Software:Captain Comic
| The Adventures of Captain Comic | |
|---|---|
NES box cover | |
| Publisher(s) | Michael Denio (shareware) Color Dreams (NES) |
| Designer(s) | Michael Denio |
| Platform(s) | MS-DOS, NES |
| Release | January 5, Template:Vgy |
| Genre(s) | Platform, action-adventure |
| Mode(s) | Single-player |
The Adventures of Captain Comic is an action-adventure platform game initially released for MS-DOS in 1988 as shareware.[1] Developed by Michael Denio, it is one of the first side-scrolling platform games for the IBM PC.[citation needed] Later a version for the Nintendo Entertainment System was published by Color Dreams as an unlicensed title.

Michael Denio wrote in the introduction to the game's manual:
The Adventures of Captain Comic started out as an experiment to test the viability of two theories, the first as to whether a real arcade type game can be done on a standard IBM PC with an EGA card, and secondly, given the first can be done, if it is possible to make any money doing it. Well, I've come to a conclusion on the second point, but I'll let you judge the first point for yourself.
Story
Captain Comic is on a mission to the planet Tambi, where the quest begins. Comic must find three artifacts: the Mystical Gems of Lascorbanos, the Thousand Coins of Tenure, the Crown of the Ages. To find them, he must travel through many varied environments. The game ends when Comic is in possession of the three treasures.
Gameplay

Captain Comic follows many standard platformer conventions. The player has health, lives, a score, and a set of useful items. The game is divided into a number of major areas (see list above), and each area is divided generally into three smaller "zones". Transitioning between zones plays a short tune and marks a "safe point", since all enemies are removed from the screen and Comic's position is saved.
Comic has twelve "shield" points (health), but each time an enemy hits him, two points are removed. Once the shield has been reduced to 0, Comic is still alive, but will die on the next hit. Occasionally, shields can be found which instantly replenish Comic's health to full, or if it is already full, grant him an extra life. Comic starts the game with four lives, and can go up to a maximum of five. If Comic is killed by either falling off the bottom of the screen, or being hit with no shield points remaining, a life is lost and he is returned to the point where he last entered this zone. If all lives are lost, the game ends.
The games' enemies exhibit different AI behaviour, ranging from simple bouncing off the walls and pre-set paths to creatures who seek the player out and turn to follow Comic as he passes by. Enemies are generally restricted to their own area (Space Pollen is only on the moon, for example), and a few move faster than the others. All enemies have the same gameplay property which is that if they touch Comic, the enemy is destroyed and Comic suffers two points of shield damage. Once he has picked up a Blastola Cola (the first one is found at the very start of the game), Comic may shoot at enemies. If he hits an enemy, it is destroyed and points are scored.
Since there is no time limit to the game, it is generally preferable to be patient and clear each zone of the dangerous enemies present there. This also has the desired result of increasing the score.
Each area that Comic travels through gets progressively more difficult, particularly in terms of the enemies Comic must dispose of or the terrain and maze structure that he must pass through. There are items that are useful or required to navigate certain areas, defeat various enemies and eventually to recover the treasures themselves.
There is a maximum of 5 extra lives, and any player earning an extra life while already at maximum receives a full shield charge and a large point bonus. The player gets an extra life for every 50,000 points earned, a bonus still in effect if the player has won the game and has enough extra lives to go over this target. (Lives can also be awarded for recharging shields while at full, or picking up treasure items).
Music
The original theme song for Captain Comic was a rendition of the United States Marine Corps Hymn. The song was changed in Version 5 (the final revision of the game, released in Template:Vgy), replaced by George Frideric Handel Harpsichord Suite In D Minor, HWV 428, Air. The NES version of the soundtrack is composed entirely of classical music.[2]
Reception
Legacy
A sequel from the same author was published in 1990 as Captain Comic II.
In 2012, PC World called Captain Comic the twelfth greatest shareware game of all time, writing that "it inspired many other shareware authors, including the folks who would later create Commander Keen."[3]
The original game was cloned for the SAM Coupé. It was also cloned as The Adventures of Pioneer Kseniauk in 1990 by a team of Ukrainian programmers.[4]
In September 2012 the source code of the NES version was offered on ebay.[5][6]
References
- ↑ Cobbett, Richard (September 14, 2013). "Saturday Crapshoot: Quickies Week II". PC Gamer. http://www.pcgamer.com/saturday-crapshoot-quickies-week-ii/. Retrieved July 11, 2016. ""The creator was inspired by Metroid to add an adventure game element to jumping around the levels"."
- ↑ (in English) Blip, Bloop, Bach? Some Uses of Classical Music on the Nintendo Entertainment System." Music and the Moving Image, Vol. 2, No. 1 (Spring 2009), pp. 40-52, https://www.academia.edu/619232/_Blip_Bloop_Bach_Some_Uses_of_Classical_Music_on_the_Nintendo_Entertainment_System._Music_and_the_Moving_Image_Vol._2_No._1_Spring_2009_pp._40-52
- ↑ Edwards, Benj (January 22, 2012). "The 12 Greatest PC Shareware Games of All-Time". https://www.pcworld.com/article/248494/the_12_greatest_pc_shareware_games_of_all_time.html#slide2.
- ↑ (in Ukrainian, Russian, English) Pioneer Ksenia information, http://sites.google.com/site/pionerkaksenia/materialy/dokumentacia
- ↑ Original nes captain comic source-code floppy disk on gamesniped.com (September 2012)
- ↑ Original Captain Comic Source Code Floppy Disk 3.5" Color Dreams NES 11/7/89 on ebay.com
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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