Software:Cannon Spike

From HandWiki
Short description: 2000 video game
Cannon Spike
Cover of the Dreamcast version of Cannon Spike
European Dreamcast cover art
Developer(s)Psikyo
Publisher(s)Capcom
Director(s)Shinsuke Nakamura
Producer(s)Tatsuya Minami
Programmer(s)Kenichi Fujita
Kunihiko Nogomi
Michiaki Negoro
Katsuya Shikanouchi
Kokichi Ogi
Composer(s)Masaki Izutani
Toshiya Kobayashi
Kaori Kumakura
Kensuke Sato
Platform(s)Arcade, Dreamcast
ReleaseArcade
2000
Dreamcast
  • NA: 15 November 2000[1]
  • JP: 21 December 2000
  • EU: 26 April 2002[2]
Genre(s)Multi-directional shooter
Mode(s)Up to 2 players simultaneously
Arcade systemSega NAOMI

Cannon Spike, originally released in Japan as Gunspike (ガンスパイク, Gansupaiku), is a multi-directional shooter arcade game released in 2000 by Psikyo and later in the same year for the Dreamcast by Capcom. It uses Capcom-designed characters and runs on Sega's Naomi Hardware. Cannon Spike is similar to games like Smash TV and Capcom's Commando, although with primary focus on boss fighting. Cannon Spike is noted as the last game released for Dreamcast in Europe, published by Bigben Interactive and exclusively sold at retail in Game outlets.

The international title, Cannon Spike, is the name of a trademark attack performed by Cammy, a character from the Street Fighter series of video games and one of the protagonists of this title.

Characters

The game features seven playable characters, each of which originates from or is inspired by other Capcom games. These include Cammy and Charlie from the Street Fighter series; Arthur from Ghosts 'n Goblins; the original characters Shiba Shintaro and Simone, based on Siva from Three Wonders and Linn Kurosawa from Alien vs. Predator respectively; and the secret characters Baby Bonnie Hood from Darkstalkers and Mega Man.[3] In addition, Vega from the Street Fighter series appears as an enemy character, named "Fallen Balrog" or "Revenger Balrog" in all regions.

Gameplay

In its arcade incarnation, the game is played using a joystick and three buttons; Mark (used to lock onto a targeted enemy), Shoot, and Attack (a close-range strike, usually more powerful or with greater knock-back compared to ordinary shooting). In addition to these basic commands, each character also has a ranged special attack (unleashed by pressing Shoot and Attack simultaneously), a close-range special (Mark and Attack simultaneously), and a super special (all three buttons simultaneously). The use of the super special requires a Special Token, occasionally dropped by a defeated enemy and always dropped by a defeated ally in 2-player mode.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[4]
Review scores
PublicationScore
AllGameStarStarStar[5]
Edge7/10[6]
EGM6.17/10[7][lower-alpha 1]
Famitsu30/40[8]
Game Informer7/10[9]
GameFan88%[10]
GameProStarStarStarStar[11]
GameRevolutionC+[12]
GameSpot7.8/10[13]
IGN8.8/10[14]
Next GenerationStarStarStar[15]

The Dreamcast version received "average" reviews according to the review aggregation website Metacritic.[4] Electronic Gaming Monthly and Game Informer gave it average reviews, months before its U.S. release.[7][9] Greg Orlando of NextGen said that the game was "not quite artillerific, but it is a mindlessly fun way to murder some time."[15] In Japan, Famitsu gave it a score of 30 out of 40.[8]

Also in Japan, Game Machine listed the arcade version in their 15 November 2000 issue as the second most-successful arcade game of the month.[16]

Notes

  1. In an early review, two critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 6/10, and the other gave it 6.5/10.

References

  1. Justice, Brandon (31 October 2000). "Cannon Spike Firing; Gunbird 2 in Flight in 2000". Ziff Davis. https://www.ign.com/articles/2000/11/01/cannon-spike-firing-gunbird-2-in-flight-in-2000. 
  2. "The Last Days of Dreamcast" (in en-gb). Eurogamer.net. 2002-04-11. https://www.eurogamer.net/article-45774. 
  3. Gantayat, Anoop (July 26, 2000). "Cannon Spike". https://www.ign.com/articles/2000/07/26/cannon-spike-2. 
  4. 4.0 4.1 "Cannon Spike for Dreamcast Reviews". Red Ventures. https://www.metacritic.com/game/cannon-spike/critic-reviews/?platform=dreamcast. 
  5. Thompson, Jon. "Cannon Spike (DC) - Review". All Media Network. http://www.allgame.com/game.php?id=26509&tab=review. 
  6. Edge staff (January 2001). "Cannon Spike (DC)". Edge (Future Publishing) (93): 112. https://retrocdn.net/images/e/e0/Edge_UK_093.pdf. Retrieved 11 January 2022. 
  7. 7.0 7.1 Johnston, Chris; Mielke, James "Milkman"; Smith, Shawn (October 2000). "Cannon Spike". Electronic Gaming Monthly (Ziff Davis) (135): 174. https://retrocdn.net/images/2/21/EGM_US_135.pdf. Retrieved 11 January 2022. 
  8. 8.0 8.1 "ドリームキャスト - ガンスパイク" (in ja). Famitsu (Enterbrain) 915: 52. 30 June 2006. 
  9. 9.0 9.1 "Cannon Spike". Game Informer (FuncoLand) (89). September 2000. 
  10. "REVIEW for Cannon Spike". GameFan (Shinno Media). 15 November 2000. 
  11. Uncle Dust (27 November 2000). "Cannon Spike Review for Dreamcast on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sega/dreamcast/games/reviews/7459.shtml. Retrieved 15 August 2019. 
  12. Nash, Joe (November 2000). "Cannon Spike Review". CraveOnline. https://www.gamerevolution.com/review/32201-cannon-spike-review. 
  13. Shoemaker, Brad (13 November 2000). "Cannon Spike Review [date mislabeled as "17 May 2006""]. Red Ventures. https://www.gamespot.com/reviews/cannon-spike-review/1900-2653212/. 
  14. Chau, Anthony (16 November 2000). "Cannon Spike". Ziff Davis. https://www.ign.com/articles/2000/11/17/cannon-spike. 
  15. 15.0 15.1 Orlando, Greg (November 2000). "Cannon Spike (DC)". NextGen (Imagine Media) (71): 124. https://archive.org/details/NextGen71Nov2000/page/n125/mode/2up. Retrieved 21 February 2021. 
  16. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in ja). Game Machine (Amusement Press, Inc.) (622): 17. 15 November 2000. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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