalf star[22]StarStarStarStarHalf star[23]
GameSpot8.5/10[24]8.3/10[25]8.6/10[26]
GameSpyStarStarStarStarHalf star[27]StarStarStarStarHalf star[28]StarStarStarStarHalf star[29]
GameZone9/10[30]8.5/10[31]9.3/10[32]
IGN8.5/10[33]9/10[34]8.6/10[35]
Nintendo Power4.5/5[36]N/AN/A
OPM (US)N/AStarStarStarStar[37]N/A
OXM (US)N/AN/A9/10[38]
Entertainment WeeklyA[39]A[39]A[39]
Aggregate score
Metacritic89/100[40]86/100[41]88/100[42]

Burnout 2: Point of Impact received "favourable" reviews on all platforms according to video game review aggregator website Metacritic.[40][41][42]

GameSpot called the PS2 version of the game a "must-own" title for arcade racing fans due to its inclusion of single-player and multiplayer modes.[25] The publication also named it the best Xbox game of April 2003.[43] Commenting the PS2 version, GameSpy said that "if Gran Turismo 3 is Dom Perignon, Burnout 2 is Jack Daniels", more preferring the latter.[28] IGN called the same version "an excellent sequel", praising the graphics, the sense of speed, and modes of play, particularly the Crash mode.[34] Eurogamer's Kristan Reed said the game was worth playing whether the players liked the first game or not. Reed thought the multiplayer mode was a little disappointing, with a lower frame rate than other parts of the game, but was otherwise highly complimentary:

"Burnout 2 is the most compelling arcade driving experience we have ever had the pleasure of undertaking. It's a visual master class, supremely playable, addictive, has huge replayability and has a superb learning curve that will ensure it has a broad appeal to anyone with even a vague interest in videogames. There really is no excuse not to buy this – it will restore your faith in the ability of videogames to generate excitement. Burnout 2 is pure adrenaline. You owe it to yourself to play this game".[44]

During the AIAS' 7th Annual Interactive Achievement Awards, Burnout 2 received a nomination for "Console Racing Game of the Year".[45] Edge magazine ranked the game 75th on their 100 Best Video Games in 2007.[46]

