Software:Commandos: Behind Enemy Lines

From HandWiki
Short description: 1998 video game
Commandos: Behind Enemy Lines
Developer(s)Pyro Studios
Publisher(s)Eidos Interactive (retail)
Kalypso Media (digital)
Designer(s)Gonzalo Suárez
Ignacio Pérez Dolset
Artist(s)Jorge Blanco
SeriesCommandos
Platform(s)Windows
Release
  • EU: 24 June 1998
  • NA: 27 August 1998[1]
Beyond the Call of Duty
Genre(s)Real-time tactics
Mode(s)Single-player, Multi-player

Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive.[4] The player controls of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.

The game was a commercial success, with global sales above 1 million units. GameSpot Spain declared it Spain's biggest game hit of all time by 2001. The game was followed by the Commandos series that used the same system of game mechanics, beginning with the expansion pack Commandos: Beyond the Call of Duty in 1999, and later with three sequels - Software:Commandos 2: Men of Courage in 2001, Software:Commandos 3: Destination Berlin in 2003 and Software:Commandos: Strike Force in 2006. A prequel, Software:Commandos: Origins, was released in April 2025.

Gameplay

The player assumes the role of an allied officer, who has been entrusted to command a group of commandos on twenty missions. A briefing given before a mission begins is divided into two parts - the first, focuses on the background of the mission and where it takes place, and the second, using the mission's map, details the objectives the commandos must complete, any important information they need to know, and what they must use to escape the area. Commandos features six commandos that the player can control, though each mission gives a specific subset of commandos that the player can use to complete objectives, though a mission is failed if any of the commandos are killed in action.

Each commando that the player gets to control has a different set of abilities and equipment that they can use to deal with enemies and help them complete their missions - the Green Beret is able to move barrels, climb rough surfaces, use a lure to distract enemies, and can kill soldiers with a knife; the Marine can dive underwater, use a harpoon gun, can kill enemies with a knife, and can pilot ships and boats; the Driver can drive vehicles and operate tanks and mounted guns, and is one of two commandos who can treat the injuries of his comrades; the Sapper is capable of using grenades and handling explosives, can cut through wire fences and set up traps; the Sniper can use a sniper rifle to take out targets, and the second commando who can treat his comrades injuries with a first aid kit; the Spy can wear enemy uniforms, distract soldiers when disguised as an officer, and can kill enemies with a lethal injection. In addition to their abilities, all commandos carry a handgun that they can use as a last resort to defend themselves. The game's emphasis is towards stealth and carefully planned tactics rather than gun battles, as the commandos will not survive for long if shot at.

The enemies are divided into ranks - soldiers, who are armed with rifles or MP40 sub-machine guns; sergeants, armed with service pistols, with some manning fixed machine-gun nests; and officers, who are armed with pistols. In addition to foot soldiers, some missions include enemy tanks and armored cars operating in the area. As a rule, all enemies are on alert, and thus man guard posts or conduct patrols in the area, either by themselves or a group of three or four, searching for anything suspicious. The player can monitor the line of sight of the enemy during a mission and use it to plan their moves, although they can only keep tabs on a single enemy's field of vision at any one time. An enemy's field of vision is represented by a cone in front of them, colored green, that extends out from an enemy to a certain distance, and is divided into two sections - close range, represented by light green, in which commandos will be spotted if they step into this area; and long range, represented by dark green, in which commandos will only be spotted if they are standing up when they step into this area. If any commando is spotted, enemies will usually order them to halt in order to capture them, and will only fire on them if they fail to comply or witness any hostile action. If an enemy detects something suspicious, such as seeing footprints or dead bodies, or hearing gunshots and other unusual noises, they will immediately investigate what the cause is. In most missions, an alarm will be raised if the enemy discovers they are under attack, such as an explosion happening in their vicinity. When this happens, the enemy will be more active and will more likely shoot the commandos if they see them, and more soldiers will deploy from garrisons, marked by flags, to patrol the area. If the alarm is raised, the completion of a mission is made much more difficult; in some missions, the sounding of an alarm will cause instant mission failure.

Development

According to Gonzalo Suarez of Pyro Studios, the game began development because he "saw that there were hardly any tactical action games being developed and [he] decided to make one".[5] The soundtrack for the game was composed by David García-Morales.[6]

During the development of the game, a writer for MeriStation cited it as evidence that "the Spanish entertainment software is slowly re-emerging from its ashes".[7]

Reception

Critical reviews

Commandos: Behind Enemy Lines
Aggregate score
AggregatorScore
GameRankings81%[8]
Review scores
PublicationScore
AllGameStarStarStarStar[9]
CGSPStarStarStarStar[11]
CGWStarStarHalf star[12]
Edge7/10[13]
Game Informer8.75/10[15]
GameRevolutionA−[16]
GameSpot8.4/10[17]
IGN8.2/10[4]
Next GenerationStarStarStarStar[18]
PC Gamer (UK)80%[19]
PC Zone87%[20]

Commandos: Behind Enemy Lines received "favourable" reviews according to the review aggregation website GameRankings.[8] Next Generation gave a high praise to the game, citing its graphics as "gorgeous", and its gameplay "tough" and "challenging".[18]

Sales

The game was a significant and unexpected commercial success. Designer Gonzalo Suarez attributed its sales to word of mouth, as the game received little promotion and said that they were aiming to sell around 15,000 copies. In the German market, it spent 16 weeks at #1 on the computer game sales charts,[21] taking the position from Anno 1602 and holding it through Media Control's rankings for the second halves of June, July and August 1998.[22][23][24] The game's sales in German-speaking countries totaled 158,000 units by the end of September, which made it the region's second-best-selling computer game during the first nine months of 1998, behind Anno.[25] It was ultimately the German market's fourth-best-selling computer game of 1998 as a whole.[26] The title was also a hit in the UK, where it spent 15 weeks at #1 on the computer game sales lists.[21]

The game achieved global sales of 600,000 units by November 1998,[27] and Pyro reported a total of 706,000 sales by year's end.[28] At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €16 million in the European Union during 1998.[29] The Verband der Unterhaltungssoftware Deutschland presented the game with a "Gold" award in January 1999,[30] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[31] It rose to "Platinum" status, for 200,000 units sold, by the end of May 1999.[32] Combined with its expansion pack, the game's global sales totaled 1.3 million units by July 1999.[33] It sold over 1.5 million units by May 2000.[34] In 2001, GameSpot Spain declared it the biggest hit in the history of Spanish games.[35]

Expansion

Beyond the Call of Duty cover art

Commandos: Beyond the Call of Duty is an expansion pack that was developed by Pyro Studios, published by Eidos Interactive, and released on 31 March 1999. Designed as a stand-alone pack, the expansion includes eight missions, as well as the ability to play it at higher resolutions. In addition, the gameplay of the main game was improved with a few features. The commandos have additional abilities and equipment that they can use. Some commandos can knock out enemies, each having a unique way of doing so, with all able to handcuff them once unconscious. Stones and cigarette packs can be used as distractions. Some missions require the player to capture enemies and order them about at gunpoint. The Spy can steal uniforms on-site and use them when needed and the Driver is able to use a Lee–Enfield rifle to take out targets. While the enemies featured are the same as the main game, some missions include Gestapo agents and wild animals.

Reception

Commandos: Beyond the Call of Duty
Aggregate score
AggregatorScore
GameRankings79%[36]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[37]
CGSPStarStarStarStar[39]
Game Informer8.75/10[41]
GameProStarStarStarStarHalf star[42]
GameSpot6.6/10[43]
IGN7.9/10[44]
PC Gamer (UK)72%[45]
PC Gamer (US)53%[46]
PC Zone70%[47]

Commandos: Beyond the Call of Duty received "favourable" reviews, albeit slightly less than the original Commandos, according to GameRankings.[36] Greg Kasavin of GameSpot praised the beautiful maps but criticized the missions as clumsy. He also criticized the keyboard hotkeys as they had been changed from the original and the players cannot customize them in the options menu.[43]

By late 2000, Beyond the Call of Duty had sold over 350,000 units.[48]

References

  1. Ocampo, Jason (27 August 1998). "Eidos ships Hollywood-style WWII game". Strategy Plus, Inc.. http://www.cdmag.com/articles/014/015/commandos_released.html. 
  2. "The Games Of 1999 ~ Europe". http://www.gonegold.com/golden/eurogold99.shtml. 
  3. Fudge, James (31 March 1999). "Commandos: Beyond the Call of Duty Ships". Strategy Plus, Inc.. http://www.cdmag.com/articles/018/180/commandos_bcd_ships.html. 
  4. 4.0 4.1 Ward, Trent C. (1 September 1998). "Commandos: Behind Enemy Lines". Ziff Davis. https://www.ign.com/articles/1998/09/01/commandos-behind-enemy-lines. 
  5. Font, Joan (June 2001). "Así se hace un juego" (in es). GameLive PC (Ixo) (8): 24–28, 30–33. 
  6. García, Julen Zaballa (October 2018). "Commandos: compases de guerra" (in es). Retro Gamer España (Future plc) (25): 134–139. 
  7. Félix "Maugan" (19 January 1998). "Commandos (preview)" (in es). MeriStation (PRISA). http://meristation.com/preview/commandos.htm. Retrieved 17 June 2019. 
  8. 8.0 8.1 "Commandos: Behind Enemy Lines for PC". CBS Interactive. https://www.gamerankings.com/pc/63451-commandos-behind-enemy-lines/index.html. 
  9. Baize, Anthony. "Commandos: Behind Enemy Lines - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115121817/http://www.allgame.com/game.php?id=12106&tab=review. Retrieved 23 October 2018. 
  10. Rausch, Allen (8 September 1998). "Commandos: Behind Enemy Lines". CNET. http://gamecenter.com/Reviews/Item/0%2C6%2C0-2067%2C00.html. 
  11. Ingram, Greg (27 August 1998). "Commandos: Behind Enemy Lines - European Release". Strategy Plus, Inc.. http://www.cdmag.com/articles/014/012/euro_commandos_review.html. 
  12. Carter, Tim (December 1998). "Not So Special Forces (Commandos: Behind Enemy Lines Review)". Computer Gaming World (Ziff Davis) (173): 406–7. https://www.cgwmuseum.org/galleries/issues/cgw_173.pdf. Retrieved 28 August 2023. 
  13. Edge staff (August 1998). "Commandos: Behind Enemy Lines". Edge (Future Publishing) (61): 93. https://retrocdn.net/images/a/a1/Edge_UK_061.pdf. Retrieved 28 August 2023. 
  14. EP staff (21 August 1998). "Commandos: Behind Enemy Lines". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=8097&full=1#mr_toppy. 
  15. Bergren, Paul (November 1998). "Commandos: Behind Enemy Lines". Game Informer (FuncoLand) (67): 74. 
  16. Colin (October 1998). "Commandos: Behind Enemy Lines". CraveOnline. http://www.game-revolution.com/games/pc/strategy/commandos.htm. 
  17. Kasavin, Greg (10 September 1998). "Commandos: Behind Enemy Lines Review". Fandom. https://www.gamespot.com/reviews/commandos-behind-enemy-lines-review/1900-2538454/. 
  18. 18.0 18.1 "Commandos: Behind Enemy Lines". Next Generation (Imagine Media) (49): 107. January 1999. https://archive.org/details/NEXT_Generation_49/page/n107/mode/2up. Retrieved 28 August 2023. 
  19. "Commandos: Behind Enemy Lines". PC Gamer UK (Future plc). 1998. 
  20. Hill, Steve (August 1998). "Commandos: Behind Enemy Lines". PC Zone (Dennis Publishing) (66): 96–97. https://archive.org/details/PC_Zone_66_August_1998/page/n95/mode/2up. Retrieved 28 August 2023. 
  21. 21.0 21.1 Hill, Mark (July 2001). "Oi!... Gonzo, What's Your Game? Commandos 2". PC Zone (Dennis Publishing) (104): 44–47. https://archive.org/details/PC_Zone_Issue_104_2001-07_Dennis_Publishing_GB/page/n43/mode/2up. Retrieved 28 August 2023. 
  22. PC Player staff (September 1998). "Spiele-Charts" (in de). PC Player (Future Vertlag): 56. 
  23. PC Player staff (October 1998). "Spiele-Charts" (in de). PC Player (Future Vertlag): 88. 
  24. PC Player staff (November 1998). "Spiele-Charts" (in de). PC Player (Future Vertlag): 102. 
  25. Müller, Eva; Canibol, Hans-Peter (23 November 1998). "Die Spaßmaschine". Focus (Hubert Burda Media) (48). https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html. 
  26. PC Games staff (March 1999). "News: Bestseller '98" (in de). PC Games (Computec): 20. 
  27. "Pyro Studios busca gente". MeriStation (PRISA). 23 November 1998. http://www.meristation.com/noticias/1998/23nov98.htm. 
  28. "Oportunidades de trabajo en PYRO Studios" (in es). http://www.pyrostudios.com/trabajo.htm. 
  29. GameSpot staff (12 February 1999). "ECCSELL Awards Name Winners". Fandom. https://www.gamespot.com/articles/eccsell-awards-name-winners/1100-2452289/. 
  30. "GOLD- und PLATIN SALES-AWARDS" (in de). Paderborn. 21 January 1999. http://www.vud.de/infopres/PM-210199.htm. 
  31. Horn, Andre (14 January 2004). "VUD-Gold-Awards 2003" (in de). GamePro Germany (Webedia). https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html. 
  32. "VUD nennt vier neue Sales Awards". MediaBiz. 2 July 1999. http://www.mediabiz.de/games/news/vud-nennt-vier-neue-sales-awards/67718/1027. 
  33. "Eidos compra Proein y participa Pyro Studios al 25%" (in es). MeriStation (PRISA). 30 July 1999. http://meristation.com/noticias/1999/julio/19990730-3.htm. 
  34. "Eidos Interactive Announces E3 Product Line-Up". Business Wire (Press release). Los Angeles, California. 10 May 2000.
  35. "Fechas para Commandos 2 y Mafia, The City of Lost Children.". Ziff Davis. January 2001. http://www.gamespot-es.com/news/01_02/13/4/index.asp. 
  36. 36.0 36.1 "Commandos: Beyond the Call of Duty for PC". CBS Interactive. https://www.gamerankings.com/pc/130794-commandos-beyond-the-call-of-duty/index.html. 
  37. Baize, Anthony. "Commandos: Beyond the Call of Duty - Review". All Media Network. http://www.allgame.com/game.php?id=17160&tab=review. 
  38. Rausch, Allen (4 May 1999). "Commandos: Beyond the Call of Duty". CNET. http://gamecenter.com/Reviews/Item/0%2C6%2C0-2722%2C00.html. 
  39. Berger, Brett (21 May 1999). "Commandos: Beyond The Call Of Duty". Strategy Plus, Inc.. http://www.cdmag.com/articles/020/040/commandos_review.html. 
  40. MacIsaac, Jason (13 April 1999). "Commandos: Beyond the Call of Duty". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=8098&full=1#mr_toppy. 
  41. Bergren, Paul (June 1999). "Commandos: Beyond the Call of Duty". Game Informer (FuncoLand) (74). 
  42. Olafson, Peter (1999). "Commandos: Beyond the Call of Duty Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/702.shtml. Retrieved 23 October 2018. 
  43. 43.0 43.1 Kasavin, Greg (29 April 1999). "Commandos: Beyond the Call of Duty Review". Fandom. https://www.gamespot.com/reviews/commandos-beyond-the-call-of-duty-review/1900-2538287/. 
  44. Blevins, Tal (22 April 1999). "Commandos: Beyond the Call of Duty". Ziff Davis. https://www.ign.com/articles/1999/04/22/commandos-beyond-the-call-of-duty. 
  45. "Commandos: Beyond the Call of Duty". PC Gamer UK (Future plc). 1999. 
  46. "Commandos: Beyond the Call of Duty". PC Gamer (Imagine Media). 1999. 
  47. Hill, Steve (June 1999). "Commandos: Beyond The Call Of Duty". PC Zone (Dennis Publishing) (77): 95. https://archive.org/details/PC_Zone_77_June_1999/page/n93/mode/2up. Retrieved 28 August 2023. 
  48. "Información Corporativa" (in es). http://www.pyrostudios.com/icorpo.htm. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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