References

  1. "Burnout 2: Point of Impact Platinum PS2". http://www.gamesmarket.com.au/details.cfm?ProdID=4328&. 
  2. Cove, Glen (3 October 2002). "Burnout 2 Ships". http://www.acclaim.com/company/pressReleases/product/Burnout2Ships.html. 
  3. Cove, Glen (1 May 2003). "Burnout 2 Xbox Ships". http://www.acclaim.com/company/pressReleases/product/Burnout2XBoxShips.html. 
  4. Cove, Glen (8 April 2003). "Burnout 2 Game Cube Ships". http://www.acclaim.com/company/pressReleases/product/Burnout2GameCubeShips.html. 
  5. "Burnout 2: Point of Impact". http://www.gpstore.com.au/product.x?1457547. 
  6. "Burnout 2: Point of Impact". http://www.gpstore.com.au:80/product.x?1457548. 
  7. 7.0 7.1 "Burnout 2: Point of Impact". Eurogamer.net. 8 October 2002. https://www.eurogamer.net/articles/r_burnout2_ps2. 
  8. "Burnout 2: Point of Impact". Eurogamer.net. 4 June 2003. https://www.eurogamer.net/articles/r_burnout2_x. 
  9. "Burnout 2: Point of Impact". 3 April 2003. https://uk.ign.com/articles/2003/04/03/burnout-2-point-of-impact-2. 
  10. Becker, Erich (14 January 2003). "Burnout 2: Point of Impact (2002)". Entertainmentopia. http://www.entertainmentopia.com/scripts/displayGame.php?id=13. 
  11. Edge staff (November 2002). "Burnout 2: Point of Impact (PS2)". Edge (116). 
  12. EGM staff (June 2003). "Burnout 2: Point of Impact (GC)". Electronic Gaming Monthly (168): 80. http://www.egmmag.com/article2/0,2053,1498745,00.asp. Retrieved 11 September 2014. 
  13. EGM staff (December 2002). "Burnout 2: Point of Impact (PS2)". Electronic Gaming Monthly (162): 202. http://www.egmmag.com/article2/0,4364,1231372,00.asp. Retrieved 11 September 2014. 
  14. EGM staff (July 2003). "Burnout 2: Point of Impact (Xbox)". Electronic Gaming Monthly (169): 121. http://www.egmmag.com/article2/0,4364,1227580,00.asp. Retrieved 11 September 2014. 
  15. Reed, Kristan (8 October 2002). "Burnout 2: Point of Impact (PS2)". http://www.eurogamer.net/articles/r_burnout2_ps2. 
  16. Reed, Kristan (4 June 2003). "Burnout 2: Point of Impact (Xbox)". http://www.eurogamer.net/articles/r_burnout2_x. 
  17. "Burnout 2: Point of Impact (PS2)". Famitsu 799. 9 April 2004. 
  18. Helgeson, Matt (May 2003). "Burnout 2: Point of Impact (GC)". Game Informer (121): 85. http://www.gameinformer.com/NR/exeres/4561CCA8-D394-4292-8AAE-BE37530EEC7B.htm. Retrieved 10 September 2014. 
  19. "Burnout 2: Point of Impact (PS2)". Game Informer (115): 124. November 2002. 
  20. Helgeson, Matt (June 2003). "Burnout 2: Point of Impact (Xbox)". Game Informer (122): 113. http://gameinformer.com/Games/Review/200306/R03.0808.1422.06676.htm. Retrieved 10 September 2014. 
  21. Dan Elektro (30 April 2003). "Burnout 2: Point of Impact Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/29140.shtml. Retrieved 11 September 2014. 
  22. Major Mike (3 October 2002). "Burnout 2: Point of Impact Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/26466.shtml. Retrieved 11 September 2014. 
  23. Major Mike (8 May 2003). "Burnout 2: Point of Impact Review for Xbox on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/29231.shtml. Retrieved 11 September 2014. 
  24. Gerstmann, Jeff (4 April 2003). "Burnout 2: Point of Impact Review (GC)". http://www.gamespot.com/reviews/burnout-2-point-of-impact-review/1900-6024630/. 
  25. 25.0 25.1 Gerstmann, Jeff (1 October 2002). "Burnout 2: Point of Impact Review (PS2)". http://www.gamespot.com/reviews/burnout-2-point-of-impact-review/1900-2882100/. 
  26. Gerstmann, Jeff (28 April 2003). "Burnout 2: Point of Impact Review (Xbox)". http://www.gamespot.com/reviews/burnout-2-point-of-impact-review/1900-6025891/. 
  27. Williams, Bryn (24 April 2003). "GameSpy: Burnout 2: Point of Impact (GCN)". GameSpy. http://cube.gamespy.com/gamecube/burnout-2-point-of-impact/5811p1.html. 
  28. 28.0 28.1 Murphy, Kevin (16 November 2002). "GameSpy: Burnout 2: Point of Impact (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/burnout-2-point-of-impact/572151p1.html. 
  29. Williams, Bryn (26 April 2003). "GameSpy: Burnout 2: Point of Impact -- Developer's Cut (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/burnout-2-point-of-impact-developers-cut/5812p1.html. 
  30. Tha Wiz (25 April 2003). "Burnout 2: Point of Impact – GC – Review". GameZone. http://www.gamezone.com/reviews/burnout_2_point_of_impact_gc_review. 
  31. Bedigian, Louis (20 October 2002). "Burnout 2: Point of Impact – PS2 – Review". GameZone. http://www.gamezone.com/reviews/burnout_2_point_of_impact_ps2_review. 
  32. Raymond, Justin (21 May 2003). "Burnout 2: Point of Impact – Developer's Cut – XB – Review". GameZone. http://www.gamezone.com/reviews/burnout_2_point_of_impact_developer_s_cut_xb_review. 
  33. Mirabella III, Fran (3 April 2003). "Burnout 2: Point of Impact (GCN)". http://www.ign.com/articles/2003/04/03/burnout-2-point-of-impact-2. 
  34. 34.0 34.1 Perry, Douglass C. (24 September 2002). "Burnout 2: Point of Impact (PS2)". http://www.ign.com/articles/2002/09/24/burnout-2-point-of-impact. 
  35. Goldstein, Hilary (28 April 2003). "Burnout 2: Point of Impact Review (Xbox)". http://www.ign.com/articles/2003/04/28/burnout-2-point-of-impact-review. 
  36. "Burnout 2: Point of Impact". Nintendo Power 169: 137. June 2003. 
  37. Davison, John (December 2002). "Burnout 2: Point of Impact". Official U.S. PlayStation Magazine. http://www.playstationmagazine.com/article2/0,4364,1231373,00.asp. Retrieved 12 September 2014. 
  38. "Burnout 2: Point of Impact". Official Xbox Magazine: 82. July 2003. 
  39. 39.0 39.1 39.2 Robischon, Noah (18 July 2003). "Driving Forces". Entertainment Weekly (719): 82. http://www.ew.com/article/2003/07/18/driving-forces. Retrieved 10 September 2014. 
  40. 40.0 40.1 "Burnout 2: Point of Impact for GameCube Reviews". https://www.metacritic.com/game/burnout-2-point-of-impact/critic-reviews/?platform=gamecube. 
  41. 41.0 41.1 "Burnout 2: Point of Impact for PlayStation 2 Reviews". https://www.metacritic.com/game/burnout-2-point-of-impact/critic-reviews/?platform=playstation-2. 
  42. 42.0 42.1 "Burnout 2: Point of Impact for Xbox Reviews". https://www.metacritic.com/game/burnout-2-point-of-impact/critic-reviews/?platform=xbox. 
  43. ((The Editors of GameSpot)) (May 3, 2003). "GameSpot's Month in Review: April 2003". GameSpot. http://www.gamespot.com/gamespot/features/all/gotm/050303/index.html. 
  44. "Burnout 2: Point of Impact". Eurogamer.net. 8 October 2002. http://www.eurogamer.net/articles/r_burnout2_ps2. 
  45. "D.I.C.E. Awards By Video Game Details Burnout 2: Point of Impact". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2004&idGame=275. 
  46. EDGE presents: The 100 Best Videogames (2007). United Kingdom: Future Publishing. 16 August 2020. pp. 56. https://archive.org/details/EDGE.The.100.Best.Videogames.2007/page/56/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari